ezQuake Manual: Graphics Variables

Crosshair Settings Variables

cl_crossx 

Description

This variable allows you to move the position of the crosshair on the X-axis by the specified amount of pixels.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

cl_crossy 

Description

This variable allows you to move the position of the crosshair on the Y-axis by the specified amount of pixels.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

crosshair 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 3

Values

valuedescription
0Crosshair off.
1Conchar crosshair (messagemode1 +).
2Quakeworld crosshair.
3A small cross crosshair.
4A dot crosshair.
5Star wars crosshair *gl only*.
6Happyface crosshair *gl only*.
7F22 simulator crosshair *gl only*.

crosshairalpha 

Description

This command regulates crosshair transparency, you can use any value from "0" to "1".

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Opaque crosshair.
0Transparent crosshair.

crosshaircolor 

Description

This variable defines the color of the crosshair.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 255 255 255

Variable is float.

crosshairimage 

Description

To load the crosshair use "crosshairimage image_name" where 'image_name' is the name of the crosshair image you put in the above directory. Example, if I have c:\quake\ezQuake\crosshairs\cross.png I'd use "crosshairimage cross" to load it.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is float.

crosshairsize 

Description

Basically crosshairsize scales the size of the crosshair. Example: crosshairsize 0.5 halves the size and crosshair 2 doubles it.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

FPS and EyeCandy Settings Variables

cl_deadbodyFilter 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
0Don't filter dead bodies.
1Filter dead bodies.
2Filter dead bodies instant.

cl_fakeshaft 

Description

Smoothes out shaft movement, 0 means no smoothing at all, 1 - 100% smoothing; a value of about 0.5 is recommended for modem players.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

cl_gibFilter 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Gibs are turned off.
0Gibs on.

cl_hidenails 

Description

Toggles nails visibility.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

cl_hiderockets 

Description

Toggles rockets visibility. Variable cl_r2g must be 0 to cl_hiderockets 1 work.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

cl_maxfps 

Description

This variable sets the maximum limit for frames-per-second.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

cl_model_bobbing 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Rotating models bob up and down like in Quake3.
0Off.

cl_muzzleflash 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
0All turned off.
1All turned on.
2Own's flash off, all other on.

cl_nolerp 

Description

Objects interpolation.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1This causes the game to only display 1 frame per loading of positions, so it loads a positions in, displays a frame then loads positions, displays a frame, etc.
0Normally in a netgame, when you are playing Quake plays for a bit, then check for the other players TCP/IP packets. This causes smooth play with the occasional jerk as it loads positions.

cl_physfps 

Description

Sets amount of FPS used to communicate with server. This variable is used when +set cl_independentphysics 1 is set so your current amount of FPS is limited by cl_maxfps while this variable limits amout of FPS sent/received to/from server. When set to zero current cl_maxfps value is used. When cl_maxfps is set to zero too, client displays as much FPS as server and data rate allows.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

cl_r2g 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Converts all rockets to grenades.
0Normal rockets models.

cl_trueLightning 

Description

Smoothes out shaft movement, 0 means no smoothing at all, 1 - 100% smoothing; a value of about 0.5 is recommended for modem players.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is float.

gl_detail 

Description

Turns on/off fine detailed textures.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1On (Looks awesome, but you will take a giant FPS hit if you don't have a good video card).
0Off.

r_drawentities 

Description

This variable can be used to disable that any object entities are drawn. This command is useful to map authors who wish to take a look at their map without drawing any objects such as lifts, buttons, platforms or items.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Display all entities.
0Display no entities.

r_drawflame 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Display all flames.
0Display no flames.

r_explosionLight 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
0No explosion light.
0.550% explosion light.
1100% explosion light.

r_explosionLightColor 

Description

Determines the colour of the explosion light.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
0Normal
1Red
2Blue
3Purple
4Green
5White
6Random

r_explosionType 

Description

0 = Fire + sparks 1 = Fire only 2 = Teleport 3 = Blood 4 = Big blood 5 = Double gunshot 6 = Blob effect 7 = Big explosion 8 = Fuel Rod Gun Explosion

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

r_flagColor 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
0Normal
1Red
2Blue
3Purple
4Green
5White

r_grenadeTrail 

Description

Customizable grenade trails 0 = No rocket trail 1 = Normal 2 = Grenade trail 3 = Alt normal trail 4 = Slight blood trail 5 = Big blood trail 6 = Tracer1 trail 7 = Tracer2 trail 8 = Plasma trail 9 = Lavaball trail 10 = Fuel Rod Gun trail 11 = Plasma Rocket Mk II trail

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

Works the same way as r_rockettrail, but for grenades.

r_lerpframes 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Enable smoothing (watch people moving in mvd demos with cl_demospeed 0.1).
0Disable smoothing.

r_lerpmuzzlehack 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Fix for interpolated muzzle flashes.
0No fix for interpolated muzzle flashes.

r_lgbloodColor 

Description

Determines the color of the blood (for standard particles). The QW-default value is 225.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 225

Variable is float.

r_lightflicker 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Enable rocket/explosion/flag/powerup light flickering.
0Disable rocket/explosion/flag/powerup light flickering.

r_powerupGlow 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
0Powerup glow is turned off on all players.
1Powerup glow on.
2Disables the powerup glow from yourself only.

r_rocketLight 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Turn on dynamic lighting of rockets.
0Turn off dynamic lighting of rockets.

r_rocketLightColor 

Description

Determines the colour of the rocket light.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
0Normal
1Red
2Blue
3Purple
4Green
5White

r_rocketTrail 

Description

0 = No rocket trail 1 = Normal 2 = Grenade trail 3 = Alt normal trail 4 = Slight blood trail 5 = Big blood trail 6 = Tracer1 trail 7 = Tracer2 trail 8 = Plasma trail 9 = Lavaball trail 10 = Fuel Rod Gun trail 11 = Plasma Rocket Mk II trail

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

Note that if you use the rocket trails, you will have to change the explosion colours and things like that yourself. And you might want to try hiding the rockets with the new cl_hiderockets cvar for some trails are intended to be "beam" trails.

r_shiftbeam 

Description

Shift start of the shaft lights.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

Doesn't work with smackdown ruleset. Intended for movies.

r_telesplash 

Description

Toggles teleport splash effect.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Enable teleport splashes.
0Disable teleport splashes.

Lighting Variables

gl_colorlights 

Description

Switch on/off colour of lighting from glowing items (quad, pent, flags in TF, etc)

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Coloured lighting are on
0Coloured lighting are off

This implementation does not give a speed increase when gl_colorlights is set to 0, but it does not require a map restart for changes to take effect

gl_coronas 

Description

Adds coronas to some effects:Explosions - Basically just a bright flash since the default explosions didn't feel powerful enough. Muzzleflashes. Lightning. Fire - Torches have glows. Rocket Lights.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

gl_coronas_tele 

Description

Allows you to turn on/off blue light when spawning.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Spawn coronas on.
0Spawn coronas off.

gl_fb_bmodels 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Enable "fullbright" colors on bsp models (World, health boxes, etc).
0Might give you a couple more fps.

gl_fb_models 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Enable "fullbright" colors on alias models (grenades, player models, etc).
0Might also give you more fps.

gl_flashblend 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Just draw a shaded ball of the color of the light.
0Use proper lighting for light sources (powerups etc.).

gl_lighting_colour 

Description

Alias models are effected by coloured lights around them.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

gl_lighting_vertex 

Description

Alias models no longer have the same level of light on all sides. This may not work correctly if coloured lighting is disabled.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

gl_lightmode 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 2

Values

valuedescription
0Makes the map lighter, but fulbrights don't look as good.
2Makes the map darker, but makes fullbrights stand out more (looks better).

gl_loadlitfiles 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Load lit files.
0Disable lit files.

gl_shaftlight 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Light shaft.
0Dark shaft.

r_ambient 

Description

This variable controls the amount of ambient lighting on the map. When this variable is increased the map will become brighter and all walls and objects will be rendered in a lighter color. It was removed in QWCL and has been re-introduced in this client, however it can only be used when the server is running with cheats enabled (for example "qwsv -cheats"), because it could be used as a cheat by making it easier to see players in dark corners when no fullbright skins are used.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

r_dynamic 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Display dynamic lighting.
0Do not display dynamic lighting.

r_fullbright 

Description

This variable toggles the use of lights at full brightness on the map. This allows map authors to remove all of the lighting effects from the map.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1The renderer system will render all textures on the map at full brightness.
0Do not fullbright the map.

This variable was removed in QWCL and has been re-introduced in this client, however it can only be used when the server is running with cheats enabled (for example "qwsv -cheats"), because it could be used as a cheat by making it easier to see players in dark corners when no fullbright skins are used. You also mustn't use any ruleset and use "-noshadows" as command-line option.

r_lightmap 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Enable light sources on the map.
0Disable light sources on the map.

r_shadows 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Display shadows for entities.
0Do not display shadows for entities.

OpenGL Rendering Variables

gl_affinemodels 

Description

Makes texture rendering quality better if set to 1. Note: 3dfx thing, not sure. //fuh check this.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

gl_buildingsparks 

Description

Buildings that are destroyed in TF will continue to throw sparks until they disapear.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

gl_clear 

Description

This variable will toggle the clearing of the screen between each frame. This can be helpful when specing a game and flying out of the map and during map development when the map maker must fly outside of the map to look has his map from the outside. Enabling this toggle will clear the areas which are not rendered outside of the map thus preventing the flickering effect when images repeat themselves over and over. However it causes problems when playing and going through the surfaces of a liquid (for example when diving into liquid), as you will see a red flash where the liquid texture would normally be repeated.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1On.
0Off.

gl_clearColor 

Description

Sets clear color (gl_clear 1)

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0 0 0

Variable is float.

gl_cull 

Description

This variable toggles the use of internal OpenGL functions for removing covered objects. When this variable is set to "1" the game will depend on the OpenGL driver to use it's culling functions to remove certain objects from the calculations because they are covered up and would not be seen anyways. It is a good idea to leave this toggle enabled because it will increase rendering performance.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Use the OpenGL driver's culling functions.
0Do not use culling to increase rendering performance.

gl_cutf_tesla_effect 

Description

When a shambler is preparing to throw lightning, or a tesla coil (TF) is charging to fire, a particle effect is generated.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

gl_detpacklights 

Description

A little green light appears on the detpack, and when the timer reaches 5, the light changes to red. gl_coronas must be turned on for this to work.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

gl_extratrails 

Description

Misc trails that appear on objects that frequently move, such as TF grenades, caltrops, etc. Railguns in TF also leave behind unique trails.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

gl_finish 

Description

This variable toggles the calling of the gl_finish() OpenGL function after each rendered frame.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Call the gl_finish() function after each frame.
0Do not call the gl_finish() function after each frame.

gl_inferno_speed 

Description

Changes speed of gl_inferno missile trail.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1000

Variable is float.

gl_inferno_trail 

Description

Changes type of gl_inferno missile trail.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 2

Variable is float.

gl_lightning 

Description

0 - Turns off coronas on lightning beams 1 - Turns on coronas on lightning beams.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

gl_lightning_size 

Description

Adjusts size of ligtning particle beam.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 3

Variable is float.

gl_lightning_sparks 

Description

Sparks fly from walls when hit by lightning gun.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

gl_motiontrails 

Description

When enabled, flags and keys leave behind a kind of after-image. Fiends also leave trails when they pounce.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

gl_motiontrails_wtf 

Description

Same as gl_motiontrails but works for all players and creatures.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

gl_nailtrail 

Description

Adds a white trail onto nails as they fly around. This feature wont work on servers not running with sv_nailhack set to 1.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

gl_nailtrail_plasma 

Description

Adds plazma trail after nails.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

gl_nailtrail_turb 

Description

Switches between two type of bubbles nails leave behind in water.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

gl_nocolors 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Don't use top/bottom colors.
0Normal.

gl_smoothmodels 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Smooth the textures on models.
0Do not smooth the textures on models.

gl_triplebuffer 

Description

Triple buffering of video memory related stuff (Triplebuffer = good).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1On.
0Off.

gl_ztrick 

Description

This variables toggles the use of a trick to prevent the clearning of the z-buffer between frames. When this variable is set to "1", the game will not clear the z-buffer between frames. This will result in increased performance but might cause problems for some display hardware.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Use the z-buffer trick.
0Do not use the z-buffer trick.

r_farclip 

Description

Can be used to overcome vision being limited to 4096 units in GL clients (good for xpress2 etc).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 4096

Variable is float.

Particle Effects Variables

gl_bounceparticles 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Controls whether sparks rebound off walls.
0Disable.

Bouncing particles look nicer, but may eat up CPU.

gl_clipparticles 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1this will limit the number of blended particles close to you. This gives a big FPS increase when blended particles take up a big proportion of your screen and challenge your video card's fillrate.
0Disable.

gl_particle_blobs 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

gl_particle_blood 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

gl_particle_blood_color 

Description

Changes colour of blood.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

gl_particle_blood_type 

Description

Chooses among types of blood particles.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

gl_particle_deatheffect 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

gl_particle_explosions 

Description

Turns particle alternatives to each r_explosiontype on or off.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

gl_particle_fasttrails 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

gl_particle_fire 

Description

Replaces torches with a particle flame effect. Includes people being burnt by the pyro in TF.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

gl_particle_gibtrails 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

gl_particle_gunshots 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

gl_particle_gunshots_type 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

gl_particle_muzzleflash 

Description

Adds particle effect when firing a weapon.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

gl_particle_shockwaves 

Description

0 - Turns off explosion shockwaves. 1 - Turns on explosion shockwaves.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

gl_particle_shockwaves_flat 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

gl_particle_sparks 

Description

Trails appear more beam-like and don't look stupid when they bounce.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

gl_particle_spikes 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

gl_particle_spikes_type 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

gl_particle_trail_detail 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

gl_particle_trail_lenght 

Description

X - Multiplies the length of the trail on particle trails.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

gl_particle_trail_time 

Description

X - Multiplies the length of time the particle bounces around for.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

gl_particle_trail_type 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

gl_particle_trail_width 

Description

Changes width of trail particle e.g.: wall hitted by nail, explosion particles trail, etc.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 3

Variable is float.

gl_part_blobs 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Determines particles used for blob explosions (EMP's)
0Disable.

gl_part_blood 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Determines particles used for blood effects.
0Disable.

gl_part_explosions 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Determines particles used for explosions.
0Disable.

gl_part_gunshots 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Determines particles used for gunshots.
0Disable.

gl_part_inferno 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Determines particles used for pyro flames in TF.
0Disable.

gl_part_lavasplash 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Determines particles used for lava splashes (Spy Gren).
0Disable.

gl_part_spikes 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Determines particles used for spikes (nailgun etc).
0Disable.

gl_part_telesplash 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Determines particles used for teleport splashes.
0Disable.

gl_part_trails 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Determines particles used for (rocket etc) trails.
0Disable.

gl_solidparticles 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Might make tele particles faster for 3dfx wicked gl drivers.
0Disable.

Screen & Powerup Blends Variables

cl_bonusflash 

Description

Controls weapon and item pickup flash.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1On.
0Off.

cl_demoplay_flash 

Description

Reduces flash grenade effect when watching demos.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.
Values from 0 to 1 are possible. 0 - flash effects disabled, 1 - original.

gl_cshiftpercent 

Description

This variable sets the percentage value for palette shifting effects (damage flash, powerup blend).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 100

Variable is float.

gl_hwblend 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Hardware palette changing.
0OpenGL routines.

Note: 1 can be slow on wintNT/2K.

gl_polyblend 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Enable palette shifting when submerged or poweruped.
0Disable palette shifting when submerged or poweruped.

v_contentblend 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0.33

Values

valuedescription
1On (palette shifts when you're in liquid).
0Off (no palette shifting when you're in liquid).

v_damagecshift 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0.33

Values

valuedescription
0Damage filter on.
0.550% Damage filter on.
1Damage filter off.

v_dlightcshift 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Turns onn light blebd when you're inside a light bubble (with gl_flashblend 1).
0Turns off light blend when you're inside a light bubble (with gl_flashblend 1).

v_pentcshift 

Description

Flash coefficient for when you take the pent.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0.75

Variable is float.

v_quadcshift 

Description

Flash coefficient for when you take the quad.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0.75

Variable is float.

v_ringcshift 

Description

Flash coefficient for when you take the ring.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0.75

Variable is float.

v_suitcshift 

Description

Flash coefficient for when you take the suit.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0.75

Variable is float.

Screen Settings Variables

cl_clock 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
0Off.
1Shows the time you spent on server (you'll also see it in the status bar when you press TAB).
2Shows the time of day.

cl_clock_x 

Description

Horizontal coordinates of the clock.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

cl_clock_y 

Description

Vertical coordinates of the clock. If < 0, the coordinates are calculated from bottom up, e.g. -1 means the screen line just above the scoreboard.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: -1

Variable is float.

cl_confirmquit 

Description

When set to 1 you don't have to confirm the Quit screen with [Y] key.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Don't ask for confirmation on quit.
0Don't auto-confirm quit. Will display 'About' message box where you have to press [Y] to quit.

cl_democlock 

Description

A clock showing how much time has elapsed since the start of the demo.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1On.
0Off.

cl_democlock_x 

Description

Determine where the democlock is positioned on your screen on the X co-ordinate.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

cl_democlock_y 

Description

Determine where the democlock is positioned on your screen on the Y co-ordinate.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: -2

Variable is float.

cl_gameclock 

Description

Displays clock with seconds on the screen.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
0Turned OFF
1Counts up from the start of the match.
2Counts down from the start of the match.
3Same as 1 but only minutes:seconds (hours are not being displayed).
4Same as 2 but only minutes:seconds (hours are not being displayed).

Use cl_gameclock_x and cl_gameclock_y to place it anywhere on the screen.

cl_gameclock_x 

Description

Adjusts horizontal placement of the clock with seconds.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

See cl_gameclock for detailed info about the clock.

cl_gameclock_y 

Description

Adjusts vertical placement of the clock with seconds.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: -3

Variable is float.

See cl_gameclock for detailed info about the clock.

cl_hud 

Description

Enables/Disables strings-hud. Strings hud is not mqwcl hud. It gives you ability put any string (or value of some variable) on your hud.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Strings hud enabled
0Strings hud disabled

Strings hud banned for ruleset smackdown

cl_multiview 

Description

This client adds a multiview component to mvd playback. Upto four views can be displayed at once. Use this variable to turn multiview on.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
0Multiview disabled
1Still no multiview but you can use cl_mvdisplayhud to show small complex hud.
2Two screens.
3Three screens.
4Four screens.

cl_mvdisplayhud 

Description

Toggle drawing of small compact HUD in each screen of Multiview control.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Show compact HUD.
0Don't draw compact HUD.

cl_mvinset 

Description

Turns inset screen with multitrack on/off.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Display 2nd POV inside main screen in the right top corner.
0Divide screen in 2/3/4 areas according to cl_multiview settings.

cl_mvinsetcrosshair 

Description

Turn crosshair in inset POV in multiview on/off.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Display crosshair in inset POV.
0Do not display crosshair in inset POV.

cl_mvinsethud 

Description

Turns inset HUD for inset POV with multiview on/off.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Display inset HUD (usually nick of tracked player).
0Do not display inset HUD.

cl_shownet 

Description

This variable toggles the display of current net info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
0Do not display any information.
1Print current incoming packet size in byte.
2Print information about the current in coming packet and it's size.

demo_playlist_loop 

Description

will toggle playlist looping

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1will loop the demo playlist
0will not loop the demo playlist

demo_playlist_track_name 

Description

will set the default track name in the demo playlist for mvd demos example: jogi, will always track the player jogi or versions of it (jogihoogi, angryjogi, etc)

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is float.

draw_fps 

Description

Substitutes substitues the "time" column with a "FPS" in scores showing how much FPS each player has.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

gl_contrast 

Description

Change contrast.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1.3

Variable is float.

gl_gamma 

Description

Change GL gamma.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

r_glstats 

Description

When enabled, it creates a window in the top right of the screen showing the number of particles and etc. in use.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

r_netgraph 

Description

Setting r_netgraph 1 is a diagnostic tool to help you tweak your rate. If you find that you suffer from short pauses in the game and you see red spikes in your netgraph, you should try setting the rate down a bit. The height of the pink lines towards the bottom is your latency on received packets. Red lines are lost packets. (bad) Yellow lines are from the rate command kicking in, it's data that wasn't sent to you because you didn't have the bandwidth for it. (OK) Blue lines are very bad, they invalid delta's, and are related to the U_REMOVE warnings.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Display the netgraph.
0Do not display the netgraph.

If during your play, you frequently see a string of messages with the term "U_REMOVE" in them, and your play seems to freeze for serveral seconds, use the console command cl_nodelta 1. This is a slightly less efficient way for QuakeWorld to work, but if your ISP is overloaded or has some configuration problems, it may not pass packets to QuakeWorld properly and cause difficulty.

r_netstats 

Description

Shows information about ping, packetloss, average packet size and incoming/outgoing traffic. Equivalent with 'net' HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Draw network statistics.
0Do not draw network statistics.

r_speeds 

Description

Toggles the displaying of drawing time and stats of what is currently being viewed. Example: 32.7 ms 267/196/ 74 poly 3 surf 38.6 ms 267/196/ 74 poly 20 surf 60.4 ms 267/196/ 74 poly 18 surf 38.2 ms 267/196/ 73 poly 18 surf

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

r_tracker_flags 

Description

Everytime you take, capture or drop a flag, the number of times is displayed on the screen.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

r_tracker_frags 

Description

Everytime you make a kill or die, the number of kills/deaths/suicides with that weapon is displayed on the screen.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

r_tracker_messages 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 10

Variable is float.

r_tracker_streaks 

Description

Everytime a player makes a set number of consecutive kills, it will display a message showing they are on a streak, when the player is killed, it will display the name of the person who ended that streak.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

r_tracker_time 

Description

Number of seconds the tracker information is drawn on the screen.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 4

Variable is float.
Use positive numbers.

See other 'r_tracker_*' variables too.

scr_autoid 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Show players nick as spectator.
0Hide players nick as spectator.

scr_centerMenu 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Centers the menu vertically (has no effect if you're playing in 320x200 mode, same applies to scr_centersbar).
0Off.

scr_centershift 

Description

Shifts all centerprints. If you are playing in 1280x1024 and want to watch some demo recorded in 320x200 with +wp_stats (ktpro) or sbar_on (teamfortress) you can shift that text down.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is integer.
Values from -999 to 999 are possible.

scr_centertime 

Description

This variable sets the amount of time in seconds that centerprinted messages stay on the screen.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 2

Values

valuedescription
0Do not display any centerprints.
1Display centerprints for 1 second.
2Display centerprints for 2 seconds.

scr_coloredText 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Enable rainbow spectator text on the scoreboard.
0Disable rainbow spectator text on the scoreboard.

scr_menualpha 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0.7

Values

valuedescription
1Black mainmenu.
0Transparent mainmenu.

scr_scaleMenu 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Scales the frontend menu to match the resolution you are using.
0Disable scaling.

scr_spectatorMessage 

Description

Switch on/off text at bottom of screen when spectateing in free mode

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Text at bottom of screen will be displayed
0No text at bottom of screen will be displayed

/------------------------------\ |SPECTATOR MODE | |Press [ATTACK] for AutoCamera | \------------------------------/

scr_tracking 

Description

Changes the format of descriptive text displayed when you are tracking someone as spectator or watching a demo where you can see player's team and name.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: Tracking %t %n, [JUMP] for next

Variable is string.
Pattern %n will be replaced with tracked player's name, %t will be replaced with player's team.

This variable affects scr_newhud 0. To change same text in new HUD (scr_newhud 1) use /tracking format (hud_tracking_format) settings.

showdrop 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Enable output how dropped packets.
0Disable output how dropped packets.

showpackets 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Display information about all network packets.
0Do not display information about all network packets.

showpause 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Display that the pause icon is displayed when the game is paused.
0Never display the pause icon.

showram 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Display the ram icon when running out of memory
0Never display the ram icon

showturtle 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Display the turtle icon when your frame rate drops below 10.
0Never display the turtle icon.

show_fps 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Enables the display of the frames-per-second value.
0Disables the display of the frames-per-second value.

show_fps_x 

Description

Determine where the show_fps is positioned on your screen on the X co-ordinate.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: -5

Variable is float.

show_fps_y 

Description

Determine where the show_fps is positioned on your screen on the Y co-ordinate.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: -1

Variable is float.

show_speed 

Description

Displays a speed counter in the top right corner in the client's units (Horizontal velocity). (320 - Normal walking speed, 440 - Accel jump, 450 - Bunnyhopping)

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
0Off.
1More accurate counter (Best used when LPB).
2Predicted speed (Less laggy when HPB).

show_speed_x 

Description

Determine where the show_speed is positioned on your screen on the X co-ordinate.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: -1

Variable is float.

show_speed_y 

Description

Determine where the show_speed is positioned on your screen on the Y co-ordinate.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

sw_contrast 

Description

Change contrast.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

sw_gamma 

Description

Change gamma.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

Screenshot Settings Variables

image_jpeg_quality_level 

Description

You can set quality of jpeg screenshots with 'image_jpeg_quality_level x' where x is an integer from 0 to 100 inclusive. The larger x is, the better the quality of a jpeg screenshot, but also the bigger the size.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 75

Variable is float.

image_png_compression_level 

Description

You can set the amount of png compression with 'image_png_compression_level x' where x is an integer from 0 to 9 inclusive. 0 gives no compression and 9 gives maximum compression (and slowest writing time).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

scr_allowsnap 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Allow screenshot uploads to be requested by server.
0Disable

sshot_dir 

Description

Change the screenshot directory.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is float.

sshot_format 

Description

tga = Tga screenshots (gl only) png = Png screenshots jpg = Jpg screenshots (gl only) pcx = Pcx screenshots (software only)

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: png

Variable is float.

Software Rendering Variables

r_aliastransadj 

Description

Not much is known about this variable except for that increasing the value will cause the player models to be displayed smaller.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 100

Variable is float.

r_aliastransbase 

Description

Not much is known about this variable except for that increasing the value will cause the player models to be displayed smaller.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 200

Variable is float.

r_clearcolor 

Description

This variable can be used to change the color for the areas which are not part of the map when free floating outside of the map as spectator.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 2

Variable is float.

r_draworder 

Description

Allows you to see through object - for development purposes only.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1First draws closest object, then the more distanced ones.
0Standard behaviour - first draws object far from you then closer to you.

Not allowed in multiplayer. See 'developer 1' too.

r_dspeeds 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Display renderer speed statistics.
0Do not display renderer speed statistics.

r_graphheight 

Description

This variable used to set the number of lines displayed in the "r_timegraph" command.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 15

Variable is float.

r_maxedges 

Description

This variable sets the maximum number of plane surface edges to be rendered.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

r_maxsurfs 

Description

This variable sets the maximum number of plane surfaces to be rendered.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

r_numedges 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Print information about the number of edges.
0Do not print information about the number of edges.

r_numsurfs 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Print information about the number of surfaces.
0Do not print information about the number of surfaces.

r_polymodelstats 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Print polygon model statistics.
0Do not print polygon model statistics.

r_reportedgeout 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Report when running out of edges.
0Do not report when running out of edges.

r_reportsurfout 

Description

Toggle the display of how many surfaces where not displayed. This shouldn't happen during normal game play, only when in noclip mode.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

r_timegraph 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Display the timegraph.
0Do not display the timegraph.

r_zgraph 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Display the z-graph.
0Do not display the z-graph.

Texture Settings Variables

d_mipcap 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
0High texture detail.
1Medium texture detail.
2Low texture detail.
3Minimum texture detail.

d_mipscale 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
0Full object detail
1Some object detail
2Medium object detail
3Low object detail

d_subdiv16 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Perspective correction only every 16 pixels (faster, less accurate).
0Precise texture mapping (slower, more accurate).

gl_externalTextures_bmodels 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Enable
0Disable loading of external 24bit textures for

non-world .bsp models (any .bsp that isn't the actual map. Ex. health and ammo boxes).

gl_externalTextures_world 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Enable.
0Disable loading of external 24bit textures for the

world .bsp model (i.e. the actual map).

gl_ext_texture_compression 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Enable reduce memory held by textures on cards that support it (but
0Disable.

textures loaded slower and may have less quality).

gl_lerpimages 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Better texture quality.
0Faster loading maps (not more fps).

gl_lumaTextures 

Description

Turns using of luma textures (named *_luma) ON when set to 1 and allowed by server.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

gl_max_size 

Description

This variable determines the detail level for loaded textures. When set to "1", the objects and walls will be textured with 1x1 pixel textures.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 4096

Variable is float.

gl_miptexLevel 

Description

It is essentially a GL 'equivalent' to d_mipcap in software. It has no affect when loading external 24bit textures.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

gl_picmip 

Description

This variable determines the the level of detail for textures used on walls. You can use this variable to lower the texture detail used on walls thus increasing the game's performance.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
0Original size.
1Half the dimensions.
2One-fourth the dimensions.

X = etc..

gl_playermip 

Description

Determines the level of detail of player models. This variable is useful if you are experience game slowdown during multiplayer games when there are lots of players on your screen by shrinking the texture detail, but this will make the player models more blurry.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
0Full detail.
1Medium detail.
2Low detail.

X = etc.

gl_scaleModelTextures 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Enable
0Disable scale model textures.

gl_scaleTurbTextures 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Enable.
0Disable gl_picmip/gl_max_size/gl_miptexLevel affect turb textures (lava, water, slime, teleports).

gl_subdivide_size 

Description

This variable sets the division value for the sky brushes. The higher the value the better the performance, but the smoothness of the sky suffers.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 128

Variable is float.

gl_texturemode 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: GL_LINEAR_MIPMAP_NEAREST

Values

valuedescription
GL_NEARESTPoint sampled
GL_NEAREST_MIPMAP_NEAREST
GL_LINEAR
GL_LINEAR_MIPMAP_NEAREST
GL_LINEAR_MIPMAP_LINEARTrilinear interpolation

r_drawflat 

Description

Disables textures and fills them with a color (/r_wallcolor or /r_floorcolor) depending on the angle.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Walls are single-coloured
0Walls with standard textures

See r_wallcolor and r_floorcolor.

r_floorcolor 

Description

Changes color of floors and ceilings when r_drawflat is set to 1. Enter RGB value here, e.g. r_floorcolor "128 128 128" goes for gray floor.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 50 100 150

Variable is float.

r_max_size_1 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
0Off.
1Blend map textures.
2Blend map textures and bsp entities (ammo, health etc.)

r_wallcolor 

Description

Changes color of walls when r_drawflat is set to 1. Enter RGB value here, e.g. r_wallcolor "128 128 128" goes for gray walls.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 255 255 255

Variable is float.

Turbulency and Sky Settings Variables

gl_caustics 

Description

Turns reflections on walls covered with liquids (water, lava, slime) when set to 1. Multi-texturing is required for this variable.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1On.
0Off.

gl_fog 

Description

Turns fog effect on and off (GL-Only). See /gl_fogstart /gl_fogend /gl_fogsky and /fog too.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

gl_fogend 

Description

Sets ending distance for rendering the fog. When fog is turned on, you cannot see behind this distance limit. See /gl_fog and /gl_fogstart too.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 800.0

Variable is float.

gl_fogsky 

Description

When turned on, fog effect affects sky too. We suggest turning this on otherwise fog looks ridiculous and unrealistic.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

gl_fogstart 

Description

Sets starting distance for rendering the fog. The greater the number is, the better visibility in game is and the fog is "thinner".

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 50.0

Variable is float.

gl_surface_lava 

Description

Adds boiling bubbles over the lava.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

gl_surface_slime 

Description

Adds bubbles and fumes of slime over the slime.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

gl_turbalpha 

Description

This variable determines the level of opacity for liquids, which requires the use of maps that were VISed with transparent water. When using maps that have not been VISed in such a way, you have to use "r_novis 1". If "r_novis" is set to "1" or when using a map VISed with transparent water and using setting "gl_turbalpha" to a value lower than "1", the player will be able to see objects and walls through liquids if the server allows that. This is a very nice feature to have in the game, for more information refer to the "r_novis" command. You can use any value between "0" and "1" for "gl_turbalpha", here are some Examples:

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
0.00Transparent.
0.25Low opacity.
0.50Medium opacity.
0.75High opacity.
1.00Solid.

gl_turbfog 

Description

Controls amount of fog when inside liquid (water, lava, slime). Density is controlled by choosing a value from 0 to 1 and from 1 to 2.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
0Fog in liquids is turned OFF
1Linear fog in liquids.
2Logarithmic fog in liquids.

Works only when multitexturing is enabled.

gl_turbfogDensity 

Description

Control of density of liquid (water, lava, slime...) fog

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.
[0...1] = [minimum...maximum] liquid fog density

gl_turbripple 

Description

Put your life vests on, waves are coming!

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

gl_turb_trails 

Description

This gives rockets/grenades/nails and other things an alternate underwater trail. Very nice to have nailgun fights underwater...

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

gl_weather_rain 

Description

Turns on rain out of doors, the density of rain is equal to whatever gl_weather_rain is set to. If you set gl_weather_rain_fast to 1, you can turn off all splashes, if you set it to 2, you will turn off only the water splashes. Works on all non-iD maps except death32c, dakyne and some others.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

gl_weather_rain_fast 

Description

Adjusts speed of rain.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

r_fastsky 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Enable fastsky, helps fps a bit on maps with large sky areas.
0Disable fastsky.

r_fastturb 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1All turbulences will be replaced by single-coloured surfaces.
0All turbulences will be displayed normally.

r_lavacolor 

Description

Changes colour of lava when r_fastturb set to 1

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 80 0 0

Variable is float.

r_novis 

Description

This variable toggles the use of VIS information from the map data. When this variable is set to "1" the game will calculate it's own VIS information on the fly instead of using the information stored in the map data, this will cause a severe performance penalty in the game. When "r_novis" is set to "1", the variable "gl_turbalpha" has a value lower than "1" and the server allows the client to display liquid transparently the player will be able to see through liquids. This is a nice effect to see but it is not recommended to keep this variable set to "1" because of the huge performance penalty. It is possible to enable transparent liquids and still keep this variable set to "0" (and thus not experience such a severe performance drop) by using maps that are VISed accordingly. You can visit the official Water VIS site at "http://www.sod.net/" and download the vispatch program along with the patch data files which you would use to update the VIS data for all of your game maps. There are also map packs available that contain VISed versions of the original ID maps.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Calculate VIS information for unVISed maps.
0Do not calculate VIS information for unVISed maps.

r_skycolor 

Description

Changes colour of sky when r_fastsky set to 1

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 40 80 150

Variable is float.

r_skyname 

Description

If you wan't to use skybox name snow type r_skyname snow, disable skybox with r_skyname ""

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: bloody-marvelous512

Variable is float.

r_slimecolor 

Description

Changes colour of slime when r_fastturb set to 1

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 10 60 10

Variable is float.

r_telecolor 

Description

Changes colour of teleport when r_fastturb set to 1

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 255 60 60

Variable is float.

r_turbwarp 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Enable warping of surfaces.
0Disable warping of surfaces.

r_watercolor 

Description

Changes colour of lava when r_fastturb set to 1

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 50 80 120

Variable is float.

Video Settings Variables

block_switch 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Block task-switching
0Do not block task-switching

vid_config_x 

Description

This variable sets the width of the vid_mode 2 window, the minimum possible value is "640".

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 800

Variable is float.

vid_config_y 

Description

This variable sets the width of the vid_mode 2 window, the minimum possible value is "400"

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 600

Variable is float.

vid_displayfrequency 

Description

Sets horizontal frequency for your monitor (in hertz - Hz).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

This variable can be set only using command line switch '+set cl_independentPhysics 1'.

vid_flashonactivity 

Description

Will cause ezQuake to flash ezQuake button in the taskbar, when it is not active and there is activity (chat text, high priority messages, disconnection) in console.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

vid_fullscreen_mode 

Description

This variable sets the full screen video mode that the game will switch to when the "vid_fullscreen" command is executed.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 3

Variable is float.

vid_hwgammacontrol 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
0Disables hardware gamma control.
1Enables hardware gamma control.
2Enables hwgamma in windowed mode.

vid_mode 

Description

This variables sets the next video mode to be used, any change of this variable will cause the video mode to be changed immediately.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

vid_nopageflip 

Description

This variable toggles the use of page-flipping during supported video modes. By default the game will allow for page-flipping for video modes that support this feature. For example if a given VESA mode can support page flipping, then it defaults to page-flipped operation. A VESA mode can be forced to non-page-flipped operation by setting the "vid_nopageflip" variable to "1", then setting the mode (note that "vid_nopageflip" takes operation on the next, not the current video mode, and note that it then stays in effect permanently, even when the client is exited and restarted, unless it is manually set back to "0"). If there is not enough memory for two pages in a VESA mode, or if the adapter doesn't support page flipping, then the mode will automatically be non-page-flipped. Page-flipping works by drawing multiple virtual game screens at the same time in the video memory and then switching among them to display the current gamescreen. Page-flipped modes thus use less system memory than non-page-flipped modes, but require more video memory. When using page-flipping, visual quality may be higher, but performance of the game can change to better or worse, depending on the graphics adapter and other hardware (see the discussion of the Pentium Pro below, for a discussion of why page flipping can be faster but is sometimes much slower on that processor). However in most cases the performance (and thus frame rate) will be increased, but for people with hardware that has problems with page-flipping "vid_nopageflip 1" may help. The Pentium Pro is an example for such a hardware: it is an okay client platform (sniff!), but it has one weak spot, it is by default very slow on writes to video memory. This means that in default hardware configurations, you are usually much better off setting "vid_nopageflip" to "1" if you use VESA modes, so drawing is done to system memory instead of to video memory. Remember that you must set the mode after setting "vid_nopageflip" to "1" in order to get "vid_nopageflip" to take effect. "vid_nopageflip 1" can sometimes be faster on a Pentium too, but not by nearly as much in general, and it's often slower.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

vid_resetonswitch 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Enable (This is a workaround for the bug in some NVidia drivers, when you alt-tab out of
0Disable.

ezQuake and the screen gets garbaged. When enabled, the client will reset your Windows video mode every time you press alt-tab. Note that some NVidia drivers lock up your system completely when you alt-tab. vid_resetonswitch will not help in this case (try starting ezQuake with -dibonly).

vid_stretch_by_2 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Enable (This variable toggles whether in "vid_mode 2" the picture should be rendered at
0Disable.

half-resolution in each direction and stretched up to the specified size.)

vid_vsync 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Values

valuedescription
1Enable vsync.
0Disable vsync.

vid_windowed_mode 

Description

This variable sets the windowed video mode that the game will switch to when the "vid_windowed" command is executed.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

vid_window_x 

Description

This variable sets the x-axis location of the top left corner of the game window on the desktop.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

vid_window_y 

Description

This variable sets the y-axis location of the top left corner of the game window on the desktop.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

_vid_default_mode 

Description

This variable sets the default video mode that the client uses.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

_vid_default_mode_win 

Description

This variable sets the default video mode that the client uses when windowed.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 3

Variable is float.

_windowed_mouse 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Enabled windowed mouse support so you can use the mouse in the client.
0Disable windowed mouse support so you can use the mouse in other applications.

View Settings Variables

cl_rollalpha 

Description

You can turn on the 'dodging' or 'rolling' effect for enemies but not get affected by it. When

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 20

Variable is integer.
Set 0 you can use high cl_rollangle and not 'roll'.

-ruleset smackdown disable it and set value to default

cl_rollangle 

Description

This variable controls how much your screen tilts when strafing.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

cl_rollspeed 

Description

This variable controls how quickly you and other players straighten out after strafing.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 200

Variable is float.

default_fov 

Description

Very useful in TeamFortress, and other mods that reset your fov when you spawn to 90. Basically, when the server sends you "fov 90", your fov is set to default_fov.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 90

Variable is float.

fov 

Description

This variable defines your field of vision, which determines how close your vision field is to the objects.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 90

Variable is float.

viewsize 

Description

This variable determines how large the viewable screen size is.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 100

Values

valuedescription
30Minimum screen size
100Normal screen size.
110Large screen size, without the weapons status bar.
120Maximum screen size, without any status bars.

...

v_centermove 

Description

This variable sets the distance that the player must move before the screen automatically centers itself when "lookspring" is set to "1". This variable is only useful to people who only play with the keyboard, have "lookspring" set to "1" and do not have "+klook" or "+mlook" enabled at that time. When the player moves the distance specified in this variable the screen will pop back to the center position.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0.15

Variable is float.

v_centerspeed 

Description

This variable sets how quickly your view returns to the center after looking up or down and moving after that and "lookspring" is set to "1". This variable is only useful to people who only play with the keyboard, have "lookspring" set to "1" and do not have "+klook" or "+mlook" enabled at that time. When the player moves the distance specified in this variable the screen will pop back to the center position.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 500

Variable is float.

v_gunkick 

Description

Kickback effect when the weapon is fired.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

v_idlescale 

Description

This variable controls the amount that the screen should sway automatically. When this variable is set to a value above "0" the screen will start swaying in all directions, similar as if the player was drunk of had a concussion. If you want to have some real fun, set this variable to a value of "100" and run around some maps. The larger the value for this variable the more the screen will sway from side to side.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
0Disable automatic swaying.

v_ipitch_cycle 

Description

This variable controls the speed at which the screen should sway up and down when "v_idlescale" is set to a value above "0".

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

v_ipitch_level 

Description

This variable controls the distance that the screen should sway up and down when "v_idlescale" is set to a value above "0".

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0.3

Variable is float.

v_iroll_cycle 

Description

This variable controls the speed at which the screen should roll clockwise and counter clockwise when "v_idlescale" is set to a value above "0".

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0.5

Variable is float.

v_iroll_level 

Description

This variable controls the distance the screen should roll clockwise and counter clockwise when "v_idlescale" is set to a value above "0".

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0.1

Variable is float.

v_iyaw_cycle 

Description

Sets how quickly you look left and right when v_idlescale is active.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 2

Variable is float.

v_iyaw_level 

Description

Sets how far you look left and right when v_idlescale is active.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0.3

Variable is float.

v_kickpitch 

Description

This variable controls the distance that the screen should move up or down when the player is shot. Most players set this variable to "0" in order to remove the screen tilting effect when they are injured by a shot. This allows them to keep a perfect aim while being fired upon.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0.0

Variable is float.

v_kickroll 

Description

This variable controls the distance that the screen should roll clockwise or counter clockwise when the player is shot. Most players set this variable to "0" in order to remove the screen tilting effect when they are injured by a shot. This allows them to keep a perfect aim while being fired upon.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0.0

Variable is float.

v_kicktime 

Description

This variable controls the amount of time that the screen should remain tilted after the player has been shot. Most players set this variable to "0" in order to remove the screen tilting effect when they are injured by a shot. This allows them to keep a perfect aim while being fired upon.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0.0

Variable is float.

v_viewheight 

Description

New variable v_viewheight cam be used to get the effect of negative/zero values of cl_bobcycle etc in qw 2.33 . Negative values of v_viewheight = lower viewheight, positive = higher. Can't go below -7 or above 4 because that's the range you can get with qw 2.33 by exploiting the bob cycle bug. Using v_viewheight automatically turns off weapon model bobbing (cl_bob*).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

Weapon View Model Settings Variables

cl_bob 

Description

This variable controls how much your weapon moves up and down when walking.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0.00

Variable is float.

cl_bobcycle 

Description

This variable determines how quickly your weapon moves up and down when walking.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0.0

Variable is float.

cl_bobup 

Description

This variable controls how long your weapon stays up before cycling when walking.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0.0

Variable is float.

cl_filterdrawviewmodel 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Prevents r_drawviewmodel from being changed by servers like Rocket Arena.
0Off.

r_drawviewmodel 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
0Do not display the weapon model.
0.550% transparented.
1Display the weapon model.

Note: Transparency works in GL only.

r_viewmodelSize 

Description

This allows you to change the size of the viewmodel (the model of your active weapon displayed on the center of your screen) a little, useful if you prefer to use "r_drawviewmodel 1" and higher fov values (for demos for example). For "fov 110" you could try "r_viewmodelscale 0.8" or 0.85 for example.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

Last update: 09.11.2005 02:15 PST, made by JohnNy_cz