Materials
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Generic Collections For Materials
#$InanimateThing inanimate objects
A subcollection of #$PartiallyTangible.
Each instance of #$InanimateThing
is an (at least partly) tangible thing that is not currently
a living structure. Things that were never alive, dead
organisms, and dead (or completely non-functioning) organism
parts are included in this collection. Examples:
#$YaleUniversity, a piece of #$Meat, a dead armadillo, the
#$StatueOfLiberty, and a pile of #$Sawdust. Two important
specializations of this collection are #$InanimateThing-Natural
and #$InanimateThing-NonNatural.
guid: bd5905ea-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingStuffType
direct specialization of:
#$PartiallyTangible
direct generalization of:
#$Particle #$InorganicStuff
#$InanimateThing-NonNatural #$HumanlyOccupiedSpatialObject
#$Water #$Oil #$Oxide #$PureSubstance
#$ElementStuff
#$PathArtifactSystem
#$InorganicStuff inorganic substances
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A specialization of #$InanimateThing.
Each instance of #$InorganicStuff
is a tangible thing which is wholly composed of one or more
types of inorganic #$Molecule.
Instances of #$InorganicStuff
usually didn't originate as parts or products of living things.
guid: bd590a05-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingStuffType
direct specialization of:
#$InanimateThing
direct generalization of: #$Glass #$Mineral #$Metal
#$OrganicStuff organic substances
A collection of tangible things. Each instance of
#$OrganicStuff
is a tangible thing composed of one or more types of organic
#$Molecule.
Instances of #$OrganicStuff
usually have their origin in the bodies (or other products)
of living things. Since some organic substances can be
synthesized, #$OrganicStuff
is not a subcollection of #$NaturalTangibleStuff.
Chemically, instances of #$OrganicStuff
have fairly (or very) complex carbon-based structures.
Examples include all instances of the collections #$Oil,
#$DNAStuff, #$Alcohol-Compound, #$Ivory, and #$AnimalBodyPart.
guid: bd58c3d0-9c29-11b1-9dad-c379636f7270
direct instance of:
#$TangibleStuffCompositionType
direct specialization of:
#$PartiallyTangible
direct generalization of:
#$BiologicalLivingObject
#$VegetableMatter
#$Oil #$Food #$DeadAnimal #$CerealFood
#$DairyProduct #$Food-ReadyToEat
#$NaturalTangibleStuff naturally
occurring tangible things
An instance of #$ExistingStuffType
and a sub-collection of #$PartiallyTangible.
Each instance of #$NaturalTangibleStuff
is a naturally occurring partially tangible thing.
Specializations of #$NaturalTangibleStuff
include #$LandStuff, #$Wood, and #$Air. Man-made materials
are _not_ instances of #$NaturalTangibleStuff.
guid: bd58d55a-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingStuffType
direct specialization of:
#$PartiallyTangible
direct generalization of:
#$InanimateThing-Natural
#$Secretion-Bodily
#$BiologicalLivingObject
#$VegetableMatter
#$PhysicalAttribute-Coll physical attributes
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A specialization of #$AttributeValue.
Each instance of #$PhysicalAttribute is a measurable
attribute (roughly, an attribute that can in principle be
measured by some physical instrument) of either a physical
event (see the collection #$PhysicalEvent)
or a partially tangible object (see the collection #$PartiallyTangible).
For example, instances of the collection #$Speed are
#$PhysicalAttributes that can be attributes of #$PhysicalEvents
(e.g., instances of #$WavePropagation
have speeds), as well as attributes of #$PartiallyTangibles.
On the other hand, instances of #$Mass can only be
attributes of partially tangible objects (consequently, #$Mass is a
specialization of #$PhysicalAttributeOfTangibleOnly, an
important specialization of #$PhysicalAttribute). Notable
specializations of #$PhysicalAttribute include #$Frequency, #$Area, and #$Distance.
guid: 9280f80e-74ad-11d6-8000-00a0c99cc5ae
direct instance of: #$CollectionType
direct specialization of:
#$Collection
#$MaterialStrengthType types
of material strength
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A collection of collections. Each instance of #$MaterialStrengthType
is a specific collection of attributes used in determining
the strength of a material. Examples: #$Hardness, #$Malleability,
#$Ductility, #$Elasticity.
guid: bd58d2da-9c29-11b1-9dad-c379636f7270
direct instance of: #$SecondOrderCollection
direct specialization of:
#$DerivedNumericScalarIntervalType
#$Particle particles
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A specialization of both #$PartiallyTangible
and #$InanimateThing.
Each instance of #$Particle is a
smallish liquid or solid tangible thing, usually small
enough to be blown about by ordinary gusts of wind, and
possibly much smaller. Specializations of #$Particle include
the collections #$CornMeal, #$SandParticle, #$Sawdust,
#$DustParticle, and #$Sugar-Table.
guid: bd58f47e-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
direct specialization of:
#$InanimateThing
direct generalization of:
#$PrecipitationParticle
Attributes Of Materials
#$massOfObject mass
(measure) (physical attribute describing predicate)
(tangible object predicate)
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$massOfObject
OBJ MASS) means that the tangible object OBJ has #$Mass MASS.
guid: bd590b21-9c29-11b1-9dad-c379636f7270
direct instance of: #$PhysicalAmountSlot
#$TangibleObjectPredicate
direct specialization of: #$sizeParameterOfObject
#$volumeOfObject volume
(measure) (physical attribute describing predicate)
(physical-feature describing predicate)
(#$volumeOfObject
OBJECT VOLUME) means that the #$SpatialThing
OBJECT has the #$Volume VOLUME.
guid: bd58dbad-9c29-11b1-9dad-c379636f7270
direct instance of: #$PhysicalAmountSlot
direct specialization of: #$sizeParameterOfObject
#$widthOfObject width
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$widthOfObject
OBJECT WIDTH) means that the #$Distance across
OBJECT from one side boundary to the opposite side boundary
is WIDTH. Side boundaries are roughly perpendicular to the
top and bottom of the object. Note that some objects have
widths by virtue of having one or more intrinsic default
orientations (see #$BilateralObject and its
specializations), while some objects have widths by virtue
of having orientations determined only in relation to their
environments. In any case, having a width requires being at
least two-dimensional (see #$TwoOrHigherDimensionalThing).
See also #$lengthOfObject,
#$heightOfObject,
and #$depthOfObject.
guid: bd58e003-9c29-11b1-9dad-c379636f7270
direct instance of: #$PhysicalAmountSlot
direct specialization of: #$dimensionsOfObject
#$sizeParameterOfObject
#$lengthOfObject length
(measure) (physical attribute describing predicate)
(physical-feature describing predicate)
(#$lengthOfObject
OBJECT LENGTH) means that the length of OBJECT is LENGTH.
Which dimension of a given object counts as its length
partly depends on such things as the type of object it is,
its shape, and its spatial relations to other objects in its
environment. Length is normally measured as the #$Distance from
(what one intuitively thinks of as) one end of the object to
its other end , and often corresponds to the dimension of
the object that has the greatest magnitude. Some types of
objects (e.g. trains and yachts) have front and back ends --
and thus lengths -- by virtue of having an intrinsic default
orientation (see #$FrontAndBackSidedObject and the other
specializations of #$BilateralObject). For some other types
of objects (e.g. shoelaces and hair strands), length is
determined by that dimension that is of much greater
magnitude, relatively speaking, than any of the object's
other dimensions. Still other objects have lengths by virtue
of having orientations determined only in relation to their
environments (e.g. the length of a row of adjacent buldings
might be the distance across the side of the row that faces
the street, whether or not that happens to be the row's
dimension of greatest magnitude). See also #$widthOfObject,
#$heightOfObject,
and #$depthOfObject.
guid: bd58db66-9c29-11b1-9dad-c379636f7270
direct instance of: #$PhysicalAmountSlot
#$IndividualLevelPredicate
direct specialization of: #$dimensionsOfObject
#$sizeParameterOfObject
#$heightOfObject stature
(measure) (physical attribute describing predicate)
(physical-feature describing predicate)
A #$PhysicalAmountSlot used for stating the heights
of tangible objects and other (polydimensional) spatial
things. (#$heightOfObject
OBJECT HEIGHT) means that the #$Distance (q.v.)
from OBJECT's bottom boundary to its top boundary is HEIGHT.
Top and bottom are often determined by an object's intrinsic
default orientation, if it has one (see
#$TopAndBottomSidedObject). But some objects have tops and
bottoms -- and thus heights -- only by virtue of their
spatial relations to certain other objects in their
environments. In any case, having a height requires being at
least two-dimensional (see #$TwoOrHigherDimensionalThing).
See also #$lengthOfObject,
#$widthOfObject,
and #$depthOfObject.
guid: bd58e044-9c29-11b1-9dad-c379636f7270
direct instance of: #$PhysicalAmountSlot
direct specialization of: #$dimensionsOfObject
#$sizeParameterOfObject
#$Density densities
A specialization of #$PhysicalQuantity. Each
instance of #$Density is a
measure of an aspect of a tangible object, namely, its mass
per volume. Instances of #$Density include
#$DenseAsOil, #$GaseousDensity,
and #$SolidDensity. See also the predicate #$densityOfObject,
which relates an object to its density.
guid: bd589819-9c29-11b1-9dad-c379636f7270
direct instance of:
#$DerivedNumericScalarIntervalType
#$AtemporalNecessarilyEssentialCollectionType
direct specialization of: #$PhysicalQuantity
#$densityOfObject density
of object
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$densityOfObject
OBJ DENS) means that the tangible thing OBJ has the #$Density DENS.
guid: bd5898e0-9c29-11b1-9dad-c379636f7270
direct instance of: #$TangibleObjectPredicate #$IntervalBasedQuantitySlot
#$Hardness hardnesses
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A specialization of #$PhysicalQuantity. Each
instance of #$Hardness is a
level of pressure a tangible material can withstand before
deforming or fragmenting. Hardnesses may be characterized
using a #$GenericValueFunction (q.v.), or relative to
certain substances, e.g., #$HardAsARock. See also the
predicate #$hardnessOfObject, which relates a physical
object to its level of #$Hardness.
guid: bd58b1c2-9c29-11b1-9dad-c379636f7270
direct instance of:
#$MaterialStrengthType
#$AtemporalNecessarilyEssentialCollectionType
direct specialization of: #$PhysicalQuantity
#$hardnessOfObject-Coll hardness
of object - coll
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$hardnessOfObject OBJ DEGREE) means that the
instance of #$SolidTangibleThing
OBJ has this DEGREE of #$Hardness.
guid: da505efc-7eff-11d6-8000-0001023560cc
direct instance of: #$BinaryPredicate
direct specialization of:
#$isa
#$Rigidity-Coll rigidity
- coll
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A specialization of #$PhysicalAttribute. Each
instance of #$Rigidity is a property of rigidity belonging
to physical objects. See also the predicate
#$rigidityOfObject, which relates a physical object to its #$Rigidity.
guid: 050233ac-74ae-11d6-8000-00a0c99cc5ae
direct instance of: #$CollectionType
direct specialization of:
#$Collection
#$rigidityOfObject-Coll rigidity
of object - coll
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$rigidityOfObject OBJ DEGREE) means that the
tangible object OBJ has this DEGREE of #$Rigidity. A higher
DEGREE of #$Rigidity means more force is required to change
the shape of OBJ than for a lower DEGREE.
guid: dc3c5dd8-7eff-11d6-8000-0001023560cc
direct instance of: #$BinaryPredicate
direct specialization of:
#$isa #$hasAttributes
#$Compressibility-Coll levels
of compressibility
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A specialization of #$PhysicalAttribute. Each
instance of #$Compressibility is a specific capacity of a
physical object to be compressed. Compressibility may be
measured with a #$GenericValueFunction. Compressibilities of
objects are indicated with the predicate
#$compressibilityOfObject (q.v.).
guid: 5cb332fe-74ae-11d6-8000-00a0c99cc5ae
direct instance of: #$CollectionType
direct specialization of:
#$Collection
#$compressibilityOfObject-Coll compressibility
of object - coll
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$compressibilityOfObject OBJ DEGREE) indicates
how readily the tangible object OBJ can be compressed to a
smaller volume. The higher the DEGREE of compressibility,
the more easily the object can be compressed to a smaller
volume. A related concept is #$elasticityOfObject.
guid: d0aecaaa-7eff-11d6-8000-0001023560cc
direct instance of: #$BinaryPredicate
direct specialization of:
#$isa
#$Cohesiveness-Coll cohesiveness
- coll
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A specialization of #$PhysicalAttribute. Each
instance of #$Cohesiveness is a specific capacity of a
physical object to cohere. Instances of #$Cohesiveness
include #$RigidlyCohesive, #$LiquidCohesiveness, and
#$HumanlySeparable. Cohesiveness of objects is indicated
with the predicate #$cohesivenessOfObject.
guid: 8ffa51e2-74ae-11d6-8000-00a0c99cc5ae
direct instance of: #$CollectionType
direct specialization of:
#$Collection
#$cohesivenessOfObject-Coll cohesiveness
of object - coll
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$cohesivenessOfObject OBJ DEGREE) indicates how
tightly a tangible object OBJ coheres. A higher value of
DEGREE means that it is harder to separate away chunks from
the object. Degrees of #$Cohesiveness may be indicated using
a #$GenericValueFunction (e.g. (#$MediumAmountFn #$Cohesiveness).
guid: d1f6ba44-7eff-11d6-8000-0001023560cc
direct instance of: #$BinaryPredicate
direct specialization of:
#$isa
#$ShearStrength-Coll shear
strength - coll
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A specialization of #$PhysicalAttribute. Each
instance of #$ShearStrength is a specific capacity of some
physical object to resist the slipping of one segment in
relation to another. Shear strengths are designated using a
#$GenericValueFunction; higher value means more resistance
to slippage. Shear strengths of objects are indicated with
the predicate #$shearStrengthOfObject.
guid: 81a90d5e-74ae-11d6-8000-00a0c99cc5ae
direct instance of: #$CollectionType
direct specialization of:
#$Collection
#$shearStrengthOfObject-Coll shear
strength of object - coll
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$shearStrengthOfObject OBJ DEGREE) means that the
tangible object OBJ has a DEGREE amount of #$ShearStrength,
i.e., resistance to shearing stress.
guid: 37724334-7f00-11d6-8000-0001023560cc
direct instance of: #$BinaryPredicate
direct specialization of:
#$isa
#$Fragile fragilities
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
An instance of #$DegreeOfFragility and a
specialization of #$SolidTangibleThing.
Each instance of #$Fragile is a
physical object that easily breaks.
guid: bd58f203-9c29-11b1-9dad-c379636f7270
direct instance of: #$FirstOrderCollection
direct specialization of:
#$SolidTangibleThing
#$fragilityOfObject fragility
of object
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$fragilityOfObject
OBJ DEGREE) means that the tangible object OBJ has the
#$DegreeOfFragility DEGREE. The higher the fragility, the
more easily the object can be broken.
guid: bd58f1cb-9c29-11b1-9dad-c379636f7270
direct instance of: #$TangibleObjectPredicate
#$BinaryPredicate
direct specialization of:
#$isa
#$Ductility ductilities
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A specialization of #$PhysicalQuantity. Each
instance of #$Ductility is a
specific capacity of a physical material to be stretched,
drawn, or hammered thin without breaking. Different degrees
of ductility may be represented using a
#$GenericValueFunction. Ductilities of objects are indicated
with the predicate #$ductilityOfObject.
guid: bd589773-9c29-11b1-9dad-c379636f7270
direct instance of:
#$MaterialStrengthType
#$AtemporalNecessarilyEssentialCollectionType
direct specialization of: #$PhysicalQuantity
#$ductilityOfObject-Coll ductility
of object - coll
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$ductilityOfObject OBJ DEGREE) means that the
instance of #$SolidTangibleThing
OBJ has this DEGREE of #$Ductility (q.v.).
guid: af57ff98-7eff-11d6-8000-0001023560cc
direct instance of: #$BinaryPredicate
direct specialization of:
#$isa
#$TensileStrength tensile strength
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A specialization of #$PhysicalQuantity. Each
instance of #$TensileStrength
describes a specific capacity of a physical object to
withstand a force pulling it apart. The higher the tensile
strength of the object, the higher the force required to
pull the object apart. Different tensile strengths may be
represented using a #$GenericValueFunction. Tensile
strengths of objects are indicated with the predicate #$tensileStrengthOfSubstance.
guid: bd589ee3-9c29-11b1-9dad-c379636f7270
direct instance of:
#$DerivedNumericScalarIntervalType
#$AtemporalNecessarilyEssentialCollectionType
direct specialization of: #$PhysicalQuantity
#$tensileStrengthOfSubstance-Coll tensile
strength of substance - coll
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$tensileStrengthOfSubstance OBJ DEGREE) indicates
the relative force needed to pull the tangible OBJ apart. A
higher DEGREE of #$TensileStrength
indicates more force is required to pull the object apart.
guid: abb3f8ce-7eff-11d6-8000-0001023560cc
direct instance of: #$BinaryPredicate
direct specialization of:
#$isa
#$Malleability malleabilities
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A specialization of #$PhysicalQuantity. Each
instance of #$Malleability
is a specific capacity of a physical material to be shaped
or formed. Different degrees of malleability may be
designated using a #$GenericValueFunction. Malleability of
objects is indicated with the predicate
#$malleabilityOfObject (q.v.).
guid: bd58955d-9c29-11b1-9dad-c379636f7270
direct instance of:
#$MaterialStrengthType
#$AtemporalNecessarilyEssentialCollectionType
direct specialization of: #$PhysicalQuantity
#$malleabilityOfObject-Coll malleability
of object - coll
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$malleabilityOfObject OBJ DEGREE) indicates that
the instance of #$SolidTangibleThing
OBJ has the degree of #$Malleability DEGREE.
guid: b1cc8e38-7eff-11d6-8000-0001023560cc
direct instance of: #$BinaryPredicate
direct specialization of:
#$isa
#$Elasticity elasticity
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A specialization of #$PhysicalQuantity. Each
instance of #$Elasticity is
a specific ability of a physical material to quickly and
completely return to its original shape after deformation
that does not induce breakage, without permanent change to
its original dimensions. For example, billiard balls have a
high degree of elasticity in this sense. Elasticities of
objects are indicated with the predicate #$elasticityOfObject.
guid: bd5884d1-9c29-11b1-9dad-c379636f7270
direct instance of:
#$MaterialStrengthType
#$AtemporalNecessarilyEssentialCollectionType
direct specialization of: #$PhysicalQuantity
#$elasticityOfObject elasticity
of object
This predicate relates a solid thing to its degree
of elasticity (that is, to its capacity to readily return to
its original shape after being deformed, but not broken). (#$elasticityOfObject
OBJ DEGREE) means that the #$SolidTangibleThing
OBJ has DEGREE as its degree of elasticity (where DEGREE is
an instance of #$Elasticity).
Note that the higher the degree of elasticity, the more
quickly and completely the object returns to its previous shape.
guid: bd589f65-9c29-11b1-9dad-c379636f7270
direct instance of: #$TangibleObjectPredicate #$IntervalBasedQuantitySlot
#$Viscosity-Coll viscosity
- coll
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A collection of attributes; a subcollection of
#$PhysicalAttribute. Each instance of #$Viscosity represents
a specific viscosity (i.e., `runniness') of some substance.
The lower the viscosity of a substance, the more easily it
flows or spreads out. Vicosities of objects are indicated
with the predicate #$viscosityOfSubstance.
guid: 6c84a44c-74ae-11d6-8000-00a0c99cc5ae
direct instance of: #$CollectionType
direct specialization of:
#$Collection
#$viscosityOfSubstance-Coll viscosity
of substance - coll
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$viscosityOfSubstance LIQ VISC) means that the #$LiquidTangibleThing
LIQ has the #$Viscosity VISC.
guid: ad09276c-7eff-11d6-8000-0001023560cc
direct instance of: #$BinaryPredicate
direct specialization of:
#$isa
#$Porosity-Coll porosity
- coll
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A specialization of #$PhysicalAttribute. Each
instance of #$Porosity is a specific porosity of some
physical object. Different porosities may be represented
using #$GenericValueFunctions. Porosities of objects are
indicated with the predicate #$porosityOfObject (q.v.).
guid: 5aa560c2-74ae-11d6-8000-00a0c99cc5ae
direct instance of: #$CollectionType
direct specialization of:
#$Collection
#$porosityOfObject-Coll porosity
of object - coll
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$porosityOfObject OBJ DEGREE) means that the
tangible object OBJ has the degree of #$Porosity DEGREE.
guid: aa835620-7eff-11d6-8000-0001023560cc
direct instance of: #$BinaryPredicate
direct specialization of:
#$isa
#$Flammability-Coll flammability
- coll
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A collection of attributes; a subcollection of
#$PhysicalAttribute. Each instance of #$Flammability
represents a specific readiness with which some tangible
substance burns. Different degrees of #$Flammability are
represented using #$GenericValueFunctions. Flammability of
an object is indicated with the predicate #$flammabilityOfObject.
guid: 738aa6ce-74ae-11d6-8000-00a0c99cc5ae
direct instance of: #$CollectionType
direct specialization of:
#$flammabilityOfObject-Coll flammability
of object - coll
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$flammabilityOfObject SUBST DEGREE) means that
the tangible SUBST has this DEGREE of #$Flammability. A
higher value of DEGREE describes objects that catch fire and
burn more quickly and easily than those with a lower value.
guid: d57e5ff0-7eff-11d6-8000-0001023560cc
direct instance of: #$BinaryPredicate
direct specialization of:
#$isa
#$Volatility-Coll volatility
- coll
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A specialization of #$PhysicalAttribute. Each
instance of #$Volatility is a specific readiness of some
liquid to evaporate. Higher volatility indicates a faster
rate of evaporation. Volatilities of substances are
indicated with the predicate #$volatilityOfSubstance (q.v.).
guid: 586c7110-74ae-11d6-8000-00a0c99cc5ae
direct instance of: #$CollectionType
direct specialization of:
#$volatilityOfSubstance-Coll volatility
of substance - coll
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$volatilityOfSubstance SUBST DEGREE) indicates
how volatile SUBST is. Objects with a higher DEGREE of
#$Volatility evaporate more readily than objects with a
lower DEGREE.
guid: cf8e2ad0-7eff-11d6-8000-0001023560cc
direct instance of: #$BinaryPredicate
direct specialization of:
#$isa
#$CorrosionResistance-Coll corrosion
resistance - coll
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A specialization of #$PhysicalAttribute. Each
instance of #$CorrosionResistance is a specific level of
resistance to corrosion had by some tangible object. Degrees
of #$CorrosionResistance may be represented using
#$GenericValueFunctions. Indicate a particular object's
#$CorrosionResistance with the predicate #$resistanceToCorrosion.
guid: 830cd068-74ae-11d6-8000-00a0c99cc5ae
direct instance of: #$CollectionType
direct specialization of:
#$Collection
#$resistanceToCorrosion-Coll resistance
to corrosion - coll
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$resistanceToCorrosion OBJ DEGREE) means that the
tangible object OBJ has the stated DEGREE of
#$CorrosionResistance. The higher DEGREE is, the less
readily OBJ will corrode.
guid: c63ea5ae-7eff-11d6-8000-0001023560cc
direct instance of: #$BinaryPredicate
direct specialization of:
#$isa
#$RadiationResistance-Coll radiation resistance
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A specialization of #$PhysicalAttribute. Each
instance of #$RadiationResistance is a specific capacity of
a tangible object to resist radiation. Degrees of
#$RadiationResistance may be represented using
#$GenericValueFunctions. Indicate a particular object's
#$RadiationResistance with the predicate #$resistanceToRadiation.
guid: fc059e42-74ad-11d6-8000-00a0c99cc5ae
direct instance of: #$CollectionType
direct specialization of:
#$Collection
#$resistanceToRadiation-Coll resistance
to radiation - coll
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$resistanceToRadiation OBJ DEGREE) indicates how
resistant a tangible object OBJ is to radiation. A higher
DEGREE of resistance means that an object is less penetrable
by #$ElectromagneticRadiation.
guid: db2de18c-7eff-11d6-8000-0001023560cc
direct instance of: #$BinaryPredicate
direct specialization of:
#$isa
#$BioDeteriorationResistance-Coll bio
deterioration resistance - coll
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A specialization of #$PhysicalAttribute. Each
instance of #$BioDeteriorationResistance is a specific
capacity of a tangible object to resist biological
deterioration. Degrees of #$BioDeteriorationResistance may
be represented using #$GenericValueFunctions. Indicate a
particular object's #$BioDeteriorationResistance with the
predicate #$resistanceToBioDeterioration.
guid: 8e463f14-74ae-11d6-8000-00a0c99cc5ae
direct instance of: #$CollectionType
direct specialization of:
#$Collection
#$resistanceToBioDeterioration-Coll resistance
to bio deterioration - coll
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$resistanceToBioDeterioration OBJ DEGREE) means
that the tangible object OBJ has the indicated DEGREE of
resistance to biological deterioration.
guid: d2f7430a-7eff-11d6-8000-0001023560cc
direct instance of: #$BinaryPredicate
direct specialization of:
#$isa
#$Pressure pressures
(quantities) (structured information sources)
(mathematical concepts)
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A specialization of #$PhysicalQuantity. Each
instance of #$Pressure is a
specific measure of a force exerted on some surface. Degrees
of #$Pressure
may be represented using #$GenericValueFunctions or with
qualitative collections (e.g., #$BruisingPressure,
#$FracturingPressure, #$ImperceptiblePressure). Indicate the
#$Pressure
of a particular fluid with the predicate #$fluidPressure
(q.v.); indicate atmospheric pressure with #$barometricPressure (q.v.).
guid: bd58ed13-9c29-11b1-9dad-c379636f7270
direct instance of:
#$DerivedNumericScalarIntervalType
#$AtemporalNecessarilyEssentialCollectionType
direct specialization of: #$PhysicalQuantity
#$fluidPressure fluid pressure
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$fluidPressure
FLUID PRESS) means that the #$FluidTangibleThing
FLUID exerts the #$Pressure PRESS
at its surface.
guid: bd589144-9c29-11b1-9dad-c379636f7270
direct instance of: #$TangibleObjectPredicate #$IntervalBasedQuantitySlot
#$barometricPressure barometric pressure
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$barometricPressure
GAS PRESS) means that the instance of #$GaseousTangibleThing
GAS has the #$Pressure PRESS.
Typically, GAS is a piece of atmosphere; #$barometricPressure
indicates the atmospheric pressure in and around that `object'.
guid: bd58a16f-9c29-11b1-9dad-c379636f7270
direct instance of: #$TangibleObjectPredicate #$IntervalBasedQuantitySlot
#$Speed speeds
(quantities) (structured information sources)
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A specialization of #$Rate. Each instance
of #$Speed is a
rate of change in position (of an object, wave front, etc.).
Instances of #$Speed may be either
fixed amounts, such as (#$MilesPerHour
55), or a range, such as #$WalkingSpeed or #$Calm-WindSpeed.
guid: bd5891b3-9c29-11b1-9dad-c379636f7270
direct instance of:
#$DerivedNumericScalarIntervalType
#$AtemporalNecessarilyEssentialCollectionType
direct specialization of:
#$Rate
#$speedOfObject-Translation speed
(interval based quantity slot) (quantity slot)
(predicate that is functional in its second argument)
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The predicate #$speedOfObject-Translation
is used to give the speed with which an object is moving in
a particular translational motion. Velocity has a speed and
direction. Speed is a scalar quantity, i.e., it has no
direction, only magnitude. Thus, `100 miles per hour
straight up' is a velocity, and `100 miles per hour' is the
corresponding speed.
guid: bd58f397-9c29-11b1-9dad-c379636f7270
direct instance of:
#$IntervalBasedQuantitySlot
#$Color-Coll color
- coll
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A subcollection of both #$PhysicalAttribute and
#$SensoryAttribute. Each instance of #$Color is a specific
color attribute of some object or substance. Instances of
#$Color are #$CompositeScalarIntervals,
since they can vary along several dimensions (e.g., hue,
brightness, chroma). Instances of #$Color include
#$RedColor, #$BlackColor, and #$GoldColor-Generic. Indicate
a particular object's #$Color with one of the following
predicates: #$objectHasColor, #$mainColorOfObject, or #$uniformColorOfObject.
guid: af5f5024-74ad-11d6-8000-00a0c99cc5ae
direct instance of: #$SiblingDisjointCollectionType
direct specialization of:
#$objectHasColor-Old object
has color - old
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$objectHasColor OBJECT COLOR) means that some
visible part of OBJECT is colored COLOR. This is the most
general of the color predicates; for more specialized
predicates see e.g. #$mainColorOfObject and
#$uniformColorOfObject. Note that, unlike these latter two
predicates, #$objectHasColor is _not_ a specialization of #$hasAttributes.
This is because an object's having some part that's a
certain color does not entail that the object itself, as a
whole, is characterized by that color in the sense of having
it as an attribute.
guid: bd58a3e0-9c29-11b1-9dad-c379636f7270
direct instance of:
#$PhysicalFeatureDescribingPredicate
#$BinaryAttributePredicate
#$Transparency-Coll transparency
- coll
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A specialization of #$PhysicalAttribute. Each
instance of #$Transparency is a capacity of some tangible
object to transmit light. Instances of #$Transparency
include #$Opaque, #$Translucent,
and #$Transparent.
See also the predicate #$transparencyOfObject, which relates
an object to its #$Transparency.
guid: bcbc0f00-74ad-11d6-8000-00a0c99cc5ae
direct instance of: #$CollectionType
direct specialization of:
#$Collection
#$Opaque-Coll opaque
- coll
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
#$Opaque is a #$PhysicalAttribute representing a
specific degree of #$Transparency. #$Opaque objects do not
transmit light. See also #$transparencyOfObject.
guid: bd5138d4-74ba-11d6-8000-00a0c99cc5ae
direct instance of:
#$Collection
direct specialization of: #$SpatialThing-Localized
direct generalization of:
#$Food #$CloudInSky #$BiologicalLivingObject
#$Soil-Generic #$ClothingItem
#$SomethingToWear
#$Paper
#$Translucent translucence
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
#$Translucent
is a #$PhysicalAttribute representing a specific degree of
#$Transparency. #$Translucent
objects can transmit light, but not enough to see clear
images. See also #$transparencyOfObject.
guid: bd589226-9c29-11b1-9dad-c379636f7270
direct instance of:
#$AttributeValue
#$ScalarInterval
#$Individual
#$Transparent colorlessness
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
#$Transparent
is a #$PhysicalAttribute representing a specific degree of
#$Transparency. #$Transparent
objects transmit enough light to see clear images. See also #$transparencyOfObject.
guid: bd58de31-9c29-11b1-9dad-c379636f7270
direct instance of:
#$AttributeValue
#$ScalarInterval
#$Individual
#$transparencyOfObject-Coll transparency
of object - coll
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$transparencyOfObject OBJ DEGREE) means that the
tangible object OBJ has an intrinsic #$Transparency to light
of the specified DEGREE. Higher values indicate that more
light will pass through the substance and with less distortion.
guid: cc4d2f1a-7eff-11d6-8000-0001023560cc
direct instance of: #$BinaryPredicate
direct specialization of:
#$isa
#$Dirtiness dirtiness
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A specialization of #$ScalarInterval.
Each instance of the collection #$Dirtiness is a
specific level of dirtiness (or, alternatively,
cleanliness). Instances of #$Dirtiness
include #$Dirty, #$ReallyDirty, #$ALittleDirty, #$Clean, and
#$Sterile. Indicate a particular object's #$Dirtiness with
the predicate #$dirtinessOfObject (q.v.).
guid: bd58d42d-9c29-11b1-9dad-c379636f7270
direct instance of: #$LinearOrderAttributeType
#$AtemporalNecessarilyEssentialCollectionType
direct specialization of:
#$ScalarInterval
#$dirtinessOfObject dirtiness
of object
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$dirtinessOfObject
OBJ DEGREE) means that the tangible object OBJ has this
DEGREE of #$Dirtiness.
guid: bd58e326-9c29-11b1-9dad-c379636f7270
direct instance of:
#$IntervalBasedQuantitySlot
States Of Matter
#$MatterTypeByPhysicalState states
of matter
A collection of collections. Each instance of #$MatterTypeByPhysicalState
is a collection of instances of #$PartiallyTangible
(q.v.) that are in one of the basic physical states of
matter. The only four instances of this collection are #$Solid-StateOfMatter,
#$Liquid-StateOfMatter,
#$Gaseous-StateOfMatter,
and #$Plasma-StateOfMatter. Although the chemical
composition of a substance does not change when its basic
physical state changes, many of its intrinsic physical
properties do change -- including its density, viscosity,
brittleness, color, and size. States of matter concern the
organization of matter at the molecular level, as determined
by temperature and pressure. Sufficiently large changes in
temperature or pressure will cause matter in one physical
state to transform into another (see #$StateOfMatterChangeEvent).
guid: bd589108-9c29-11b1-9dad-c379636f7270
direct instance of: #$SecondOrderCollection
direct specialization of: #$FirstOrderCollection
#$Solid-StateOfMatter solids
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A specialization of #$PartiallyTangible
and an instance of #$MatterTypeByPhysicalState.
Each instance of #$Solid-StateOfMatter
is an object of a single chemical species in the solid state
of matter. Objects in the solid state of matter are at a
sufficiently low enough temperature or high enough pressure
for the particular type of matter involved that the
molecules of the matter are bonded to each other by various
sorts of forces, and don't move away from their neighbors.
Solid objects are characterized at the macroscopic level by
definite, persistent boundaries, independent of container.
Examples of things that typically have this AttributeValue
are: a piece of aluminum foil, a lump of coal, a quartz
crystal, a gold ingot stored in Fort Knox.
guid: bd58d956-9c29-11b1-9dad-c379636f7270
direct instance of:
#$MatterTypeByPhysicalState
direct specialization of:
#$SolidTangibleThing
direct generalization of: #$Glass
#$Liquid-StateOfMatter liquid
A specialization of #$PartiallyTangible
and an instance of #$MatterTypeByPhysicalState.
Each instance of #$Liquid-StateOfMatter
is an object of a single chemical species in the liquid
state of matter. Objects in the liquid state of matter are
at a temperature and pressure such that the molecules of the
matter move freely relative to their neighbors, but are not
excited enough to break free. Liquid objects are
characterized at the macroscopic level by special qualities
of flow, such as being pourable and conforming to whatever
container they occupy. Instances of #$Liquid-StateOfMatter
include a quantity of liquid nitrogen, the water component
of a gallon of seawater, a lump of mercury at room
temperature, and some molten silver about to be poured into
a teapot mold. Counterexamples include a gallon of seawater
(since it has dissolved minerals) and 190 proof ethanol
(since it is 5% water).
guid: bd590948-9c29-11b1-9dad-c379636f7270
direct instance of:
#$MatterTypeByPhysicalState
direct specialization of:
#$LiquidTangibleThing
#$Gaseous-StateOfMatter gaseous
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A specialization of #$PartiallyTangible
and an instance of #$MatterTypeByPhysicalState.
Each instance of #$Gaseous-StateOfMatter
is an object of a single chemical species in the gaseous
state of matter. Objects in the gaseous state of matter are
at a high enough temperature or low enough pressure for the
type of matter involved that the molecules are not bonded
even weakly to their neighbors, and readily break free.
Gaseous objects are characterized at the macroscopic level
by having diffuse boundaries (when outside of containers),
no shape independent of a container, and by great
expandability and compressibility. Examples of things that
typically have this attribute are: the helium in a child's
balloon; the oxygen in Earth's atmosphere; the water vapor
in Earth's atmosphere.
guid: bd58bd5f-9c29-11b1-9dad-c379636f7270
direct instance of:
#$MatterTypeByPhysicalState
direct specialization of:
#$GaseousTangibleThing
#$stateOfMatter state
of matter (spatially intrinsic slot) (tangible
object predicate) (physical-feature describing predicate)
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The predicate #$stateOfMatter
is used to indicate the physical state of a tangible thing.
(#$stateOfMatter
THING STATE) means that the #$PartiallyTangible
THING is in the physical state STATE, where STATE is an
instance of #$MatterTypeByPhysicalState.
guid: bd58bd1c-9c29-11b1-9dad-c379636f7270
direct instance of:
#$PhysicalFeatureDescribingPredicate #$BinaryPredicate
#$TangibleObjectPredicate
direct specialization of:
#$isa
#$boilingPoint boiling point
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$boilingPoint
STUFF TEMP) means that TEMP is the temperature at which the
substance STUFF changes from having the attribute #$Liquid-StateOfMatter
to #$Gaseous-StateOfMatter
(when sufficient energy is input to raise STUFF's
temperature through that point). Note that the boiling point
of most substances is context-dependent; on a mountaintop in
Tibet the boiling point of water is much lower than it is in
New York City.
guid: bd58b243-9c29-11b1-9dad-c379636f7270
direct instance of: #$TangibleObjectPredicate #$IntervalBasedQuantitySlot
#$freezingPoint freezing point
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$freezingPoint
STUFF TEMP) means that TEMP is the temperature at which the
substance STUFF changes from having the attribute #$Liquid-StateOfMatter
to #$Solid-StateOfMatter
(when sufficient energy is output to lower STUFF's
temperature through this point). Note that the freezing
point of most substances is context-dependent (e.g., based
on altitude and other factors.)
guid: bd58b201-9c29-11b1-9dad-c379636f7270
direct instance of: #$TangibleObjectPredicate #$IntervalBasedQuantitySlot
#$TangibleStuffStateType tangible
stuff state type
A #$SecondOrderCollection and a specialization of
#$ExistingStuffType
(q.v.). Each instance of #$TangibleStuffStateType
is a collection of pieces of tangible stuff that are all in
the same distinct physical state, where the notion of
physical state is a naive (as in #$NaivePhysicsMt) concept
of a distinctive physical structure and/or texture. Some
instances of #$TangibleStuffStateType
have distinctive chemical compositions, such as #$Diamond;
but for collections that are distinguished _solely_ on the
basis of chemical composition, see #$TangibleStuffCompositionType.
#$TangibleStuffStateType
includes both (i) collections of substances that can exist
only in one distinct physical state (e.g. #$Diamond again)
and (ii) collections of pieces of stuff that by definition
are in a certain distinct state (e.g. ice). Instances of #$TangibleStuffStateType
include #$Foam, #$Rubble, and (#$LiquidFn
#$Water). Note that #$Water per se is _not_ an instance of
#$TangibleStuffStateType,
since some water is in a gaseous state or a solid state. See
also (the somewhat orthogonal) #$PhysicalStructuralAttribute.
guid: be00c400-9c29-11b1-9dad-c379636f7270
direct instance of: #$SecondOrderCollection
#$AtemporalNecessarilyEssentialCollectionType
direct specialization of:
#$ExistingStuffType
#$SolidTangibleThing solid objects
An instance of #$ExistingStuffType,
and a specialization of #$PartiallyTangible.
Each instance of #$SolidTangibleThing
is a piece of stuff possessing many of the properties that
matter in a solid state (see the constant #$Solid-StateOfMatter)
exhibits (although not all instances of #$SolidTangibleThing
are formally in a solid state). Instances have a shape
independent from their container, and, when deformed with
sufficient force (which may be small for weak, brittle
materials or high for materials that deform easily), they
break. Examples of #$SolidTangibleThings
include: pieces of substances in a solid state of matter,
such as ice cubes; solid mixtures like a quarter-dollar coin
or a paper bag; and complex mixtures of biological origin
that behave like solids, e.g., bone. Note that some pieces
of matter that are formally in a solid state (for example,
pieces of clay) are not instances of #$SolidTangibleThing,
since they do not readily break when deformed; for this
reason, #$Solid-StateOfMatter
is _not_ a specialization of #$SolidTangibleThing.
Collections of the solid form of any type of stuff can be
created using #$SolidFn (q.v.).
guid: bd58c494-9c29-11b1-9dad-c379636f7270
direct instance of:
#$TangibleStuffStateType
direct specialization of:
#$PartiallyTangible
direct generalization of: #$MineralOre #$SomethingToWear
#$MetalAlloy
#$Fruit
#$Cloth #$Animal
#$ProtectiveSystem #$Connection-Physical #$Solid-StateOfMatter
#$Pump-Generic #$HolderGripper #$HardcopyInformationBearingObject
#$PortalCovering
#$Conveyance-Stationary #$MountableTransporter #$Conveyance
#$Leather #$ChordataPhylum
#$SolidTangibleProduct
#$SemiSolidTangibleThing semisolids
An instance of #$TangibleStuffStateType
(q.v.); the collection of tangible things that are tactually
intermediate between solids and fluids. When a semisolid
object is subjected to a sufficient force, it deforms
substantially and does not break or crack. It may return to
its original shape, like a sponge, or retain the shape which
resulted from the applied force, like soft clay. As with #$SolidTangibleThings,
semisolids have shapes independent of their containers (see
#$ContainerIndependentShape) and they cannot be poured.
guid: be00cc3a-9c29-11b1-9dad-c379636f7270
direct instance of:
#$TangibleStuffStateType
direct specialization of:
#$PartiallyTangible
direct generalization of:
#$Organ
#$LiquidTangibleThing liquids
An instance of #$TangibleStuffStateType
and a specialization of #$FluidTangibleThing;
the collection of all portions of liquid. Each instance of
#$LiquidTangibleThing
is a tangible thing that has similar properties to those
exhibited by things in the #$Liquid-StateOfMatter.
Specifically, its volume is relatively constant at varying
pressures, and it freely changes shape (e.g. to conform to
the shape of its container). Liquids can never be said to
break. Note that not all #$LiquidTangibleThings
are in #$Liquid-StateOfMatter
: state-of-matter attributes (see #$MatterTypeByPhysicalState)
apply only to quantities consisting of a single type of
substance, whereas liquids can be mixtures of different
substances. Examples of #$LiquidTangibleThings
include all substances in the #$Liquid-StateOfMatter,
such as the water in a room-temperature glass of beer;
liquid/liquid mixtures like the beer itself; solutions of
solids in liquids, such as sea water; emulsions, such as
milk; and suspensions of solids in liquids, like blood.
Compare #$FluidTangibleThing
and #$GaseousTangibleThing.
guid: bd58d2a0-9c29-11b1-9dad-c379636f7270
direct instance of:
#$TangibleStuffStateType
direct specialization of:
#$FluidTangibleThing
direct generalization of: #$Oil #$Liquid-StateOfMatter
#$Drink
#$GaseousTangibleThing gaseous objects
A specialization of #$FluidTangibleThing.
Each instance of #$GaseousTangibleThing
is a partially tangible thing which possesses a number of
the salient properties exhibited by substances in a gaseous
state (see the constant #$Gaseous-StateOfMatter).
To be more specific, each instance of #$GaseousTangibleThing
is compressible, and the shape of each instance would
completely conform to the boundaries of a vessel containing
it. Examples of #$GaseousTangibleThing
include pieces of matter in a gaseous state (such as the
helium in a child's balloon), mixtures of gases such as
#$TheAtmosphereQuaSinglePieceOfStuff, and suspensions of
liquids and solids in gas, such as instances of #$Fog or #$Smoke.
guid: bd58c52b-9c29-11b1-9dad-c379636f7270
direct instance of:
#$TangibleStuffStateType
direct specialization of:
#$FluidTangibleThing
direct generalization of:
#$Gaseous-StateOfMatter
#$Air #$Mist
#$FluidTangibleThing fluid
A subcollection of #$PartiallyTangible
and an instance of #$TangibleStuffStateType.
Each instance of #$FluidTangibleThing
is a tangible thing that can flow. This includes gases,
liquids, and granular fluids (i.e. tangible things that are
#$Pourable, such as sand); see #$GaseousTangibleThing,
#$LiquidTangibleThing,
and #$GranularFluid. Instances of #$FluidTangibleThing
include the air in Austin, the water in #$LakeErie, a
particular chunk of snow, the sand on the beach at Malibu,
and the mercury in a thermometer. Non-instances include an
air molecule, a snowflake, a grain of sand, a boulder, and a
hunk of bread dough.
guid: bd58d1e3-9c29-11b1-9dad-c379636f7270
direct instance of:
#$TangibleStuffStateType
direct specialization of:
#$PartiallyTangible
direct generalization of:
#$LiquidTangibleThing
#$GranularFluid #$GaseousTangibleThing
#$FreeSpaceContent
#$SolidFn solid fn
An instance of #$CollectionDenotingFunction.
When applied to an instance STUFF-TYPE of #$TangibleStuffCompositionType,
#$SolidFn
returns as its value all of the instances of STUFF-TYPE that
are also instances of #$SolidTangibleThing
(q.v.). For example, (#$SolidFn
#$Water-Fresh) is the collection of all instances of
#$Water-Fresh that are also instances of #$SolidTangibleThing;
thus, it would include as instances ice cubes, the layer of
ice at the top of a frozen-over river, and so on.
guid: c0fcd7d0-9c29-11b1-9dad-c379636f7270
direct instance of: #$UnaryIntersectionFunction #$Individual
#$LiquidFn liquid fn
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A #$CollectionDenotingFunction.
#$LiquidFn
takes as an argument a collection COL, membership in which
is based only on physical and/or chemical composition and
not on any other property (see #$TangibleStuffCompositionType).
(#$LiquidFn
COL) is the collection of elements of COL that are in liquid
form (i.e., are instances of #$LiquidTangibleThing),
including elements having #$Liquid-StateOfMatter,
but also including various mixtures that behave like liquids
(see the comment on #$LiquidTangibleThing).
For example, a quantity of water as dispensed from a faucet
is an instance of (#$LiquidFn
#$Water); a glass of apple juice, in its drinkable state, is
an instance of (#$LiquidFn #$AppleJuice).
guid: c0fcd7df-9c29-11b1-9dad-c379636f7270
direct instance of: #$UnaryIntersectionFunction #$Individual
#$GaseousFn gaseous fn
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A #$CollectionDenotingFunction.
#$GaseousFn takes
as an argument a collection COL, membership in which is
based only on physical and/or chemical composition and not
on any other property (see #$TangibleStuffCompositionType).
(#$GaseousFn COL)
is the collection of elements of COL that are in gaseous
form (i.e., are instances of #$GaseousTangibleThing)
inluding objects having #$Gaseous-StateOfMatter
as well as mixtures that behave like gasses. For example,
all the water vapor in the atmosphere is an instance of (#$GaseousFn #$Water).
guid: c0fcd7ed-9c29-11b1-9dad-c379636f7270
direct instance of: #$UnaryIntersectionFunction #$Individual
Solubility
#$Solubility-Coll solubility
- coll
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A specialization of #$PhysicalAttribute. Each
instance of #$Solubility describes how readily some tangible
substance dissolves in some kind of liquid. Different levels
of #$Solubility may be represented with
#$GenericValueFunctions or qualitatively (e.g.,
#$WillDissolve, #$Insoluble).
guid: 86237de2-74ae-11d6-8000-00a0c99cc5ae
direct instance of: #$CollectionType
direct specialization of:
#$Collection
#$waterSolubility water solubility
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$waterSolubility
OBJ DEGREE) means that the tangible OBJ has this DEGREE of
#$Solubility in water. A higher value of DEGREE indicates
that a substance dissolves more readily and completely than
one with a lower solubility.
guid: be00ab6d-9c29-11b1-9dad-c379636f7270
direct instance of:
#$PhysicalAttributeDescriptionSlot #$IntervalBasedQuantitySlot
#$TangibleObjectPredicate
#$oilSolubility oil solubility
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$oilSolubility
OBJ DEGREE) means that the particular tangible OBJ has this
DEGREE of #$Solubility in #$Oil.
guid: be00abdd-9c29-11b1-9dad-c379636f7270
direct instance of:
#$IntervalBasedQuantitySlot
#$TangibleObjectPredicate
#$PhysicalAttributeDescriptionSlot
#$solubleIn substance
in which something is soluble
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$solubleIn
SOLUTE SOLVENT) means that the piece of #$PartiallyTangible
stuff SOLUTE will ordinarily dissolve if placed into the #$LiquidTangibleThing
SOLVENT. See also #$Solubility.
guid: bd58c479-9c29-11b1-9dad-c379636f7270
direct instance of: #$TangibleObjectPredicate
#$InterExistingObjectPredicate
direct specialization of: #$temporallyRelated
#$solubilityOfSubstInSubst solubility
of subst in subst
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$solubilityOfSubstInSubst
SOLUTE SOLVENT DEGREE) means that the #$PartiallyTangible
SOLUTE dissolves in the SOLVENT with this DEGREE of
#$Solubility (q.v.).
guid: be00a8fb-9c29-11b1-9dad-c379636f7270
direct instance of:
#$FunctionalPredicate
#$TernaryPredicate
#$WaterSolubleStuff water
soluble stuff
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A collection of tangibles. Each element of #$WaterSolubleStuff
is a tangible thing that can dissolve in water. For example,
instances of the collections #$Soap-Personal,
#$LaundryDetergent, #$Sugar-Table.
guid: bd58f037-9c29-11b1-9dad-c379636f7270
direct instance of:
#$TangibleStuffCompositionType
direct specialization of:
#$PartiallyTangible
#$Absorbency-Coll absorbency
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A collection of attributes; a subset of
#$PhysicalAttribute. Each element of #$Absorbency is an
attribute describing how readily some substance absorbs some
liquid. Different levels of #$Absorbency may be indicated
qualitatively (e.g., #$WillAbsorb), or relatively, using
#$GenericValueFunctions. A particular thing's absorbency is
indicated with the predicate #$absorbencyOfSubstInSubst.
guid: 7d16399c-74ae-11d6-8000-00a0c99cc5ae
direct instance of: #$CollectionType
direct specialization of:
#$Collection
#$absorbencyOfSubstInSubst absorbency
of subst in subst
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$absorbencyOfSubstInSubst
SUBST ABSORBER-TYPE ATTRIB) indicates that the particular
#$TangibleThing SUBST is absorbed by stuff of the #$ExistingStuffType
ABSORBER-TYPE with the #$Absorbency ATTRIB.
guid: be00a73d-9c29-11b1-9dad-c379636f7270
direct instance of:
#$FunctionalPredicate
#$TernaryPredicate
#$GaseousDensity gaseous density
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A measurable physical attribute. The element of #$Density that
represents the physical attribute typical of gases. Density
lower than that of most liquids.
guid: be0107db-9c29-11b1-9dad-c379636f7270
direct instance of:
#$Density #$Individual
Electrical Conductivity
#$ConductingMedium conducting media
An instance of #$ExistingStuffType,
and a specialization of #$PartiallyTangible.
Each instance of #$ConductingMedium
is a partially tangible object that can serve as a
conductor, e.g., for heat or electricity. Specializations
include #$PowerLine, #$Superconductor, and #$ElectricalWire.
guid: bd58887d-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingStuffType
direct specialization of:
#$PartiallyTangible
direct generalization of:
#$ElectricalConductor
#$ElectricalConductor electrical conductor
An instance of #$ExistingStuffType,
and a specialization of #$ConductingMedium.
Each instance of #$ElectricalConductor
is a partially tangible thing that can conduct electricity.
Instances include power cords, electrical plugs, and pieces
of metal.
guid: bd588903-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingStuffType
direct specialization of:
#$ConductingMedium
direct generalization of:
#$Metal
#$SemiconductorStuff semiconductors
A specialization of #$PartiallyTangible.
Each instance of #$SemiconductorStuff
can, under varying electrical fields, behave as an
electrical insulator at times and an electrical conductor at
other times.
guid: be011871-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingStuffType
direct specialization of:
#$PartiallyTangible
#$ElectricalResistance electrical resistance
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A specialization of #$PhysicalQuantity. Each
instance of #$ElectricalResistance
is a measure of the resistance to electrical flow through an
object. Instances of #$ElectricalResistance
include #$InsulatorResistance,
#$ConductorResistance,
#$SemiconductorResistance,
and #$SuperconductorResistance.
guid: bd589bb2-9c29-11b1-9dad-c379636f7270
direct instance of:
#$DerivedNumericScalarIntervalType
#$AtemporalNecessarilyEssentialCollectionType
direct specialization of: #$PhysicalQuantity
#$SuperconductorResistance level
of resistance found in superconductors
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
An instance of #$ElectricalResistance.
#$SuperconductorResistance
is the level of electrical resistance found in objects which
have absolutely no resistance to the passage of electricity
(i.e., in objects that are instances of #$Superconductor).
guid: be01f327-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ElectricalResistance
#$Individual
#$ConductorResistance level
of resistance found in conductors
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
An instance of #$ElectricalResistance.
#$ConductorResistance
is a very low level of electrical resistance; any object
having #$ConductorResistance
readily conducts electricity. See also #$resistanceOfObject.
guid: be00f83b-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ElectricalResistance
#$Individual
#$SemiconductorResistance level
of resistance found in semiconductors
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
An instance of #$ElectricalResistance.
#$SemiconductorResistance
is the level of resistance found in instances of #$SemiconductorStuff.
See also #$resistanceOfObject.
guid: be00f84a-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ElectricalResistance
#$Individual
#$InsulatorResistance level
of resistance found in insulators
An instance of #$ElectricalResistance.
#$InsulatorResistance
is a very high level of electrical resistance; objects
having #$InsulatorResistance
conduct no electricity at all. See also #$resistanceOfObject.
guid: be00f859-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ElectricalResistance
#$Individual
#$resistanceOfObject resistance
(tangible object predicate) (interval based quantity
slot) (quantity slot)
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$resistanceOfObject
OBJ DEGREE) means that the tangible object OBJ has this
DEGREE of #$ElectricalResistance.
A lower value of DEGREE indicates OBJ is a better conductor,
i.e., one that conducts with less energy lost to heat.
guid: bd5897a4-9c29-11b1-9dad-c379636f7270
direct instance of: #$TangibleObjectPredicate #$IntervalBasedQuantitySlot
Thermal Conductivity
#$ThermalConductivity-Coll heat conduction
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A collection of attributes; a subcollection of
#$PhysicalAttribute. Each instance of #$ThermalConductivity
represents a specific ability of some physical object to
conduct heat. An individual object's #$ThermalConductivity
is indicated with the predicate #$thermalConductivityOfObject.
guid: e97e7078-74ad-11d6-8000-00a0c99cc5ae
direct instance of: #$CollectionType
direct specialization of:
#$Collection
(#$LowAmountFn
#$ThermalConductivity) a low
level of thermal conductivity (amount) (physical
measurable attribute) (structured information source)
Note On Non-Atomic Terms
direct instance of:
#$ScalarInterval
direct specialization of:
(#$MediumAmountFn
#$ThermalConductivity) a medium
level of thermal conductivity (amount) (physical
measurable attribute) (structured information source)
Note On Non-Atomic Terms
direct instance of:
#$ScalarInterval
direct specialization of:
(#$HighAmountFn
#$ThermalConductivity) a high
level of thermal conductivity (amount) (physical
measurable attribute) (structured information source)
Note On Non-Atomic Terms
direct instance of:
#$ScalarInterval
direct specialization of:
#$thermalConductivityOfObject-Coll thermal
conductivity of object - coll
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$thermalConductivityOfObject OBJ DEGREE) means
that the tangible object OBJ has the #$ThermalConductivity
attribute DEGREE. Objects with higher values of DEGREE
conduct heat faster and better (i.e., with less heat loss)
than those with a lower #$ThermalConductivity.
guid: c7cf1340-7eff-11d6-8000-0001023560cc
direct instance of: #$BinaryPredicate
direct specialization of:
#$isa
Structural Attributes
#$physicalStructuralAttributes-Coll physical
structural attributes - coll
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$physicalStructuralAttributes OBJ ATT) means that
the physical structure of the tangible object OBJ is (at
least partially) determined or described by its attribute
ATT. See also #$PhysicalStructuralAttribute.
guid: b736c644-7f00-11d6-8000-0001023560cc
direct instance of: #$BinaryPredicate
direct specialization of:
#$isa
#$shapeOfObject shape
(shape-describing predicate) (physical-feature
describing predicate) (extensional representation predicate)
This predicate is used to describe the predominant
shape of an object. (#$shapeOfObject
OBJECT SHAPE) means that the instance of #$SpatialThing
OBJECT has the instance of #$ShapeType SHAPE
as its predominant shape. For example, (#$shapeOfObject
OBJECT #$Square) means that OBJECT has the attribute of
being square-shaped.
guid: bf9b755c-9c29-11b1-9dad-c379636f7270
direct instance of: #$ShapeDescribingPredicate
#$BinaryPredicate
direct specialization of:
#$isa
#$PhysicalStructuralAttribute-Coll physical
structural attributes
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A specialization of #$AttributeValue.
Each instance of #$PhysicalStructuralAttribute is a physical
attribute that determines or describes the structure of a
tangible object. These attributes are qualitative, not
measurable; in that way, they are unlike the instances of #$Density, #$Mass, #$Elasticity,
#$ThermalConductivity, and other attributes which are
instances of #$ScalarInterval.
Examples of #$PhysicalStructuralAttribute : #$Granular,
#$Powdery, #$Paste-Form, #$Brittle, #$Collapsible, #$Hollow,
#$Woven, #$Burnt. An individual object's
#$PhysicalStructuralAttributes are indicated with the
predicate #$physicalStructuralAttributes (q.v.). See also #$TangibleStuffStateType.
guid: 4e253238-74b2-11d6-8000-00a0c99cc5ae
direct instance of: #$CollectionType
direct specialization of:
#$Collection
#$Powdery-Coll powdery
- coll
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A physical attribute. #$Powdery is the
#$PhysicalStructuralAttribute which describes a solid that
has the form of a powder. #$Powdery stuff is #$Pourable and
composed of multiple granules of solids.
guid: fc6d15d0-74bd-11d6-8000-00a0c99cc5ae
direct instance of:
#$Collection
direct specialization of:
#$PartiallyTangible
#$Granular-Coll granular
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A physical attribute. #$Granular is the
#$PhysicalStructuralAttribute that describes a solid that
consists of granules and has a grainy texture; e.g., sand,
sugar, salt.
guid: 0e5896ac-74be-11d6-8000-00a0c99cc5ae
direct instance of:
#$Collection
direct specialization of:
#$PartiallyTangible
direct generalization of: #$GranularFluid
#$Soil-Generic
#$Misty-PhysicalState-Coll misty
- physical state - coll
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A physical attribute. #$Misty-PhysicalState is the
#$PhysicalStructuralAttribute that characterizes mist; i.e.,
being a mixture of a gaseous substance with suspended
particles of liquid.
guid: 15c6d378-74bd-11d6-8000-00a0c99cc5ae
direct instance of:
#$Collection
direct specialization of:
#$PartiallyTangible
#$LongAndThin-Coll long
and thin
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A physical attribute. #$LongAndThin is the
#$PhysicalStructuralAttribute that characterizes a tangible
object which has one dimension whose length exceeds that of
each of the other two dimensions by at least a factor of
three. E.g., pencils, straws, telephone wire, submarines,
skyscrapers. Cf. #$SheetShaped.
guid: 8797c068-74bb-11d6-8000-00a0c99cc5ae
direct instance of:
#$Collection
direct specialization of:
#$PartiallyTangible
direct generalization of:
#$Shaft #$EdgeOnObject
#$CordlikeObject
#$PathArtifact
#$Crevice
#$SheetShaped panels
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
An instance of #$ShapeType. #$SheetShaped
refers to an object that is flat and spread out, planar, and
neither fully crumpled nor compactly folded. Such an object
has two opposing surfaces which have the attribute #$Flat
(q.v.). The other surfaces have much smaller area than the
two main flat surfaces. Thus, one of the three orthogonal
dimensions (length, width or height) of a #$SheetShaped
object is much smaller than the other two. Ice over ponds,
and sheets of paint on a house are all possible examples of
such objects. A bedspread is #$SheetShaped
only if it is not folded into a small volume or crumpled.
See #$CurrentShapeVsIntrinsicShape. For describing a sheet
of something (e.g., waxed paper, aluminum foil, cloth)
regardless of its configuration, use #$SheetOfSomeStuff.
For 'one-sided' surfaces (see #$SurfaceOnTangibleObject),
such as 'TheGreatPlains' #$SheetShaped
is not appropriate but #$Flat is appropriate.
guid: bd58c6d6-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ShapeType
direct specialization of:
#$SpatialThing
#$Paste-Form-Coll pastelike
(tangible) (thing with a location) (spatial thing)
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A physical attribute. #$Paste-Form is the
#$PhysicalStructuralAttribute which describes solids that
are pastelike in texture and consistency. They are very
easily deformed, and they tend to remain in the deformed
shape afterwards, provided that they don't collapse under
their own weight. Things having #$Paste-Form don't exhibit
much elastic deformation at all - they don't ''jiggle''.
guid: d746c0f2-74be-11d6-8000-00a0c99cc5ae
direct instance of:
#$Collection
direct specialization of:
#$PartiallyTangible
#$Rigid-Coll rigid
(tangible thing) (thing with a location) (spatial thing)
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A physical attribute. #$Rigid is the
#$PhysicalStructuralAttribute of solids which are
stiff--neither flexible nor foldable nor elastic. Examples
of rigid things: bricks, wooden boards, steel. Non-rigid
things: sand, rubber, cloth. Borderline: lampshades.
guid: 0e93c854-74bd-11d6-8000-00a0c99cc5ae
direct instance of:
#$Collection
direct specialization of:
#$PartiallyTangible
direct generalization of:
#$CeilingOfARoom
#$WallOfAConstruction
#$FloorInAConstruction
#$FurniturePiece
#$PlumbingFixture
#$HardwareTool
#$WindowThePortalCovering
#$Shaft
#$Foldable-Coll foldable
- coll
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A physical attribute. #$Foldable is the
#$PhysicalStructuralAttribute of being foldable in a
flexible way, like towels or paper. Note a distinction
between #$Foldable objects and #$Collapsible objects:
#$Collapsible objects are #$Rigid objects collapsed by means
of #$HingedJoints, while #$Foldable objects are flexible overall.
guid: 5ed469d2-74bc-11d6-8000-00a0c99cc5ae
direct instance of:
#$Collection
direct specialization of:
#$PartiallyTangible
direct generalization of: #$Cloth #$ClothingItem
#$Bendable-Coll bendable
- coll
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A physical attribute. #$Bendable is the
#$PhysicalStructuralAttribute of an object that tends to
stay in the contorted shape when contorted. Note: for
something to be bendable, it must be #$Flexible.
guid: dbac7fe6-74ba-11d6-8000-00a0c99cc5ae
direct instance of:
#$Collection
direct specialization of:
#$PartiallyTangible
direct generalization of: #$Leather #$Shoe #$Hat
#$Flexible-Coll flexible
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A physical attribute. #$Flexible is the
#$PhysicalStructuralAttribute of a tangible object that can
be flexed, twisted, contorted. #$Flexible objects which
retain their contorted shape are described as #$Bendable (q.v.).
guid: cb70e488-74be-11d6-8000-00a0c99cc5ae
direct instance of:
#$Collection
direct specialization of:
#$PartiallyTangible
direct generalization of:
#$ClothingItem
#$Leather #$TextileProduct
#$CordlikeObject
#$Paper #$Sac-Organic
#$Brittle-Coll brittle
- coll
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A physical attribute. #$Brittle is the
#$PhysicalStructuralAttribute of a substance which breaks
easily when subjected to a low or moderate impact or
application of force, such as most instances of #$Glass.
guid: bed38e2e-74be-11d6-8000-00a0c99cc5ae
direct instance of:
#$Collection
direct specialization of:
#$PartiallyTangible
#$Pourable-Coll pourable substances
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A physical attribute. #$Pourable is the structural
attribute of a tangible thing that is capable of flowing.
#$Pourable things don't have intrinsic shape, but instead
take the shape of their containers. When acted on by a
force, a #$Pourable thing changes shape at a rate
proportional to the force. (In addition, #$Pourable things
may be easily separated into multiple pieces; however, such
a separation is not a breaking or shearing.) Mobs of
particles, such as portions of sand or snow, are #$Pourable;
but a gelatin-like semisolid is not. See also #$SemiSolidTangibleThing.
guid: 93b64a9a-74bb-11d6-8000-00a0c99cc5ae
direct instance of:
#$Collection
direct specialization of:
#$PartiallyTangible
direct generalization of: #$GranularFluid
#$derivedFrom derivative
(predicate relating existing things) (asymmetric
binary predicate) (antisymmetric binary predicate)
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$derivedFrom
PRODUCT MATERIAL) means that PRODUCT has been made from
MATERIAL by an irreversible process; e.g., an element of
#$Table-PieceOfFurniture may have been #$derivedFrom
an instance of #$MapleTree. Note that #$derivedFrom
is NOT transitive: A particular Door121 may be derived from
OakTree53, SandMob442, and several other things.
Subsequently, someone may break down the door and make
Mallet0234 out of some of the wood and a WindowPane120825
out of some (or all) of the glass. Both Mallet0234 and
WindowPane120825 are #$derivedFrom
Door121, but Mallet0234 is not #$derivedFrom
SandMob442, nor is WindowPane120825 #$derivedFrom OakTree53.
guid: bd589599-9c29-11b1-9dad-c379636f7270
direct instance of: #$AsymmetricBinaryPredicate
#$InterExistingObjectPredicate
direct specialization of: #$conceptuallyRelated #$endsAfterEndingOf
#$startsAfterStartingOf
#$physicalStructuralIntegrity physical
structural integrity
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$physicalStructuralIntegrity
SUBST DEGREE) means that the tangible object SUBST has
DEGREE ability to maintain its physical structure intact in
the face of various forces. DEGREE is an instance of
#$GenericQuantity. The #$physicalStructuralIntegrity
of an object may be inferred from some of its other physical
attributes; e.g., something with the
#$physicalStructuralAttributes #$Granular has a #$Low degree
of #$physicalStructuralIntegrity;
things whose #$stateOfMatter
is #$LiquidStateOfMatter have #$VeryLow #$physicalStructuralIntegrity.
guid: bd58ec3b-9c29-11b1-9dad-c379636f7270
direct instance of: #$TangibleObjectPredicate #$IntervalBasedQuantitySlot
#$StructuralSupportStuff structural
support material
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A specialization of #$SolidTangibleThing.
Each instance of #$StructuralSupportStuff
is a hard, rigid substance of a sort that typically provides
some kind of structural support. Specializations include
#$Wood, #$BoneTheStuff, and #$StoneStuff.
guid: be010813-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingStuffType
direct specialization of:
#$SolidTangibleThing
direct generalization of: #$Wood #$StoneStuff
Copyright© 1996-2002. All rights reserved. See Terms of Usage.