propclass/actormove.h
00001 /* 00002 Crystal Space Entity Layer 00003 Copyright (C) 2004 by Jorrit Tyberghein 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Library General Public 00007 License as published by the Free Software Foundation; either 00008 version 2 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public 00016 License along with this library; if not, write to the Free 00017 Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00018 */ 00019 00020 #ifndef __CEL_PF_ACTORMOVE__ 00021 #define __CEL_PF_ACTORMOVE__ 00022 00023 #include "cstypes.h" 00024 #include "csutil/scf.h" 00025 00060 struct iPcActorMove : public virtual iBase 00061 { 00062 SCF_INTERFACE (iPcActorMove, 0, 0, 1); 00063 00065 virtual void Forward (bool start) = 0; 00067 virtual bool IsMovingForward () = 0; 00069 virtual void Backward (bool start) = 0; 00071 virtual bool IsMovingBackward () = 0; 00073 virtual void StrafeLeft (bool start) = 0; 00075 virtual bool IsStrafingLeft () = 0; 00077 virtual void StrafeRight (bool start) = 0; 00079 virtual bool IsStrafingRight () = 0; 00081 virtual void RotateLeft (bool start) = 0; 00083 virtual bool IsRotatingLeft () = 0; 00085 virtual void RotateRight (bool start) = 0; 00087 virtual bool IsRotatingRight () = 0; 00089 virtual void RotateTo (float yrot) = 0; 00091 virtual void Run (bool start) = 0; 00093 virtual bool IsRunning () = 0; 00095 virtual void AutoRun (bool start) = 0; 00097 virtual bool IsAutoRunning () = 0; 00104 virtual void MouseMove (float x, float y) = 0; 00106 virtual void Jump () = 0; 00108 virtual void ToggleCameraMode () = 0; 00109 00114 virtual void EnableMouseMove (bool en) = 0; 00116 virtual bool IsMoveMoveEnabled () const = 0; 00117 00122 virtual void SetMouseMoveInverted (bool en) = 0; 00124 virtual bool IsMouseMoveInverted () const = 0; 00125 00129 virtual void SetMouseMoveSpeed (float xs, float ys) = 0; 00131 virtual float GetMouseMoveSpeedX () const = 0; 00133 virtual float GetMouseMoveSpeedY () const = 0; 00134 00136 virtual void SetMovementSpeed (float speed) = 0; 00138 virtual float GetMovementSpeed () const = 0; 00139 00141 virtual void SetRunningSpeed (float speed) = 0; 00143 virtual float GetRunningSpeed () const = 0; 00144 00146 virtual void SetRotationSpeed (float speed) = 0; 00148 virtual float GetRotationSpeed () const = 0; 00149 00151 virtual void SetJumpingVelocity (float speed) = 0; 00153 virtual float GetJumpingVelocity () const = 0; 00155 virtual void SetAnimation (const char *name, bool cycle = true) = 0; 00156 }; 00157 00158 #endif // __CEL_PF_ACTORMOVE__ 00159
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