Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Controls whether sparks rebound off walls. |
0 | Disable. |
Bouncing particles look nicer, but may eat up CPU.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | this will limit the number of blended particles close to you. This gives a big FPS increase when blended particles take up a big proportion of your screen and challenge your video card's fillrate. |
0 | Disable. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Changes colour of blood.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Chooses among types of blood particles.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Turns particle alternatives to each r_explosiontype on or off.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Replaces torches with a particle flame effect. Includes people being burnt by the pyro in TF.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Adds particle effect when firing a weapon.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
0 - Turns off explosion shockwaves. 1 - Turns on explosion shockwaves.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Trails appear more beam-like and don't look stupid when they bounce. This applies for wizards and knights only.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Particle sparks on |
0 | Particle sparks off |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
X - Multiplies the length of the trail on particle trails.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
X - Multiplies the length of time the particle bounces around for.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Changes width of trail particle e.g.: wall hitted by nail, explosion particles trail, etc.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 3
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Determines particles used for blob explosions (EMP's) |
0 | Disable. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Determines particles used for blood effects. |
0 | Disable. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Determines particles used for explosions. |
0 | Disable. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Determines particles used for gunshots. |
0 | Disable. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Determines particles used for pyro flames in TF. |
0 | Disable. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Determines particles used for lava splashes (Spy Gren). |
0 | Disable. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Determines particles used for spikes (nailgun etc). |
0 | Disable. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Determines particles used for teleport splashes. |
0 | Disable. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Determines particles used for (rocket etc) trails. |
0 | Disable. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Might make tele particles faster for 3dfx wicked gl drivers. |
0 | Disable. |
Last update: 09.11.2005 02:15 PST, made by JohnNy_cz | ezQDocs