Defines what skin u see other people using if you don't have their skin and don't have skin forcing on.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: base
Variable is float.
Allows you to override user skin settings and use player's name or ID as a his (her) skin
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Use player's skin setting |
1 | Use player's name as his skin |
2 | Use player's ID as his skin |
There are many other skin settings that can override, e.g. all enemy*skin, team*skin settings override this setting.
Overrides the enemy quad pent skin so you can define the skin which applies to enemy quads pents.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Determines the color of the pants of the enemies you see. Overrides player's skin settings.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: -1
Variable is integer.
-1 to turn this off, values from 0 to 13 for standard Quake colors
To be able to use RGB 24bit colors, look for r_enemyskincolor variable.
Allows you to set different skin for every enemy player even if they all have same skin names set or use names of skins that you do not have in your Quake dir
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Disabled |
1 | Use player's name as the name of the skin to be used |
2 | Use player's userid number (only useful for video capturing) |
3 | Assign skins "e1", "e2", "e3", etc. to the enemies. |
Read "Player skins" manual page for more info on skin rules.
Overrides the enemy pent skin so you can define the skin which applies to enemy pents.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Overrides the enemy quad skin so you can define the skin which applies to enemy quads.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Overrides the enemies skin so you can define the skin which applies to enemies.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Determines the color of the shirt of the enemies you see. Overrides player's skin settings.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: -1
Variable is integer.
-1 to turn this off, values from 0 to 13 for standard Quake colors
To be able to use RGB 24bit colors, look for r_enemyskincolor variable.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Enable skins. |
1 | Disable skins. |
2 | Enable skins but do not download new skins. |
Allows you to set color for enemies you see in RGB format
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is string.
See r_skincolormode for more info
Determines the fullbright percentage of skins. Fullbright skins can always be used during demo playback. The f_skins response will indicate the brightness level being used as a percentage.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
0 | Being 0% fullbright. |
0.5 | Being 50% fullbright. |
1 | Being 100% fullbright. |
Toggles different modes of how colors from r_enemyskincolor and r_teamskincolor are applied to players.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Makes skin solid. |
1 | ? |
2 | Makes skin sort of topographic with r_enemy/team skincolor color. |
3 | ? |
4 | Same as 5 but fullbright. |
5 | Applies r_enemy/team skincolor hue to skin. |
Allows you to set color for teammates you see in RGB format
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is string.
See r_skincolormode for more info
Overrides the team quad pent skin so you can define the skin which applies to team quads pents.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Determines the color of the pants of the teammates you see. Overrides player's skin settings.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: -1
Variable is integer.
-1 to turn this off, values from 0 to 13 for standard Quake colors
To be able to use RGB 24bit colors, look for r_teamskincolor variable.
Allows you to set different skin for every team player even if they all have same skin names set or use names of skins that you do not have in your Quake dir
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Disabled |
1 | Use player's name as the name of the skin to be used |
2 | Use player's userid number (only useful for video capturing) |
3 | Assign skins "t1", "t2", "t3", etc. to your teammates. |
Read "Player skins" manual page for more info on skin rules.
Overrides the team pent skin so you can define the skin which applies to team pents.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Overrides the team quad skin so you can define the skin which applies to team quads.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Overrides the team skin so you can define the skin which applies to team mates.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Determines the color of the shirt of the teammates you see. Overrides player's skin settings.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: -1
Variable is integer.
-1 to turn this off, values from 0 to 13 for standard Quake colors
To be able to use RGB 24bit colors, look for r_teamskincolor variable.
Last update: 09.11.2005 02:15 PST, made by JohnNy_cz | ezQDocs