Method Summary |
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__init__(self,
engine,
server)
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createScene(self,
name,
**args)
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deletePlayer(self,
player)
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deleteScene(self,
scene)
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enterScene(self,
scene,
player)
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handleCreatePlayer(self,
sender,
name)
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handleCreateScene(self,
sender,
name,
args)
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handleDeleteScene(self,
sender,
id)
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handleEnterScene(self,
sender,
sceneId,
playerId)
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handleLeaveScene(self,
sender,
sceneId,
playerId)
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handleSceneCreated(self,
sender,
id,
owner,
name,
args)
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handleSceneDeleted(self,
sender,
id)
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handleSessionClosed(self,
session)
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handleSessionOpened(self,
session)
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handleStartGame(self,
sender,
args)
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leaveScene(self,
scene,
player)
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Inherited from World |
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handlePlayerJoined (self,
sender,
id,
owner,
name)
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handlePlayerLeft (self,
sender,
id)
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handleSceneEntered (self,
sender,
sceneId,
playerId)
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handleSceneLeft (self,
sender,
sceneId,
playerId)
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Inherited from MessageHandler |
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handleMessage (self,
sender,
message)
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