Controls whether f_took, f_death etc are forced to execute even if the game isn't a team game.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | On. |
0 | Off. |
Controls whether to load locs for teamplay reporting. Note: The locs should be in your "/id1/locs/", "/ezquake/locs" or "/qw/locs" folder.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | On. |
0 | Off. |
Switches on/off message triggers
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Message triggers are on |
0 | Message triggers are off |
For ruleset 'Smackdown' message triggers always are off.
SoundTrigger like proxys. A SoundTrigger must be terminated by either a CR, LF or filter. The .wav extension is not required at the end. Trigger is a character before the sound file. Example: filter #a say_team I'm at %l ~location.wav" say_team ~location.wav$\me: I'm at %l #a" say_team ~location$\me: I'm at %l #a" say_team I'm at %l ~location #a"
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: ~
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Enable tp triggers. |
0 | Disable tp triggers. |
This allows you to define the order from best to worst weapon. The default value is "78564321", which means that the Rocket Launcher is the best weapon (impulse 7) then Lightning Gun (impulse 8), Super Nailgun (impulse 5), Grenade Launcher (impulse 6), Nailgun (impulse 4), Super Shotgun (impulse 3), Shotgun (impulse 2), Axe (impulse 1).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 78654321
Variable is float.
Last update: 09.11.2005 02:15 PST, made by JohnNy_cz