Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Your client will respond to f_cmdline checks with your current command line used to run current ezQuake instance. |
0 | Your client will not respond to f_cmdline checks. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Your client will respond to f_system checks displaying your PC configuration. |
0 | Your client will not respond to f_system checks. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | the client shows you the authentication CRC in f_version responses. |
0 | the client hides the authentication CRC in f_version responses. |
Controls usage of con_sound_* variables.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
value | description |
0 | Do not use con_sound_* variables settings. |
1 | Use settings from con_sound_* for char sounds. |
2 | Only play sounds in mm2. |
Automatically prefixes all team messages with a shorter version of your nick unless the message has a "fake" part already (so no configs are broken).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is string.
prefix for team messages
Applies for say_team and messagemode2
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Enable floodprot. |
0 | Disable floodprot. |
This variable is used in conjunction with the variable "cl_fp_persecond" to define when the floodprot protection should be triggered (if "cl_floodprot" is set to "1").
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 4
Variable is float.
This variable is used in conjunction with the variable "cl_fp_messages" to define when the floodprot protection should be triggered (if "cl_floodprot" is set to "1").
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 4
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 2
value | description |
0 | No unfaking. |
1 | Unfake other players messages. |
2 | Unfake messages from enemies. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | You can use Ocrana LED's by hand right out of the console and chat anonymously through "$\" without showing your name (chat messages that are seen without your name at the beginning). |
0 | Off. |
Full list: $R - red lamp $G - green lamp $B - blue lamp $Y - yellow lamp $\ - carridge return $( - big left bracket $= - big equal sign $) - big right bracket $. - red middle dot $, - white dot (names only) $< - small left bracket $- - small equal sign $> - small right bracket $a - big grey block $: - line feed $b - filled red block $d - right pointing red arrow $[ - gold left square bracket $] - gold right square bracket $^ - white ^ (names only) ^x - red x (names only) $0-9 - yellow number $xyy - char with hex code yy (In order to use the lamps, you'll need the Ocrana pak).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | You can use macros such as %a %h %l (like in Qizmo). |
0 | Disable %-macros (%a %h %b etc...) |
Convert text between { and } to white or not in chat/team chat.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
0 | Convert none. |
1 | Convert all (chat and team chat). |
2 | Convert team chat only. |
Triggers and re/msg trigger restrictions for spectator and demoplay modes
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Disallow triggers and huds |
0 | Allow triggersand huds |
FuhQuake always behave as cl_restrictions 1. QW262 by default it have cl_restrictions 1.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
0 | Off. |
1 | Ignores repeated 'say' and spectator messages. |
2 | Ignores repeated 'say', 'say_team' and spectator messages. |
You can change the 4 second cooldown with the 'ignore_flood_duration' variable.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 4
Variable is float.
Someone is on your ignore list, you won't see any messagemode (/say hello) messages from them (even if they are a spec).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Ignore say_team too. |
0 | Ignore say only. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
0 | Do not ignore opponent team. |
1 | Alway ignore opponent team. |
2 | Only ignore opponent team during the match. |
Ignores all Qizmo spectators (= observers). Very useful on big matches with 100 and more spectators.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Ignoring ON. |
0 | Ignoring OFF. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
0 | Off |
1 | Ignore spec chat unless you are a spectator. |
2 | Ignore spec chat even if you are a spectator. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
0 | Filters nothing (default) |
1 | Filters mm1 and spec messages |
2 | Filters mm2 messages |
3 | Filters mm1, mm2, and spec messages |
Console chat mode.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 2
value | description |
0 | Text in the console is always treated as a command and in order to chat you have to use messagemode/messagemode2 or use the say/say_team commands. |
1 | Everything you type in the console goes into chat, in order to issue a command, prefix it with a slash (/). |
2 | If the first word in the line is a command, it is executed, otherwise the line is sent as chat. |
Toggles the new console [tab] completion algorithm on when set to 1. It cycles through the available options.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Save console commands history to .ezquake_history. Loads history from this file while starting ezquake.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | save |
0 | don't save |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Messages won't say when you toggle console. |
0 | Messages stay even when you toggle console. |
Orange text, LEDs and special chars with [Ctrl] key - kind of MQWCL behaviour when set to 1
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | MQWCL behaviour - [Ctrl] + [Y] turns on yellow number input |
0 | FuhQuake behaviour - [Ctrl] + key for yellow numbers and LEDs |
Console highlighting mode. Will highlight a line in the console which contains your nickname.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
0 | No highlighting |
1 | Highlighted line will be all white. |
2 | Highlighted line will start with the text given in con_highlight_mark |
3 | Both 1 and 2: highlighted line will be white and start with special text |
See con_highlight_mark.
Specifies the text that will be used to highlight lines with con_highlight 2 and 3.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is string.
This text will be used on the beginning of the highlighted line
This variable sets the number of notify lines (default 4, max 20) to be used at the top of the screen.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 4
value | description |
0 | Use no notify lines at all. |
1 | Use one notify line. |
20 | Use 20 notify lines. |
...
How long console messages stay on screen.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 3
Variable is float.
Adjusts vertical offset of background of the console.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
This variable has been renamed to s_mm1_file
You can specify notification sound for messagemode1 (/messagemode or /say foo) messages.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is float.
This variable has been renamed to s_mm1_volume
You can specify volume of notification sound for messagemode1 (/messagemode or /say foo) messages.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is float.
This variable has been renamed to s_mm2_file
You can specify notification sound for messagemode2 (/messagemode2 or /say_team foo) messages.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is float.
This variable has been renamed to s_mm2_volume
You can specify volume of notification sound for messagemode2 (/messagemode2 or /say_team foo) messages.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is float.
This variable has been renamed to s_other_file
You can specify notification sound for other messages (than messagemode, messagemode2 and from spectators).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is float.
This variable has been renamed to s_otherchat_volume
You can specify volume of notification sound for other messages (than messagemode, messagemode2 and from spectators).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is float.
This variable has been renamed to s_spec_file
You can specify notification sound for spectator messages.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is float.
This variable has been renamed to s_spec_volume
You can specify volume of notification sound for spectator messages.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | will enable timestamps for chat text in console, every chat message will begin with timestamp (hour:minute) followed by a message |
0 | Console timesptamps turned OFF |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Enable word wrapping. |
0 | Disable word wrapping. |
When you type a cvar name into console (like 'gl_gamma' or 'r_rocketlight'), the client will tell you the default value of the cvar.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | On. |
0 | Off. |
Automatically prints manual page when a variable name is typed in the console.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Print help automatically |
0 | Do not print help |
Changes your console font. Put all your charset images in qw/textures/charsets/*.png (and *.tga) and use /gl_loadcharset XXX to load XXX.png (or tga). "/gl_consolefont original" will restore the 8bit font in your gfx.wad (this is default). Note: Loadcharset is an alias for gl_consolefont.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: moondid2
Variable is float.
Smoothens out the font (which = good). But in some cases the font wasn't designed to be smoothened (sometimes the case of custom console fonts etc).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | On. |
0 | Off. |
The logging dir.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Will convert all non printable characters to printable characters in your log. This makes your log readable because all the weird ascii characters that usually occur because of different coloured text in the client (and because of weird symbols - ocrana led's etc) are converted into printable characters. |
0 | Off. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0.8
value | description |
1 | Normal. |
0 | Transparent. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0.75
value | description |
1 | Maximum console height. |
0 | Minimal console height. |
This variable controls the speed at which the console screen scrolls up and down.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1000
Variable is float.
This variable controls how fast the text is displayed at the end of the single player episodes.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 8
Variable is float.
You can specify notification sound for messagemode1 (/messagemode or /say foo) messages.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: misc/talk.wav
Variable is float.
You can specify volume of notification sound for messagemode1 (/messagemode or /say foo) messages.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
You can specify notification sound for messagemode2 (/messagemode2 or /say_team foo) messages.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: misc/talk.wav
Variable is float.
You can specify volume of notification sound for messagemode2 (/messagemode2 or /say_team foo) messages.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
You can specify notification sound for other messages (than messagemode, messagemode2 and from spectators).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: misc/talk.wav
Variable is float.
You can specify volume of notification sound for other messages (than messagemode, messagemode2 and from spectators).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
You can specify notification sound for spectator messages.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: misc/talk.wav
Variable is float.
You can specify volume of notification sound for spectator messages.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Sets align of number of shells for both horizontal and vertical direction.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: right
Variable is float.
Sets horizontal align of number of shells
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: left
Variable is float.
Sets vertical align of number of shells
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: top
Variable is float.
Sets number of digits for number of shells
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 3
Variable is float.
Sets frame visibility and style for number of shells
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets relative positioning for number of shells
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: ibar
Variable is float.
Sets horizontal position of number of shells
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical position of number of shells
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets size of number of shells
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches showing of number of shells
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Switches graphical style of number of shells
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets align of number of nails
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: right
Variable is float.
Sets horizontal align of number of nails
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: after
Variable is float.
Sets vertical align of number of nails
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: top
Variable is float.
Sets number of digits for number of nails
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 3
Variable is float.
Sets frame visibility and style for number of nails
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets relative positioning for number of nails
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: ammo1
Variable is float.
Sets horizontal position of number of nails
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical position of number of nails
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets size of number of nails
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches showing of number of nails
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Switches graphical style of number of nails
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets align of number of rockets
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: right
Variable is float.
Sets horizontal align of number of rockets
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: after
Variable is float.
Sets vertical align of number of rockets
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: top
Variable is float.
Sets number of digits for
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 3
Variable is float.
Sets frame visibility and style for
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets relative positioning for
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: ammo2
Variable is float.
Sets horizontal position of number of rockets
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical position of number of rockets
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets size of number of rockets
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches showing of number of rockets
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Switches graphical style of number of rockets
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets align of number of cells
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: right
Variable is float.
Sets horizontal align of number of cells
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: after
Variable is float.
Sets vertical align of number of cells
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: top
Variable is float.
Sets number of digits for number of cells
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 3
Variable is float.
Sets frame visibility and style for number of cells
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets relative positioning for number of cells
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: ammo3
Variable is float.
Sets horizontal position of number of cells
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical position of number of cells
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets size of number of cells
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches showing of number of cells
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Switches graphical style of number of cells
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets align of current ammo value
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: right
Variable is float.
Sets horizontal align of current ammo value
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: after
Variable is float.
Sets vertical align of current ammo value
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: center
Variable is float.
Sets number of digits for current ammo value
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 3
Variable is float.
Sets frame visibility and style for current ammo value
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets relative positioning for current ammo value
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: health
Variable is float.
Sets horizontal position of current ammo value
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 32
Variable is float.
Sets vertical position of current ammo value
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets size of current ammo value
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches showing of current ammo value
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches graphical style of current ammo value
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets armordamage HUD element alignment.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: right
Variable is string.
horizontal: left, center, right, before, after; vertical: top, center, bottom, console, before, after
See HUD manual for more info.
Sets armordamage HUD element horizontal alignment.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: left
Variable is string.
left, center, right, before, after
See HUD manual for more info.
Sets armordamage HUD element vertical alignment.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: before
Variable is string.
top, center, bottom, console, before, after
See HUD manual for more info.
Sets highest possible number of digits displayed in HUD element armordamage.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 3
Variable is float.
Sets how long armordamage should be visible after last damage to armor has been done.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0.8
Variable is float.
Float number
Sets frame visibility and style for this HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Use floating point values from range 0..1 to get alpha transparent background or 2 to get bevel frame.
Sets placement for this HUD element. You can align some elements relative to other elements.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: armor
Variable is string.
to place this element inside element B set this variable to "@B", to place it outside B element set this variable to "B"
First you have to decide, if the element that you are locating now (element B) is to be positioned inside another element (element A) or outside it. See HUD manual for more info.
Sets horizontal position of this HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical position of this HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets overall size of this HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Use positive floating point numbers.
Toggles visibility of this HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Draw this element |
0 | Do not draw this element |
Toggles between different numbers styles.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | small font, gfxwad |
0 | large font, texture |
Sets align of armor level
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: right
Variable is float.
Sets horizontal align of armor level
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: before
Variable is float.
Sets vertical align of armor level
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: center
Variable is float.
Sets number of digits for armor level
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 3
Variable is float.
Sets frame visibility and style for armor level
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets relative positioning for armor level
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: face
Variable is float.
Sets horizontal position of armor level
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: -32
Variable is float.
Sets vertical position of armor level
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets size of armor level
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches showing of armor level
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches graphical style of armor level
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets horizontal align of clock
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: right
Variable is float.
Sets vertical align of clock
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: console
Variable is float.
Switches unsing larger version of clock
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches blinking colon of clock
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Sets frame visibility and style for clock
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets relative positioning for clock
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: top
Variable is float.
Sets horizontal position of clock
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical position of clock
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Switches showing of clock
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Switches graphical style of clock
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Changes how large numbers are treated in Head Up Display
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
0 | 10030 will be displayed as "999" with hud_*_digits 3 |
1 | 10030 will be displayed as "030" with hud_*_digits 3 |
2 | 10030 will be displayed as "100" with hud_*_digits 3 |
Applies to all HUD elements with 'digits' property.
Sets horizontal align of player face
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: center
Variable is float.
Sets vertical align of player face
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: bottom
Variable is float.
Sets frame visibility and style for player face
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets relative positioning for player face
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: screen
Variable is float.
Sets horizontal position of player face
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical position of player face
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets size of player face
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches showing of player face
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Sets horizontal align of fps counter
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: center
Variable is float.
Sets vertical align of fps counter
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: after
Variable is float.
Sets frame visibility and style for fps counter
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets relative positioning for fps counter
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: gameclock
Variable is float.
Sets horizontal position of fps counter
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical position of fps counter
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Switches showing of fps counter
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches showing of fps counter
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Switches displaying the text "fps" of fps counter
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Sets horizontal align of frags bar
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: right
Variable is float.
Sets vertical align of frags bar
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: bottom
Variable is float.
Sets cell height of frags bar
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 8
Variable is float.
Sets cell width of frags bar
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 32
Variable is float.
Sets number of columns of frags bar
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 4
Variable is float.
Enables to see what people have rocket launchers, powerups and how much health and armor they have using icons next to the frags. Works while watching MVD demo.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
0 | No extra information is shown. |
1 | Show RL, powerups armor and health. |
2 | Show powerups, armor and health. (No RL's) |
3 | Show RL, powerups and health. (No armor) |
4 | Show RL, powerups and armor. (No health) |
5 | Show RL, armor and health. (No powerups) |
6 | Show only powerups. |
7 | Show only health. |
8 | Show only armor. |
9 | Show only RL. |
Toggles alignment of players nick and team name in frags HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Rows aligned to the right side, names and team tags are on the left side of frag counts. |
0 | Rows aligned to the left side, names and team tags are on the right side of frag counts. |
Use 'frags shownames 1' and/or 'frags showteams 1' to show names and team names of players.
Sets frame visibility and style for frags bar
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Toggles text padding in 'frags' HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Adds padding so frags, names, team tags aligned into columns. |
0 | No spaces between text fields. |
Use 'frags shownames 1' and/or 'frags showteams 1'.
Sets relative positioning for frags bar
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: top
Variable is float.
Sets horizontal position of frags bar
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical position of frags bar
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets number of rows in frags bar
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches showing of frags bar
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Draws players names next to frag counts in 'frags' HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Display players' names. |
0 | Don't display players' names. |
Forces the client to show the part of frags table where you are.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
value | description |
1 | Display the part of table where you are. |
0 | Display highest frags only. |
Draws players' team tags next to frag counts in 'frags' HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Display players' team tags. |
0 | Do not display players' team tags. |
Sets vertical spacing of frags bar
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Sets horizontal spacing of frags bar
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches stripped version of frags bar
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Sets drawing style of 'frags' HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
0 | Golden brackets around your own frags field. |
1 | Arrow pointing to your own frags field. |
2 | Red rectangle around your own frags fiels. |
3 | Similar to 1. |
4 | Sets background color for your own field to 'teamcolor'. |
5 | Sets background color for all field to teamcolors enemycolors, all fields 50% transparent, your own field not transparent. Red rectangle around your own field including name and team tag. |
6 | Red rectangle around your own field including name and team tag. Background color only for your own field and set to 'teamcolor'. |
7 | Background color for whole table 50% transparent red, your own field not transparent. |
8 | Red background color only for your own field including name and team tag. |
Switches sorting by teams in frags bar
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Switches vertical rendering of frags bar
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets horizontal align of grouping object 1
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: left
Variable is float.
Sets vertical align of grouping object 1
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: top
Variable is float.
Sets level of transparency of grouping object 1
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is float.
Sets frame visibility and style for grouping object 1
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: .5
Variable is float.
Sets vertical size of grouping object 1
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 64
Variable is float.
Sets name of grouping object 1
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: group1
Variable is float.
Sets background picture of grouping object 1
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is float.
Sets relative positioning for grouping object 1
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: screen
Variable is float.
Sets horizontal position of grouping object 1
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical position of grouping object 1
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Switches showing of grouping object 1
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Switches tiling of background picture of grouping object 1
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is float.
Sets horizontal size of grouping object 1
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 64
Variable is float.
Sets horizontal align of grouping object 2
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: center
Variable is float.
Sets vertical align of grouping object 2
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: top
Variable is float.
Sets transparency level of grouping object 2
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is float.
Sets frame visibility and style for grouping object 2
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: .5
Variable is float.
Sets vertical size of grouping object 2
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 64
Variable is float.
Sets name of grouping object 2
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: group2
Variable is float.
Sets background picture of grouping object 2
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is float.
Sets relative positioning for grouping object 2
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: screen
Variable is float.
Sets horizontal position of grouping object 2
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical position of grouping object 2
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Switches showing of grouping object 2
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Switches tiling of background picture of grouping object 2
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is float.
Sets horizontal size of grouping object 2
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 64
Variable is float.
Sets horizontal align of grouping object 3
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: right
Variable is float.
Sets vertical align of grouping object 3
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: top
Variable is float.
Sets transparency level of grouping object 3
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is float.
Sets frame visibility and style for grouping object 3
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: .5
Variable is float.
Sets vertical size of grouping object 3
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 64
Variable is float.
Sets name of grouping object 3
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: group3
Variable is float.
Sets background picture of grouping object 3
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is float.
Sets relative positioning for grouping object 3
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: screen
Variable is float.
Sets horizontal position of grouping object 3
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical position of grouping object 3
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Switches showing of grouping object 3
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Switches tiling of background picture of grouping object 3
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is float.
Sets horizontal size of grouping object 3
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 64
Variable is float.
Sets horizontal align of grouping object 4
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: left
Variable is float.
Sets vertical align of grouping object 4
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: center
Variable is float.
Sets transparency level of grouping object 4
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is float.
Sets frame visibility and style for grouping object 4
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: .5
Variable is float.
Sets vertical size of grouping object 4
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 64
Variable is float.
Sets name of grouping object 4
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: group4
Variable is float.
Sets background picture of grouping object 4
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is float.
Sets relative positioning for grouping object 4
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: screen
Variable is float.
Sets horizontal position of grouping object 4
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical position of grouping object 4
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Switches showing of grouping object 4
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Switches tiling of background picture of grouping object 4
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is float.
Sets horizontal size of grouping object 4
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 64
Variable is float.
Sets horizontal align of grouping object 5
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: center
Variable is float.
Sets vertical align of grouping object 5
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: center
Variable is float.
Sets transparency level of grouping object 5
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is float.
Sets frame visibility and style for grouping object 5
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: .5
Variable is float.
Sets vertical size of grouping object 5
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 64
Variable is float.
Sets name of grouping object 5
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: group5
Variable is float.
Sets background picture of grouping object 5
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is float.
Sets relative positioning for grouping object 5
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: screen
Variable is float.
Sets horizontal position of grouping object 5
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical position of grouping object 5
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Switches showing of grouping object 5
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Switches tiling of background picture of grouping object 5
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is float.
Sets horizontal size of grouping object 5
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 64
Variable is float.
Sets horizontal align of grouping object 6
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: right
Variable is float.
Sets vertical align of grouping object 6
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: center
Variable is float.
Sets transparency level of grouping object 6
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is float.
Sets frame visibility and style for grouping object 6
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: .5
Variable is float.
Sets vertical size of grouping object 6
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 64
Variable is float.
Sets name of grouping object 6
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: group6
Variable is float.
Sets background picture of grouping object 6
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is float.
Sets relative positioning for grouping object 6
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: screen
Variable is float.
Sets horizontal position of grouping object 6
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical position of grouping object 6
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Switches showing of grouping object 6
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Switches tiling of background picture of grouping object 6
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is float.
Sets horizontal size of grouping object 6
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 64
Variable is float.
Sets horizontal align of grouping object 7
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: left
Variable is float.
Sets vertical align of grouping object 7
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: bottom
Variable is float.
Sets transparency level of grouping object 7
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is float.
Sets frame visibility and style for grouping object 7
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: .5
Variable is float.
Sets vertical size of grouping object 7
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 64
Variable is float.
Sets name of grouping object 7
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: group7
Variable is float.
Sets background picture of grouping object 7
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is float.
Sets relative positioning for grouping object 7
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: screen
Variable is float.
Sets horizontal position of grouping object 7
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical position of grouping object 7
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Switches showing of grouping object 7
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Switches tiling of background picture of grouping object 7
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is float.
Sets horizontal size of grouping object 7
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 64
Variable is float.
Sets horizontal align of grouping object 8
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: center
Variable is float.
Sets vertical align of grouping object 8
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: bottom
Variable is float.
Sets transparency level of grouping object 8
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is float.
Sets frame visibility and style for grouping object 8
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: .5
Variable is float.
Sets vertical size of grouping object 8
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 64
Variable is float.
Sets name of grouping object 8
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: group8
Variable is float.
Sets background picture of grouping object 8
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is float.
Sets relative positioning for grouping object 8
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: screen
Variable is float.
Sets horizontal position of grouping object 8
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical position of grouping object 8
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Switches showing of grouping object 8
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Switches tiling of background picture of grouping object 8
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is float.
Sets horizontal size of grouping object 8
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 64
Variable is float.
Sets horizontal align of grouping object 9
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: right
Variable is float.
Sets vertical align of grouping object 9
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: bottom
Variable is float.
Sets transparency level of grouping object 9
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is float.
Sets frame visibility and style for grouping object 9
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: .5
Variable is float.
Sets vertical size of grouping object 9
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 64
Variable is float.
Sets name of grouping object 9
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: group9
Variable is float.
Sets background picture of grouping object 9
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is float.
Sets relative positioning for grouping object 9
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: screen
Variable is float.
Sets horizontal position of grouping object 9
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical position of grouping object 9
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Switches showing of grouping object 9
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Switches tiling of background picture of grouping object 9
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is float.
Sets horizontal size of grouping object 9
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 64
Variable is float.
Sets horizontal align of shotgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: left
Variable is float.
Sets vertical align of shotgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: bottom
Variable is float.
Sets frame visibility and style for shotgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets relative positioning for shotgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: ibar
Variable is float.
Sets horizontal position of shotgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical position of shotgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets size of shotgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches showing of shotgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches graphical style of shotgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets horizontal align of super shotgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: after
Variable is float.
Sets vertical align of super shotgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: center
Variable is float.
Sets frame visibility and style for super shotgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets relative positioning for super shotgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: gun2
Variable is float.
Sets horizontal position of super shotgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical position of super shotgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets size of super shotgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches showing of super shotgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches graphical style of super shotgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets horizontal align of nailgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: after
Variable is float.
Sets vertical align of nailgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: center
Variable is float.
Sets frame visibility and style for nailgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets relative positioning for nailgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: gun3
Variable is float.
Sets horizontal position of nailgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical position of nailgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets size of nailgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches showing of nailgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches graphical style of nailgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets horizontal align of super nailgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: after
Variable is float.
Sets vertical align of super nailgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: center
Variable is float.
Sets frame visibility and style for super nailgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets relative positioning for super nailgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: gun4
Variable is float.
Sets horizontal position of super nailgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical position of super nailgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets size of super nailgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches showing of super nailgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches graphical style of super nailgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets horizontal align of grenade launcher icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: after
Variable is float.
Sets vertical align of grenade launcher icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: center
Variable is float.
Sets frame visibility and style for grenade launcher icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets relative positioning for grenade launcher icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: gun5
Variable is float.
Sets horizontal position of grenade launcher icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical position of grenade launcher icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets size of grenade launcher icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches showing of grenade launcher icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches graphical style of grenade launcher icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets horizontal align of rocket launcher icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: after
Variable is float.
Sets vertical align of rocket launcher icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: center
Variable is float.
Sets frame visibility and style for rocket launcher icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets relative positioning for rocket launcher icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: gun6
Variable is float.
Sets horizontal position of rocket launcher icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical position of rocket launcher icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets size of rocket launcher icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches showing of rocket launcher icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches graphical style of rocket launcher icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets horizontal align of lightning gun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: after
Variable is float.
Sets vertical align of lightning gun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: center
Variable is float.
Sets frame visibility and style for lightning gun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets relative positioning for lightning gun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: gun7
Variable is float.
Sets horizontal position of lightning gun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical position of lightning gun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets size of lightning gun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches showing of lightning gun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches graphical style of lightning gun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Switches wide and short of version of lightning gun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets horizontal align of current weapon icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: center
Variable is float.
Sets vertical align of current weapon icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: bottom
Variable is float.
Sets frame visibility and style for current weapon icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets relative positioning for current weapon icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: ibar
Variable is float.
Sets horizontal position of current weapon icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical position of current weapon icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets size of current weapon icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches showing of current weapon icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Switches graphical style of current weapon icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Switches between wide and short version of current weapon icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets healthdamage HUD element alignment.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: right
Variable is string.
horizontal: left, center, right, before, after; vertical: top, center, bottom, console, before, after
See HUD manual for more info.
Sets healthdamage HUD element horizontal alignment.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: left
Variable is string.
left, center, right, before, after
See HUD manual for more info.
Sets healthdamage HUD element vertical alignment.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: before
Variable is string.
top, center, bottom, console, before, after
See HUD manual for more info.
Sets highest possible number of digits displayed in HUD element healthdamage.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 3
Variable is float.
Sets how long healthdamage should be visible after last damage to health has been done.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0.8
Variable is float.
Float number
Sets frame visibility and style for this HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Use floating point values from range 0..1 to get alpha transparent background or 2 to get bevel frame.
Sets placement for this HUD element. You can align some elements relative to other elements.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: health
Variable is string.
to place this element inside element B set this variable to "@B", to place it outside B element set this variable to "B"
First you have to decide, if the element that you are locating now (element B) is to be positioned inside another element (element A) or outside it. See HUD manual for more info.
Sets horizontal position of this HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical position of this HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets overall size of this HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Use positive floating point numbers.
Toggles visibility of this HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Draw this element |
0 | Do not draw this element |
Toggles between different numbers styles.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | small font, gfxwad |
0 | large font, texture |
Sets align of health level
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: right
Variable is float.
Sets horizontal align of health level
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: after
Variable is float.
Sets vertical align of health level
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: center
Variable is float.
Sets number of digits for health level
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 3
Variable is float.
Sets frame visibility and style for health level
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets relative positioning for health level
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: face
Variable is float.
Sets horizontal position of health level
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical position of health level
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets size of health level
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches showing of health level
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches graphical style of health level
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets horizontal align of shells icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: left
Variable is float.
Sets vertical align of shells icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: top
Variable is float.
Sets frame visibility and style for shells icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets relative positioning for shells icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: ibar
Variable is float.
Sets horizontal position of shells icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical position of shells icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets size of shells icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches showing of shells icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Switches graphical style of shells icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 2
Variable is float.
Sets horizontal align of nails icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: after
Variable is float.
Sets vertical align of nails icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: top
Variable is float.
Sets frame visibility and style for nails icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets relative positioning for nails icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: iammo1
Variable is float.
Sets horizontal position of nails icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical position of nails icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets size of nails icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches showing of nails icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Switches graphical style of nails icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 2
Variable is float.
Sets horizontal align of rockets icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: after
Variable is float.
Sets vertical align of rockets icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: top
Variable is float.
Sets frame visibility and style for rockets icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets relative positioning for rockets icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: iammo2
Variable is float.
Sets horizontal position of rockets icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical position of rockets icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets size of rockets icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches showing of rockets icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Switches graphical style of rockets icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 2
Variable is float.
Sets horizontal align of cells icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: after
Variable is float.
Sets vertical align of cells icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: top
Variable is float.
Sets frame visibility and style for cells icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets relative positioning for cells icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: iammo3
Variable is float.
Sets horizontal position of cells icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical position of cells icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets size of cells icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches showing of cells icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Switches graphical style of cells icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 2
Variable is float.
Sets horizontal align of current ammo icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: before
Variable is float.
Sets vertical align of current ammo icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: center
Variable is float.
Sets frame visibility and style for current ammo icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets relative positioning for current ammo icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: ammo
Variable is float.
Sets horizontal position of current ammo icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical position of current ammo icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets size of current ammo icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches showing of current ammo icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches graphical style of current ammo icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets horizontal align of armor icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: before
Variable is float.
Sets vertical align of armor icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: center
Variable is float.
Sets frame visibility and style for armor icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets relative positioning for armor icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: armor
Variable is float.
Sets horizontal position of armor icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical position of armor icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets size of armor icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches showing of armor icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches graphical style of armor icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets horizontal align of silver key
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: top
Variable is float.
Sets vertical align of silver key
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: left
Variable is float.
Sets frame visibility and style for silver key
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets relative positioning for silver key
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: ibar
Variable is float.
Sets horizontal position of silver key
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical position of silver key
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 64
Variable is float.
Sets size of silver key
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches showing of silver key
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches graphical style of silver key
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets horizontal align of gold key
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: left
Variable is float.
Sets vertical align of gold key
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: after
Variable is float.
Sets frame visibility and style for gold key
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets relative positioning for gold key
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: key1
Variable is float.
Sets horizontal position of gold key
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical position of gold key
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets size of gold key
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches showing of gold key
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches graphical style of gold key
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets mp3_time HUD element horizontal alignment.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: left
Variable is string.
left, center, right, before, after
See HUD manual for more info.
Sets mp3_time HUD element vertical alignment.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: bottom
Variable is string.
top, center, bottom, console, before, after
See HUD manual for more info.
Sets frame visibility and style for this HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Use floating point values from range 0..1 to get alpha transparent background or 2 to get bevel frame.
Toggles whether HUD element 'mp3_time' will be drawn even if scoreboard is displayed.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Draws mp3_time HUD element even if scoreboard is ON. |
0 | Hides mp3_time HUD element when scoreboard is ON. |
Sets placement for this HUD element. You can align some elements relative to other elements.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: top
Variable is string.
to place this element inside element B set this variable to "@B", to place it outside B element set this variable to "B"
First you have to decide, if the element that you are locating now (element B) is to be positioned inside another element (element A) or outside it. See HUD manual for more info.
Sets horizontal position of this HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical position of this HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Toggles visibility of this HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Draw this element |
0 | Do not draw this element |
Changes displayed informations for 'mp3_time' HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
0 | Played time / total time of track, golden brackets around. |
1 | Remaining time / total time of track, golden brackets around. |
2 | Remaining time only, golden brackets around. |
3 | Played time only, golden brackets around. |
4 | Same as 0, without golden brackets. |
5 | Same as 1, without golden brackets. |
6 | Same as 2, without golden brackets. |
7 | Same as 3, without golden brackets. |
Note that display of seconds is disabled in ruleset smackdown.
Sets mp3_title HUD element horizontal alignment.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: right
Variable is string.
left, center, right, before, after
See HUD manual for more info.
Sets mp3_title HUD element vertical alignment.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: bottom
Variable is string.
top, center, bottom, console, before, after
See HUD manual for more info.
Sets frame visibility and style for this HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Use floating point values from range 0..1 to get alpha transparent background or 2 to get bevel frame.
Sets height of 'mp3_title' HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 8
Variable is integer.
8, 16, 24, 32 - one, two, three, four rows of text usually.
Toggles whether HUD element 'mp3_title' will be drawn even if scoreboard is displayed.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Draws mp3_title HUD element even if scoreboard is ON. |
0 | Hides mp3_title HUD element when scoreboard is ON. |
Sets placement for this HUD element. You can align some elements relative to other elements.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: top
Variable is string.
to place this element inside element B set this variable to "@B", to place it outside B element set this variable to "B"
First you have to decide, if the element that you are locating now (element B) is to be positioned inside another element (element A) or outside it. See HUD manual for more info.
Sets horizontal position of this HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical position of this HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Toggles scrolling of mp3_title text.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Scrolling enabled. |
0 | Scrolling disabled. |
Sets speed of text scrolling in mp3_title HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0.5
Variable is float.
The lower the value is the faster scrolling you get.
Use 'hud mp3_title scroll 1'.
Toggles visibility of this HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Draw this element |
0 | Do not draw this element |
Sets format of text of 'mp3_title' HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 2
value | description |
0 | Shows just winamp song information. |
1 | Same as 0 but shows 'Playing: ' before the song information. |
2 | Same as 0 but shows 'Playing' in golden brackets before the song information. |
Sets width of mp3_title HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 512
Variable is integer.
8 = one char with standard console settings.
Toggles word wrapping inside mp3_title element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Wrap words if more lines are allowed. |
0 | Don't wrap words, scroll if necessary and allowed. |
See 'mp3_title height'.
Sets horizontal align of everything about net
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: left
Variable is float.
Sets vertical align of everything about net
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: bottom
Variable is float.
Sets transparency level of everything about net
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Sets frame visibility and style for everything about net
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
When turned on, netgraph is more detailed this way, but looks ugly; in GL this can be fixed with a lower alpha value like "0.4"
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical size of everything about net
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 32
Variable is float.
setting this to "1" lets you measure your latency in an alternate way every level of netgraph will mean one frame of delay, between sending it to server and getting answer. On local/lan server you'll always get one frame of delay, even with low FPS.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
lets you cut down those red, yellow, blue and gray bars, which are always full-height; possible values are the range from 0 to 1
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Sets relative positioning for everything about net
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: top
Variable is float.
print packet loss or not everything about net
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Sets horizontal position of everything about net
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical position of everything about net
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets size of everything about net
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 256
Variable is float.
Switches showing of everything about net
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
reverse horizontally, like for placing at left edge of the screen
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
reverse vertically, like for top edge
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets horizontal size of everything about net
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 256
Variable is float.
Sets horizontal align of net statistics
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: left
Variable is float.
Sets vertical align of net statistics
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: center
Variable is float.
Sets frame visibility and style for net statistics
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0.2
Variable is float.
Sets period for updating net statistics
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Sets relative positioning for net statistics
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: top
Variable is float.
Sets horizontal position of net statistics
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical position of net statistics
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Switches showing of net statistics
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
When scr_newhud is 1 this let's you set whetever HUD elements should be allowed to be partially off screen and still be visible. Default behaviour is that they dissapear if even a part is off screen.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Allow HUD elements off screen (can be partially off screen) |
0 | Don't allow HUD elements off screen (they dissapear) |
This only works in GL.
Sets horizontal align of pentagram icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: left
Variable is float.
Sets vertical align of pentagram icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: after
Variable is float.
Sets frame visibility and style for pentagram icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets relative positioning for pentagram icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: ring
Variable is float.
Sets horizontal position of pentagram icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical position of pentagram icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets size of pentagram icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches showing of pentagram icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches graphical style of pentagram icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets horizontal align of small net statistics
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: left
Variable is float.
Sets vertical align of small net statistics
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: bottom
Variable is float.
Enable yellow blinking dot, which shows when your ping is recalculated
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Sets frame visibility and style for small net statistics
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
period of time between updates (minimum value is your frame time)
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Sets relative positioning for small net statistics
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: screen
Variable is float.
Sets horizontal position of small net statistics
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical position of small net statistics
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Switches showing of small net statistics
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Switches showing of small net statistics
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Switches showing of small net statistics
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Switches showing of small net statistics
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Switches showing of small net statistics
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Toggles special hud-editing mode where all hud elements are being displayed.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Plan-mode on. |
0 | Plan-mode off. |
Sets horizontal align of quad icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: left
Variable is float.
Sets vertical align of quad icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: after
Variable is float.
Sets frame visibility and style for quad icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets relative positioning for quad icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: suit
Variable is float.
Sets horizontal position of quad icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical position of quad icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets size of quad icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches showing of quad icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches graphical style of quad icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Automatically size the Radar hud item to show the radar picture at the resolution it was created for.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | The hud item is sized after the size of the radar picture. |
0 | The width and height values decides how big the radar picture is. |
Fade players (make them more transparent) as they lose health/armor.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Players color fades as they get weaker. |
0 | Players stay a solid color no matter what health/armor. |
Sets the height of the radar hud item.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 200
Variable is integer.
Note that if hud_radar_autosize is set, this value will be ignored.
Decides what items should be shown on the radar. Such as ammo, health packs, backpacks and powerups
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: backpack quad pent suit ring hea
Variable is string.
Valid values: backpack,health,armor,rockets,nails,cells,shells,quad,pent,ring,suit,mega
Any character/whitespace can be used as a delimiter. Make sure you enter the value between quotes if you use whitespaces.
Decides whetever the radar hud item should be shown only when in teamplay mode, or demo playback.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
0 | Always show. |
1 | Only show when teamplay is on. |
2 | Only show when in demo playback. |
3 | Only show when teamplay is on and in demo playback. |
The radar will NOT be visible when playing as a normal player no matter what you set this to, this only applies to spectators/during demo playback.
The opacity of the radar.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0.5
Variable is float.
0 is fully transparent and 1 is opague.
Decides what "other" things, such as projectiles (rockets, nails, shaft beam), gibs, and explosions, that should be shown on the radar.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: projectiles gibs explosions shot
Variable is string.
Valid values: projectiles, nails, rockets, shaft, gibs, explosions
Any character/whitespace can be used as a delimiter. Make sure you enter the value between quotes if you use whitespaces.
The radius in of the players on the radar.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 10
Variable is float.
If show_height is turned on, then this ofcourse depends on what height the player is located at.
Should the players become bigger as they move to higher points on the map or not?
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Players change size depending on their altitude on the level. |
0 | Players always stay the same size on the radar. |
This will show the name of all the important items on the map (RL, LG, GL, SNG, Quad, Pent, Ring, Suit, Mega, Armors). A circle is drawn around the items, the team who has the highest weight inside this area is considered to be holding that particular item. See the teamholdinfo hud item.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Show the item names and circle on the radar. |
0 | Don't show the items and circles on the radar. |
It is not recommended to have this visible at all times. Instead it's meant for a quick glance to know which item is named what when using the Teamholdbarinfo hud item. For instance if the map has two YA's, one is named YA and the other YA2. Use this feature to see which is which.
Show the names of the players on the radar.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | |
0 |
Highlight players with powerups on the radar hud item with a colored circle around them, depending on what type of powerup.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Highlight players with powerups. |
0 | Don't highlight players with powerups. |
Decides what type of stats should be shown on the radar.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
The team stats are calculated depending on how strong a player is. A strong player with a good weapon raises the weight for a certain area more than a weak one. The team with the highest weight for a certain area is considered to hold that area.
Decides which weapons that should be shown on the radar.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: ssg ng sng gl rl lg
Variable is string.
Valid values: ssg, ng, sng, rl, gl, lg
Any character/whitespace can be used as a delimiter. Make sure you enter the value between quotes if you use whitespaces.
The width of the radar hud item.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 200
Variable is integer.
Note that if hud_radar_autosize is set, this value will be ignored.
Sets horizontal align of ring icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: left
Variable is float.
Sets vertical align of ring icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: after
Variable is float.
Sets frame visibility and style for ring icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets relative positioning for ring icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: key2
Variable is float.
Sets horizontal position of ring icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical position of ring icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets size of ring icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches showing of ring icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches graphical style of ring icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets horizontal align of sigil 1 icon (rune)
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: left
Variable is float.
Sets vertical align of sigil 1 icon (rune)
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: top
Variable is float.
Sets frame visibility and style for sigil 1 icon (rune)
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets relative positioning for sigil 1 icon (rune)
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: ibar
Variable is float.
Sets horizontal position of sigil 1 icon (rune)
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical position of sigil 1 icon (rune)
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets size of sigil 1 icon (rune)
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches showing of sigil 1 icon (rune)
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Switches graphical style of sigil 1 icon (rune)
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets horizontal align of sigil 2 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: after
Variable is float.
Sets vertical align of sigil 2 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: top
Variable is float.
Sets frame visibility and style for sigil 2 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets relative positioning for sigil 2 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: sigil1
Variable is float.
Sets horizontal position of sigil 2 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical position of sigil 2 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets size of sigil 2 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches showing of sigil 2 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Switches graphical style of sigil 2 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets horizontal align of sigil 3 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: after
Variable is float.
Sets vertical align of sigil 3 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: top
Variable is float.
Sets frame visibility and style for sigil 3 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets relative positioning for sigil 3 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: sigil2
Variable is float.
Sets horizontal position of sigil 3 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical position of sigil 3 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets size of sigil 3 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches showing of sigil 3 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Switches graphical style of sigil 3 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets horizontal align of sigil 4 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: after
Variable is float.
Sets vertical align of sigil 4 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: top
Variable is float.
Sets frame visibility and style for sigil 4 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets relative positioning for sigil 4 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: sigil3
Variable is float.
Sets horizontal position of sigil 4 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical position of sigil 4 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets size of sigil 4 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches showing of sigil 4 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Switches graphical style of sigil 4 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets the color of the speed2 hud item when the speed is above the wrap speed.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 72
Variable is integer.
Use the quake pallete colors 0-255. See hud_radar2_wrapspeed also.
Sets the color of the speed2 hud item when the speed is above 2x wrap speed.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 216
Variable is integer.
Use the quake pallete colors 0-255. See hud_radar2_wrapspeed also.
Sets the color of the speed2 hud item when the speed is above 3x wrap speed.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 229
Variable is integer.
Use the quake pallete colors 0-255. See hud_radar2_wrapspeed also.
Sets the color of the speed2 hud item when the speed is between 1 and the wrap speed.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 100
Variable is integer.
Use the quake pallete colors 0-255. See hud_radar2_wrapspeed also.
Sets the color of the speed2 hud item when the speed is 0. Default is green.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 52
Variable is integer.
Use the quake pallete colors 0-255.
Sets the opacity of the speed2 hud item.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1.0
Variable is float.
0 is fully transparent, and 1 is opague.
The orientation of the speed2 hud item. This can be set to, up, down, left and right. That is, the direction that the hud item will be pointing in.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
0 | Point upwards. |
1 | Point downwards. |
2 | Point to the right. |
3 | Point to the left. |
Sets the radius of the half circle. The width and height is based on this.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 50.0
Variable is float.
The radius of the half circle.
Sets the speed when the speed needle will reset to the original position, and the next color is shown (to indicate faster speed).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 500
Variable is integer.
The wrap speed.
Sets horizontal align of your current speed
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: center
Variable is float.
Sets vertical align of your current speed
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: bottom
Variable is float.
Sets the color of the speed hud item when the player is moving at a "fast" speed (above 500).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 72
Variable is integer.
Use the quake pallete colors to set this (0-255).
Sets the color of the speed hud item when the player is moving at a really "fast" speed (above 1000).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 216
Variable is integer.
Use the quake pallete colors to set this (0-255).
Sets the color of the speed hud item when the player is moving at a crazy speed (above 1500... I think).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 229
Variable is integer.
Use the quake pallete colors to set this (0-255).
Sets the color of the speed hud item when the player is moving at a "normal" speed (below 500).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 100
Variable is integer.
Use the quake pallete colors to set this (0-255).
The color that the fill part of the speed hud item has when the player isn't moving. Default is green.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 52
Variable is integer.
Use the quake pallete colors to set this (0-255).
Sets frame visibility and style for your current speed
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets the height of the speed hud item.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 15
Variable is integer.
Sets the opacity of the speed hud item.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1.0
Variable is float.
A value of 0 gives full transparency, 1 is opague.
Sets relative positioning for your current speed
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: top
Variable is float.
Sets horizontal position of your current speed
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical position of your current speed
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: -5
Variable is float.
Switches showing of your current speed
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets how the text on the speed hud item should be aligned.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
0 | Don't draw the text at all. |
1 | Draw the text left aligned (or at the top when in vertical mode). |
2 | Draw the text center aligned. |
3 | Draw the text left aligned (or at the bottom when in vertical mode). |
Sets the "tick spacing" for the speed hud item.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0.2
Variable is float.
Sets whetever the speed hud item should be drawn vertically or horizontally.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Draw speed vertically. |
0 | Draw speed horizontally. |
Also see hud_speed_vertical_text to choose if the text should be drawn vertically also.
Sets whetever the text on the speed hud item should be drawn vertically when the hud item itself is being drawn vertically.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Draw the text vertically when the speed hud item is being drawn vertically. |
0 | Draw the text horizontally. |
This has no effect if the hud item isn't drawn vertically.
Sets the width of the speed hud item.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 160
Variable is integer.
Sets This toggles whether the speed is measured over the XY axis (xyz 0) or the XYZ axis (xyz 1)
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets horizontal align of suit icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: left
Variable is float.
Sets vertical align of suit icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: after
Variable is float.
Sets frame visibility and style for suit icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets relative positioning for suit icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: pent
Variable is float.
Sets horizontal position of suit icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical position of suit icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets size of suit icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches showing of suit icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Switches graphical style of suit icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets teamfrags HUD element horizontal alignment.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: center
Variable is string.
left, center, right, before, after
See HUD manual for more info.
Sets teamfrags HUD element vertical alignment.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: before
Variable is string.
top, center, bottom, console, before, after
See HUD manual for more info.
Sets cell height for cells in 'teamfrags' HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 8
Variable is integer.
Use positive values.
Sets cell width for cells in 'teamfrags' HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 32
Variable is integer.
Use positive values.
Sets number of columns used to draw table in 'teamfrags' HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 2
Variable is integer.
Use positive values.
Enables to see what people have rocket launchers, powerups and how much health and armor they have using icons next to the frags. Works while watching MVD demo.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
0 | No extra information is shown. |
1 | Show RL, powerups armor and health. |
2 | Show RL, powerups armor and health. Show weapons as text instead of a picture. |
3 | Show powerups, armor and health. (No RL's) |
4 | Show RL, powerups and health. (No armor) |
5 | Show RL, powerups and health. (No armor) Show weapons as text instead of a picture. |
6 | Show RL, powerups and armor. (No health) |
7 | Show RL, powerups and armor. (No health) Show weapons as text instead of a picture. |
8 | Show RL, armor and health. (No powerups) |
9 | Show RL, armor and health. (No powerups) Show weapons as text instead of a picture. |
10 | Show only powerups. |
11 | Show only health. |
12 | Show only armor. |
13 | Show only RL. |
14 | Show only RL. Show weapons as text instead of a picture. |
Toggles alignment of team names in 'teamfrags' HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Rows aligned to the right side, team tags are on the left side of frag counts. |
0 | Rows aligned to the left side, team tags are on the right side of frag counts. |
Use 'teamfrags shownames 1' to show names of teams.
Sets frame visibility and style for this HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Use floating point values from range 0..1 to get alpha transparent background or 2 to get bevel frame.
Decides whetever the teamfrags hud item should be shown only when in teamplay mode.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Only show during teamplay. |
0 | Show always. |
Toggles text padding in 'frags' HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Adds padding so frags and team tags are aligned into columns. |
0 | No spaces between text fields. |
Use 'teamfrags shownames 1'.
Sets placement for this HUD element. You can align some elements relative to other elements.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: ibar
Variable is string.
to place this element inside element B set this variable to "@B", to place it outside B element set this variable to "B"
First you have to decide, if the element that you are locating now (element B) is to be positioned inside another element (element A) or outside it. See HUD manual for more info.
Sets horizontal position of this HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical position of this HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets number of rows used to draw table in 'teamfrags' HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is integer.
Use positive values.
Toggles visibility of this HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Draw this element |
0 | Do not draw this element |
Draws players' team tags next to frag counts in 'teamfrags' HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Display team tags. |
0 | Do not display team tags. |
Sets horizontal spacing for teamfrags fields.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is integer.
Use zero or positive values.
Sets vertical spacing for teamfrags fields.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is integer.
Use zero or positive values.
Toggles stripped formatting of teamfrags fields.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Stripped format. |
0 | Standard display. |
Sets drawing style of 'teamfrags' HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
0 | Golden brackets around field with your team frags. |
1 | Arrow pointing to your own team frags field. |
2 | Red rectangle around your own team frags field. |
3 | Similar to 1. |
4 | Sets background color for your own team field to 'teamcolor'. |
5 | Sets background color for fields to teamcolors and enemycolors. Red rectangle around your own field including name and team tag. |
6 | Red rectangle around your own team field including team tag. Background color only for your own team field and set to 'teamcolor'. |
7 | Background color for whole table 50% transparent red, your own team field not transparent. |
8 | Red background color only for your own team field including team tag. |
Toggles vertical ordering of teamfrags fields.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Order cells vertically first. |
0 | Order cells horizontally first. |
Decides whetever the teamholdbar hud item should be shown only when in teamplay mode, or demo playback.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
0 | Always show. |
1 | Only show when teamplay is on. |
2 | Only show when in demo playback. |
3 | Only show when teamplay is on and in demo playback. |
Shows the percent for each team on the teamholdbar.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Show the percentages for the teams. |
0 | Don't show the percentages. |
vertical_text can be used when vertical mode is set to draw the text vertically also.
Draw the teamholdbar vertically.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Draw vertically. |
0 | Draw horizontally. |
Use vertical_text to make the text vertical also.
Decides what items should be shown in the list.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: quad ra ya ga mega pent rl quad
Variable is string.
Valid values: RL, LG, GL, SNG, Quad, Pent, Ring, Suit, Mega, RA, YA, GA
Any character/whitespace can be used as a delimiter. Make sure you enter the value between quotes if you use whitespaces.
Decides whetever the teamholdinfo hud item should be shown only when in teamplay mode, or demo playback.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
0 | Always show. |
1 | Only show when teamplay is on. |
2 | Only show when in demo playback. |
3 | Only show when teamplay is on and in demo playback. |
The style of the teamholdinfo hud item.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
0 | Show the name of the team holding the items next to it. |
1 | Show a teamholdbar for each item showing how much of the item each team is holding. |
Toggles connection of tp_need_* variables with hud elements.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Numbers in HUD get red when they are lower than appropriate tp_need_* values. |
0 | Numbers in HUD elements get red when below standard values. |
E.g.: Use with 'tp_need_health 40' and your health indicator will display red numbers if your health is 40 or lower.
Sets tracking HUD element horizontal alignment.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: center
Variable is string.
left, center, right, before, after
See HUD manual for more info.
Sets tracking HUD element vertical alignment.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: before
Variable is string.
top, center, bottom, console, before, after
See HUD manual for more info.
Changes the format of descriptive text displayed when you are tracking someone as spectator or watching a demo where you can see player's team and name.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: Tracking %t %n, [JUMP] for next
Variable is string.
Pattern %n will be replaced with tracked player's name, %t will be replaced with player's team.
Sets frame visibility and style for this HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Use floating point values from range 0..1 to get alpha transparent background or 2 to get bevel frame.
Sets placement for this HUD element. You can align some elements relative to other elements.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: face
Variable is string.
to place this element inside element B set this variable to "@B", to place it outside B element set this variable to "B"
First you have to decide, if the element that you are locating now (element B) is to be positioned inside another element (element A) or outside it. See HUD manual for more info.
Sets horizontal position of this HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets vertical position of this HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Toggles visibility of this HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Draw this element |
0 | Do not draw this element |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | The inventory is drawn on the left side of the screen. |
0 | The inventory is drawn on the right side of the screen. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Enable displaying team fortress related statistics in the scoreboard (flag touches, steals, caps, etc) |
0 | Disable. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Enable displaying team fortress related statistics in the scoreboard (flag touches, steals, caps, etc) |
0 | Disable. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Use the old status bar. |
0 | Use the new transparent HUD. |
Controls whether frag messages should be printed into console and notification area.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Will print frag messages (QW default). |
0 | Will not print frag messages |
Requires cl_loadfragfiles and cl_parsefrags variables to be set to 1.
Displays the amount of damage taken recently on the screen above your armour and health.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | The hud display will be centered. |
0 | Off. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
0 | Compact huds off. |
1 | Will display armour/health/ammo/weapons *very* compactly. |
2 | Will display armour/health/ammo *very* compactly. |
3 | Displays only health/armour. |
4 | Is just like "2" except it also displays your current weapon's ammo in big numbers. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | determine ammo amounts are aligned to the right. |
0 | determine ammo amounts are aligned to the left. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
0 | Turns frag display off. |
1 | Individual frags. |
2 | Teamfrags in teamplay mode. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
0 | Turns frag display off. |
1 | Individual frags. |
2 | Teamfrags in teamplay mode. |
Note: scr_drawVFrags only does something if your console width is >= 512 and < 640.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
0 | Old standard status bar |
1 | New customizable status bar |
2 | First draws old status bar and then renders new status bar on the top of it. |
Turns drawing amount of ammo on/off.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Draw ammo. |
0 | Do not draw ammo. |
This variable applies for old HUD <= 'scr_newhud 0'.
Turns drawing amounts of ammo on/off.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Draw countrs of ammo. |
0 | Do not draw countrs of ammo. |
This variable applies for old HUD <= 'scr_newhud 0'.
Turns drawing of ammo icon on/off.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Draw ammo icon. |
0 | Do not draw ammo icon. |
This variable applies for old HUD <= 'scr_newhud 0'.
Turns drawing of armor count on/off.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Draw armor count. |
0 | Do not draw armor count. |
This variable applies for old HUD <= 'scr_newhud 0'.
Turns drawing of armor icon on/off.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Draw armor icon. |
0 | Do not draw armor icon. |
This variable applies for old HUD <= 'scr_newhud 0'.
Turns drawing of face icon on/off.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Draw face icon. |
0 | Do not draw face icon. |
This variable applies for old HUD <= 'scr_newhud 0'.
Turns drawing of available guns on/off.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Draw avialable guns. |
0 | Do not draw available guns. |
This variable applies for old HUD <= 'scr_newhud 0'.
Turns drawing of health amount on/off.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Draw health amount. |
0 | Do not draw health amount. |
This variable applies for old HUD <= 'scr_newhud 0'.
Turns drawing of items (powerups and keys) in status bar on/off.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Draw items in status bar. |
0 | Do not draw items in status bar. |
This variable applies for old HUD <= 'scr_newhud 0'.
Turns drawing of sigils on/off.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Draw sigils. |
0 | Do not draw sigils. |
This variable applies for old HUD <= 'scr_newhud 0'.
Controls scoreboard border behavior
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | scoreboard border will be displayed |
0 | no scoreboard border will be displayed |
Controls X-position of scoreboard
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Scoreboard will be centered |
0 | Scoreboard will not be centered |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Enable scoreboard title. |
0 | Disable scoreboard title. |
shadowing level, when scoreboard is displayed.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
[0...1] 0=transparent scoreboard 1=black scoreboard
Change scoreboard fillalpha.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0.7
Variable is float.
Modify scoreboard fillcolour.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 2
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | When you overwrite team/enemy color it will use only those colors for skins and scoreboard |
0 | When you overwrite team/enemy color it will use only those colors for skins |
Controls Y-offset of scoreboard headig ("Rankings").
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is integer.
If 0, Rankings will be shown at top of screen, else will be shifted down by given value.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Enable frags on the scoreboard. |
0 | Disable frags on the scoreboard. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Team sort. |
0 | Frag sort. |
Last update: 09.11.2005 02:15 PST, made by JohnNy_cz | ezQDocs