OpenGLRaw-1.1.0.1: A raw binding for the OpenGL graphics system
Source code
Contents
Index
Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
Portability
portable
Stability
stable
Maintainer
sven.panne@aedion.de
Contents
Functions
Tokens
Description
All raw functions and tokens from the ARB_compatibility extension, see
http://www.opengl.org/registry/specs/ARB/compatibility.txt
.
Synopsis
glAccum
::
GLenum
->
GLfloat
->
IO
()
glAlphaFunc
::
GLenum
->
GLclampf
->
IO
()
glAreTexturesResident
::
GLsizei
->
Ptr
GLuint
->
Ptr
GLboolean
->
IO
GLboolean
glArrayElement
::
GLint
->
IO
()
glBegin
::
GLenum
->
IO
()
glBitmap
::
GLsizei
->
GLsizei
->
GLfloat
->
GLfloat
->
GLfloat
->
GLfloat
->
Ptr
GLubyte
->
IO
()
glCallList
::
GLuint
->
IO
()
glCallLists
::
GLsizei
->
GLenum
->
Ptr
a ->
IO
()
glClearAccum
::
GLfloat
->
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
glClearIndex
::
GLfloat
->
IO
()
glClientActiveTexture
::
GLenum
->
IO
()
glClipPlane
::
GLenum
->
Ptr
GLdouble
->
IO
()
glColor3b
::
GLbyte
->
GLbyte
->
GLbyte
->
IO
()
glColor3bv
::
Ptr
GLbyte
->
IO
()
glColor3d
::
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
glColor3dv
::
Ptr
GLdouble
->
IO
()
glColor3f
::
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
glColor3fv
::
Ptr
GLfloat
->
IO
()
glColor3i
::
GLint
->
GLint
->
GLint
->
IO
()
glColor3iv
::
Ptr
GLint
->
IO
()
glColor3s
::
GLshort
->
GLshort
->
GLshort
->
IO
()
glColor3sv
::
Ptr
GLshort
->
IO
()
glColor3ub
::
GLubyte
->
GLubyte
->
GLubyte
->
IO
()
glColor3ubv
::
Ptr
GLubyte
->
IO
()
glColor3ui
::
GLuint
->
GLuint
->
GLuint
->
IO
()
glColor3uiv
::
Ptr
GLuint
->
IO
()
glColor3us
::
GLushort
->
GLushort
->
GLushort
->
IO
()
glColor3usv
::
Ptr
GLushort
->
IO
()
glColor4b
::
GLbyte
->
GLbyte
->
GLbyte
->
GLbyte
->
IO
()
glColor4bv
::
Ptr
GLbyte
->
IO
()
glColor4d
::
GLdouble
->
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
glColor4dv
::
Ptr
GLdouble
->
IO
()
glColor4f
::
GLfloat
->
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
glColor4fv
::
Ptr
GLfloat
->
IO
()
glColor4i
::
GLint
->
GLint
->
GLint
->
GLint
->
IO
()
glColor4iv
::
Ptr
GLint
->
IO
()
glColor4s
::
GLshort
->
GLshort
->
GLshort
->
GLshort
->
IO
()
glColor4sv
::
Ptr
GLshort
->
IO
()
glColor4ub
::
GLubyte
->
GLubyte
->
GLubyte
->
GLubyte
->
IO
()
glColor4ubv
::
Ptr
GLubyte
->
IO
()
glColor4ui
::
GLuint
->
GLuint
->
GLuint
->
GLuint
->
IO
()
glColor4uiv
::
Ptr
GLuint
->
IO
()
glColor4us
::
GLushort
->
GLushort
->
GLushort
->
GLushort
->
IO
()
glColor4usv
::
Ptr
GLushort
->
IO
()
glColorMaterial
::
GLenum
->
GLenum
->
IO
()
glColorPointer
::
GLint
->
GLenum
->
GLsizei
->
Ptr
a ->
IO
()
glColorSubTable
::
GLenum
->
GLsizei
->
GLsizei
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
glColorTable
::
GLenum
->
GLenum
->
GLsizei
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
glColorTableParameterfv
::
GLenum
->
GLenum
->
Ptr
GLfloat
->
IO
()
glColorTableParameteriv
::
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
glConvolutionFilter1D
::
GLenum
->
GLenum
->
GLsizei
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
glConvolutionFilter2D
::
GLenum
->
GLenum
->
GLsizei
->
GLsizei
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
glConvolutionParameterf
::
GLenum
->
GLenum
->
GLfloat
->
IO
()
glConvolutionParameterfv
::
GLenum
->
GLenum
->
Ptr
GLfloat
->
IO
()
glConvolutionParameteri
::
GLenum
->
GLenum
->
GLint
->
IO
()
glConvolutionParameteriv
::
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
glCopyColorSubTable
::
GLenum
->
GLsizei
->
GLint
->
GLint
->
GLsizei
->
IO
()
glCopyColorTable
::
GLenum
->
GLenum
->
GLint
->
GLint
->
GLsizei
->
IO
()
glCopyConvolutionFilter1D
::
GLenum
->
GLenum
->
GLint
->
GLint
->
GLsizei
->
IO
()
glCopyConvolutionFilter2D
::
GLenum
->
GLenum
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
IO
()
glCopyPixels
::
GLint
->
GLint
->
GLsizei
->
GLsizei
->
GLenum
->
IO
()
glDeleteLists
::
GLuint
->
GLsizei
->
IO
()
glDisableClientState
::
GLenum
->
IO
()
glDrawPixels
::
GLsizei
->
GLsizei
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
glEdgeFlag
::
GLboolean
->
IO
()
glEdgeFlagPointer
::
GLsizei
->
Ptr
a ->
IO
()
glEdgeFlagv
::
Ptr
GLboolean
->
IO
()
glEnableClientState
::
GLenum
->
IO
()
glEnd
::
IO
()
glEndList
::
IO
()
glEvalCoord1d
::
GLdouble
->
IO
()
glEvalCoord1dv
::
Ptr
GLdouble
->
IO
()
glEvalCoord1f
::
GLfloat
->
IO
()
glEvalCoord1fv
::
Ptr
GLfloat
->
IO
()
glEvalCoord2d
::
GLdouble
->
GLdouble
->
IO
()
glEvalCoord2dv
::
Ptr
GLdouble
->
IO
()
glEvalCoord2f
::
GLfloat
->
GLfloat
->
IO
()
glEvalCoord2fv
::
Ptr
GLfloat
->
IO
()
glEvalMesh1
::
GLenum
->
GLint
->
GLint
->
IO
()
glEvalMesh2
::
GLenum
->
GLint
->
GLint
->
GLint
->
GLint
->
IO
()
glEvalPoint1
::
GLint
->
IO
()
glEvalPoint2
::
GLint
->
GLint
->
IO
()
glFeedbackBuffer
::
GLsizei
->
GLenum
->
Ptr
GLfloat
->
IO
()
glFogCoordPointer
::
GLenum
->
GLsizei
->
Ptr
a ->
IO
()
glFogCoordd
::
GLdouble
->
IO
()
glFogCoorddv
::
Ptr
GLdouble
->
IO
()
glFogCoordf
::
GLfloat
->
IO
()
glFogCoordfv
::
Ptr
GLfloat
->
IO
()
glFogf
::
GLenum
->
GLfloat
->
IO
()
glFogfv
::
GLenum
->
Ptr
GLfloat
->
IO
()
glFogi
::
GLenum
->
GLint
->
IO
()
glFogiv
::
GLenum
->
Ptr
GLint
->
IO
()
glFrustum
::
GLdouble
->
GLdouble
->
GLdouble
->
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
glGenLists
::
GLsizei
->
IO
GLuint
glGetClipPlane
::
GLenum
->
Ptr
GLdouble
->
IO
()
glGetColorTable
::
GLenum
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
glGetColorTableParameterfv
::
GLenum
->
GLenum
->
Ptr
GLfloat
->
IO
()
glGetColorTableParameteriv
::
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
glGetConvolutionFilter
::
GLenum
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
glGetConvolutionParameterfv
::
GLenum
->
GLenum
->
Ptr
GLfloat
->
IO
()
glGetConvolutionParameteriv
::
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
glGetHistogram
::
GLenum
->
GLboolean
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
glGetHistogramParameterfv
::
GLenum
->
GLenum
->
Ptr
GLfloat
->
IO
()
glGetHistogramParameteriv
::
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
glGetLightfv
::
GLenum
->
GLenum
->
Ptr
GLfloat
->
IO
()
glGetLightiv
::
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
glGetMapdv
::
GLenum
->
GLenum
->
Ptr
GLdouble
->
IO
()
glGetMapfv
::
GLenum
->
GLenum
->
Ptr
GLfloat
->
IO
()
glGetMapiv
::
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
glGetMaterialfv
::
GLenum
->
GLenum
->
Ptr
GLfloat
->
IO
()
glGetMaterialiv
::
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
glGetMinmax
::
GLenum
->
GLboolean
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
glGetMinmaxParameterfv
::
GLenum
->
GLenum
->
Ptr
GLfloat
->
IO
()
glGetMinmaxParameteriv
::
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
glGetPixelMapfv
::
GLenum
->
Ptr
GLfloat
->
IO
()
glGetPixelMapuiv
::
GLenum
->
Ptr
GLuint
->
IO
()
glGetPixelMapusv
::
GLenum
->
Ptr
GLushort
->
IO
()
glGetPolygonStipple
::
Ptr
GLubyte
->
IO
()
glGetSeparableFilter
::
GLenum
->
GLenum
->
GLenum
->
Ptr
a ->
Ptr
a ->
Ptr
a ->
IO
()
glGetTexEnvfv
::
GLenum
->
GLenum
->
Ptr
GLfloat
->
IO
()
glGetTexEnviv
::
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
glGetTexGendv
::
GLenum
->
GLenum
->
Ptr
GLdouble
->
IO
()
glGetTexGenfv
::
GLenum
->
GLenum
->
Ptr
GLfloat
->
IO
()
glGetTexGeniv
::
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
glHistogram
::
GLenum
->
GLsizei
->
GLenum
->
GLboolean
->
IO
()
glIndexMask
::
GLuint
->
IO
()
glIndexPointer
::
GLenum
->
GLsizei
->
Ptr
a ->
IO
()
glIndexd
::
GLdouble
->
IO
()
glIndexdv
::
Ptr
GLdouble
->
IO
()
glIndexf
::
GLfloat
->
IO
()
glIndexfv
::
Ptr
GLfloat
->
IO
()
glIndexi
::
GLint
->
IO
()
glIndexiv
::
Ptr
GLint
->
IO
()
glIndexs
::
GLshort
->
IO
()
glIndexsv
::
Ptr
GLshort
->
IO
()
glIndexub
::
GLubyte
->
IO
()
glIndexubv
::
Ptr
GLubyte
->
IO
()
glInitNames
::
IO
()
glInterleavedArrays
::
GLenum
->
GLsizei
->
Ptr
a ->
IO
()
glIsList
::
GLuint
->
IO
GLboolean
glLightModelf
::
GLenum
->
GLfloat
->
IO
()
glLightModelfv
::
GLenum
->
Ptr
GLfloat
->
IO
()
glLightModeli
::
GLenum
->
GLint
->
IO
()
glLightModeliv
::
GLenum
->
Ptr
GLint
->
IO
()
glLightf
::
GLenum
->
GLenum
->
GLfloat
->
IO
()
glLightfv
::
GLenum
->
GLenum
->
Ptr
GLfloat
->
IO
()
glLighti
::
GLenum
->
GLenum
->
GLint
->
IO
()
glLightiv
::
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
glLineStipple
::
GLint
->
GLushort
->
IO
()
glListBase
::
GLuint
->
IO
()
glLoadIdentity
::
IO
()
glLoadMatrixd
::
Ptr
GLdouble
->
IO
()
glLoadMatrixf
::
Ptr
GLfloat
->
IO
()
glLoadName
::
GLuint
->
IO
()
glLoadTransposeMatrixd
::
Ptr
GLdouble
->
IO
()
glLoadTransposeMatrixf
::
Ptr
GLfloat
->
IO
()
glMap1d
::
GLenum
->
GLdouble
->
GLdouble
->
GLint
->
GLint
->
Ptr
GLdouble
->
IO
()
glMap1f
::
GLenum
->
GLfloat
->
GLfloat
->
GLint
->
GLint
->
Ptr
GLfloat
->
IO
()
glMap2d
::
GLenum
->
GLdouble
->
GLdouble
->
GLint
->
GLint
->
GLdouble
->
GLdouble
->
GLint
->
GLint
->
Ptr
GLdouble
->
IO
()
glMap2f
::
GLenum
->
GLfloat
->
GLfloat
->
GLint
->
GLint
->
GLfloat
->
GLfloat
->
GLint
->
GLint
->
Ptr
GLfloat
->
IO
()
glMapGrid1d
::
GLint
->
GLdouble
->
GLdouble
->
IO
()
glMapGrid1f
::
GLint
->
GLfloat
->
GLfloat
->
IO
()
glMapGrid2d
::
GLint
->
GLdouble
->
GLdouble
->
GLint
->
GLdouble
->
GLdouble
->
IO
()
glMapGrid2f
::
GLint
->
GLfloat
->
GLfloat
->
GLint
->
GLfloat
->
GLfloat
->
IO
()
glMaterialf
::
GLenum
->
GLenum
->
GLfloat
->
IO
()
glMaterialfv
::
GLenum
->
GLenum
->
Ptr
GLfloat
->
IO
()
glMateriali
::
GLenum
->
GLenum
->
GLint
->
IO
()
glMaterialiv
::
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
glMatrixMode
::
GLenum
->
IO
()
glMinmax
::
GLenum
->
GLenum
->
GLboolean
->
IO
()
glMultMatrixd
::
Ptr
GLdouble
->
IO
()
glMultMatrixf
::
Ptr
GLfloat
->
IO
()
glMultTransposeMatrixd
::
Ptr
GLdouble
->
IO
()
glMultTransposeMatrixf
::
Ptr
GLfloat
->
IO
()
glMultiTexCoord1d
::
GLenum
->
GLdouble
->
IO
()
glMultiTexCoord1dv
::
GLenum
->
Ptr
GLdouble
->
IO
()
glMultiTexCoord1f
::
GLenum
->
GLfloat
->
IO
()
glMultiTexCoord1fv
::
GLenum
->
Ptr
GLfloat
->
IO
()
glMultiTexCoord1i
::
GLenum
->
GLint
->
IO
()
glMultiTexCoord1iv
::
GLenum
->
Ptr
GLint
->
IO
()
glMultiTexCoord1s
::
GLenum
->
GLshort
->
IO
()
glMultiTexCoord1sv
::
GLenum
->
Ptr
GLshort
->
IO
()
glMultiTexCoord2d
::
GLenum
->
GLdouble
->
GLdouble
->
IO
()
glMultiTexCoord2dv
::
GLenum
->
Ptr
GLdouble
->
IO
()
glMultiTexCoord2f
::
GLenum
->
GLfloat
->
GLfloat
->
IO
()
glMultiTexCoord2fv
::
GLenum
->
Ptr
GLfloat
->
IO
()
glMultiTexCoord2i
::
GLenum
->
GLint
->
GLint
->
IO
()
glMultiTexCoord2iv
::
GLenum
->
Ptr
GLint
->
IO
()
glMultiTexCoord2s
::
GLenum
->
GLshort
->
GLshort
->
IO
()
glMultiTexCoord2sv
::
GLenum
->
Ptr
GLshort
->
IO
()
glMultiTexCoord3d
::
GLenum
->
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
glMultiTexCoord3dv
::
GLenum
->
Ptr
GLdouble
->
IO
()
glMultiTexCoord3f
::
GLenum
->
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
glMultiTexCoord3fv
::
GLenum
->
Ptr
GLfloat
->
IO
()
glMultiTexCoord3i
::
GLenum
->
GLint
->
GLint
->
GLint
->
IO
()
glMultiTexCoord3iv
::
GLenum
->
Ptr
GLint
->
IO
()
glMultiTexCoord3s
::
GLenum
->
GLshort
->
GLshort
->
GLshort
->
IO
()
glMultiTexCoord3sv
::
GLenum
->
Ptr
GLshort
->
IO
()
glMultiTexCoord4d
::
GLenum
->
GLdouble
->
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
glMultiTexCoord4dv
::
GLenum
->
Ptr
GLdouble
->
IO
()
glMultiTexCoord4f
::
GLenum
->
GLfloat
->
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
glMultiTexCoord4fv
::
GLenum
->
Ptr
GLfloat
->
IO
()
glMultiTexCoord4i
::
GLenum
->
GLint
->
GLint
->
GLint
->
GLint
->
IO
()
glMultiTexCoord4iv
::
GLenum
->
Ptr
GLint
->
IO
()
glMultiTexCoord4s
::
GLenum
->
GLshort
->
GLshort
->
GLshort
->
GLshort
->
IO
()
glMultiTexCoord4sv
::
GLenum
->
Ptr
GLshort
->
IO
()
glNewList
::
GLuint
->
GLenum
->
IO
()
glNormal3b
::
GLbyte
->
GLbyte
->
GLbyte
->
IO
()
glNormal3bv
::
Ptr
GLbyte
->
IO
()
glNormal3d
::
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
glNormal3dv
::
Ptr
GLdouble
->
IO
()
glNormal3f
::
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
glNormal3fv
::
Ptr
GLfloat
->
IO
()
glNormal3i
::
GLint
->
GLint
->
GLint
->
IO
()
glNormal3iv
::
Ptr
GLint
->
IO
()
glNormal3s
::
GLshort
->
GLshort
->
GLshort
->
IO
()
glNormal3sv
::
Ptr
GLshort
->
IO
()
glNormalPointer
::
GLenum
->
GLsizei
->
Ptr
a ->
IO
()
glOrtho
::
GLdouble
->
GLdouble
->
GLdouble
->
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
glPassThrough
::
GLfloat
->
IO
()
glPixelMapfv
::
GLenum
->
GLsizei
->
Ptr
GLfloat
->
IO
()
glPixelMapuiv
::
GLenum
->
GLsizei
->
Ptr
GLuint
->
IO
()
glPixelMapusv
::
GLenum
->
GLsizei
->
Ptr
GLushort
->
IO
()
glPixelTransferf
::
GLenum
->
GLfloat
->
IO
()
glPixelTransferi
::
GLenum
->
GLint
->
IO
()
glPixelZoom
::
GLfloat
->
GLfloat
->
IO
()
glPolygonStipple
::
Ptr
GLubyte
->
IO
()
glPopAttrib
::
IO
()
glPopClientAttrib
::
IO
()
glPopMatrix
::
IO
()
glPopName
::
IO
()
glPrioritizeTextures
::
GLsizei
->
Ptr
GLuint
->
Ptr
GLclampf
->
IO
()
glPushAttrib
::
GLbitfield
->
IO
()
glPushClientAttrib
::
GLbitfield
->
IO
()
glPushMatrix
::
IO
()
glPushName
::
GLuint
->
IO
()
glRasterPos2d
::
GLdouble
->
GLdouble
->
IO
()
glRasterPos2dv
::
Ptr
GLdouble
->
IO
()
glRasterPos2f
::
GLfloat
->
GLfloat
->
IO
()
glRasterPos2fv
::
Ptr
GLfloat
->
IO
()
glRasterPos2i
::
GLint
->
GLint
->
IO
()
glRasterPos2iv
::
Ptr
GLint
->
IO
()
glRasterPos2s
::
GLshort
->
GLshort
->
IO
()
glRasterPos2sv
::
Ptr
GLshort
->
IO
()
glRasterPos3d
::
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
glRasterPos3dv
::
Ptr
GLdouble
->
IO
()
glRasterPos3f
::
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
glRasterPos3fv
::
Ptr
GLfloat
->
IO
()
glRasterPos3i
::
GLint
->
GLint
->
GLint
->
IO
()
glRasterPos3iv
::
Ptr
GLint
->
IO
()
glRasterPos3s
::
GLshort
->
GLshort
->
GLshort
->
IO
()
glRasterPos3sv
::
Ptr
GLshort
->
IO
()
glRasterPos4d
::
GLdouble
->
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
glRasterPos4dv
::
Ptr
GLdouble
->
IO
()
glRasterPos4f
::
GLfloat
->
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
glRasterPos4fv
::
Ptr
GLfloat
->
IO
()
glRasterPos4i
::
GLint
->
GLint
->
GLint
->
GLint
->
IO
()
glRasterPos4iv
::
Ptr
GLint
->
IO
()
glRasterPos4s
::
GLshort
->
GLshort
->
GLshort
->
GLshort
->
IO
()
glRasterPos4sv
::
Ptr
GLshort
->
IO
()
glRectd
::
GLdouble
->
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
glRectdv
::
Ptr
GLdouble
->
Ptr
GLdouble
->
IO
()
glRectf
::
GLfloat
->
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
glRectfv
::
Ptr
GLfloat
->
Ptr
GLfloat
->
IO
()
glRecti
::
GLint
->
GLint
->
GLint
->
GLint
->
IO
()
glRectiv
::
Ptr
GLint
->
Ptr
GLint
->
IO
()
glRects
::
GLshort
->
GLshort
->
GLshort
->
GLshort
->
IO
()
glRectsv
::
Ptr
GLshort
->
Ptr
GLshort
->
IO
()
glRenderMode
::
GLenum
->
IO
GLint
glResetHistogram
::
GLenum
->
IO
()
glResetMinmax
::
GLenum
->
IO
()
glRotated
::
GLdouble
->
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
glRotatef
::
GLfloat
->
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
glSamplePass
::
GLenum
->
IO
()
glScaled
::
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
glScalef
::
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
glSecondaryColor3b
::
GLbyte
->
GLbyte
->
GLbyte
->
IO
()
glSecondaryColor3bv
::
Ptr
GLbyte
->
IO
()
glSecondaryColor3d
::
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
glSecondaryColor3dv
::
Ptr
GLdouble
->
IO
()
glSecondaryColor3f
::
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
glSecondaryColor3fv
::
Ptr
GLfloat
->
IO
()
glSecondaryColor3i
::
GLint
->
GLint
->
GLint
->
IO
()
glSecondaryColor3iv
::
Ptr
GLint
->
IO
()
glSecondaryColor3s
::
GLshort
->
GLshort
->
GLshort
->
IO
()
glSecondaryColor3sv
::
Ptr
GLshort
->
IO
()
glSecondaryColor3ub
::
GLubyte
->
GLubyte
->
GLubyte
->
IO
()
glSecondaryColor3ubv
::
Ptr
GLubyte
->
IO
()
glSecondaryColor3ui
::
GLuint
->
GLuint
->
GLuint
->
IO
()
glSecondaryColor3uiv
::
Ptr
GLuint
->
IO
()
glSecondaryColor3us
::
GLushort
->
GLushort
->
GLushort
->
IO
()
glSecondaryColor3usv
::
Ptr
GLushort
->
IO
()
glSecondaryColorPointer
::
GLint
->
GLenum
->
GLsizei
->
Ptr
a ->
IO
()
glSelectBuffer
::
GLsizei
->
Ptr
GLuint
->
IO
()
glSeparableFilter2D
::
GLenum
->
GLenum
->
GLsizei
->
GLsizei
->
GLenum
->
GLenum
->
Ptr
a ->
Ptr
a ->
IO
()
glShadeModel
::
GLenum
->
IO
()
glTexCoord1d
::
GLdouble
->
IO
()
glTexCoord1dv
::
Ptr
GLdouble
->
IO
()
glTexCoord1f
::
GLfloat
->
IO
()
glTexCoord1fv
::
Ptr
GLfloat
->
IO
()
glTexCoord1i
::
GLint
->
IO
()
glTexCoord1iv
::
Ptr
GLint
->
IO
()
glTexCoord1s
::
GLshort
->
IO
()
glTexCoord1sv
::
Ptr
GLshort
->
IO
()
glTexCoord2d
::
GLdouble
->
GLdouble
->
IO
()
glTexCoord2dv
::
Ptr
GLdouble
->
IO
()
glTexCoord2f
::
GLfloat
->
GLfloat
->
IO
()
glTexCoord2fv
::
Ptr
GLfloat
->
IO
()
glTexCoord2i
::
GLint
->
GLint
->
IO
()
glTexCoord2iv
::
Ptr
GLint
->
IO
()
glTexCoord2s
::
GLshort
->
GLshort
->
IO
()
glTexCoord2sv
::
Ptr
GLshort
->
IO
()
glTexCoord3d
::
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
glTexCoord3dv
::
Ptr
GLdouble
->
IO
()
glTexCoord3f
::
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
glTexCoord3fv
::
Ptr
GLfloat
->
IO
()
glTexCoord3i
::
GLint
->
GLint
->
GLint
->
IO
()
glTexCoord3iv
::
Ptr
GLint
->
IO
()
glTexCoord3s
::
GLshort
->
GLshort
->
GLshort
->
IO
()
glTexCoord3sv
::
Ptr
GLshort
->
IO
()
glTexCoord4d
::
GLdouble
->
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
glTexCoord4dv
::
Ptr
GLdouble
->
IO
()
glTexCoord4f
::
GLfloat
->
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
glTexCoord4fv
::
Ptr
GLfloat
->
IO
()
glTexCoord4i
::
GLint
->
GLint
->
GLint
->
GLint
->
IO
()
glTexCoord4iv
::
Ptr
GLint
->
IO
()
glTexCoord4s
::
GLshort
->
GLshort
->
GLshort
->
GLshort
->
IO
()
glTexCoord4sv
::
Ptr
GLshort
->
IO
()
glTexCoordPointer
::
GLint
->
GLenum
->
GLsizei
->
Ptr
a ->
IO
()
glTexEnvf
::
GLenum
->
GLenum
->
GLfloat
->
IO
()
glTexEnvfv
::
GLenum
->
GLenum
->
Ptr
GLfloat
->
IO
()
glTexEnvi
::
GLenum
->
GLenum
->
GLint
->
IO
()
glTexEnviv
::
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
glTexGend
::
GLenum
->
GLenum
->
GLdouble
->
IO
()
glTexGendv
::
GLenum
->
GLenum
->
Ptr
GLdouble
->
IO
()
glTexGenf
::
GLenum
->
GLenum
->
GLfloat
->
IO
()
glTexGenfv
::
GLenum
->
GLenum
->
Ptr
GLfloat
->
IO
()
glTexGeni
::
GLenum
->
GLenum
->
GLint
->
IO
()
glTexGeniv
::
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
glTranslated
::
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
glTranslatef
::
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
glVertex2d
::
GLdouble
->
GLdouble
->
IO
()
glVertex2dv
::
Ptr
GLdouble
->
IO
()
glVertex2f
::
GLfloat
->
GLfloat
->
IO
()
glVertex2fv
::
Ptr
GLfloat
->
IO
()
glVertex2i
::
GLint
->
GLint
->
IO
()
glVertex2iv
::
Ptr
GLint
->
IO
()
glVertex2s
::
GLshort
->
GLshort
->
IO
()
glVertex2sv
::
Ptr
GLshort
->
IO
()
glVertex3d
::
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
glVertex3dv
::
Ptr
GLdouble
->
IO
()
glVertex3f
::
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
glVertex3fv
::
Ptr
GLfloat
->
IO
()
glVertex3i
::
GLint
->
GLint
->
GLint
->
IO
()
glVertex3iv
::
Ptr
GLint
->
IO
()
glVertex3s
::
GLshort
->
GLshort
->
GLshort
->
IO
()
glVertex3sv
::
Ptr
GLshort
->
IO
()
glVertex4d
::
GLdouble
->
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
glVertex4dv
::
Ptr
GLdouble
->
IO
()
glVertex4f
::
GLfloat
->
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
glVertex4fv
::
Ptr
GLfloat
->
IO
()
glVertex4i
::
GLint
->
GLint
->
GLint
->
GLint
->
IO
()
glVertex4iv
::
Ptr
GLint
->
IO
()
glVertex4s
::
GLshort
->
GLshort
->
GLshort
->
GLshort
->
IO
()
glVertex4sv
::
Ptr
GLshort
->
IO
()
glVertexPointer
::
GLint
->
GLenum
->
GLsizei
->
Ptr
a ->
IO
()
glWindowPos2d
::
GLdouble
->
GLdouble
->
IO
()
glWindowPos2dv
::
Ptr
GLdouble
->
IO
()
glWindowPos2f
::
GLfloat
->
GLfloat
->
IO
()
glWindowPos2fv
::
Ptr
GLfloat
->
IO
()
glWindowPos2i
::
GLint
->
GLint
->
IO
()
glWindowPos2iv
::
Ptr
GLint
->
IO
()
glWindowPos2s
::
GLshort
->
GLshort
->
IO
()
glWindowPos2sv
::
Ptr
GLshort
->
IO
()
glWindowPos3d
::
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
glWindowPos3dv
::
Ptr
GLdouble
->
IO
()
glWindowPos3f
::
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
glWindowPos3fv
::
Ptr
GLfloat
->
IO
()
glWindowPos3i
::
GLint
->
GLint
->
GLint
->
IO
()
glWindowPos3iv
::
Ptr
GLint
->
IO
()
glWindowPos3s
::
GLshort
->
GLshort
->
GLshort
->
IO
()
glWindowPos3sv
::
Ptr
GLshort
->
IO
()
gl_2D
::
GLenum
gl_2_BYTES
::
GLenum
gl_3D
::
GLenum
gl_3D_COLOR
::
GLenum
gl_3D_COLOR_TEXTURE
::
GLenum
gl_3_BYTES
::
GLenum
gl_4D_COLOR_TEXTURE
::
GLenum
gl_4_BYTES
::
GLenum
gl_ACCUM
::
GLenum
gl_ACCUM_ALPHA_BITS
::
GLenum
gl_ACCUM_BLUE_BITS
::
GLenum
gl_ACCUM_BUFFER_BIT
::
GLenum
gl_ACCUM_CLEAR_VALUE
::
GLenum
gl_ACCUM_GREEN_BITS
::
GLenum
gl_ACCUM_RED_BITS
::
GLenum
gl_ADD
::
GLenum
gl_ADD_SIGNED
::
GLenum
gl_ALIASED_POINT_SIZE_RANGE
::
GLenum
gl_ALL_ATTRIB_BITS
::
GLenum
gl_ALPHA12
::
GLenum
gl_ALPHA16
::
GLenum
gl_ALPHA4
::
GLenum
gl_ALPHA8
::
GLenum
gl_ALPHA_BIAS
::
GLenum
gl_ALPHA_BITS
::
GLenum
gl_ALPHA_INTEGER
::
GLenum
gl_ALPHA_SCALE
::
GLenum
gl_ALPHA_TEST
::
GLenum
gl_ALPHA_TEST_FUNC
::
GLenum
gl_ALPHA_TEST_REF
::
GLenum
gl_AMBIENT
::
GLenum
gl_AMBIENT_AND_DIFFUSE
::
GLenum
gl_ATTRIB_STACK_DEPTH
::
GLenum
gl_AUTO_NORMAL
::
GLenum
gl_AUX0
::
GLenum
gl_AUX1
::
GLenum
gl_AUX2
::
GLenum
gl_AUX3
::
GLenum
gl_AUX_BUFFERS
::
GLenum
gl_BITMAP
::
GLenum
gl_BITMAP_TOKEN
::
GLenum
gl_BLUE_BIAS
::
GLenum
gl_BLUE_BITS
::
GLenum
gl_BLUE_SCALE
::
GLenum
gl_C3F_V3F
::
GLenum
gl_C4F_N3F_V3F
::
GLenum
gl_C4UB_V2F
::
GLenum
gl_C4UB_V3F
::
GLenum
gl_CLAMP
::
GLenum
gl_CLAMP_FRAGMENT_COLOR
::
GLenum
gl_CLAMP_VERTEX_COLOR
::
GLenum
gl_CLIENT_ACTIVE_TEXTURE
::
GLenum
gl_CLIENT_ALL_ATTRIB_BITS
::
GLenum
gl_CLIENT_ATTRIB_STACK_DEPTH
::
GLenum
gl_CLIENT_PIXEL_STORE_BIT
::
GLenum
gl_CLIENT_VERTEX_ARRAY_BIT
::
GLenum
gl_CLIP_PLANE0
::
GLenum
gl_CLIP_PLANE1
::
GLenum
gl_CLIP_PLANE2
::
GLenum
gl_CLIP_PLANE3
::
GLenum
gl_CLIP_PLANE4
::
GLenum
gl_CLIP_PLANE5
::
GLenum
gl_COEFF
::
GLenum
gl_COLOR_ARRAY
::
GLenum
gl_COLOR_ARRAY_BUFFER_BINDING
::
GLenum
gl_COLOR_ARRAY_COUNT
::
GLenum
gl_COLOR_ARRAY_POINTER
::
GLenum
gl_COLOR_ARRAY_SIZE
::
GLenum
gl_COLOR_ARRAY_STRIDE
::
GLenum
gl_COLOR_ARRAY_TYPE
::
GLenum
gl_COLOR_INDEX
::
GLenum
gl_COLOR_INDEXES
::
GLenum
gl_COLOR_MATERIAL
::
GLenum
gl_COLOR_MATERIAL_FACE
::
GLenum
gl_COLOR_MATERIAL_PARAMETER
::
GLenum
gl_COLOR_MATRIX
::
GLenum
gl_COLOR_MATRIX_STACK_DEPTH
::
GLenum
gl_COLOR_SUM
::
GLenum
gl_COLOR_TABLE
::
GLenum
gl_COLOR_TABLE_ALPHA_SIZE
::
GLenum
gl_COLOR_TABLE_BIAS
::
GLenum
gl_COLOR_TABLE_BLUE_SIZE
::
GLenum
gl_COLOR_TABLE_FORMAT
::
GLenum
gl_COLOR_TABLE_GREEN_SIZE
::
GLenum
gl_COLOR_TABLE_INTENSITY_SIZE
::
GLenum
gl_COLOR_TABLE_LUMINANCE_SIZE
::
GLenum
gl_COLOR_TABLE_RED_SIZE
::
GLenum
gl_COLOR_TABLE_SCALE
::
GLenum
gl_COLOR_TABLE_WIDTH
::
GLenum
gl_COMBINE
::
GLenum
gl_COMBINE_ALPHA
::
GLenum
gl_COMBINE_RGB
::
GLenum
gl_COMPARE_R_TO_TEXTURE
::
GLenum
gl_COMPILE
::
GLenum
gl_COMPILE_AND_EXECUTE
::
GLenum
gl_COMPRESSED_ALPHA
::
GLenum
gl_COMPRESSED_INTENSITY
::
GLenum
gl_COMPRESSED_LUMINANCE
::
GLenum
gl_COMPRESSED_LUMINANCE_ALPHA
::
GLenum
gl_COMPRESSED_SLUMINANCE
::
GLenum
gl_COMPRESSED_SLUMINANCE_ALPHA
::
GLenum
gl_CONSTANT
::
GLenum
gl_CONSTANT_ATTENUATION
::
GLenum
gl_CONSTANT_BORDER
::
GLenum
gl_CONVOLUTION_1D
::
GLenum
gl_CONVOLUTION_2D
::
GLenum
gl_CONVOLUTION_BORDER_COLOR
::
GLenum
gl_CONVOLUTION_BORDER_MODE
::
GLenum
gl_CONVOLUTION_FILTER_BIAS
::
GLenum
gl_CONVOLUTION_FILTER_SCALE
::
GLenum
gl_CONVOLUTION_FORMAT
::
GLenum
gl_CONVOLUTION_HEIGHT
::
GLenum
gl_CONVOLUTION_WIDTH
::
GLenum
gl_COORD_REPLACE
::
GLenum
gl_COPY_PIXEL_TOKEN
::
GLenum
gl_CURRENT_BIT
::
GLenum
gl_CURRENT_COLOR
::
GLenum
gl_CURRENT_FOG_COORD
::
GLenum
gl_CURRENT_FOG_COORDINATE
::
GLenum
gl_CURRENT_INDEX
::
GLenum
gl_CURRENT_NORMAL
::
GLenum
gl_CURRENT_RASTER_COLOR
::
GLenum
gl_CURRENT_RASTER_DISTANCE
::
GLenum
gl_CURRENT_RASTER_INDEX
::
GLenum
gl_CURRENT_RASTER_POSITION
::
GLenum
gl_CURRENT_RASTER_POSITION_VALID
::
GLenum
gl_CURRENT_RASTER_SECONDARY_COLOR
::
GLenum
gl_CURRENT_RASTER_TEXTURE_COORDS
::
GLenum
gl_CURRENT_SECONDARY_COLOR
::
GLenum
gl_CURRENT_TEXTURE_COORDS
::
GLenum
gl_DECAL
::
GLenum
gl_DEPTH_BIAS
::
GLenum
gl_DEPTH_BITS
::
GLenum
gl_DEPTH_SCALE
::
GLenum
gl_DEPTH_TEXTURE_MODE
::
GLenum
gl_DIFFUSE
::
GLenum
gl_DOMAIN
::
GLenum
gl_DOT3_RGB
::
GLenum
gl_DOT3_RGBA
::
GLenum
gl_DRAW_PIXEL_TOKEN
::
GLenum
gl_EDGE_FLAG
::
GLenum
gl_EDGE_FLAG_ARRAY
::
GLenum
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING
::
GLenum
gl_EDGE_FLAG_ARRAY_COUNT
::
GLenum
gl_EDGE_FLAG_ARRAY_POINTER
::
GLenum
gl_EDGE_FLAG_ARRAY_STRIDE
::
GLenum
gl_EMISSION
::
GLenum
gl_ENABLE_BIT
::
GLenum
gl_EVAL_BIT
::
GLenum
gl_EXP
::
GLenum
gl_EXP2
::
GLenum
gl_EYE_LINEAR
::
GLenum
gl_EYE_PLANE
::
GLenum
gl_FEEDBACK
::
GLenum
gl_FEEDBACK_BUFFER_POINTER
::
GLenum
gl_FEEDBACK_BUFFER_SIZE
::
GLenum
gl_FEEDBACK_BUFFER_TYPE
::
GLenum
gl_FLAT
::
GLenum
gl_FOG
::
GLenum
gl_FOG_BIT
::
GLenum
gl_FOG_COLOR
::
GLenum
gl_FOG_COORD
::
GLenum
gl_FOG_COORDINATE
::
GLenum
gl_FOG_COORDINATE_ARRAY
::
GLenum
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING
::
GLenum
gl_FOG_COORDINATE_ARRAY_POINTER
::
GLenum
gl_FOG_COORDINATE_ARRAY_STRIDE
::
GLenum
gl_FOG_COORDINATE_ARRAY_TYPE
::
GLenum
gl_FOG_COORDINATE_SOURCE
::
GLenum
gl_FOG_COORD_ARRAY
::
GLenum
gl_FOG_COORD_ARRAY_BUFFER_BINDING
::
GLenum
gl_FOG_COORD_ARRAY_POINTER
::
GLenum
gl_FOG_COORD_ARRAY_STRIDE
::
GLenum
gl_FOG_COORD_ARRAY_TYPE
::
GLenum
gl_FOG_COORD_SRC
::
GLenum
gl_FOG_DENSITY
::
GLenum
gl_FOG_END
::
GLenum
gl_FOG_HINT
::
GLenum
gl_FOG_INDEX
::
GLenum
gl_FOG_MODE
::
GLenum
gl_FOG_START
::
GLenum
gl_FRAGMENT_DEPTH
::
GLenum
gl_GENERATE_MIPMAP
::
GLenum
gl_GENERATE_MIPMAP_HINT
::
GLenum
gl_GREEN_BIAS
::
GLenum
gl_GREEN_BITS
::
GLenum
gl_GREEN_SCALE
::
GLenum
gl_HINT_BIT
::
GLenum
gl_HISTOGRAM
::
GLenum
gl_HISTOGRAM_ALPHA_SIZE
::
GLenum
gl_HISTOGRAM_BLUE_SIZE
::
GLenum
gl_HISTOGRAM_FORMAT
::
GLenum
gl_HISTOGRAM_GREEN_SIZE
::
GLenum
gl_HISTOGRAM_LUMINANCE_SIZE
::
GLenum
gl_HISTOGRAM_RED_SIZE
::
GLenum
gl_HISTOGRAM_SINK
::
GLenum
gl_HISTOGRAM_WIDTH
::
GLenum
gl_INDEX
::
GLenum
gl_INDEX_ARRAY
::
GLenum
gl_INDEX_ARRAY_BUFFER_BINDING
::
GLenum
gl_INDEX_ARRAY_COUNT
::
GLenum
gl_INDEX_ARRAY_POINTER
::
GLenum
gl_INDEX_ARRAY_STRIDE
::
GLenum
gl_INDEX_ARRAY_TYPE
::
GLenum
gl_INDEX_BITS
::
GLenum
gl_INDEX_CLEAR_VALUE
::
GLenum
gl_INDEX_LOGIC_OP
::
GLenum
gl_INDEX_MODE
::
GLenum
gl_INDEX_OFFSET
::
GLenum
gl_INDEX_SHIFT
::
GLenum
gl_INDEX_WRITEMASK
::
GLenum
gl_INTENSITY
::
GLenum
gl_INTENSITY12
::
GLenum
gl_INTENSITY16
::
GLenum
gl_INTENSITY4
::
GLenum
gl_INTENSITY8
::
GLenum
gl_INTERPOLATE
::
GLenum
gl_LIGHT0
::
GLenum
gl_LIGHT1
::
GLenum
gl_LIGHT2
::
GLenum
gl_LIGHT3
::
GLenum
gl_LIGHT4
::
GLenum
gl_LIGHT5
::
GLenum
gl_LIGHT6
::
GLenum
gl_LIGHT7
::
GLenum
gl_LIGHTING
::
GLenum
gl_LIGHTING_BIT
::
GLenum
gl_LIGHT_MODEL_AMBIENT
::
GLenum
gl_LIGHT_MODEL_COLOR_CONTROL
::
GLenum
gl_LIGHT_MODEL_LOCAL_VIEWER
::
GLenum
gl_LIGHT_MODEL_TWO_SIDE
::
GLenum
gl_LINEAR_ATTENUATION
::
GLenum
gl_LINE_BIT
::
GLenum
gl_LINE_RESET_TOKEN
::
GLenum
gl_LINE_STIPPLE
::
GLenum
gl_LINE_STIPPLE_PATTERN
::
GLenum
gl_LINE_STIPPLE_REPEAT
::
GLenum
gl_LINE_TOKEN
::
GLenum
gl_LIST_BASE
::
GLenum
gl_LIST_BIT
::
GLenum
gl_LIST_INDEX
::
GLenum
gl_LIST_MODE
::
GLenum
gl_LOAD
::
GLenum
gl_LOGIC_OP
::
GLenum
gl_LUMINANCE
::
GLenum
gl_LUMINANCE12
::
GLenum
gl_LUMINANCE12_ALPHA12
::
GLenum
gl_LUMINANCE12_ALPHA4
::
GLenum
gl_LUMINANCE16
::
GLenum
gl_LUMINANCE16_ALPHA16
::
GLenum
gl_LUMINANCE4
::
GLenum
gl_LUMINANCE4_ALPHA4
::
GLenum
gl_LUMINANCE6_ALPHA2
::
GLenum
gl_LUMINANCE8
::
GLenum
gl_LUMINANCE8_ALPHA8
::
GLenum
gl_LUMINANCE_ALPHA
::
GLenum
gl_MAP1_COLOR_4
::
GLenum
gl_MAP1_GRID_DOMAIN
::
GLenum
gl_MAP1_GRID_SEGMENTS
::
GLenum
gl_MAP1_INDEX
::
GLenum
gl_MAP1_NORMAL
::
GLenum
gl_MAP1_TEXTURE_COORD_1
::
GLenum
gl_MAP1_TEXTURE_COORD_2
::
GLenum
gl_MAP1_TEXTURE_COORD_3
::
GLenum
gl_MAP1_TEXTURE_COORD_4
::
GLenum
gl_MAP1_VERTEX_3
::
GLenum
gl_MAP1_VERTEX_4
::
GLenum
gl_MAP2_COLOR_4
::
GLenum
gl_MAP2_GRID_DOMAIN
::
GLenum
gl_MAP2_GRID_SEGMENTS
::
GLenum
gl_MAP2_INDEX
::
GLenum
gl_MAP2_NORMAL
::
GLenum
gl_MAP2_TEXTURE_COORD_1
::
GLenum
gl_MAP2_TEXTURE_COORD_2
::
GLenum
gl_MAP2_TEXTURE_COORD_3
::
GLenum
gl_MAP2_TEXTURE_COORD_4
::
GLenum
gl_MAP2_VERTEX_3
::
GLenum
gl_MAP2_VERTEX_4
::
GLenum
gl_MAP_COLOR
::
GLenum
gl_MAP_STENCIL
::
GLenum
gl_MATRIX_MODE
::
GLenum
gl_MAX_ATTRIB_STACK_DEPTH
::
GLenum
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH
::
GLenum
gl_MAX_CLIP_PLANES
::
GLenum
gl_MAX_COLOR_MATRIX_STACK_DEPTH
::
GLenum
gl_MAX_CONVOLUTION_HEIGHT
::
GLenum
gl_MAX_CONVOLUTION_WIDTH
::
GLenum
gl_MAX_EVAL_ORDER
::
GLenum
gl_MAX_LIGHTS
::
GLenum
gl_MAX_LIST_NESTING
::
GLenum
gl_MAX_MODELVIEW_STACK_DEPTH
::
GLenum
gl_MAX_NAME_STACK_DEPTH
::
GLenum
gl_MAX_PIXEL_MAP_TABLE
::
GLenum
gl_MAX_PROJECTION_STACK_DEPTH
::
GLenum
gl_MAX_TEXTURE_COORDS
::
GLenum
gl_MAX_TEXTURE_STACK_DEPTH
::
GLenum
gl_MAX_TEXTURE_UNITS
::
GLenum
gl_MINMAX
::
GLenum
gl_MINMAX_FORMAT
::
GLenum
gl_MINMAX_SINK
::
GLenum
gl_MODELVIEW
::
GLenum
gl_MODELVIEW_MATRIX
::
GLenum
gl_MODELVIEW_STACK_DEPTH
::
GLenum
gl_MODULATE
::
GLenum
gl_MULT
::
GLenum
gl_MULTISAMPLE_BIT
::
GLenum
gl_N3F_V3F
::
GLenum
gl_NAME_STACK_DEPTH
::
GLenum
gl_NORMALIZE
::
GLenum
gl_NORMAL_ARRAY
::
GLenum
gl_NORMAL_ARRAY_BUFFER_BINDING
::
GLenum
gl_NORMAL_ARRAY_COUNT
::
GLenum
gl_NORMAL_ARRAY_POINTER
::
GLenum
gl_NORMAL_ARRAY_STRIDE
::
GLenum
gl_NORMAL_ARRAY_TYPE
::
GLenum
gl_NORMAL_MAP
::
GLenum
gl_OBJECT_LINEAR
::
GLenum
gl_OBJECT_PLANE
::
GLenum
gl_OPERAND0_ALPHA
::
GLenum
gl_OPERAND0_RGB
::
GLenum
gl_OPERAND1_ALPHA
::
GLenum
gl_OPERAND1_RGB
::
GLenum
gl_OPERAND2_ALPHA
::
GLenum
gl_OPERAND2_RGB
::
GLenum
gl_ORDER
::
GLenum
gl_PASS_THROUGH_TOKEN
::
GLenum
gl_PERSPECTIVE_CORRECTION_HINT
::
GLenum
gl_PIXEL_MAP_A_TO_A
::
GLenum
gl_PIXEL_MAP_A_TO_A_SIZE
::
GLenum
gl_PIXEL_MAP_B_TO_B
::
GLenum
gl_PIXEL_MAP_B_TO_B_SIZE
::
GLenum
gl_PIXEL_MAP_G_TO_G
::
GLenum
gl_PIXEL_MAP_G_TO_G_SIZE
::
GLenum
gl_PIXEL_MAP_I_TO_A
::
GLenum
gl_PIXEL_MAP_I_TO_A_SIZE
::
GLenum
gl_PIXEL_MAP_I_TO_B
::
GLenum
gl_PIXEL_MAP_I_TO_B_SIZE
::
GLenum
gl_PIXEL_MAP_I_TO_G
::
GLenum
gl_PIXEL_MAP_I_TO_G_SIZE
::
GLenum
gl_PIXEL_MAP_I_TO_I
::
GLenum
gl_PIXEL_MAP_I_TO_I_SIZE
::
GLenum
gl_PIXEL_MAP_I_TO_R
::
GLenum
gl_PIXEL_MAP_I_TO_R_SIZE
::
GLenum
gl_PIXEL_MAP_R_TO_R
::
GLenum
gl_PIXEL_MAP_R_TO_R_SIZE
::
GLenum
gl_PIXEL_MAP_S_TO_S
::
GLenum
gl_PIXEL_MAP_S_TO_S_SIZE
::
GLenum
gl_PIXEL_MODE_BIT
::
GLenum
gl_POINT_BIT
::
GLenum
gl_POINT_DISTANCE_ATTENUATION
::
GLenum
gl_POINT_SIZE_MAX
::
GLenum
gl_POINT_SIZE_MIN
::
GLenum
gl_POINT_SMOOTH
::
GLenum
gl_POINT_SMOOTH_HINT
::
GLenum
gl_POINT_SPRITE
::
GLenum
gl_POINT_TOKEN
::
GLenum
gl_POLYGON
::
GLenum
gl_POLYGON_BIT
::
GLenum
gl_POLYGON_MODE
::
GLenum
gl_POLYGON_STIPPLE
::
GLenum
gl_POLYGON_STIPPLE_BIT
::
GLenum
gl_POLYGON_TOKEN
::
GLenum
gl_POSITION
::
GLenum
gl_POST_COLOR_MATRIX_ALPHA_BIAS
::
GLenum
gl_POST_COLOR_MATRIX_ALPHA_SCALE
::
GLenum
gl_POST_COLOR_MATRIX_BLUE_BIAS
::
GLenum
gl_POST_COLOR_MATRIX_BLUE_SCALE
::
GLenum
gl_POST_COLOR_MATRIX_COLOR_TABLE
::
GLenum
gl_POST_COLOR_MATRIX_GREEN_BIAS
::
GLenum
gl_POST_COLOR_MATRIX_GREEN_SCALE
::
GLenum
gl_POST_COLOR_MATRIX_RED_BIAS
::
GLenum
gl_POST_COLOR_MATRIX_RED_SCALE
::
GLenum
gl_POST_CONVOLUTION_ALPHA_BIAS
::
GLenum
gl_POST_CONVOLUTION_ALPHA_SCALE
::
GLenum
gl_POST_CONVOLUTION_BLUE_BIAS
::
GLenum
gl_POST_CONVOLUTION_BLUE_SCALE
::
GLenum
gl_POST_CONVOLUTION_COLOR_TABLE
::
GLenum
gl_POST_CONVOLUTION_GREEN_BIAS
::
GLenum
gl_POST_CONVOLUTION_GREEN_SCALE
::
GLenum
gl_POST_CONVOLUTION_RED_BIAS
::
GLenum
gl_POST_CONVOLUTION_RED_SCALE
::
GLenum
gl_PREVIOUS
::
GLenum
gl_PRIMARY_COLOR
::
GLenum
gl_PROJECTION
::
GLenum
gl_PROJECTION_MATRIX
::
GLenum
gl_PROJECTION_STACK_DEPTH
::
GLenum
gl_PROXY_COLOR_TABLE
::
GLenum
gl_PROXY_HISTOGRAM
::
GLenum
gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE
::
GLenum
gl_PROXY_POST_CONVOLUTION_COLOR_TABLE
::
GLenum
gl_Q
::
GLenum
gl_QUADRATIC_ATTENUATION
::
GLenum
gl_QUADS
::
GLenum
gl_QUAD_STRIP
::
GLenum
gl_R
::
GLenum
gl_REDUCE
::
GLenum
gl_RED_BIAS
::
GLenum
gl_RED_BITS
::
GLenum
gl_RED_SCALE
::
GLenum
gl_REFLECTION_MAP
::
GLenum
gl_RENDER
::
GLenum
gl_RENDER_MODE
::
GLenum
gl_REPLICATE_BORDER
::
GLenum
gl_RESCALE_NORMAL
::
GLenum
gl_RETURN
::
GLenum
gl_RGBA_MODE
::
GLenum
gl_RGB_SCALE
::
GLenum
gl_S
::
GLenum
gl_SCISSOR_BIT
::
GLenum
gl_SECONDARY_COLOR_ARRAY
::
GLenum
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING
::
GLenum
gl_SECONDARY_COLOR_ARRAY_POINTER
::
GLenum
gl_SECONDARY_COLOR_ARRAY_SIZE
::
GLenum
gl_SECONDARY_COLOR_ARRAY_STRIDE
::
GLenum
gl_SECONDARY_COLOR_ARRAY_TYPE
::
GLenum
gl_SELECT
::
GLenum
gl_SELECTION_BUFFER_POINTER
::
GLenum
gl_SELECTION_BUFFER_SIZE
::
GLenum
gl_SEPARABLE_2D
::
GLenum
gl_SEPARATE_SPECULAR_COLOR
::
GLenum
gl_SHADE_MODEL
::
GLenum
gl_SHININESS
::
GLenum
gl_SINGLE_COLOR
::
GLenum
gl_SLUMINANCE
::
GLenum
gl_SLUMINANCE8
::
GLenum
gl_SLUMINANCE8_ALPHA8
::
GLenum
gl_SLUMINANCE_ALPHA
::
GLenum
gl_SMOOTH
::
GLenum
gl_SOURCE0_ALPHA
::
GLenum
gl_SOURCE0_RGB
::
GLenum
gl_SOURCE1_ALPHA
::
GLenum
gl_SOURCE1_RGB
::
GLenum
gl_SOURCE2_ALPHA
::
GLenum
gl_SOURCE2_RGB
::
GLenum
gl_SPECULAR
::
GLenum
gl_SPHERE_MAP
::
GLenum
gl_SPOT_CUTOFF
::
GLenum
gl_SPOT_DIRECTION
::
GLenum
gl_SPOT_EXPONENT
::
GLenum
gl_SRC0_ALPHA
::
GLenum
gl_SRC0_RGB
::
GLenum
gl_SRC1_ALPHA
::
GLenum
gl_SRC1_RGB
::
GLenum
gl_SRC2_ALPHA
::
GLenum
gl_SRC2_RGB
::
GLenum
gl_STACK_OVERFLOW
::
GLenum
gl_STACK_UNDERFLOW
::
GLenum
gl_STENCIL_BITS
::
GLenum
gl_SUBTRACT
::
GLenum
gl_T
::
GLenum
gl_T2F_C3F_V3F
::
GLenum
gl_T2F_C4F_N3F_V3F
::
GLenum
gl_T2F_C4UB_V3F
::
GLenum
gl_T2F_N3F_V3F
::
GLenum
gl_T2F_V3F
::
GLenum
gl_T4F_C4F_N3F_V4F
::
GLenum
gl_T4F_V4F
::
GLenum
gl_TABLE_TOO_LARGE
::
GLenum
gl_TEXTURE_BIT
::
GLenum
gl_TEXTURE_COMPONENTS
::
GLenum
gl_TEXTURE_COORD_ARRAY
::
GLenum
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING
::
GLenum
gl_TEXTURE_COORD_ARRAY_COUNT
::
GLenum
gl_TEXTURE_COORD_ARRAY_POINTER
::
GLenum
gl_TEXTURE_COORD_ARRAY_SIZE
::
GLenum
gl_TEXTURE_COORD_ARRAY_STRIDE
::
GLenum
gl_TEXTURE_COORD_ARRAY_TYPE
::
GLenum
gl_TEXTURE_ENV
::
GLenum
gl_TEXTURE_ENV_COLOR
::
GLenum
gl_TEXTURE_ENV_MODE
::
GLenum
gl_TEXTURE_FILTER_CONTROL
::
GLenum
gl_TEXTURE_GEN_MODE
::
GLenum
gl_TEXTURE_GEN_Q
::
GLenum
gl_TEXTURE_GEN_R
::
GLenum
gl_TEXTURE_GEN_S
::
GLenum
gl_TEXTURE_GEN_T
::
GLenum
gl_TEXTURE_INTENSITY_SIZE
::
GLenum
gl_TEXTURE_INTENSITY_TYPE
::
GLenum
gl_TEXTURE_LUMINANCE_SIZE
::
GLenum
gl_TEXTURE_LUMINANCE_TYPE
::
GLenum
gl_TEXTURE_MATRIX
::
GLenum
gl_TEXTURE_PRIORITY
::
GLenum
gl_TEXTURE_RESIDENT
::
GLenum
gl_TEXTURE_STACK_DEPTH
::
GLenum
gl_TRANSFORM_BIT
::
GLenum
gl_TRANSPOSE_COLOR_MATRIX
::
GLenum
gl_TRANSPOSE_MODELVIEW_MATRIX
::
GLenum
gl_TRANSPOSE_PROJECTION_MATRIX
::
GLenum
gl_TRANSPOSE_TEXTURE_MATRIX
::
GLenum
gl_V2F
::
GLenum
gl_V3F
::
GLenum
gl_VERTEX_ARRAY
::
GLenum
gl_VERTEX_ARRAY_BUFFER_BINDING
::
GLenum
gl_VERTEX_ARRAY_COUNT
::
GLenum
gl_VERTEX_ARRAY_POINTER
::
GLenum
gl_VERTEX_ARRAY_SIZE
::
GLenum
gl_VERTEX_ARRAY_STRIDE
::
GLenum
gl_VERTEX_ARRAY_TYPE
::
GLenum
gl_VERTEX_PROGRAM_TWO_SIDE
::
GLenum
gl_VIEWPORT_BIT
::
GLenum
gl_WEIGHT_ARRAY_BUFFER_BINDING
::
GLenum
gl_ZOOM_X
::
GLenum
gl_ZOOM_Y
::
GLenum
Functions
glAccum
::
GLenum
->
GLfloat
->
IO
()
Source
glAlphaFunc
::
GLenum
->
GLclampf
->
IO
()
Source
glAreTexturesResident
::
GLsizei
->
Ptr
GLuint
->
Ptr
GLboolean
->
IO
GLboolean
Source
glArrayElement
::
GLint
->
IO
()
Source
glBegin
::
GLenum
->
IO
()
Source
glBitmap
::
GLsizei
->
GLsizei
->
GLfloat
->
GLfloat
->
GLfloat
->
GLfloat
->
Ptr
GLubyte
->
IO
()
Source
glCallList
::
GLuint
->
IO
()
Source
glCallLists
::
GLsizei
->
GLenum
->
Ptr
a ->
IO
()
Source
glClearAccum
::
GLfloat
->
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
Source
glClearIndex
::
GLfloat
->
IO
()
Source
glClientActiveTexture
::
GLenum
->
IO
()
Source
glClipPlane
::
GLenum
->
Ptr
GLdouble
->
IO
()
Source
glColor3b
::
GLbyte
->
GLbyte
->
GLbyte
->
IO
()
Source
glColor3bv
::
Ptr
GLbyte
->
IO
()
Source
glColor3d
::
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
Source
glColor3dv
::
Ptr
GLdouble
->
IO
()
Source
glColor3f
::
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
Source
glColor3fv
::
Ptr
GLfloat
->
IO
()
Source
glColor3i
::
GLint
->
GLint
->
GLint
->
IO
()
Source
glColor3iv
::
Ptr
GLint
->
IO
()
Source
glColor3s
::
GLshort
->
GLshort
->
GLshort
->
IO
()
Source
glColor3sv
::
Ptr
GLshort
->
IO
()
Source
glColor3ub
::
GLubyte
->
GLubyte
->
GLubyte
->
IO
()
Source
glColor3ubv
::
Ptr
GLubyte
->
IO
()
Source
glColor3ui
::
GLuint
->
GLuint
->
GLuint
->
IO
()
Source
glColor3uiv
::
Ptr
GLuint
->
IO
()
Source
glColor3us
::
GLushort
->
GLushort
->
GLushort
->
IO
()
Source
glColor3usv
::
Ptr
GLushort
->
IO
()
Source
glColor4b
::
GLbyte
->
GLbyte
->
GLbyte
->
GLbyte
->
IO
()
Source
glColor4bv
::
Ptr
GLbyte
->
IO
()
Source
glColor4d
::
GLdouble
->
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
Source
glColor4dv
::
Ptr
GLdouble
->
IO
()
Source
glColor4f
::
GLfloat
->
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
Source
glColor4fv
::
Ptr
GLfloat
->
IO
()
Source
glColor4i
::
GLint
->
GLint
->
GLint
->
GLint
->
IO
()
Source
glColor4iv
::
Ptr
GLint
->
IO
()
Source
glColor4s
::
GLshort
->
GLshort
->
GLshort
->
GLshort
->
IO
()
Source
glColor4sv
::
Ptr
GLshort
->
IO
()
Source
glColor4ub
::
GLubyte
->
GLubyte
->
GLubyte
->
GLubyte
->
IO
()
Source
glColor4ubv
::
Ptr
GLubyte
->
IO
()
Source
glColor4ui
::
GLuint
->
GLuint
->
GLuint
->
GLuint
->
IO
()
Source
glColor4uiv
::
Ptr
GLuint
->
IO
()
Source
glColor4us
::
GLushort
->
GLushort
->
GLushort
->
GLushort
->
IO
()
Source
glColor4usv
::
Ptr
GLushort
->
IO
()
Source
glColorMaterial
::
GLenum
->
GLenum
->
IO
()
Source
glColorPointer
::
GLint
->
GLenum
->
GLsizei
->
Ptr
a ->
IO
()
Source
glColorSubTable
::
GLenum
->
GLsizei
->
GLsizei
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
Source
glColorTable
::
GLenum
->
GLenum
->
GLsizei
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
Source
glColorTableParameterfv
::
GLenum
->
GLenum
->
Ptr
GLfloat
->
IO
()
Source
glColorTableParameteriv
::
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
Source
glConvolutionFilter1D
::
GLenum
->
GLenum
->
GLsizei
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
Source
glConvolutionFilter2D
::
GLenum
->
GLenum
->
GLsizei
->
GLsizei
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
Source
glConvolutionParameterf
::
GLenum
->
GLenum
->
GLfloat
->
IO
()
Source
glConvolutionParameterfv
::
GLenum
->
GLenum
->
Ptr
GLfloat
->
IO
()
Source
glConvolutionParameteri
::
GLenum
->
GLenum
->
GLint
->
IO
()
Source
glConvolutionParameteriv
::
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
Source
glCopyColorSubTable
::
GLenum
->
GLsizei
->
GLint
->
GLint
->
GLsizei
->
IO
()
Source
glCopyColorTable
::
GLenum
->
GLenum
->
GLint
->
GLint
->
GLsizei
->
IO
()
Source
glCopyConvolutionFilter1D
::
GLenum
->
GLenum
->
GLint
->
GLint
->
GLsizei
->
IO
()
Source
glCopyConvolutionFilter2D
::
GLenum
->
GLenum
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
IO
()
Source
glCopyPixels
::
GLint
->
GLint
->
GLsizei
->
GLsizei
->
GLenum
->
IO
()
Source
glDeleteLists
::
GLuint
->
GLsizei
->
IO
()
Source
glDisableClientState
::
GLenum
->
IO
()
Source
glDrawPixels
::
GLsizei
->
GLsizei
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
Source
glEdgeFlag
::
GLboolean
->
IO
()
Source
glEdgeFlagPointer
::
GLsizei
->
Ptr
a ->
IO
()
Source
glEdgeFlagv
::
Ptr
GLboolean
->
IO
()
Source
glEnableClientState
::
GLenum
->
IO
()
Source
glEnd
::
IO
()
Source
glEndList
::
IO
()
Source
glEvalCoord1d
::
GLdouble
->
IO
()
Source
glEvalCoord1dv
::
Ptr
GLdouble
->
IO
()
Source
glEvalCoord1f
::
GLfloat
->
IO
()
Source
glEvalCoord1fv
::
Ptr
GLfloat
->
IO
()
Source
glEvalCoord2d
::
GLdouble
->
GLdouble
->
IO
()
Source
glEvalCoord2dv
::
Ptr
GLdouble
->
IO
()
Source
glEvalCoord2f
::
GLfloat
->
GLfloat
->
IO
()
Source
glEvalCoord2fv
::
Ptr
GLfloat
->
IO
()
Source
glEvalMesh1
::
GLenum
->
GLint
->
GLint
->
IO
()
Source
glEvalMesh2
::
GLenum
->
GLint
->
GLint
->
GLint
->
GLint
->
IO
()
Source
glEvalPoint1
::
GLint
->
IO
()
Source
glEvalPoint2
::
GLint
->
GLint
->
IO
()
Source
glFeedbackBuffer
::
GLsizei
->
GLenum
->
Ptr
GLfloat
->
IO
()
Source
glFogCoordPointer
::
GLenum
->
GLsizei
->
Ptr
a ->
IO
()
Source
glFogCoordd
::
GLdouble
->
IO
()
Source
glFogCoorddv
::
Ptr
GLdouble
->
IO
()
Source
glFogCoordf
::
GLfloat
->
IO
()
Source
glFogCoordfv
::
Ptr
GLfloat
->
IO
()
Source
glFogf
::
GLenum
->
GLfloat
->
IO
()
Source
glFogfv
::
GLenum
->
Ptr
GLfloat
->
IO
()
Source
glFogi
::
GLenum
->
GLint
->
IO
()
Source
glFogiv
::
GLenum
->
Ptr
GLint
->
IO
()
Source
glFrustum
::
GLdouble
->
GLdouble
->
GLdouble
->
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
Source
glGenLists
::
GLsizei
->
IO
GLuint
Source
glGetClipPlane
::
GLenum
->
Ptr
GLdouble
->
IO
()
Source
glGetColorTable
::
GLenum
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
Source
glGetColorTableParameterfv
::
GLenum
->
GLenum
->
Ptr
GLfloat
->
IO
()
Source
glGetColorTableParameteriv
::
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
Source
glGetConvolutionFilter
::
GLenum
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
Source
glGetConvolutionParameterfv
::
GLenum
->
GLenum
->
Ptr
GLfloat
->
IO
()
Source
glGetConvolutionParameteriv
::
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
Source
glGetHistogram
::
GLenum
->
GLboolean
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
Source
glGetHistogramParameterfv
::
GLenum
->
GLenum
->
Ptr
GLfloat
->
IO
()
Source
glGetHistogramParameteriv
::
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
Source
glGetLightfv
::
GLenum
->
GLenum
->
Ptr
GLfloat
->
IO
()
Source
glGetLightiv
::
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
Source
glGetMapdv
::
GLenum
->
GLenum
->
Ptr
GLdouble
->
IO
()
Source
glGetMapfv
::
GLenum
->
GLenum
->
Ptr
GLfloat
->
IO
()
Source
glGetMapiv
::
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
Source
glGetMaterialfv
::
GLenum
->
GLenum
->
Ptr
GLfloat
->
IO
()
Source
glGetMaterialiv
::
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
Source
glGetMinmax
::
GLenum
->
GLboolean
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
Source
glGetMinmaxParameterfv
::
GLenum
->
GLenum
->
Ptr
GLfloat
->
IO
()
Source
glGetMinmaxParameteriv
::
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
Source
glGetPixelMapfv
::
GLenum
->
Ptr
GLfloat
->
IO
()
Source
glGetPixelMapuiv
::
GLenum
->
Ptr
GLuint
->
IO
()
Source
glGetPixelMapusv
::
GLenum
->
Ptr
GLushort
->
IO
()
Source
glGetPolygonStipple
::
Ptr
GLubyte
->
IO
()
Source
glGetSeparableFilter
::
GLenum
->
GLenum
->
GLenum
->
Ptr
a ->
Ptr
a ->
Ptr
a ->
IO
()
Source
glGetTexEnvfv
::
GLenum
->
GLenum
->
Ptr
GLfloat
->
IO
()
Source
glGetTexEnviv
::
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
Source
glGetTexGendv
::
GLenum
->
GLenum
->
Ptr
GLdouble
->
IO
()
Source
glGetTexGenfv
::
GLenum
->
GLenum
->
Ptr
GLfloat
->
IO
()
Source
glGetTexGeniv
::
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
Source
glHistogram
::
GLenum
->
GLsizei
->
GLenum
->
GLboolean
->
IO
()
Source
glIndexMask
::
GLuint
->
IO
()
Source
glIndexPointer
::
GLenum
->
GLsizei
->
Ptr
a ->
IO
()
Source
glIndexd
::
GLdouble
->
IO
()
Source
glIndexdv
::
Ptr
GLdouble
->
IO
()
Source
glIndexf
::
GLfloat
->
IO
()
Source
glIndexfv
::
Ptr
GLfloat
->
IO
()
Source
glIndexi
::
GLint
->
IO
()
Source
glIndexiv
::
Ptr
GLint
->
IO
()
Source
glIndexs
::
GLshort
->
IO
()
Source
glIndexsv
::
Ptr
GLshort
->
IO
()
Source
glIndexub
::
GLubyte
->
IO
()
Source
glIndexubv
::
Ptr
GLubyte
->
IO
()
Source
glInitNames
::
IO
()
Source
glInterleavedArrays
::
GLenum
->
GLsizei
->
Ptr
a ->
IO
()
Source
glIsList
::
GLuint
->
IO
GLboolean
Source
glLightModelf
::
GLenum
->
GLfloat
->
IO
()
Source
glLightModelfv
::
GLenum
->
Ptr
GLfloat
->
IO
()
Source
glLightModeli
::
GLenum
->
GLint
->
IO
()
Source
glLightModeliv
::
GLenum
->
Ptr
GLint
->
IO
()
Source
glLightf
::
GLenum
->
GLenum
->
GLfloat
->
IO
()
Source
glLightfv
::
GLenum
->
GLenum
->
Ptr
GLfloat
->
IO
()
Source
glLighti
::
GLenum
->
GLenum
->
GLint
->
IO
()
Source
glLightiv
::
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
Source
glLineStipple
::
GLint
->
GLushort
->
IO
()
Source
glListBase
::
GLuint
->
IO
()
Source
glLoadIdentity
::
IO
()
Source
glLoadMatrixd
::
Ptr
GLdouble
->
IO
()
Source
glLoadMatrixf
::
Ptr
GLfloat
->
IO
()
Source
glLoadName
::
GLuint
->
IO
()
Source
glLoadTransposeMatrixd
::
Ptr
GLdouble
->
IO
()
Source
glLoadTransposeMatrixf
::
Ptr
GLfloat
->
IO
()
Source
glMap1d
::
GLenum
->
GLdouble
->
GLdouble
->
GLint
->
GLint
->
Ptr
GLdouble
->
IO
()
Source
glMap1f
::
GLenum
->
GLfloat
->
GLfloat
->
GLint
->
GLint
->
Ptr
GLfloat
->
IO
()
Source
glMap2d
::
GLenum
->
GLdouble
->
GLdouble
->
GLint
->
GLint
->
GLdouble
->
GLdouble
->
GLint
->
GLint
->
Ptr
GLdouble
->
IO
()
Source
glMap2f
::
GLenum
->
GLfloat
->
GLfloat
->
GLint
->
GLint
->
GLfloat
->
GLfloat
->
GLint
->
GLint
->
Ptr
GLfloat
->
IO
()
Source
glMapGrid1d
::
GLint
->
GLdouble
->
GLdouble
->
IO
()
Source
glMapGrid1f
::
GLint
->
GLfloat
->
GLfloat
->
IO
()
Source
glMapGrid2d
::
GLint
->
GLdouble
->
GLdouble
->
GLint
->
GLdouble
->
GLdouble
->
IO
()
Source
glMapGrid2f
::
GLint
->
GLfloat
->
GLfloat
->
GLint
->
GLfloat
->
GLfloat
->
IO
()
Source
glMaterialf
::
GLenum
->
GLenum
->
GLfloat
->
IO
()
Source
glMaterialfv
::
GLenum
->
GLenum
->
Ptr
GLfloat
->
IO
()
Source
glMateriali
::
GLenum
->
GLenum
->
GLint
->
IO
()
Source
glMaterialiv
::
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
Source
glMatrixMode
::
GLenum
->
IO
()
Source
glMinmax
::
GLenum
->
GLenum
->
GLboolean
->
IO
()
Source
glMultMatrixd
::
Ptr
GLdouble
->
IO
()
Source
glMultMatrixf
::
Ptr
GLfloat
->
IO
()
Source
glMultTransposeMatrixd
::
Ptr
GLdouble
->
IO
()
Source
glMultTransposeMatrixf
::
Ptr
GLfloat
->
IO
()
Source
glMultiTexCoord1d
::
GLenum
->
GLdouble
->
IO
()
Source
glMultiTexCoord1dv
::
GLenum
->
Ptr
GLdouble
->
IO
()
Source
glMultiTexCoord1f
::
GLenum
->
GLfloat
->
IO
()
Source
glMultiTexCoord1fv
::
GLenum
->
Ptr
GLfloat
->
IO
()
Source
glMultiTexCoord1i
::
GLenum
->
GLint
->
IO
()
Source
glMultiTexCoord1iv
::
GLenum
->
Ptr
GLint
->
IO
()
Source
glMultiTexCoord1s
::
GLenum
->
GLshort
->
IO
()
Source
glMultiTexCoord1sv
::
GLenum
->
Ptr
GLshort
->
IO
()
Source
glMultiTexCoord2d
::
GLenum
->
GLdouble
->
GLdouble
->
IO
()
Source
glMultiTexCoord2dv
::
GLenum
->
Ptr
GLdouble
->
IO
()
Source
glMultiTexCoord2f
::
GLenum
->
GLfloat
->
GLfloat
->
IO
()
Source
glMultiTexCoord2fv
::
GLenum
->
Ptr
GLfloat
->
IO
()
Source
glMultiTexCoord2i
::
GLenum
->
GLint
->
GLint
->
IO
()
Source
glMultiTexCoord2iv
::
GLenum
->
Ptr
GLint
->
IO
()
Source
glMultiTexCoord2s
::
GLenum
->
GLshort
->
GLshort
->
IO
()
Source
glMultiTexCoord2sv
::
GLenum
->
Ptr
GLshort
->
IO
()
Source
glMultiTexCoord3d
::
GLenum
->
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
Source
glMultiTexCoord3dv
::
GLenum
->
Ptr
GLdouble
->
IO
()
Source
glMultiTexCoord3f
::
GLenum
->
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
Source
glMultiTexCoord3fv
::
GLenum
->
Ptr
GLfloat
->
IO
()
Source
glMultiTexCoord3i
::
GLenum
->
GLint
->
GLint
->
GLint
->
IO
()
Source
glMultiTexCoord3iv
::
GLenum
->
Ptr
GLint
->
IO
()
Source
glMultiTexCoord3s
::
GLenum
->
GLshort
->
GLshort
->
GLshort
->
IO
()
Source
glMultiTexCoord3sv
::
GLenum
->
Ptr
GLshort
->
IO
()
Source
glMultiTexCoord4d
::
GLenum
->
GLdouble
->
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
Source
glMultiTexCoord4dv
::
GLenum
->
Ptr
GLdouble
->
IO
()
Source
glMultiTexCoord4f
::
GLenum
->
GLfloat
->
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
Source
glMultiTexCoord4fv
::
GLenum
->
Ptr
GLfloat
->
IO
()
Source
glMultiTexCoord4i
::
GLenum
->
GLint
->
GLint
->
GLint
->
GLint
->
IO
()
Source
glMultiTexCoord4iv
::
GLenum
->
Ptr
GLint
->
IO
()
Source
glMultiTexCoord4s
::
GLenum
->
GLshort
->
GLshort
->
GLshort
->
GLshort
->
IO
()
Source
glMultiTexCoord4sv
::
GLenum
->
Ptr
GLshort
->
IO
()
Source
glNewList
::
GLuint
->
GLenum
->
IO
()
Source
glNormal3b
::
GLbyte
->
GLbyte
->
GLbyte
->
IO
()
Source
glNormal3bv
::
Ptr
GLbyte
->
IO
()
Source
glNormal3d
::
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
Source
glNormal3dv
::
Ptr
GLdouble
->
IO
()
Source
glNormal3f
::
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
Source
glNormal3fv
::
Ptr
GLfloat
->
IO
()
Source
glNormal3i
::
GLint
->
GLint
->
GLint
->
IO
()
Source
glNormal3iv
::
Ptr
GLint
->
IO
()
Source
glNormal3s
::
GLshort
->
GLshort
->
GLshort
->
IO
()
Source
glNormal3sv
::
Ptr
GLshort
->
IO
()
Source
glNormalPointer
::
GLenum
->
GLsizei
->
Ptr
a ->
IO
()
Source
glOrtho
::
GLdouble
->
GLdouble
->
GLdouble
->
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
Source
glPassThrough
::
GLfloat
->
IO
()
Source
glPixelMapfv
::
GLenum
->
GLsizei
->
Ptr
GLfloat
->
IO
()
Source
glPixelMapuiv
::
GLenum
->
GLsizei
->
Ptr
GLuint
->
IO
()
Source
glPixelMapusv
::
GLenum
->
GLsizei
->
Ptr
GLushort
->
IO
()
Source
glPixelTransferf
::
GLenum
->
GLfloat
->
IO
()
Source
glPixelTransferi
::
GLenum
->
GLint
->
IO
()
Source
glPixelZoom
::
GLfloat
->
GLfloat
->
IO
()
Source
glPolygonStipple
::
Ptr
GLubyte
->
IO
()
Source
glPopAttrib
::
IO
()
Source
glPopClientAttrib
::
IO
()
Source
glPopMatrix
::
IO
()
Source
glPopName
::
IO
()
Source
glPrioritizeTextures
::
GLsizei
->
Ptr
GLuint
->
Ptr
GLclampf
->
IO
()
Source
glPushAttrib
::
GLbitfield
->
IO
()
Source
glPushClientAttrib
::
GLbitfield
->
IO
()
Source
glPushMatrix
::
IO
()
Source
glPushName
::
GLuint
->
IO
()
Source
glRasterPos2d
::
GLdouble
->
GLdouble
->
IO
()
Source
glRasterPos2dv
::
Ptr
GLdouble
->
IO
()
Source
glRasterPos2f
::
GLfloat
->
GLfloat
->
IO
()
Source
glRasterPos2fv
::
Ptr
GLfloat
->
IO
()
Source
glRasterPos2i
::
GLint
->
GLint
->
IO
()
Source
glRasterPos2iv
::
Ptr
GLint
->
IO
()
Source
glRasterPos2s
::
GLshort
->
GLshort
->
IO
()
Source
glRasterPos2sv
::
Ptr
GLshort
->
IO
()
Source
glRasterPos3d
::
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
Source
glRasterPos3dv
::
Ptr
GLdouble
->
IO
()
Source
glRasterPos3f
::
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
Source
glRasterPos3fv
::
Ptr
GLfloat
->
IO
()
Source
glRasterPos3i
::
GLint
->
GLint
->
GLint
->
IO
()
Source
glRasterPos3iv
::
Ptr
GLint
->
IO
()
Source
glRasterPos3s
::
GLshort
->
GLshort
->
GLshort
->
IO
()
Source
glRasterPos3sv
::
Ptr
GLshort
->
IO
()
Source
glRasterPos4d
::
GLdouble
->
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
Source
glRasterPos4dv
::
Ptr
GLdouble
->
IO
()
Source
glRasterPos4f
::
GLfloat
->
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
Source
glRasterPos4fv
::
Ptr
GLfloat
->
IO
()
Source
glRasterPos4i
::
GLint
->
GLint
->
GLint
->
GLint
->
IO
()
Source
glRasterPos4iv
::
Ptr
GLint
->
IO
()
Source
glRasterPos4s
::
GLshort
->
GLshort
->
GLshort
->
GLshort
->
IO
()
Source
glRasterPos4sv
::
Ptr
GLshort
->
IO
()
Source
glRectd
::
GLdouble
->
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
Source
glRectdv
::
Ptr
GLdouble
->
Ptr
GLdouble
->
IO
()
Source
glRectf
::
GLfloat
->
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
Source
glRectfv
::
Ptr
GLfloat
->
Ptr
GLfloat
->
IO
()
Source
glRecti
::
GLint
->
GLint
->
GLint
->
GLint
->
IO
()
Source
glRectiv
::
Ptr
GLint
->
Ptr
GLint
->
IO
()
Source
glRects
::
GLshort
->
GLshort
->
GLshort
->
GLshort
->
IO
()
Source
glRectsv
::
Ptr
GLshort
->
Ptr
GLshort
->
IO
()
Source
glRenderMode
::
GLenum
->
IO
GLint
Source
glResetHistogram
::
GLenum
->
IO
()
Source
glResetMinmax
::
GLenum
->
IO
()
Source
glRotated
::
GLdouble
->
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
Source
glRotatef
::
GLfloat
->
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
Source
glSamplePass
::
GLenum
->
IO
()
Source
glScaled
::
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
Source
glScalef
::
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
Source
glSecondaryColor3b
::
GLbyte
->
GLbyte
->
GLbyte
->
IO
()
Source
glSecondaryColor3bv
::
Ptr
GLbyte
->
IO
()
Source
glSecondaryColor3d
::
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
Source
glSecondaryColor3dv
::
Ptr
GLdouble
->
IO
()
Source
glSecondaryColor3f
::
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
Source
glSecondaryColor3fv
::
Ptr
GLfloat
->
IO
()
Source
glSecondaryColor3i
::
GLint
->
GLint
->
GLint
->
IO
()
Source
glSecondaryColor3iv
::
Ptr
GLint
->
IO
()
Source
glSecondaryColor3s
::
GLshort
->
GLshort
->
GLshort
->
IO
()
Source
glSecondaryColor3sv
::
Ptr
GLshort
->
IO
()
Source
glSecondaryColor3ub
::
GLubyte
->
GLubyte
->
GLubyte
->
IO
()
Source
glSecondaryColor3ubv
::
Ptr
GLubyte
->
IO
()
Source
glSecondaryColor3ui
::
GLuint
->
GLuint
->
GLuint
->
IO
()
Source
glSecondaryColor3uiv
::
Ptr
GLuint
->
IO
()
Source
glSecondaryColor3us
::
GLushort
->
GLushort
->
GLushort
->
IO
()
Source
glSecondaryColor3usv
::
Ptr
GLushort
->
IO
()
Source
glSecondaryColorPointer
::
GLint
->
GLenum
->
GLsizei
->
Ptr
a ->
IO
()
Source
glSelectBuffer
::
GLsizei
->
Ptr
GLuint
->
IO
()
Source
glSeparableFilter2D
::
GLenum
->
GLenum
->
GLsizei
->
GLsizei
->
GLenum
->
GLenum
->
Ptr
a ->
Ptr
a ->
IO
()
Source
glShadeModel
::
GLenum
->
IO
()
Source
glTexCoord1d
::
GLdouble
->
IO
()
Source
glTexCoord1dv
::
Ptr
GLdouble
->
IO
()
Source
glTexCoord1f
::
GLfloat
->
IO
()
Source
glTexCoord1fv
::
Ptr
GLfloat
->
IO
()
Source
glTexCoord1i
::
GLint
->
IO
()
Source
glTexCoord1iv
::
Ptr
GLint
->
IO
()
Source
glTexCoord1s
::
GLshort
->
IO
()
Source
glTexCoord1sv
::
Ptr
GLshort
->
IO
()
Source
glTexCoord2d
::
GLdouble
->
GLdouble
->
IO
()
Source
glTexCoord2dv
::
Ptr
GLdouble
->
IO
()
Source
glTexCoord2f
::
GLfloat
->
GLfloat
->
IO
()
Source
glTexCoord2fv
::
Ptr
GLfloat
->
IO
()
Source
glTexCoord2i
::
GLint
->
GLint
->
IO
()
Source
glTexCoord2iv
::
Ptr
GLint
->
IO
()
Source
glTexCoord2s
::
GLshort
->
GLshort
->
IO
()
Source
glTexCoord2sv
::
Ptr
GLshort
->
IO
()
Source
glTexCoord3d
::
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
Source
glTexCoord3dv
::
Ptr
GLdouble
->
IO
()
Source
glTexCoord3f
::
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
Source
glTexCoord3fv
::
Ptr
GLfloat
->
IO
()
Source
glTexCoord3i
::
GLint
->
GLint
->
GLint
->
IO
()
Source
glTexCoord3iv
::
Ptr
GLint
->
IO
()
Source
glTexCoord3s
::
GLshort
->
GLshort
->
GLshort
->
IO
()
Source
glTexCoord3sv
::
Ptr
GLshort
->
IO
()
Source
glTexCoord4d
::
GLdouble
->
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
Source
glTexCoord4dv
::
Ptr
GLdouble
->
IO
()
Source
glTexCoord4f
::
GLfloat
->
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
Source
glTexCoord4fv
::
Ptr
GLfloat
->
IO
()
Source
glTexCoord4i
::
GLint
->
GLint
->
GLint
->
GLint
->
IO
()
Source
glTexCoord4iv
::
Ptr
GLint
->
IO
()
Source
glTexCoord4s
::
GLshort
->
GLshort
->
GLshort
->
GLshort
->
IO
()
Source
glTexCoord4sv
::
Ptr
GLshort
->
IO
()
Source
glTexCoordPointer
::
GLint
->
GLenum
->
GLsizei
->
Ptr
a ->
IO
()
Source
glTexEnvf
::
GLenum
->
GLenum
->
GLfloat
->
IO
()
Source
glTexEnvfv
::
GLenum
->
GLenum
->
Ptr
GLfloat
->
IO
()
Source
glTexEnvi
::
GLenum
->
GLenum
->
GLint
->
IO
()
Source
glTexEnviv
::
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
Source
glTexGend
::
GLenum
->
GLenum
->
GLdouble
->
IO
()
Source
glTexGendv
::
GLenum
->
GLenum
->
Ptr
GLdouble
->
IO
()
Source
glTexGenf
::
GLenum
->
GLenum
->
GLfloat
->
IO
()
Source
glTexGenfv
::
GLenum
->
GLenum
->
Ptr
GLfloat
->
IO
()
Source
glTexGeni
::
GLenum
->
GLenum
->
GLint
->
IO
()
Source
glTexGeniv
::
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
Source
glTranslated
::
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
Source
glTranslatef
::
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
Source
glVertex2d
::
GLdouble
->
GLdouble
->
IO
()
Source
glVertex2dv
::
Ptr
GLdouble
->
IO
()
Source
glVertex2f
::
GLfloat
->
GLfloat
->
IO
()
Source
glVertex2fv
::
Ptr
GLfloat
->
IO
()
Source
glVertex2i
::
GLint
->
GLint
->
IO
()
Source
glVertex2iv
::
Ptr
GLint
->
IO
()
Source
glVertex2s
::
GLshort
->
GLshort
->
IO
()
Source
glVertex2sv
::
Ptr
GLshort
->
IO
()
Source
glVertex3d
::
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
Source
glVertex3dv
::
Ptr
GLdouble
->
IO
()
Source
glVertex3f
::
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
Source
glVertex3fv
::
Ptr
GLfloat
->
IO
()
Source
glVertex3i
::
GLint
->
GLint
->
GLint
->
IO
()
Source
glVertex3iv
::
Ptr
GLint
->
IO
()
Source
glVertex3s
::
GLshort
->
GLshort
->
GLshort
->
IO
()
Source
glVertex3sv
::
Ptr
GLshort
->
IO
()
Source
glVertex4d
::
GLdouble
->
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
Source
glVertex4dv
::
Ptr
GLdouble
->
IO
()
Source
glVertex4f
::
GLfloat
->
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
Source
glVertex4fv
::
Ptr
GLfloat
->
IO
()
Source
glVertex4i
::
GLint
->
GLint
->
GLint
->
GLint
->
IO
()
Source
glVertex4iv
::
Ptr
GLint
->
IO
()
Source
glVertex4s
::
GLshort
->
GLshort
->
GLshort
->
GLshort
->
IO
()
Source
glVertex4sv
::
Ptr
GLshort
->
IO
()
Source
glVertexPointer
::
GLint
->
GLenum
->
GLsizei
->
Ptr
a ->
IO
()
Source
glWindowPos2d
::
GLdouble
->
GLdouble
->
IO
()
Source
glWindowPos2dv
::
Ptr
GLdouble
->
IO
()
Source
glWindowPos2f
::
GLfloat
->
GLfloat
->
IO
()
Source
glWindowPos2fv
::
Ptr
GLfloat
->
IO
()
Source
glWindowPos2i
::
GLint
->
GLint
->
IO
()
Source
glWindowPos2iv
::
Ptr
GLint
->
IO
()
Source
glWindowPos2s
::
GLshort
->
GLshort
->
IO
()
Source
glWindowPos2sv
::
Ptr
GLshort
->
IO
()
Source
glWindowPos3d
::
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
Source
glWindowPos3dv
::
Ptr
GLdouble
->
IO
()
Source
glWindowPos3f
::
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
Source
glWindowPos3fv
::
Ptr
GLfloat
->
IO
()
Source
glWindowPos3i
::
GLint
->
GLint
->
GLint
->
IO
()
Source
glWindowPos3iv
::
Ptr
GLint
->
IO
()
Source
glWindowPos3s
::
GLshort
->
GLshort
->
GLshort
->
IO
()
Source
glWindowPos3sv
::
Ptr
GLshort
->
IO
()
Source
Tokens
gl_2D
::
GLenum
Source
gl_2_BYTES
::
GLenum
Source
gl_3D
::
GLenum
Source
gl_3D_COLOR
::
GLenum
Source
gl_3D_COLOR_TEXTURE
::
GLenum
Source
gl_3_BYTES
::
GLenum
Source
gl_4D_COLOR_TEXTURE
::
GLenum
Source
gl_4_BYTES
::
GLenum
Source
gl_ACCUM
::
GLenum
Source
gl_ACCUM_ALPHA_BITS
::
GLenum
Source
gl_ACCUM_BLUE_BITS
::
GLenum
Source
gl_ACCUM_BUFFER_BIT
::
GLenum
Source
gl_ACCUM_CLEAR_VALUE
::
GLenum
Source
gl_ACCUM_GREEN_BITS
::
GLenum
Source
gl_ACCUM_RED_BITS
::
GLenum
Source
gl_ADD
::
GLenum
Source
gl_ADD_SIGNED
::
GLenum
Source
gl_ALIASED_POINT_SIZE_RANGE
::
GLenum
Source
gl_ALL_ATTRIB_BITS
::
GLenum
Source
gl_ALPHA12
::
GLenum
Source
gl_ALPHA16
::
GLenum
Source
gl_ALPHA4
::
GLenum
Source
gl_ALPHA8
::
GLenum
Source
gl_ALPHA_BIAS
::
GLenum
Source
gl_ALPHA_BITS
::
GLenum
Source
gl_ALPHA_INTEGER
::
GLenum
Source
gl_ALPHA_SCALE
::
GLenum
Source
gl_ALPHA_TEST
::
GLenum
Source
gl_ALPHA_TEST_FUNC
::
GLenum
Source
gl_ALPHA_TEST_REF
::
GLenum
Source
gl_AMBIENT
::
GLenum
Source
gl_AMBIENT_AND_DIFFUSE
::
GLenum
Source
gl_ATTRIB_STACK_DEPTH
::
GLenum
Source
gl_AUTO_NORMAL
::
GLenum
Source
gl_AUX0
::
GLenum
Source
gl_AUX1
::
GLenum
Source
gl_AUX2
::
GLenum
Source
gl_AUX3
::
GLenum
Source
gl_AUX_BUFFERS
::
GLenum
Source
gl_BITMAP
::
GLenum
Source
gl_BITMAP_TOKEN
::
GLenum
Source
gl_BLUE_BIAS
::
GLenum
Source
gl_BLUE_BITS
::
GLenum
Source
gl_BLUE_SCALE
::
GLenum
Source
gl_C3F_V3F
::
GLenum
Source
gl_C4F_N3F_V3F
::
GLenum
Source
gl_C4UB_V2F
::
GLenum
Source
gl_C4UB_V3F
::
GLenum
Source
gl_CLAMP
::
GLenum
Source
gl_CLAMP_FRAGMENT_COLOR
::
GLenum
Source
gl_CLAMP_VERTEX_COLOR
::
GLenum
Source
gl_CLIENT_ACTIVE_TEXTURE
::
GLenum
Source
gl_CLIENT_ALL_ATTRIB_BITS
::
GLenum
Source
gl_CLIENT_ATTRIB_STACK_DEPTH
::
GLenum
Source
gl_CLIENT_PIXEL_STORE_BIT
::
GLenum
Source
gl_CLIENT_VERTEX_ARRAY_BIT
::
GLenum
Source
gl_CLIP_PLANE0
::
GLenum
Source
gl_CLIP_PLANE1
::
GLenum
Source
gl_CLIP_PLANE2
::
GLenum
Source
gl_CLIP_PLANE3
::
GLenum
Source
gl_CLIP_PLANE4
::
GLenum
Source
gl_CLIP_PLANE5
::
GLenum
Source
gl_COEFF
::
GLenum
Source
gl_COLOR_ARRAY
::
GLenum
Source
gl_COLOR_ARRAY_BUFFER_BINDING
::
GLenum
Source
gl_COLOR_ARRAY_COUNT
::
GLenum
Source
gl_COLOR_ARRAY_POINTER
::
GLenum
Source
gl_COLOR_ARRAY_SIZE
::
GLenum
Source
gl_COLOR_ARRAY_STRIDE
::
GLenum
Source
gl_COLOR_ARRAY_TYPE
::
GLenum
Source
gl_COLOR_INDEX
::
GLenum
Source
gl_COLOR_INDEXES
::
GLenum
Source
gl_COLOR_MATERIAL
::
GLenum
Source
gl_COLOR_MATERIAL_FACE
::
GLenum
Source
gl_COLOR_MATERIAL_PARAMETER
::
GLenum
Source
gl_COLOR_MATRIX
::
GLenum
Source
gl_COLOR_MATRIX_STACK_DEPTH
::
GLenum
Source
gl_COLOR_SUM
::
GLenum
Source
gl_COLOR_TABLE
::
GLenum
Source
gl_COLOR_TABLE_ALPHA_SIZE
::
GLenum
Source
gl_COLOR_TABLE_BIAS
::
GLenum
Source
gl_COLOR_TABLE_BLUE_SIZE
::
GLenum
Source
gl_COLOR_TABLE_FORMAT
::
GLenum
Source
gl_COLOR_TABLE_GREEN_SIZE
::
GLenum
Source
gl_COLOR_TABLE_INTENSITY_SIZE
::
GLenum
Source
gl_COLOR_TABLE_LUMINANCE_SIZE
::
GLenum
Source
gl_COLOR_TABLE_RED_SIZE
::
GLenum
Source
gl_COLOR_TABLE_SCALE
::
GLenum
Source
gl_COLOR_TABLE_WIDTH
::
GLenum
Source
gl_COMBINE
::
GLenum
Source
gl_COMBINE_ALPHA
::
GLenum
Source
gl_COMBINE_RGB
::
GLenum
Source
gl_COMPARE_R_TO_TEXTURE
::
GLenum
Source
gl_COMPILE
::
GLenum
Source
gl_COMPILE_AND_EXECUTE
::
GLenum
Source
gl_COMPRESSED_ALPHA
::
GLenum
Source
gl_COMPRESSED_INTENSITY
::
GLenum
Source
gl_COMPRESSED_LUMINANCE
::
GLenum
Source
gl_COMPRESSED_LUMINANCE_ALPHA
::
GLenum
Source
gl_COMPRESSED_SLUMINANCE
::
GLenum
Source
gl_COMPRESSED_SLUMINANCE_ALPHA
::
GLenum
Source
gl_CONSTANT
::
GLenum
Source
gl_CONSTANT_ATTENUATION
::
GLenum
Source
gl_CONSTANT_BORDER
::
GLenum
Source
gl_CONVOLUTION_1D
::
GLenum
Source
gl_CONVOLUTION_2D
::
GLenum
Source
gl_CONVOLUTION_BORDER_COLOR
::
GLenum
Source
gl_CONVOLUTION_BORDER_MODE
::
GLenum
Source
gl_CONVOLUTION_FILTER_BIAS
::
GLenum
Source
gl_CONVOLUTION_FILTER_SCALE
::
GLenum
Source
gl_CONVOLUTION_FORMAT
::
GLenum
Source
gl_CONVOLUTION_HEIGHT
::
GLenum
Source
gl_CONVOLUTION_WIDTH
::
GLenum
Source
gl_COORD_REPLACE
::
GLenum
Source
gl_COPY_PIXEL_TOKEN
::
GLenum
Source
gl_CURRENT_BIT
::
GLenum
Source
gl_CURRENT_COLOR
::
GLenum
Source
gl_CURRENT_FOG_COORD
::
GLenum
Source
gl_CURRENT_FOG_COORDINATE
::
GLenum
Source
gl_CURRENT_INDEX
::
GLenum
Source
gl_CURRENT_NORMAL
::
GLenum
Source
gl_CURRENT_RASTER_COLOR
::
GLenum
Source
gl_CURRENT_RASTER_DISTANCE
::
GLenum
Source
gl_CURRENT_RASTER_INDEX
::
GLenum
Source
gl_CURRENT_RASTER_POSITION
::
GLenum
Source
gl_CURRENT_RASTER_POSITION_VALID
::
GLenum
Source
gl_CURRENT_RASTER_SECONDARY_COLOR
::
GLenum
Source
gl_CURRENT_RASTER_TEXTURE_COORDS
::
GLenum
Source
gl_CURRENT_SECONDARY_COLOR
::
GLenum
Source
gl_CURRENT_TEXTURE_COORDS
::
GLenum
Source
gl_DECAL
::
GLenum
Source
gl_DEPTH_BIAS
::
GLenum
Source
gl_DEPTH_BITS
::
GLenum
Source
gl_DEPTH_SCALE
::
GLenum
Source
gl_DEPTH_TEXTURE_MODE
::
GLenum
Source
gl_DIFFUSE
::
GLenum
Source
gl_DOMAIN
::
GLenum
Source
gl_DOT3_RGB
::
GLenum
Source
gl_DOT3_RGBA
::
GLenum
Source
gl_DRAW_PIXEL_TOKEN
::
GLenum
Source
gl_EDGE_FLAG
::
GLenum
Source
gl_EDGE_FLAG_ARRAY
::
GLenum
Source
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING
::
GLenum
Source
gl_EDGE_FLAG_ARRAY_COUNT
::
GLenum
Source
gl_EDGE_FLAG_ARRAY_POINTER
::
GLenum
Source
gl_EDGE_FLAG_ARRAY_STRIDE
::
GLenum
Source
gl_EMISSION
::
GLenum
Source
gl_ENABLE_BIT
::
GLenum
Source
gl_EVAL_BIT
::
GLenum
Source
gl_EXP
::
GLenum
Source
gl_EXP2
::
GLenum
Source
gl_EYE_LINEAR
::
GLenum
Source
gl_EYE_PLANE
::
GLenum
Source
gl_FEEDBACK
::
GLenum
Source
gl_FEEDBACK_BUFFER_POINTER
::
GLenum
Source
gl_FEEDBACK_BUFFER_SIZE
::
GLenum
Source
gl_FEEDBACK_BUFFER_TYPE
::
GLenum
Source
gl_FLAT
::
GLenum
Source
gl_FOG
::
GLenum
Source
gl_FOG_BIT
::
GLenum
Source
gl_FOG_COLOR
::
GLenum
Source
gl_FOG_COORD
::
GLenum
Source
gl_FOG_COORDINATE
::
GLenum
Source
gl_FOG_COORDINATE_ARRAY
::
GLenum
Source
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING
::
GLenum
Source
gl_FOG_COORDINATE_ARRAY_POINTER
::
GLenum
Source
gl_FOG_COORDINATE_ARRAY_STRIDE
::
GLenum
Source
gl_FOG_COORDINATE_ARRAY_TYPE
::
GLenum
Source
gl_FOG_COORDINATE_SOURCE
::
GLenum
Source
gl_FOG_COORD_ARRAY
::
GLenum
Source
gl_FOG_COORD_ARRAY_BUFFER_BINDING
::
GLenum
Source
gl_FOG_COORD_ARRAY_POINTER
::
GLenum
Source
gl_FOG_COORD_ARRAY_STRIDE
::
GLenum
Source
gl_FOG_COORD_ARRAY_TYPE
::
GLenum
Source
gl_FOG_COORD_SRC
::
GLenum
Source
gl_FOG_DENSITY
::
GLenum
Source
gl_FOG_END
::
GLenum
Source
gl_FOG_HINT
::
GLenum
Source
gl_FOG_INDEX
::
GLenum
Source
gl_FOG_MODE
::
GLenum
Source
gl_FOG_START
::
GLenum
Source
gl_FRAGMENT_DEPTH
::
GLenum
Source
gl_GENERATE_MIPMAP
::
GLenum
Source
gl_GENERATE_MIPMAP_HINT
::
GLenum
Source
gl_GREEN_BIAS
::
GLenum
Source
gl_GREEN_BITS
::
GLenum
Source
gl_GREEN_SCALE
::
GLenum
Source
gl_HINT_BIT
::
GLenum
Source
gl_HISTOGRAM
::
GLenum
Source
gl_HISTOGRAM_ALPHA_SIZE
::
GLenum
Source
gl_HISTOGRAM_BLUE_SIZE
::
GLenum
Source
gl_HISTOGRAM_FORMAT
::
GLenum
Source
gl_HISTOGRAM_GREEN_SIZE
::
GLenum
Source
gl_HISTOGRAM_LUMINANCE_SIZE
::
GLenum
Source
gl_HISTOGRAM_RED_SIZE
::
GLenum
Source
gl_HISTOGRAM_SINK
::
GLenum
Source
gl_HISTOGRAM_WIDTH
::
GLenum
Source
gl_INDEX
::
GLenum
Source
gl_INDEX_ARRAY
::
GLenum
Source
gl_INDEX_ARRAY_BUFFER_BINDING
::
GLenum
Source
gl_INDEX_ARRAY_COUNT
::
GLenum
Source
gl_INDEX_ARRAY_POINTER
::
GLenum
Source
gl_INDEX_ARRAY_STRIDE
::
GLenum
Source
gl_INDEX_ARRAY_TYPE
::
GLenum
Source
gl_INDEX_BITS
::
GLenum
Source
gl_INDEX_CLEAR_VALUE
::
GLenum
Source
gl_INDEX_LOGIC_OP
::
GLenum
Source
gl_INDEX_MODE
::
GLenum
Source
gl_INDEX_OFFSET
::
GLenum
Source
gl_INDEX_SHIFT
::
GLenum
Source
gl_INDEX_WRITEMASK
::
GLenum
Source
gl_INTENSITY
::
GLenum
Source
gl_INTENSITY12
::
GLenum
Source
gl_INTENSITY16
::
GLenum
Source
gl_INTENSITY4
::
GLenum
Source
gl_INTENSITY8
::
GLenum
Source
gl_INTERPOLATE
::
GLenum
Source
gl_LIGHT0
::
GLenum
Source
gl_LIGHT1
::
GLenum
Source
gl_LIGHT2
::
GLenum
Source
gl_LIGHT3
::
GLenum
Source
gl_LIGHT4
::
GLenum
Source
gl_LIGHT5
::
GLenum
Source
gl_LIGHT6
::
GLenum
Source
gl_LIGHT7
::
GLenum
Source
gl_LIGHTING
::
GLenum
Source
gl_LIGHTING_BIT
::
GLenum
Source
gl_LIGHT_MODEL_AMBIENT
::
GLenum
Source
gl_LIGHT_MODEL_COLOR_CONTROL
::
GLenum
Source
gl_LIGHT_MODEL_LOCAL_VIEWER
::
GLenum
Source
gl_LIGHT_MODEL_TWO_SIDE
::
GLenum
Source
gl_LINEAR_ATTENUATION
::
GLenum
Source
gl_LINE_BIT
::
GLenum
Source
gl_LINE_RESET_TOKEN
::
GLenum
Source
gl_LINE_STIPPLE
::
GLenum
Source
gl_LINE_STIPPLE_PATTERN
::
GLenum
Source
gl_LINE_STIPPLE_REPEAT
::
GLenum
Source
gl_LINE_TOKEN
::
GLenum
Source
gl_LIST_BASE
::
GLenum
Source
gl_LIST_BIT
::
GLenum
Source
gl_LIST_INDEX
::
GLenum
Source
gl_LIST_MODE
::
GLenum
Source
gl_LOAD
::
GLenum
Source
gl_LOGIC_OP
::
GLenum
Source
gl_LUMINANCE
::
GLenum
Source
gl_LUMINANCE12
::
GLenum
Source
gl_LUMINANCE12_ALPHA12
::
GLenum
Source
gl_LUMINANCE12_ALPHA4
::
GLenum
Source
gl_LUMINANCE16
::
GLenum
Source
gl_LUMINANCE16_ALPHA16
::
GLenum
Source
gl_LUMINANCE4
::
GLenum
Source
gl_LUMINANCE4_ALPHA4
::
GLenum
Source
gl_LUMINANCE6_ALPHA2
::
GLenum
Source
gl_LUMINANCE8
::
GLenum
Source
gl_LUMINANCE8_ALPHA8
::
GLenum
Source
gl_LUMINANCE_ALPHA
::
GLenum
Source
gl_MAP1_COLOR_4
::
GLenum
Source
gl_MAP1_GRID_DOMAIN
::
GLenum
Source
gl_MAP1_GRID_SEGMENTS
::
GLenum
Source
gl_MAP1_INDEX
::
GLenum
Source
gl_MAP1_NORMAL
::
GLenum
Source
gl_MAP1_TEXTURE_COORD_1
::
GLenum
Source
gl_MAP1_TEXTURE_COORD_2
::
GLenum
Source
gl_MAP1_TEXTURE_COORD_3
::
GLenum
Source
gl_MAP1_TEXTURE_COORD_4
::
GLenum
Source
gl_MAP1_VERTEX_3
::
GLenum
Source
gl_MAP1_VERTEX_4
::
GLenum
Source
gl_MAP2_COLOR_4
::
GLenum
Source
gl_MAP2_GRID_DOMAIN
::
GLenum
Source
gl_MAP2_GRID_SEGMENTS
::
GLenum
Source
gl_MAP2_INDEX
::
GLenum
Source
gl_MAP2_NORMAL
::
GLenum
Source
gl_MAP2_TEXTURE_COORD_1
::
GLenum
Source
gl_MAP2_TEXTURE_COORD_2
::
GLenum
Source
gl_MAP2_TEXTURE_COORD_3
::
GLenum
Source
gl_MAP2_TEXTURE_COORD_4
::
GLenum
Source
gl_MAP2_VERTEX_3
::
GLenum
Source
gl_MAP2_VERTEX_4
::
GLenum
Source
gl_MAP_COLOR
::
GLenum
Source
gl_MAP_STENCIL
::
GLenum
Source
gl_MATRIX_MODE
::
GLenum
Source
gl_MAX_ATTRIB_STACK_DEPTH
::
GLenum
Source
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH
::
GLenum
Source
gl_MAX_CLIP_PLANES
::
GLenum
Source
gl_MAX_COLOR_MATRIX_STACK_DEPTH
::
GLenum
Source
gl_MAX_CONVOLUTION_HEIGHT
::
GLenum
Source
gl_MAX_CONVOLUTION_WIDTH
::
GLenum
Source
gl_MAX_EVAL_ORDER
::
GLenum
Source
gl_MAX_LIGHTS
::
GLenum
Source
gl_MAX_LIST_NESTING
::
GLenum
Source
gl_MAX_MODELVIEW_STACK_DEPTH
::
GLenum
Source
gl_MAX_NAME_STACK_DEPTH
::
GLenum
Source
gl_MAX_PIXEL_MAP_TABLE
::
GLenum
Source
gl_MAX_PROJECTION_STACK_DEPTH
::
GLenum
Source
gl_MAX_TEXTURE_COORDS
::
GLenum
Source
gl_MAX_TEXTURE_STACK_DEPTH
::
GLenum
Source
gl_MAX_TEXTURE_UNITS
::
GLenum
Source
gl_MINMAX
::
GLenum
Source
gl_MINMAX_FORMAT
::
GLenum
Source
gl_MINMAX_SINK
::
GLenum
Source
gl_MODELVIEW
::
GLenum
Source
gl_MODELVIEW_MATRIX
::
GLenum
Source
gl_MODELVIEW_STACK_DEPTH
::
GLenum
Source
gl_MODULATE
::
GLenum
Source
gl_MULT
::
GLenum
Source
gl_MULTISAMPLE_BIT
::
GLenum
Source
gl_N3F_V3F
::
GLenum
Source
gl_NAME_STACK_DEPTH
::
GLenum
Source
gl_NORMALIZE
::
GLenum
Source
gl_NORMAL_ARRAY
::
GLenum
Source
gl_NORMAL_ARRAY_BUFFER_BINDING
::
GLenum
Source
gl_NORMAL_ARRAY_COUNT
::
GLenum
Source
gl_NORMAL_ARRAY_POINTER
::
GLenum
Source
gl_NORMAL_ARRAY_STRIDE
::
GLenum
Source
gl_NORMAL_ARRAY_TYPE
::
GLenum
Source
gl_NORMAL_MAP
::
GLenum
Source
gl_OBJECT_LINEAR
::
GLenum
Source
gl_OBJECT_PLANE
::
GLenum
Source
gl_OPERAND0_ALPHA
::
GLenum
Source
gl_OPERAND0_RGB
::
GLenum
Source
gl_OPERAND1_ALPHA
::
GLenum
Source
gl_OPERAND1_RGB
::
GLenum
Source
gl_OPERAND2_ALPHA
::
GLenum
Source
gl_OPERAND2_RGB
::
GLenum
Source
gl_ORDER
::
GLenum
Source
gl_PASS_THROUGH_TOKEN
::
GLenum
Source
gl_PERSPECTIVE_CORRECTION_HINT
::
GLenum
Source
gl_PIXEL_MAP_A_TO_A
::
GLenum
Source
gl_PIXEL_MAP_A_TO_A_SIZE
::
GLenum
Source
gl_PIXEL_MAP_B_TO_B
::
GLenum
Source
gl_PIXEL_MAP_B_TO_B_SIZE
::
GLenum
Source
gl_PIXEL_MAP_G_TO_G
::
GLenum
Source
gl_PIXEL_MAP_G_TO_G_SIZE
::
GLenum
Source
gl_PIXEL_MAP_I_TO_A
::
GLenum
Source
gl_PIXEL_MAP_I_TO_A_SIZE
::
GLenum
Source
gl_PIXEL_MAP_I_TO_B
::
GLenum
Source
gl_PIXEL_MAP_I_TO_B_SIZE
::
GLenum
Source
gl_PIXEL_MAP_I_TO_G
::
GLenum
Source
gl_PIXEL_MAP_I_TO_G_SIZE
::
GLenum
Source
gl_PIXEL_MAP_I_TO_I
::
GLenum
Source
gl_PIXEL_MAP_I_TO_I_SIZE
::
GLenum
Source
gl_PIXEL_MAP_I_TO_R
::
GLenum
Source
gl_PIXEL_MAP_I_TO_R_SIZE
::
GLenum
Source
gl_PIXEL_MAP_R_TO_R
::
GLenum
Source
gl_PIXEL_MAP_R_TO_R_SIZE
::
GLenum
Source
gl_PIXEL_MAP_S_TO_S
::
GLenum
Source
gl_PIXEL_MAP_S_TO_S_SIZE
::
GLenum
Source
gl_PIXEL_MODE_BIT
::
GLenum
Source
gl_POINT_BIT
::
GLenum
Source
gl_POINT_DISTANCE_ATTENUATION
::
GLenum
Source
gl_POINT_SIZE_MAX
::
GLenum
Source
gl_POINT_SIZE_MIN
::
GLenum
Source
gl_POINT_SMOOTH
::
GLenum
Source
gl_POINT_SMOOTH_HINT
::
GLenum
Source
gl_POINT_SPRITE
::
GLenum
Source
gl_POINT_TOKEN
::
GLenum
Source
gl_POLYGON
::
GLenum
Source
gl_POLYGON_BIT
::
GLenum
Source
gl_POLYGON_MODE
::
GLenum
Source
gl_POLYGON_STIPPLE
::
GLenum
Source
gl_POLYGON_STIPPLE_BIT
::
GLenum
Source
gl_POLYGON_TOKEN
::
GLenum
Source
gl_POSITION
::
GLenum
Source
gl_POST_COLOR_MATRIX_ALPHA_BIAS
::
GLenum
Source
gl_POST_COLOR_MATRIX_ALPHA_SCALE
::
GLenum
Source
gl_POST_COLOR_MATRIX_BLUE_BIAS
::
GLenum
Source
gl_POST_COLOR_MATRIX_BLUE_SCALE
::
GLenum
Source
gl_POST_COLOR_MATRIX_COLOR_TABLE
::
GLenum
Source
gl_POST_COLOR_MATRIX_GREEN_BIAS
::
GLenum
Source
gl_POST_COLOR_MATRIX_GREEN_SCALE
::
GLenum
Source
gl_POST_COLOR_MATRIX_RED_BIAS
::
GLenum
Source
gl_POST_COLOR_MATRIX_RED_SCALE
::
GLenum
Source
gl_POST_CONVOLUTION_ALPHA_BIAS
::
GLenum
Source
gl_POST_CONVOLUTION_ALPHA_SCALE
::
GLenum
Source
gl_POST_CONVOLUTION_BLUE_BIAS
::
GLenum
Source
gl_POST_CONVOLUTION_BLUE_SCALE
::
GLenum
Source
gl_POST_CONVOLUTION_COLOR_TABLE
::
GLenum
Source
gl_POST_CONVOLUTION_GREEN_BIAS
::
GLenum
Source
gl_POST_CONVOLUTION_GREEN_SCALE
::
GLenum
Source
gl_POST_CONVOLUTION_RED_BIAS
::
GLenum
Source
gl_POST_CONVOLUTION_RED_SCALE
::
GLenum
Source
gl_PREVIOUS
::
GLenum
Source
gl_PRIMARY_COLOR
::
GLenum
Source
gl_PROJECTION
::
GLenum
Source
gl_PROJECTION_MATRIX
::
GLenum
Source
gl_PROJECTION_STACK_DEPTH
::
GLenum
Source
gl_PROXY_COLOR_TABLE
::
GLenum
Source
gl_PROXY_HISTOGRAM
::
GLenum
Source
gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE
::
GLenum
Source
gl_PROXY_POST_CONVOLUTION_COLOR_TABLE
::
GLenum
Source
gl_Q
::
GLenum
Source
gl_QUADRATIC_ATTENUATION
::
GLenum
Source
gl_QUADS
::
GLenum
Source
gl_QUAD_STRIP
::
GLenum
Source
gl_R
::
GLenum
Source
gl_REDUCE
::
GLenum
Source
gl_RED_BIAS
::
GLenum
Source
gl_RED_BITS
::
GLenum
Source
gl_RED_SCALE
::
GLenum
Source
gl_REFLECTION_MAP
::
GLenum
Source
gl_RENDER
::
GLenum
Source
gl_RENDER_MODE
::
GLenum
Source
gl_REPLICATE_BORDER
::
GLenum
Source
gl_RESCALE_NORMAL
::
GLenum
Source
gl_RETURN
::
GLenum
Source
gl_RGBA_MODE
::
GLenum
Source
gl_RGB_SCALE
::
GLenum
Source
gl_S
::
GLenum
Source
gl_SCISSOR_BIT
::
GLenum
Source
gl_SECONDARY_COLOR_ARRAY
::
GLenum
Source
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING
::
GLenum
Source
gl_SECONDARY_COLOR_ARRAY_POINTER
::
GLenum
Source
gl_SECONDARY_COLOR_ARRAY_SIZE
::
GLenum
Source
gl_SECONDARY_COLOR_ARRAY_STRIDE
::
GLenum
Source
gl_SECONDARY_COLOR_ARRAY_TYPE
::
GLenum
Source
gl_SELECT
::
GLenum
Source
gl_SELECTION_BUFFER_POINTER
::
GLenum
Source
gl_SELECTION_BUFFER_SIZE
::
GLenum
Source
gl_SEPARABLE_2D
::
GLenum
Source
gl_SEPARATE_SPECULAR_COLOR
::
GLenum
Source
gl_SHADE_MODEL
::
GLenum
Source
gl_SHININESS
::
GLenum
Source
gl_SINGLE_COLOR
::
GLenum
Source
gl_SLUMINANCE
::
GLenum
Source
gl_SLUMINANCE8
::
GLenum
Source
gl_SLUMINANCE8_ALPHA8
::
GLenum
Source
gl_SLUMINANCE_ALPHA
::
GLenum
Source
gl_SMOOTH
::
GLenum
Source
gl_SOURCE0_ALPHA
::
GLenum
Source
gl_SOURCE0_RGB
::
GLenum
Source
gl_SOURCE1_ALPHA
::
GLenum
Source
gl_SOURCE1_RGB
::
GLenum
Source
gl_SOURCE2_ALPHA
::
GLenum
Source
gl_SOURCE2_RGB
::
GLenum
Source
gl_SPECULAR
::
GLenum
Source
gl_SPHERE_MAP
::
GLenum
Source
gl_SPOT_CUTOFF
::
GLenum
Source
gl_SPOT_DIRECTION
::
GLenum
Source
gl_SPOT_EXPONENT
::
GLenum
Source
gl_SRC0_ALPHA
::
GLenum
Source
gl_SRC0_RGB
::
GLenum
Source
gl_SRC1_ALPHA
::
GLenum
Source
gl_SRC1_RGB
::
GLenum
Source
gl_SRC2_ALPHA
::
GLenum
Source
gl_SRC2_RGB
::
GLenum
Source
gl_STACK_OVERFLOW
::
GLenum
Source
gl_STACK_UNDERFLOW
::
GLenum
Source
gl_STENCIL_BITS
::
GLenum
Source
gl_SUBTRACT
::
GLenum
Source
gl_T
::
GLenum
Source
gl_T2F_C3F_V3F
::
GLenum
Source
gl_T2F_C4F_N3F_V3F
::
GLenum
Source
gl_T2F_C4UB_V3F
::
GLenum
Source
gl_T2F_N3F_V3F
::
GLenum
Source
gl_T2F_V3F
::
GLenum
Source
gl_T4F_C4F_N3F_V4F
::
GLenum
Source
gl_T4F_V4F
::
GLenum
Source
gl_TABLE_TOO_LARGE
::
GLenum
Source
gl_TEXTURE_BIT
::
GLenum
Source
gl_TEXTURE_COMPONENTS
::
GLenum
Source
gl_TEXTURE_COORD_ARRAY
::
GLenum
Source
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING
::
GLenum
Source
gl_TEXTURE_COORD_ARRAY_COUNT
::
GLenum
Source
gl_TEXTURE_COORD_ARRAY_POINTER
::
GLenum
Source
gl_TEXTURE_COORD_ARRAY_SIZE
::
GLenum
Source
gl_TEXTURE_COORD_ARRAY_STRIDE
::
GLenum
Source
gl_TEXTURE_COORD_ARRAY_TYPE
::
GLenum
Source
gl_TEXTURE_ENV
::
GLenum
Source
gl_TEXTURE_ENV_COLOR
::
GLenum
Source
gl_TEXTURE_ENV_MODE
::
GLenum
Source
gl_TEXTURE_FILTER_CONTROL
::
GLenum
Source
gl_TEXTURE_GEN_MODE
::
GLenum
Source
gl_TEXTURE_GEN_Q
::
GLenum
Source
gl_TEXTURE_GEN_R
::
GLenum
Source
gl_TEXTURE_GEN_S
::
GLenum
Source
gl_TEXTURE_GEN_T
::
GLenum
Source
gl_TEXTURE_INTENSITY_SIZE
::
GLenum
Source
gl_TEXTURE_INTENSITY_TYPE
::
GLenum
Source
gl_TEXTURE_LUMINANCE_SIZE
::
GLenum
Source
gl_TEXTURE_LUMINANCE_TYPE
::
GLenum
Source
gl_TEXTURE_MATRIX
::
GLenum
Source
gl_TEXTURE_PRIORITY
::
GLenum
Source
gl_TEXTURE_RESIDENT
::
GLenum
Source
gl_TEXTURE_STACK_DEPTH
::
GLenum
Source
gl_TRANSFORM_BIT
::
GLenum
Source
gl_TRANSPOSE_COLOR_MATRIX
::
GLenum
Source
gl_TRANSPOSE_MODELVIEW_MATRIX
::
GLenum
Source
gl_TRANSPOSE_PROJECTION_MATRIX
::
GLenum
Source
gl_TRANSPOSE_TEXTURE_MATRIX
::
GLenum
Source
gl_V2F
::
GLenum
Source
gl_V3F
::
GLenum
Source
gl_VERTEX_ARRAY
::
GLenum
Source
gl_VERTEX_ARRAY_BUFFER_BINDING
::
GLenum
Source
gl_VERTEX_ARRAY_COUNT
::
GLenum
Source
gl_VERTEX_ARRAY_POINTER
::
GLenum
Source
gl_VERTEX_ARRAY_SIZE
::
GLenum
Source
gl_VERTEX_ARRAY_STRIDE
::
GLenum
Source
gl_VERTEX_ARRAY_TYPE
::
GLenum
Source
gl_VERTEX_PROGRAM_TWO_SIDE
::
GLenum
Source
gl_VIEWPORT_BIT
::
GLenum
Source
gl_WEIGHT_ARRAY_BUFFER_BINDING
::
GLenum
Source
gl_ZOOM_X
::
GLenum
Source
gl_ZOOM_Y
::
GLenum
Source
Produced by
Haddock
version 2.4.2