#include <Inventor/VRMLnodes/SoVRMLTexture.h>
Inheritance diagram for SoVRMLTexture:
Public Member Functions | |
virtual void | GLRender (SoGLRenderAction *action) |
Static Public Member Functions | |
void | initClass (void) |
Public Attributes | |
SoSFBool | repeatS |
SoSFBool | repeatT |
Protected Member Functions | |
SoVRMLTexture (void) | |
virtual | ~SoVRMLTexture () |
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Constructor. |
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Destructor. |
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Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. Reimplemented from SoNode. Reimplemented in SoVRMLImageTexture, SoVRMLMovieTexture, and SoVRMLPixelTexture. |
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Action method for the SoGLRenderAction. This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. Reimplemented from SoNode. Reimplemented in SoVRMLImageTexture, SoVRMLMovieTexture, and SoVRMLPixelTexture. |
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TRUE if texure should be repeated in the S direction. Default is TRUE. |
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TRUE if texure should be repeated in the T direction. Default is TRUE. |