#include <DistributedNetworkObjectManager.h>
Manage all Distributed Network Object. It's in charge of creating on peer remote ditributed object.
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Default constructor |
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Destructor |
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Register a new Stub |
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Retrieve an object using its class identifier.
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Retrieve the associated RakClient
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Retrive the associated RakServer
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Singleton pattern for Distributed Network Object Manager
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Register a new Network object. The maximum number of registration is 256.
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You need to register your instance of RakClient and/of RakServer to be usable by the DistributedNetworkObjectManager.
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You need to register your instance of RakServer and/or RakClient to be usable by the DistributedNetworkObjectManager.
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This will send all registered network objects to the specified player (server only)
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Unregister this instance of the Distributed Network Object
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This cycles from 0 to 255 and around giving identifiers to objects that don't have IDs set by the server yet. This way we can still access them |
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