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SbColor.h

00001 #ifndef COIN_SBCOLOR_H
00002 #define COIN_SBCOLOR_H
00003 
00004 /**************************************************************************\
00005  *
00006  *  This file is part of the Coin 3D visualization library.
00007  *  Copyright (C) 1998-2003 by Systems in Motion.  All rights reserved.
00008  *
00009  *  This library is free software; you can redistribute it and/or
00010  *  modify it under the terms of the GNU General Public License
00011  *  ("GPL") version 2 as published by the Free Software Foundation.
00012  *  See the file LICENSE.GPL at the root directory of this source
00013  *  distribution for additional information about the GNU GPL.
00014  *
00015  *  For using Coin with software that can not be combined with the GNU
00016  *  GPL, and for taking advantage of the additional benefits of our
00017  *  support services, please contact Systems in Motion about acquiring
00018  *  a Coin Professional Edition License.
00019  *
00020  *  See <URL:http://www.coin3d.org> for  more information.
00021  *
00022  *  Systems in Motion, Teknobyen, Abels Gate 5, 7030 Trondheim, NORWAY.
00023  *  <URL:http://www.sim.no>.
00024  *
00025 \**************************************************************************/
00026 
00027 #include <Inventor/system/inttypes.h>
00028 #include <Inventor/SbVec3f.h>
00029 
00030 class COIN_DLL_API SbColor : public SbVec3f {
00031 public:
00032   SbColor(void);
00033   SbColor(const SbVec3f& v);
00034   SbColor(const float* const rgb);
00035   SbColor(const float r, const float g, const float b);
00036 
00037   SbColor & setHSVValue(float h, float s, float v);
00038   SbColor & setHSVValue(const float hsv[3]);
00039   void getHSVValue(float &h, float &s, float &v) const;
00040   void getHSVValue(float hsv[3]) const;
00041   SbColor & setPackedValue(const uint32_t rgba, float& transparency);
00042   uint32_t getPackedValue(const float transparency = 0.0f) const;
00043 
00044 private:
00045   float red(void) const { return (*this)[0]; }
00046   float green(void) const { return (*this)[1]; }
00047   float blue(void) const { return (*this)[2]; }
00048   uint32_t convertToUInt(const float val) { return (uint32_t)(val*255.0f);}
00049 };
00050 
00051 #endif // !COIN_SBCOLOR_H

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