Created using PCGen |EXPORT.VERSION| on |EXPORT.DATE|

|NAME|, |GENDER| |RACE||%REGION| From |REGION|.|%| |CLASSLIST|  CR |CR|; Size: |SIZE| Face: |FACE.SHORT| Type |TYPE|; HD |HITDICE|; hp |HP|; Init |INITIATIVEMOD| (|STAT.1.MOD| Dex, |INITIATIVEBONUS| Misc); Spd |MOVEMENT|; AC |AC.Total| (flatfooted |AC.Flatfooted|, touch |AC.Touch|), |FOR,%weap,0,COUNT[EQTYPE.WEAPON]-2,1,1| |WEAPON.%weap.NAME| |WEAPON.%weap.TOTALHIT| |WEAPON.%weap.RANGE|/|WEAPON.%weap.TYPE| (|WEAPON.%weap.DAMAGE| |WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT| |WEAPON.%weap.HAND| |WEAPON.%weap.SIZE| |WEAPON.%weap.SPROP| |WEAPON.%weap.NOTE|) or |ENDFOR| |FOR,%weap,COUNT[EQTYPE.WEAPON]-1,COUNT[EQTYPE.WEAPON]-1,1,1| |WEAPON.%weap.NAME| |WEAPON.%weap.TOTALHIT| |WEAPON.%weap.RANGE|/|WEAPON.%weap.TYPE| (|WEAPON.%weap.DAMAGE| |WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT| |WEAPON.%weap.HAND| |WEAPON.%weap.SIZE| |WEAPON.%weap.SPROP| |WEAPON.%weap.NOTE|); |ENDFOR| SA: |SPECIALLIST|; Vision: |VISION| AL: |ALIGNMENT.SHORT|; Sv: Fort |CHECK.FORTITUDE.TOTAL|, Ref |CHECK.REFLEX.TOTAL|, Will |CHECK.WILLPOWER.TOTAL|; |FOR,%stat,0,COUNT[STATS]-2,1,1| |STAT.%stat.NAME| |STAT.%stat|, |ENDFOR| |FOR,%stat,COUNT[STATS]-1,COUNT[STATS]-1,1,1| |STAT.%stat.NAME| |STAT.%stat| |ENDFOR|

Skills and Feats:  |SKILLLISTMODS|; |FEATLIST|
Possessions:  |FOR,%equip,0,COUNT[EQUIPMENT]-2,1,0|  |EQ.%equip.QTY| |EQ.%equip.NAME|, |ENDFOR| |FOR,%equip,COUNT[EQUIPMENT]-1,COUNT[EQUIPMENT]-1,1,0|  |EQ.%equip.QTY| |EQ.%equip.NAME| |ENDFOR|
|%DOMAIN.1| Deity: |DEITY| Domains:  |FOR.1,COUNT[DOMAINS]+1,1,\DOMAIN.%\(\DOMAIN.%.POWER\), ,NONE,0|
|%| |%SPELLLISTBOOK.0.0.1| Innate: |FOR,%spell,0,COUNT[SPELLSINBOOK.0.1.0]-2,1,1| |SPELLMEM.0.1.0.%spell.NAME|, |ENDFOR| |FOR,%spell,COUNT[SPELLSINBOOK.0.1.0]-1,COUNT[SPELLSINBOOK.0.1.0]-1,1,1| |SPELLMEM.0.1.0.%spell.NAME| |ENDFOR|
|%| |FOR,%class,COUNT[SPELLRACE],COUNT[CLASSES],1,1| |%SPELLLISTCLASS.%class| Spells per Day: (|FOR.0,9,1,\SPELLLISTCAST.%class.%\,NONE,/,0| DC:|SPELLLISTDC.%class.0|+spell level)
|SPELLLISTCLASS.%class| - Known:
|FOR,%level,0,MAXSPELLLEVEL.%class,1,1| |%SPELLLISTBOOK.%class.%level.0| Level |%level|: |FOR,%spell,0,COUNT[SPELLSINBOOK.%class.0.%level]-2,1,1| |SPELLMEM.%class.0.%level.%spell.NAME|, |ENDFOR| |FOR,%spell,COUNT[SPELLSINBOOK.%class.0.%level]-1,COUNT[SPELLSINBOOK.%class.0.%level]-1,1,1| |SPELLMEM.%class.0.%level.%spell.NAME| |ENDFOR|
|%| |ENDFOR| |ENDFOR|