Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
0 | High texture detail. |
1 | Medium texture detail. |
2 | Low texture detail. |
3 | Minimum texture detail. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
0 | Full object detail |
1 | Some object detail |
2 | Medium object detail |
3 | Low object detail |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Perspective correction only every 16 pixels (faster, less accurate). |
0 | Precise texture mapping (slower, more accurate). |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Enable |
0 | Disable loading of external 24bit textures for |
non-world .bsp models (any .bsp that isn't the actual map. Ex. health and ammo boxes).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Enable. |
0 | Disable loading of external 24bit textures for the |
world .bsp model (i.e. the actual map).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Enable reduce memory held by textures on cards that support it (but |
0 | Disable. |
textures loaded slower and may have less quality).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Better texture quality. |
0 | Faster loading maps (not more fps). |
Turns using of luma textures (named *_luma) ON when set to 1 and allowed by server.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
This variable determines the detail level for loaded textures. When set to "1", the objects and walls will be textured with 1x1 pixel textures.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 4096
Variable is float.
It is essentially a GL 'equivalent' to d_mipcap in software. It has no affect when loading external 24bit textures.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
This variable determines the the level of detail for textures used on walls. You can use this variable to lower the texture detail used on walls thus increasing the game's performance.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
0 | Original size. |
1 | Half the dimensions. |
2 | One-fourth the dimensions. |
X = etc..
Determines the level of detail of player models. This variable is useful if you are experience game slowdown during multiplayer games when there are lots of players on your screen by shrinking the texture detail, but this will make the player models more blurry.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
0 | Full detail. |
1 | Medium detail. |
2 | Low detail. |
X = etc.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Enable |
0 | Disable scale model textures. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Enable. |
0 | Disable gl_picmip/gl_max_size/gl_miptexLevel affect turb textures (lava, water, slime, teleports). |
This variable sets the division value for the sky brushes. The higher the value the better the performance, but the smoothness of the sky suffers.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 128
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: GL_LINEAR_MIPMAP_NEAREST
value | description |
GL_NEAREST | Point sampled |
GL_NEAREST_MIPMAP_NEAREST | |
GL_LINEAR | |
GL_LINEAR_MIPMAP_NEAREST | |
GL_LINEAR_MIPMAP_LINEAR | Trilinear interpolation |
Disables textures and fills them with a color (/r_wallcolor or /r_floorcolor) depending on the angle.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Walls are single-coloured |
0 | Walls with standard textures |
See r_wallcolor and r_floorcolor.
Changes color of floors and ceilings when r_drawflat is set to 1. Enter RGB value here, e.g. r_floorcolor "128 128 128" goes for gray floor.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 50 100 150
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
0 | Off. |
1 | Blend map textures. |
2 | Blend map textures and bsp entities (ammo, health etc.) |
Changes color of walls when r_drawflat is set to 1. Enter RGB value here, e.g. r_wallcolor "128 128 128" goes for gray walls.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 255 255 255
Variable is float.
Last update: 09.11.2005 02:15 PST, made by JohnNy_cz