#include <Inventor/VRMLnodes/SoVRMLTexture.h>
Inheritance diagram for SoVRMLTexture:
Public Methods | |
virtual void | GLRender (SoGLRenderAction *action) |
Static Public Methods | |
void | initClass (void) |
Public Attributes | |
SoSFBool | repeatS |
SoSFBool | repeatT |
Protected Methods | |
SoVRMLTexture (void) | |
virtual | ~SoVRMLTexture () |
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Constructor. |
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Destructor. |
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Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. Reimplemented from SoNode. Reimplemented in SoVRMLImageTexture, SoVRMLMovieTexture, and SoVRMLPixelTexture. |
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Action method for the SoGLRenderAction. This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. Reimplemented from SoNode. Reimplemented in SoVRMLImageTexture, SoVRMLMovieTexture, and SoVRMLPixelTexture. |
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TRUE if texure should be repeated in the S direction. Default is TRUE. |
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TRUE if texure should be repeated in the T direction. Default is TRUE. |