CEL

Public API Reference

propclass/mesh.h

00001 /*
00002     Crystal Space Entity Layer
00003     Copyright (C) 2001 by Jorrit Tyberghein
00004   
00005     This library is free software; you can redistribute it and/or
00006     modify it under the terms of the GNU Library General Public
00007     License as published by the Free Software Foundation; either
00008     version 2 of the License, or (at your option) any later version.
00009   
00010     This library is distributed in the hope that it will be useful,
00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013     Library General Public License for more details.
00014   
00015     You should have received a copy of the GNU Library General Public
00016     License along with this library; if not, write to the Free
00017     Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
00018 */
00019 
00020 #ifndef __CEL_PF_MESH__
00021 #define __CEL_PF_MESH__
00022 
00023 #include "cstypes.h"
00024 #include "iutil/strset.h"
00025 #include "csutil/scf.h"
00026 
00027 struct iMeshWrapper;
00028 struct iSector;
00029 class csVector3;
00030 
00035 #define CEL_PCMESH_PROPERTY_MESH 1
00036 
00071 struct iPcMesh : public virtual iBase
00072 {
00073   SCF_INTERFACE (iPcMesh, 0, 0, 3);
00074 
00082   virtual void SetPath (const char* path) = 0;
00083 
00091   virtual bool SetMesh (const char* factname, const char* filename) = 0;
00092 
00102   virtual void SetMesh (iMeshWrapper* mesh, bool do_remove = false) = 0;
00103 
00108   virtual void CreateEmptyThing () = 0;
00109 
00113   virtual iMeshWrapper* GetMesh () const = 0;
00114 
00120   virtual void MoveMesh (iSector* sector, const csVector3& pos) = 0;
00121 
00127   CS_DEPRECATED_METHOD virtual void SetAction (const char* actionName, bool reset = false) = 0;
00131   CS_DEPRECATED_METHOD virtual const char* GetAction () = 0;
00132 
00138   CS_DEPRECATED_METHOD virtual void SetReverseAction (bool reverse = true) = 0;
00139 
00145   virtual void SetAnimation (const char* actionName, bool cycle, float weight=1.0,float fadein=0.1,float fadeout=0.1) = 0;
00146 
00150   virtual void Hide () = 0;
00151 
00155   virtual void Show () = 0;
00156 
00160   virtual bool IsVisible () const = 0;
00161 };
00162 
00163 #endif // __CEL_PF_MESH__
00164 

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