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Lesson 5: Editing the Header

Each V3D file has a header, the header consists of model header items. Each of these items specifies a header value which is used in interpriting the rest of the V3D file's data.

To edit the header, go to Edit->Header... You should then see the dialog as shown on the right.

The information pane displays the author information, you can just simply enter your name, e-mail address, or whatever.

The paths pane allows you to specify various global directory locations such as the texture base directory and heightfield base directory. These directories should be full path, as they are used whenever a texture or heightfield stored on the V3D model is a relative path. Note that third party applications may choose to ignore this value entirly and impose their own base directories.

The textures pane specifies the texture that need to be loaded for this V3D model, these cannot be edited on the header. Instead you will need to use the Texture Browser to specify which textures to load (more on textures and the Texture Browser in upcomming lessons).

Next Lesson: Lighting and Texturing


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