Io Reference







UserInterface   /   Clutter   /   ClutterActor





For more detailed docs see Clutter documentation.
 
 
 



allocate(clutterActorBox, absoluteOriginChanged)

allocateAvailableSize(x, y, width, height, originChanged)

allocateprefferedSize(originChanged)

If originChanged is true, CLUTTER_ABSOLUTE_ORIGIN_CHANGED flag will be used.
allocationBox

Return new x.
allocationGeometry

Returns an Object with slots x, y, width, height.
allocationVertices([ancestorActor])

Returns [[List]] with four x objects.
clip

Returns an [[Object]] with slots xOff, yOff, width and height set.
destroy

event(clutterEvent, capture)

fixedPosition

geometry

Returns an [[Object]] with slots x, y, width, height.
gid

hasClip

height

hide

hideAll

isMapped

isReactive

isRealized

isRotated

isVisible

lower

lowerToBottom

map

moveBy(dx, dy)

name

opacity

paint

parent

position

Returns an [[Object]] with slots x and y set.
preferredHeight

Returns an [[Object]] with slots minHeight and naturalHeight set.
preferredSize

Returns an [[Object]] with slots minWidth, minHeight, naturalHeight and naturalWidth.
preferredWidth

Returns an [[Object]] with slots minWidth and naturalWidth set.
queueRedraw

queueRelayout

raise

raiseToTop

realize

removeClip

reparent

rotation

Returns an [[Object]] with slots x, y, z and angle set.
setClip(xOff, yOff, width, height)

setFixedPosition(state)

state can be true or false.
setGeometry(x, y, width, height)

Sets actor's geometry.
setHeight(height)

setName

setOpacity(opacity)

setParent(parentActor)

setPosition(x, y)

Sets actor's position.
setRotation(axis, angle, x, y, z)

Sets actor's rotation. Use Clutter AXIS X/Y/Z for first argument.
setSize(width, height)

Sets actor's size.
setWidth(width)

setX(xCoord)

setY(yCoord)

setZRotationFromGravity(angle, gravity)

shouldPickPaint

show

showAll

size

Returns an [[Object]] with slots width and height set.
stage

unmap

unparent

unrealize

width

x

y

zRotationGravity

Returns an object from [[Clutter GRAVITY]].