Reference for Processing (BETA) version 0135+. If you have a previous version, use the reference included with your software. If you see any errors or have any comments, let us know.

Name

movieEvent()

Examples
import processing.video.*;
Movie myMovie;

void setup() {
  size(200, 200);
  myMovie = new Movie(this, "totoro.mov");
  myMovie.loop();
}

void draw() {
  image(myMovie, 0, 0);
}

// Called every time a new frame is available to read
void movieEvent(Movie m) {
  m.read();
}

import processing.video.*;
Movie myMovie, yourMovie;

void setup() {
  size(200, 200);
  myMovie = new Movie(this, "totoro.mov");
  yourMovie = new Movie(this, "catbus.mov");
  myMovie.play();
  yourMovie.play();
}

void draw() {
  image(myMovie, 0, 0);
  image(yourMovie, 100, 0);  
}

void movieEvent(Movie m) {
  if(m == myMovie) {
    myMovie.read();
  } else if(m == yourMovie) {
    yourMovie.read();
  }
}
Description Called when a new movie frame is available. Use the read() method to capture this frame. If there is more than one movie in the program, movieEvent() is called each time any of the movies has a new frame available. Use an if() to determine which movie is triggering the event. See the above example for implementation details.
Syntax
void movieEvent(Movie which) {
  statements
}
Parameters
statements any valid statements
which the movie with the event
Usage Web & Application
Related Movie
Updated on December 20, 2005 02:02:59pm PST

Creative Commons License