NAME

        PDL::Graphics::OpenGLQ - quick routines to plot lots of stuff from piddles.


SYNOPSIS

        only for internal use - see source


DESCRIPTION

only for internal use - see source


AUTHOR

Copyright (C) 1997,1998 Tuomas J. Lukka. All rights reserved. There is no warranty. You are allowed to redistribute this software / documentation under certain conditions. For details, see the file COPYING in the PDL distribution. If this file is separated from the PDL distribution, the copyright notice should be included in the file.


FUNCTIONS


line_3x_3c

  Signature: (coords(tri=3,n); colors(tri,n))

internal


gl_points

  Signature: (coords(tri=3); colors(tri))

internal


gl_lines

  Signature: (coords(tri,x);colors(tri,x))

internal


gl_texts

  Signature: (coords(tri,x); ; int base; SV *arr)

internal


gl_triangles_mat

  Signature: (coordsa(tri=3); coordsb(tri);
                 coordsc(tri);colorsa(tri); colorsb(tri);
                 colorsc(tri);
                 )

internal


gl_triangles_n_mat

  Signature: (coordsa(tri=3); coordsb(tri);
                 coordsc(tri);colorsa(tri); colorsb(tri);
                 colorsc(tri);
                 )

internal


gl_triangles_wn_mat

  Signature: (coordsa(tri=3); coordsb(tri);
                 coordsc(tri);norma(tri); normb(tri); normc(tri);colorsa(tri); colorsb(tri);
                 colorsc(tri);
                 )

internal


gl_triangles

  Signature: (coordsa(tri=3); coordsb(tri);
                 coordsc(tri);colorsa(tri); colorsb(tri);
                 colorsc(tri);
                 )

internal


gl_triangles_n

  Signature: (coordsa(tri=3); coordsb(tri);
                 coordsc(tri);colorsa(tri); colorsb(tri);
                 colorsc(tri);
                 )

internal


gl_triangles_wn

  Signature: (coordsa(tri=3); coordsb(tri);
                 coordsc(tri);norma(tri); normb(tri); normc(tri);colorsa(tri); colorsb(tri);
                 colorsc(tri);
                 )

internal


gl_arrows

  Signature: (coords(tri=3,n); int indsa(); int indsb(); float headlen; float width)

internal