=== Archers === Description Archers are to bows what warriors are to melee. They are the best class around with any bow/crossbow/sling/boomerang. Needing a lot of ammo, they will learn early how to make it from junk found in the dungeons. They also gain, at skill level 20, the unique ability to make their arrows/bolts/shots pierce through monsters! Starting Stat Modifiers Strength +2 Intelligence +1 Wisdom +0 Dexterity +2 Constitution +1 Charisma +1 Bonus Blows 0 Hit Die +d4 Exp Penalty 30% Starting Skills: Skill Start Level Skill Point Gains Combat 1.000 [0.800] Weaponmastery 1.000 [0.500] Archery 1.000 [0.850] Sling-mastery 0.000 [0.500] Bow-mastery 0.000 [0.500] Crossbow-mastery 0.000 [0.500] Boomerang-mastery 0.000 [0.500] Sneakiness 1.000 [0.900] Stealth 0.000 [0.400] Disarming 1.000 [0.900] Magic 0.000 [0.200] Magic-Device 1.000 [1.100] Spirituality 1.000 [0.400] Prayer 0.000 [0.500] Monster-lore 0.000 [0.500] Innate Abilities: Ability Character level Ammo creation 2 Starting Equipment An Archer begins the game with: a Short Bow a Sling some ammo Creating AMmo Archers automatically gain the Ammo Creation ability when they reach character level 2. (Other classes can purchase this ability when they have enough skill points.) This ability is accessed via the 'm' command. You need dungeon junk to make ammo. Each type of ammo requires certain kinds of junk. The first type of ammo you can make is pebbles; as you increase in skill you'll be able to make other types.