=== Druids ===

Description
When Melkor first dug up Utumno and Angband, rivers polluted and gave birth to
dark clouds of stinging insects; animals changed into dark, horrible horned
things and the forests themselves screamed in horror at their corruption.

Yavanna heard this scream and gave to some of the children of Eru the strength
to defend Nature; at first Ents were chosen, but later on other races were
allowed to thread the path of the Druid.

The embodiment of life itself, a Druid is a true force of nature and nothing
can prevent him from completing his final quest: returning Angband to the
grassy sunlit plain it once was.


Starting Stat Modifiers
Strength         -1
Intelligence     -3
Wisdom           +3
Dexterity        -1
Constitution     +0
Charisma         +2
Bonus Blows       0
Hit Die          +d2
Exp Penalty      20%

Starting Skills:
Skill                   Start Level     Skill Point Gains
Combat                  2.000           [0.700]
  Weaponmastery         1.000           [0.750]
Sneakiness              1.000           [0.900]
  Stealth               0.000           [0.400]
  Disarming             0.000           [0.900]
Magic                   1.000           [0.900]
  Magic-Device          1.000           [1.050]
  Spell-power           0.000           [0.600]
Spirituality            1.000           [1.000]
  Prayer                1.000           [1.500]
  Mindcraft             0.000           [0.600]
Monster-lore            1.000           [1.200]
  Summoning             1.000           [0.700]

Innate Abilities:
Ability              Character level
Perfect casting             1

Starting Equipment
A Druid begins the game with:
    a Spellbook of Charm Animal
    a Mace