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SoVRMLTexture Class Reference

The SoVRMLTexture class is a superclass for VRML texture nodes. More...

#include <Inventor/VRMLnodes/SoVRMLTexture.h>

Inheritance diagram for SoVRMLTexture:

SoNode SoFieldContainer SoBase SoVRMLImageTexture SoVRMLMovieTexture SoVRMLPixelTexture List of all members.

Public Methods

virtual void GLRender (SoGLRenderAction *action)

Static Public Methods

void initClass (void)

Public Attributes

SoSFBool repeatS
SoSFBool repeatT

Protected Methods

 SoVRMLTexture (void)
virtual ~SoVRMLTexture ()

Detailed Description

The SoVRMLTexture class is a superclass for VRML texture nodes.


Constructor & Destructor Documentation

SoVRMLTexture::SoVRMLTexture void    [protected]
 

Constructor.

SoVRMLTexture::~SoVRMLTexture   [protected, virtual]
 

Destructor.


Member Function Documentation

void SoVRMLTexture::initClass void    [static]
 

Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Reimplemented from SoNode.

Reimplemented in SoVRMLImageTexture, SoVRMLMovieTexture, and SoVRMLPixelTexture.

void SoVRMLTexture::GLRender SoGLRenderAction   action [virtual]
 

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoNode.

Reimplemented in SoVRMLImageTexture, SoVRMLMovieTexture, and SoVRMLPixelTexture.


Member Data Documentation

SoSFBool SoVRMLTexture::repeatS
 

TRUE if texure should be repeated in the S direction. Default is TRUE.

SoSFBool SoVRMLTexture::repeatT
 

TRUE if texure should be repeated in the T direction. Default is TRUE.


The documentation for this class was generated from the following files:
Generated on Sat May 24 22:39:55 2003 for Coin by doxygen1.2.18