=== Assassins ===
Description
Assassin are similar to Rogues, but have trained their combat abilities more
extensively by neglecting the study of magic. They also tend to be more stealthy
and careful in their dungeon exploration, but aren't so good at stealing,
trapping and disarming as their more "peaceful" counterparts.

Assassins have access to the schools of Conveyance, Divination and Temporal magic.

Starting Stat Modifiers
Strength       +2
Intelligence   +1
Wisdom         -2
Dexterity      +3
Constitution   +1
Charisma       -1
Bonus Blows    0
Hit Die        +d6
Exp Penalty    25%

Starting Skills
Skill                   Start Level     Skill Point Gains
Combat                  1.000           [0.800]
  Weaponmastery         1.000           [0.800]
    Sword-mastery       1.000           [0.600]
      Critical-hits     2.000           [0.800]
  Archery
    Boomerang-mastery   1.000           [0.300]
Sneakiness              1.000           [2.000]
  Stealth               1.000           [2.000]
  Disarming             1.000           [1.000]
  Backstab              1.000           [2.000]
  Stealing              1.000           [0.200]
  Dodging               1.000           [2.000]
Magic                   1.000           [0.200]
  Magic-Device          1.000           [0.750]
  Conveyance            0.000           [0.100]
  Divination            0.000           [0.100]
  Temporal              0.000           [0.200]
Spirituality            1.000           [0.700]
  Prayer                0.000           [0.500]
Monster-lore            0.000           [0.500]

*An Assassin cannot learn the Archery skill, but it is shown in his skill 
screen because Boomerang-mastery is a sub-skill of it.

Innate Abilities:
Ability              Character level
Extra Max Blow(1)           10

Starting Equipment
An Assassin begins the game with:
    a Dagger