=== Geomancers === Description Geomancers harness the power of the elements earth, air, fire and water. The level of their Geomancy skill gives them access to their own school of Geomancy, but the levels of the Fire, Water, Air, and Earth skills will have an effect on the outcome of each spell. Geomancers need the aid of a Mage Staff in order to use their powers. Starting Stat Modifiers Strength -5 Intelligence +3 Wisdom +0 Dexterity +1 Constitution -2 Charisma +1 Bonus Blows 0 Hit Die +d0 Exp Penalty 30% Starting Skills: Skill Start Level Skill Point Gains Combat 1.000 [0.200] Weaponmastery 0.700 [0.400] Sneakiness 1.000 [0.900] Stealth 0.000 [0.400] Magic 1.000 [0.900] Magic-Device 1.000 [1.050] Spell-power 1.000 [0.700] Geomancy 1.000 [0.700] Fire 1.000 [1.050] Water 1.000 [1.050] Air 1.000 [1.050] Earth 1.000 [1.050] Meta 0.000 [0.700] Conveyance 0.000 [0.700] Divination 0.000 [0.700] Temporal 0.000 [0.700] Mind 0.000 [0.700] Nature 0.000 [0.700] Necromancy 0.000 [0.700] Runecraft 0.000 [0.700] Thaumaturgy 0.000 [0.700] Spirituality 1.000 [0.550] Prayer 0.000 [0.500] Monster-lore 0.000 [0.500] Innate Abilities: Ability Character level Perfect casting 1 Starting Equipment A Geomancer begins the game with: a Spellbook of Geyser a Mage Staff