ezQuake Manual: Sound Variables

MP3 Settings Variables

mp3_grabvolume 

Description

Toggles client control of your music player volume.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 2

Values

valuedescription
1Control volume of your music player.
0Do not get / set volume of your music player.

mp3_scrolltitle 

Description

Toggles scrolling of the song info in mp3 player control window.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Enable song info scrolling.
0Do not scroll song info text.

mp3_showtime 

Description

Toggles displaying song time information in mp3 player control window.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
0Do not display song time information.
1Display song time and total time of currently played song.
2Display remaining time only.

mp3_volume 

Description

Controls volume of your external music player.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.
Use values from 0 to 1.

mp3_winamp_dir 

Description

Tells your client the path where it should look for your external music player.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: c:/program files/winamp

Variable is string.

Sound Settings Variables

bgmvolume 

Description

This variable sets the volume of the CD music.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

cl_staticSounds 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Enable static sounds.
0Disable static sounds.

s_ambientfade 

Description

How fast the volume of ambient sounds changes as you move around the map.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 100

Variable is float.

s_ambientlevel 

Description

Volume level of ambient sounds (produced by liquid and sky brushes).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0.3

Variable is float.

s_initsound 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

s_khz 

Description

Sound quality. Must be set from the commandline Example: ezquake-gl.exe +set s_khz 44

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 11

Variable is float.

s_loadas8bit 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1On (The sound samples will be loaded in 8-bit mode thus making them a little smaller.
0Off.

This will give a little performance boost when playing the game at the cost of quality for the sound samples.)

s_mixahead 

Description

This variable defines the delay time for sounds. How low you can set your sound mixahead depends on your FPS, when you set it too low, your sound will start crackling. Generally, with 72 FPS you should be able to use a delay of 0.06 seconds, if you use the command-line switch "-primarysound", you may be able to go even lower, but results may vary on this.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0.1

Variable is float.

s_noextraupdate 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Don't use extra sound updates. Gives a slight fps boost, but may lead to choppy sound on low-end machines
0Makes Quake update its sound buffers more often to avoid choppy sound when your fps is really low (20 or worse)

s_nosound 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Disable the playback of sounds. Note that it effectively just resets sound volume to zero, but the sound engine still runs. If you want disable sound in order to get more fps, use the -nosound command line option instead.
0Enable the playback of sounds.

s_precache 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Enable automatic sound caching.
0Disable automatic sound caching.

s_show 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Enable that the number of currently playing sound files is displayed.
0Disable that the number of currently playing sound files is displayed.

s_swapstereo 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Will swap left and right sound channels.
0Off

volume 

Description

Sets sound volume.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0.7

Variable is float.
Use values from 0 to 1.

Even higher values than 1 are possible, but sound usually gets faithless with them.

Last update: 09.11.2005 02:15 PST, made by JohnNy_cz