=== Mindcrafters === Description The Mindcrafter is a priest who uses the powers of mind instead of magic. These abilities vary from simple extrasensory perception to mental domination of others. Since these powers are developed by the practice of certain disciplines, a Mindcrafter requires no spellbooks to use them. The Mindcrafter uses the Mindcraft skill to determine how well he / she can perform these psychic "spells", and available powers are simply determined by the skill level. In combat a Mindcrafter is roughly the equivalent of a priest. Starting Stat Modifiers Strength -1 Intelligence -3 Wisdom +3 Dexterity -1 Constitution +0 Charisma +2 Bonus Blows 0 Hit Die +d2 Exp Penalty 20% Starting Skills: Skill Start Level Skill Point Gains Combat 2.000 [0.700] Weaponmastery 1.000 [0.700] Sneakiness 1.000 [1.100] Stealth 0.000 [0.400] Disarming 0.000 [0.900] Magic 1.000 [0.900] Magic-Device 1.000 [1.150] Spell-power 0.000 [0.600] Necromancy 0.000 [0.400] Spirituality 1.000 [1.000] Prayer 1.000 [0.900] Mindcraft 1.000 [0.900] Monster-lore 0.000 [0.500] Innate Abilities: Ability Character level Perfect casting 1 Mindcraft Powers Although the powers of a Mindcrafter may seem like magic, this is not -- strictly speaking -- the case. They are mental powers, independent of the ordinary sources of magic. Consequently, Mindcrafters are not interested in 'magic' and learn no spells. These mental powers can be accessed through the "m" command, and you can find a full list of their powers in the Mindcraft powers document. Starting Equipment A Mindcrafter begins the game with: a Mace