CPlayerRenderer(QGLViewer *) | CPlayerRenderer | |
getViewer(void) | CPlayerRenderer | [inline] |
m_afSelected | CPlayerRenderer | [private] |
m_cSphereCenter | CPlayerRenderer | [private] |
m_fLeftButtonPressed | CPlayerRenderer | [private] |
m_fMiddleButtonPressed | CPlayerRenderer | [private] |
m_fRightButtonPressed | CPlayerRenderer | [private] |
m_glDispList | CPlayerRenderer | [private] |
m_nMousePosX | CPlayerRenderer | [private] |
m_nMousePosY | CPlayerRenderer | [private] |
m_pViewer | CPlayerRenderer | [private] |
MakeGlList() | CPlayerRenderer | |
processHits(GLint hits, GLuint buffer[]) | CPlayerRenderer | [private] |
renderScene(void) | CPlayerRenderer | [private] |
renderSolidSphere(const CP3D &cCenter, float radius, int n1, int n2, float lw=2.5) | CPlayerRenderer | [private] |
renderWireSphere(const CP3D &cCenter, float radius, int n1, int n2, float lw=2.5) | CPlayerRenderer | [private] |
sltCatchKey(int) | CPlayerRenderer | [private, slot] |
sltInitializeGL() | CPlayerRenderer | [private, slot] |
sltManageMove(QMouseEvent *pqEvent) | CPlayerRenderer | [private, slot] |
sltManageRelease(QMouseEvent *pqEvent) | CPlayerRenderer | [private, slot] |
sltManageSelection(QMouseEvent *pqEvent) | CPlayerRenderer | [private, slot] |
sltPaintGL() | CPlayerRenderer | [private, slot] |
sltResetSelection() | CPlayerRenderer | [private, slot] |
sltResizeGL(int w, int h) | CPlayerRenderer | [private, slot] |
~CPlayerRenderer() | CPlayerRenderer | |