OpenGLRaw-1.1.0.1: A raw binding for the OpenGL graphics system
Source code
Contents
Index
Graphics.Rendering.OpenGL.Raw.EXT.LightTexture
Portability
portable
Stability
stable
Maintainer
sven.panne@aedion.de
Contents
Functions
Tokens
Description
All raw functions and tokens from the EXT_light_texture extension, see
http://www.opengl.org/registry/specs/EXT/light_texture.txt
.
Synopsis
glApplyTexture
::
GLenum
->
IO
()
glTextureLight
::
GLenum
->
IO
()
glTextureMaterial
::
GLenum
->
GLenum
->
IO
()
gl_FRAGMENT_MATERIAL
::
GLenum
gl_FRAGMENT_NORMAL
::
GLenum
gl_FRAGMENT_DEPTH
::
GLenum
gl_FRAGMENT_COLOR
::
GLenum
gl_ATTENUATION
::
GLenum
gl_SHADOW_ATTENUATION
::
GLenum
gl_TEXTURE_APPLICATION_MODE
::
GLenum
gl_TEXTURE_LIGHT
::
GLenum
gl_TEXTURE_MATERIAL_FACE
::
GLenum
gl_TEXTURE_MATERIAL_PARAMETER
::
GLenum
Functions
glApplyTexture
::
GLenum
->
IO
()
Source
glTextureLight
::
GLenum
->
IO
()
Source
glTextureMaterial
::
GLenum
->
GLenum
->
IO
()
Source
Tokens
gl_FRAGMENT_MATERIAL
::
GLenum
Source
gl_FRAGMENT_NORMAL
::
GLenum
Source
gl_FRAGMENT_DEPTH
::
GLenum
Source
gl_FRAGMENT_COLOR
::
GLenum
Source
gl_ATTENUATION
::
GLenum
Source
gl_SHADOW_ATTENUATION
::
GLenum
Source
gl_TEXTURE_APPLICATION_MODE
::
GLenum
Source
gl_TEXTURE_LIGHT
::
GLenum
Source
gl_TEXTURE_MATERIAL_FACE
::
GLenum
Source
gl_TEXTURE_MATERIAL_PARAMETER
::
GLenum
Source
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