Inheritance:
Public Fields
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float _mat[4][4]
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bool fully_realized
Public Methods
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META_Object(MatrixNew)
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MatrixNew()
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MatrixNew( const MatrixNew& other )
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explicit MatrixNew( float const* const def )
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MatrixNew( float a00, float a01, float a02, float a03, float a10, float a11, float a12, float a13, float a20, float a21, float a22, float a23, float a30, float a31, float a32, float a33)
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virtual ~MatrixNew()
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MatrixNew& operator = (const MatrixNew& )
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int compare(const MatrixNew& m) const
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bool operator < (const MatrixNew& m) const
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bool operator == (const MatrixNew& m) const
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bool operator != (const MatrixNew& m) const
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inline float& operator()(int col, int row)
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inline float operator()(int col, int row) const
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void set( float const* const )
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void set( float a00, float a01, float a02, float a03, float a10, float a11, float a12, float a13, float a20, float a21, float a22, float a23, float a30, float a31, float a32, float a33)
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const float* values()
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void makeIdent()
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void makeScale( const Vec3& )
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void makeScale( float, float, float )
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void makeTrans( const Vec3& )
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void makeTrans( float, float, float )
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void makeRot( const Vec3& from, const Vec3& to )
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void makeRot( float angle, const Vec3& orientation )
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void makeRot( float angle, float x, float y, float z )
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void makeRot( const Quat& )
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void makeRot( float, float, float )
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bool invert( const MatrixNew& )
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bool invertAffine( const MatrixNew& )
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static MatrixNew scale( const Vec3& )
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static MatrixNew scale( float, float, float )
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static MatrixNew trans( const Vec3& )
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static MatrixNew trans( float, float, float )
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static MatrixNew rotate( const Vec3&, const Vec3& )
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static MatrixNew rotate( float, float, float, float )
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static MatrixNew rotate( const Quat& )
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void setTrans( float tx, float ty, float tz )
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void setTrans( const Vec3& v )
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Vec3 getTrans() const
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void copy( const MatrixNew& )
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void preScale( float sx, float sy, float sz, const MatrixNew& m )
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void postScale( const MatrixNew& m, float sx, float sy, float sz )
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void preScale( float sx, float sy, float sz )
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void postScale( float sx, float sy, float sz )
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void preTrans( float tx, float ty, float tz, const MatrixNew& m )
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void postTrans( const MatrixNew& m, float tx, float ty, float tz )
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void preTrans( float tx, float ty, float tz)
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void postTrans( float tx, float ty, float tz )
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void preRot( float deg, float x, float y, float z, const MatrixNew& m )
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void postRot( const MatrixNew& m, float deg, float x, float y, float z )
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void preRot( float deg, float x, float y, float z )
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void postRot( float deg, float x, float y, float z )
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inline static Vec3 transform3x3(const Vec3& v, const MatrixNew& m)
- apply apply an 3x3 transform of v*M[02,02]
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inline static Vec3 transform3x3(const MatrixNew& m, const Vec3& v)
- apply apply an 3x3 transform of M[02,02]*v
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void mult( const MatrixNew&, const MatrixNew& )
- nd of Deprecated methods
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void preMult( const MatrixNew& )
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void postMult( const MatrixNew& )
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inline MatrixNewProduct operator * ( const MatrixNew& other ) const
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inline void operator *= ( const MatrixNew& other )
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inline void operator = ( const MatrixNewProduct& p )
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MatrixNew( const MatrixNewProduct& p )
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inline Vec3 postMult( const Vec3& v ) const
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inline Vec3 preMult( const Vec3& v ) const
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inline Vec4 postMult( const Vec4& v ) const
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inline Vec4 preMult( const Vec4& v ) const
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inline Vec3 transform3x3(const Vec3& v, const MatrixNew& m)
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inline Vec3 transform3x3(const MatrixNew& m, const Vec3& v)
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inline Vec3 operator* (const Vec3& v) const
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inline Vec4 operator* (const Vec4& v) const
Public Members
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class MatrixNewProduct
Inherited from Object:
Public Methods
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virtual Object* clone() const
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virtual bool isSameKindAs(const Object*) const
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virtual const char* className() const
Public Methods
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inline void ref() const
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inline void unref() const
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inline const int referenceCount() const
Protected Fields
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mutable int _refCount
Documentation
float _mat[4][4]
bool fully_realized
META_Object(MatrixNew)
MatrixNew()
MatrixNew( const MatrixNew& other )
explicit MatrixNew( float const* const def )
MatrixNew( float a00, float a01, float a02, float a03, float a10, float a11, float a12, float a13, float a20, float a21, float a22, float a23, float a30, float a31, float a32, float a33)
virtual ~MatrixNew()
MatrixNew& operator = (const MatrixNew& )
int compare(const MatrixNew& m) const
bool operator < (const MatrixNew& m) const
bool operator == (const MatrixNew& m) const
bool operator != (const MatrixNew& m) const
inline float& operator()(int col, int row)
inline float operator()(int col, int row) const
void set( float const* const )
void set( float a00, float a01, float a02, float a03, float a10, float a11, float a12, float a13, float a20, float a21, float a22, float a23, float a30, float a31, float a32, float a33)
const float* values()
void makeIdent()
void makeScale( const Vec3& )
void makeScale( float, float, float )
void makeTrans( const Vec3& )
void makeTrans( float, float, float )
void makeRot( const Vec3& from, const Vec3& to )
void makeRot( float angle, const Vec3& orientation )
void makeRot( float angle, float x, float y, float z )
void makeRot( const Quat& )
void makeRot( float, float, float )
bool invert( const MatrixNew& )
bool invertAffine( const MatrixNew& )
static MatrixNew scale( const Vec3& )
static MatrixNew scale( float, float, float )
static MatrixNew trans( const Vec3& )
static MatrixNew trans( float, float, float )
static MatrixNew rotate( const Vec3&, const Vec3& )
static MatrixNew rotate( float, float, float, float )
static MatrixNew rotate( const Quat& )
void setTrans( float tx, float ty, float tz )
void setTrans( const Vec3& v )
Vec3 getTrans() const
void copy( const MatrixNew& )
void preScale( float sx, float sy, float sz, const MatrixNew& m )
void postScale( const MatrixNew& m, float sx, float sy, float sz )
void preScale( float sx, float sy, float sz )
void postScale( float sx, float sy, float sz )
void preTrans( float tx, float ty, float tz, const MatrixNew& m )
void postTrans( const MatrixNew& m, float tx, float ty, float tz )
void preTrans( float tx, float ty, float tz)
void postTrans( float tx, float ty, float tz )
void preRot( float deg, float x, float y, float z, const MatrixNew& m )
void postRot( const MatrixNew& m, float deg, float x, float y, float z )
void preRot( float deg, float x, float y, float z )
void postRot( float deg, float x, float y, float z )
inline static Vec3 transform3x3(const Vec3& v, const MatrixNew& m)
- apply apply an 3x3 transform of v*M[02,02]
inline static Vec3 transform3x3(const MatrixNew& m, const Vec3& v)
- apply apply an 3x3 transform of M[02,02]*v
void mult( const MatrixNew&, const MatrixNew& )
- nd of Deprecated methods
void preMult( const MatrixNew& )
void postMult( const MatrixNew& )
inline MatrixNewProduct operator * ( const MatrixNew& other ) const
inline void operator *= ( const MatrixNew& other )
inline void operator = ( const MatrixNewProduct& p )
MatrixNew( const MatrixNewProduct& p )
inline Vec3 postMult( const Vec3& v ) const
inline Vec3 preMult( const Vec3& v ) const
inline Vec4 postMult( const Vec4& v ) const
inline Vec4 preMult( const Vec4& v ) const
inline Vec3 transform3x3(const Vec3& v, const MatrixNew& m)
inline Vec3 transform3x3(const MatrixNew& m, const Vec3& v)
inline Vec3 operator* (const Vec3& v) const
inline Vec4 operator* (const Vec4& v) const
- This class has no child classes.
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