/* ParaGUI - crossplatform widgetset TUTORIAL 1 - application initialization, eventloop Copyright (C) 2000 Alexander Pipelka This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Alexander Pipelka pipelka@teleweb.at Last Update: $Author: pipelka $ Update Date: $Date: 2001/01/31 17:23:17 $ Source File: $Source: /usr/local/CVSROOT/linux/paragui/doc/html/tut1_cpp-example.html,v $ CVS/RCS Revision: $Revision: 1.10 $ Status: $State: Exp $ */ #include "sdlapplication.h" int main(int argc, char* argv[]) { // every ParaGUI application need an application-object SDLApplication app; // every application needs a theme (the look & feel of the widgets) app.LoadTheme("default"); // we must initialize the screen where we want to draw on // 640 - screen width // 480 - screen height // 16 - bitdepth (hicolor) // SDL_SWSURFACE - SDL option to generate surface in system memory app.InitScreen(640, 480, 16, SDL_SWSURFACE); // ok - now we have a nice 640x480x16 window on the screen :) // Every ParaGUI application is event driven, so we need a loop where // we process all events (like mouse handling, keystrokes,...) // usually this is done with SDLApplication::Run() app.Run(); // this function will only exit when the application was closed return 0; }