Encapsulate OpenGL glColorMaskFunc/Op/Mask functions
Inheritance:
Public Methods
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ColorMask()
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ColorMask(const ColorMask& cm, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
- Copy constructor using CopyOp to manage deep vs shallow copy
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META_StateAttribute(ColorMask, COLORMASK)
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virtual int compare(const StateAttribute& sa) const
- return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
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inline void setMask(bool red, bool green, bool blue, bool alpha)
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inline const bool getRedMask() const
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inline const bool getGreenMask() const
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inline const bool getBlueMask() const
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inline const bool getAlphaMask() const
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virtual void apply(State& state) const
Protected Fields
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bool _red
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bool _green
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bool _blue
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bool _alpha
Protected Methods
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virtual ~ColorMask()
Public Methods
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virtual Object* cloneType() const
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virtual Object* clone(const CopyOp&) const
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virtual bool isSameKindAs(const Object* obj) const
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virtual const char* className() const
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virtual const Type getType() const
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bool operator < (const StateAttribute& rhs) const
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bool operator == (const StateAttribute& rhs) const
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bool operator != (const StateAttribute& rhs) const
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virtual void setStateSetModes(StateSet&, const GLModeValue) const
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virtual void compile(State&) const
Public Members
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typedef GLenum GLMode
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typedef unsigned int GLModeValue
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typedef unsigned int OverrideValue
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enum Values
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typedef unsigned int Type
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enum Types
Inherited from Object:
Public Methods
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inline void setDataVariance(const DataVariance dv)
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inline const DataVariance getDataVariance() const
Public Members
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enum DataVariance
Protected Fields
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DataVariance _dataVariance
Public Methods
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inline Referenced& operator = (Referenced&)
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inline void ref() const
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inline void unref() const
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inline void unref_nodelete() const
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inline const int referenceCount() const
Protected Fields
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mutable int _refCount
Documentation
Encapsulate OpenGL glColorMaskFunc/Op/Mask functions
ColorMask()
ColorMask(const ColorMask& cm, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
- Copy constructor using CopyOp to manage deep vs shallow copy
META_StateAttribute(ColorMask, COLORMASK)
virtual int compare(const StateAttribute& sa) const
- return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
inline void setMask(bool red, bool green, bool blue, bool alpha)
inline const bool getRedMask() const
inline const bool getGreenMask() const
inline const bool getBlueMask() const
inline const bool getAlphaMask() const
virtual void apply(State& state) const
virtual ~ColorMask()
bool _red
bool _green
bool _blue
bool _alpha
- This class has no child classes.
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