=== Demonologists ===

Description
Masters of the Demons, members of this class can gain tremendous power
over demonkind, either for good or for evil ends.

Their spells are contained in specific blades, shields and helms (actually
shaped in the form of horns) which when wielded allow the Demonologist to
cast spells unique to her class; each piece of equipment holds 3 spells.

See the information on the Demonology school of magic for more details.

Starting Stat Modifiers
Strength         +5
Intelligence     -2
Wisdom           -2
Dexterity        +2
Constitution     +2
Charisma         -1
Bonus Blows       3
Hit Die          +d9
Exp Penalty       0%

Starting Skills:
Skill                   Start Level     Skill Point Gains
Combat                  2.000           [0.750]
  Weaponmastery         1.000           [0.750]
    Sword-mastery       0.000           [0.600]
  Archery               2.000           [0.400]
Sneakiness              2.000           [1.800]
  Stealth               0.000           [0.400]
  Disarming             2.000           [1.800]
Magic                   2.000           [0.700]
  Magic-Device          1.000           [1.150]
  Demonology            1.000           [1.000]
Spirituality            2.000           [0.700]
  Prayer                0.000           [0.500]
Monster-lore            0.000           [0.500]

Innate Abilities:
Ability              Character level
Extra Max Blow(1)           1
Extra Max Blow(2)           1
Spread blows                25

Starting Equipment
A Demonologist begins the game with:
    a Ring of Fear Resistance
    a Demonblade
    a Chain Mail