Used with cl_c2spps, it controls how many backup copies of packets with non-zero impulses are to be sent to the server. The recommended value is 3, but you can try 2 or even 1 to reduce traffic if you don't have any packet loss.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 3
Variable is float.
Packet filtering (a la Qizmo's .c2spps command). Use this to reduce network traffic if you're playing on a 28800 (or worse) connection and can't set cl_maxfps 72 because it causes lags.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Encrypts rcon messages sent to server.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Control the network packet delta compression. When you get blue lines in your netgraph, you should set 'cl_nodelta 1'.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Disable delta compression. |
0 | Enable delta compression. |
This variable toggles client-side jump prediction. Unless you are having problems this variable should be left at "0".
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Disable jump prediction. |
0 | Enable jump prediction. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Enable the new PL calculation algorithm. |
0 | Disable the new PL calculation algorithm. |
This toggles the prediction for other players' movement. Unless you are having problems this variable should be left at "1".
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Predict other players' movement. |
0 | Do not predict other players' movement. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | When you run into other players they will appear to be solid. |
0 | When you run into other players you will appear to clip in them. |
This variable defines the timeout value in seconds until the client considers himself to be disconnected from the server.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 60
Variable is float.
This toggles whether Qizmo should be used (if detected) to a server. When enabled the server browser will use an existing connection to a Qizmo when connecting another server by using the ezQuake Server Browser.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | use Qizmo to connect a server chosen in the Server Browser |
0 | do not use Qizmo to connect a server chosen in the Server Browser |
This variable adjusts client side prediction by negating the effects of latency.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
0 | automatic pushlatency adjusting |
-50 | Default QWCL value. |
-999 | Gives better results. |
Some people suggest to use the negative value of your ping to achieve the best results, however in most cases the default value of "-999" should be fine.
Last update: 09.11.2005 02:15 PST, made by JohnNy_cz