=== Assassins === Description Assassin are similar to Rogues, but have trained their combat abilities more extensively by neglecting the study of magic. They also tend to be more stealthy and careful in their dungeon exploration, but aren't so good at stealing, trapping and disarming as their more "peaceful" counterparts. Assassins have access to the schools of Conveyance, Divination and Temporal magic. Starting Stat Modifiers Strength +2 Intelligence +1 Wisdom -2 Dexterity +3 Constitution +1 Charisma -1 Bonus Blows 0 Hit Die +d6 Exp Penalty 25% Starting Skills Skill Start Level Skill Point Gains Combat 1.000 [0.800] Weaponmastery 1.000 [0.800] Sword-mastery 1.000 [0.600] Critical-hits 2.000 [0.800] Archery Boomerang-mastery 1.000 [0.300] Sneakiness 1.000 [2.000] Stealth 1.000 [2.000] Disarming 1.000 [1.000] Backstab 1.000 [2.000] Stealing 1.000 [0.200] Dodging 1.000 [2.000] Magic 1.000 [0.200] Magic-Device 1.000 [0.750] Conveyance 0.000 [0.100] Divination 0.000 [0.100] Temporal 0.000 [0.200] Spirituality 1.000 [0.700] Prayer 0.000 [0.500] Monster-lore 0.000 [0.500] *An Assassin cannot learn the Archery skill, but it is shown in his skill screen because Boomerang-mastery is a sub-skill of it. Innate Abilities: Ability Character level Extra Max Blow(1) 10 Starting Equipment An Assassin begins the game with: a Dagger