Toggles client control of your music player volume.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 2
value | description |
1 | Control volume of your music player. |
0 | Do not get / set volume of your music player. |
Toggles scrolling of the song info in mp3 player control window.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Enable song info scrolling. |
0 | Do not scroll song info text. |
Toggles displaying song time information in mp3 player control window.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
0 | Do not display song time information. |
1 | Display song time and total time of currently played song. |
2 | Display remaining time only. |
Controls volume of your external music player.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Use values from 0 to 1.
Tells your client the path where it should look for your external music player.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: c:/program files/winamp
Variable is string.
This variable sets the volume of the CD music.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Enable static sounds. |
0 | Disable static sounds. |
How fast the volume of ambient sounds changes as you move around the map.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 100
Variable is float.
Volume level of ambient sounds (produced by liquid and sky brushes).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0.3
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Sound quality. Must be set from the commandline Example: ezquake-gl.exe +set s_khz 44
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 11
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | On (The sound samples will be loaded in 8-bit mode thus making them a little smaller. |
0 | Off. |
This will give a little performance boost when playing the game at the cost of quality for the sound samples.)
This variable defines the delay time for sounds. How low you can set your sound mixahead depends on your FPS, when you set it too low, your sound will start crackling. Generally, with 72 FPS you should be able to use a delay of 0.06 seconds, if you use the command-line switch "-primarysound", you may be able to go even lower, but results may vary on this.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0.1
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Don't use extra sound updates. Gives a slight fps boost, but may lead to choppy sound on low-end machines |
0 | Makes Quake update its sound buffers more often to avoid choppy sound when your fps is really low (20 or worse) |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Disable the playback of sounds. Note that it effectively just resets sound volume to zero, but the sound engine still runs. If you want disable sound in order to get more fps, use the -nosound command line option instead. |
0 | Enable the playback of sounds. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Enable automatic sound caching. |
0 | Disable automatic sound caching. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Enable that the number of currently playing sound files is displayed. |
0 | Disable that the number of currently playing sound files is displayed. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Will swap left and right sound channels. |
0 | Off |
Sets sound volume.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0.7
Variable is float.
Use values from 0 to 1.
Even higher values than 1 are possible, but sound usually gets faithless with them.
Last update: 09.11.2005 02:15 PST, made by JohnNy_cz