Module GameResultsScene :: Class GameResultsSceneClient
[show private | hide private]
[frames | no frames]

Class GameResultsSceneClient

       GameResultsScene --+
                          |
        KeyListener --+   |
                      |   |
   Task --+           |   |
          |           |   |
      Layer --+       |   |
              |       |   |
BackgroundLayer --+   |   |
                  |   |   |
 MessageHandler --+   |   |
                  |   |   |
              Scene --+   |
                      |   |
            SceneClient --+
                          |
                         GameResultsSceneClient


Method Summary
  anim(self, start, ticks)
  changeSong(self)
  createClient(self, songName)
  keyPressed(self, key, unicode)
  quit(self)
  render(self, visibility, topMost)
  replay(self)
  run(self, ticks)
  songLoaded(self, song)
    Inherited from SceneClient
  __init__(self, engine, owner, session, **args)
  createActor(self, name)
  handleActorData(self, sender, id, data)
  handleControlData(self, sender, owner, flags)
  hidden(self)
  keyReleased(self, key)
  render3D(self)
  shown(self)
    Inherited from Scene
  addPlayer(self, player)
  createCommon(self, **args)
  handleActorCreated(self, sender, id, owner, name)
  handleActorDeleted(self, sender, id)
  initPhysics(self)
  nearCallback(self, args, geom1, geom2)
  removePlayer(self, player)
  runCommon(self, ticks, world)
    Inherited from MessageHandler
  handleMessage(self, sender, message)
  handleSessionClosed(self, session)
  handleSessionOpened(self, session)
    Inherited from BackgroundLayer
  isBackgroundLayer(self)
    Inherited from Task
  started(self)
  stopped(self)

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