=== Geomancers ===

Description
Geomancers harness the power of the elements earth, air, fire and water.
The level of their Geomancy skill gives them access to their own
school of Geomancy, but the levels of the Fire, Water, Air, and Earth
skills will have an effect on the outcome of each spell.

Geomancers need the aid of a Mage Staff in order to use their powers.

Starting Stat Modifiers
Strength         -5
Intelligence     +3
Wisdom           +0
Dexterity        +1
Constitution     -2
Charisma         +1
Bonus Blows       0
Hit Die          +d0
Exp Penalty      30%

Starting Skills:
Skill                   Start Level     Skill Point Gains
Combat                  1.000           [0.200]
  Weaponmastery         0.700           [0.400]
Sneakiness              1.000           [0.900]
  Stealth               0.000           [0.400]
Magic                   1.000           [0.900]
  Magic-Device          1.000           [1.050]
  Spell-power           1.000           [0.700]
  Geomancy              1.000           [0.700]
    Fire                1.000           [1.050]
    Water               1.000           [1.050]
    Air                 1.000           [1.050]
    Earth               1.000           [1.050]
  Meta                  0.000           [0.700]
  Conveyance            0.000           [0.700]
  Divination            0.000           [0.700]
  Temporal              0.000           [0.700]
  Mind                  0.000           [0.700]
  Nature                0.000           [0.700]
  Necromancy            0.000           [0.700]
  Runecraft             0.000           [0.700]
  Thaumaturgy           0.000           [0.700]
Spirituality            1.000           [0.550]
  Prayer                0.000           [0.500]
Monster-lore            0.000           [0.500]

Innate Abilities:
Ability              Character level
Perfect casting             1

Starting Equipment
A Geomancer begins the game with:
    a Spellbook of Geyser
    a Mage Staff