Each graphics context has a unique light model. A light model has the following properties.
EZ_LIGHT_MODEL_AMBIENT
EZ_LIGHT_LOCAL_VIEWER
EZ_LIGHT_TWO_SIDE
These properties are set by
void EZ_LightModelfv(int propName, float *prop)
Here are the default light model properties.
ambient color | (0.2, 0.2, 0.2) |
local viewer | 0.0 |
tow side mode | 0.0 |