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I am a StringIO
type object containing byte data from the
AMF stream. ActionScript 3.0 introduced the
flash.utils.ByteArray
class to support the manipulation of
raw data in the form of an Array of bytes. I provide a set of methods for
writing binary data with ActionScript 3.0.
This class is the I/O counterpart to the DataInput class, which reads binary data.
See Also: IDataOutput on Livedocs (external)
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Inherited from |
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Inherited from |
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x.__init__(...) initializes x; see x.__class__.__doc__ for signature
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Writes a Boolean value.
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Writes a byte.
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Writes an unsigned byte.
Since: 0.5 |
Writes an IEEE 754 double-precision (64-bit) floating point number.
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Writes an IEEE 754 single-precision (32-bit) floating point number.
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Writes a 32-bit signed integer.
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Writes a multibyte string to the datastream using the specified character set.
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Writes an object to data stream in AMF serialized format.
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Writes a 16-bit integer.
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Writes a 16-bit unsigned integer.
Since: 0.5 |
Writes a 32-bit unsigned integer.
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Writes a UTF-8 string to the data stream. The length of the UTF-8 string in bytes is written first, as a 16-bit integer, followed by the bytes representing the characters of the string.
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Writes a UTF-8 string. Similar to writeUTF, but does not prefix the string with a 16-bit length word.
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