Searchpath options |
These options control the directories
where the resenderer searches for external resources. The different
directories can be separated by ":" character. The directories
are searched in the order they are specified. Environment variables can
be inserted by encapsulating them between "%" characters. The
previous value of this item can be inserted by "@". |
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Option "searchpath"
"string archive" ".:%PIXIEHOME%/models:%RIBS%" |
Set the directory where the .rib files will be searched. |
Option "searchpath"
"string procedural" ".:%PIXIEHOME%/lib:%PROCEDURALS%" |
Sets the directory for the modules. A moldule is a
dll/so file that the renderer needs. Examples include display drivers and
dso shaders. |
Option "searchpath"
"string display" ".:%PIXIEHOME%/lib:%DISPLAY%" |
Sets the directory where the display drivers will be searched. |
Option "searchpath"
"string textures" ".:%PIXIEHOME%/textures:%TEXTURES%" |
Sets the directory where the textures will be searched. |
Option "searchpath"
"string shaders" ".:%PIXIEHOME%/shaders:%SHADERS%" |
Sets the directory where the shaders will be searched. |
Option "searchpath"
"string resource" "" |
Sets the texture and shader directories at the same time. |
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Limits options |
These options control the renderer specific limits. |
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Option
"limits" "int gridsize" [512] |
This number controls the maximum number of points to be
shaded at a time. The bigger numbers decrease the rendering time but
consume more memory. |
Option
"limits" "int inheritattributes" [0] |
If you want the instantiated objects to retain their
attributes when they were defined, set this to 1. |
Option
"limits" "int texturememory" [2000] |
This controls the maximum texture amount to keep in the
memory. This number is specified in kilobytes. |
Option
"limits" "int shadercache" [1000] |
This controls the size of the memory allocated as shader
cache. Bigger numbers decrease the rendering time in scenes with
complicated shaders but increase the memory usage. This number is
specified in kilobytes. |
Option
"limits" "int hierarchydepth" [40] |
The maximum depth of the raytracing hierarchy. |
Option
"limits" "int hierarchyobjects" [10] |
The maximum number of raytracing objects allowable per
leaf. |
Option
"limits" "int bucketsize[2]" [32 32] |
The image is rendered in buckets of this size. Bigger
numbers decrease the rendering time but increase the memory usage. |
Option
"limits" "int eyesplits" [10] |
The maximum number of splits before we give up on a
primitive that spans the image plane. |
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Hider options |
Options in this category control the hider behavior. For
compatibility purposes, you can pass these options directly to the
renderer in the Hider command. (i.e., Hider
"hidden" "jitter" [1]). |
|
Option
"hider" "float jitter" [1] |
This option controls the stochastic jittering amount for
each sample. 0 means no jittering, 1 means jitter the size of a sample. |
Option
"hider" "int falsecolor" [0] |
For the raytracer hider, you can set this option to 1 to
generate an image of the computation time used for each pixel. The whiter
a pixel is, more samples for that pixel is computed. |
Option
"hider" "int emit" [0] |
This number specifies the number of photons to cast for
each light source. |
Option
"hider" "string depthfilter" ["midpoint"] |
For the stochastic (hidden) hider, this option sets the
depth filter for computing the regular shadow maps. "min"
records the closest, "max"
records the farthest, "average"
records the average depth and finally "midpoint"
sets the average depth of the closest two samples. Usually, you want to
use "midpoint" (default) to
generate bias - free shadow maps. |
|
Trace options |
These options control the raytracing
behavior. |
|
Option
"trace" "int maxdepth" [5] |
This number gives the maximum raytracing recursion depth. |
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Statistics Options |
Options in this category control the renderer statistics. |
|
Option "statistics"
"int endofframe" [0] |
This option controls the renderer statstics output. 0 means
don't print the statstics, 1 - memory / time stats, 2 - + renderer
stats, 3 - + texture stats. |
Option "statstics"
"string filelog" "" |
The renderer will log the files that it has accessed during
the rendering into this file. |