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See:
Description
Interface Summary | |
LogoPainter | The interface for something that will draw the sequence logo for a state. |
SymbolStyle | The interface for things that say how to paint a symbol. |
Class Summary | |
BarLogoPainter | A logo painter that paints in bars. |
DistributionLogo | The gui component for rendering a DistributionLogo. |
DNAStyle | A simple implementation of SymbolStyle optimized for DNA. |
PlainStyle | A simple implementation of SymbolStyle that just uses a single paint for outlines and a single paint for filling. |
SequencePanel | A panel that visualy displays a Sequence. |
SimpleSymbolStyle | A no-frills implementation of SymbolStyle. |
TextLogoPainter | A logo painter that paints in stacked letters. |
Graphical interfaces for biojava objects.
Where ever possible we have used java bean like interfaces. The model view paradigm is used, and in most cases the org.biojava.bio.seq and org.biojava.bio.alignment interfaces form the basis of the model. Often the actual rendering of the component is abstracted off so that the same class can render data in different ways by swapping in an apropreate renderer. This maintains consistant API even when the user sees very different images.
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