== Rogues === Description A rogue is a jack of all trades, but the master of none. With the notable exception of Archery and Monster-related skills, Rogues are capable of adapting to almost any situation. Their strong point lies in stealth and careful planning: Where a Warrior would simply hack away (and risk being hacked up himself) or a Mage would Manathrust, a Rogue would awaken a monster with a dagger in the back, or would wait for the creature to be killed by the line of traps she had previously laid between her and her opponent. Rogues have access to the schools of Conveyance, Divination and Temporal magic. Starting Stat Modifiers Strength +2 Intelligence +1 Wisdom -2 Dexterity +3 Constitution +1 Charisma -1 Bonus Blows 0 Hit Die +d6 Exp Penalty 25% Starting Skills Skill Start Level Skill Point Gains Combat 1.000 [0.700] Weaponmastery 1.000 [0.700] Sword-mastery 1.000 [0.300] Critical-hits 1.000 [0.500] Sneakiness 1.000 [2.000] Stealth 1.000 [1.500] Disarming 1.000 [2.000] Backstab 1.000 [1.000] Stealing 1.000 [2.000] Dodging 1.000 [2.000] Magic 1.000 [0.700] Magic-Device 1.000 [1.550] Conveyance 0.000 [0.500] Divination 0.000 [0.500] Temporal 0.000 [0.500] Spirituality 1.000 [0.700] Prayer 0.000 [0.500] Monster-lore 0.000 [0.500] Innate Abilities: Ability Character level Trapping 1 Extra Max Blow(1) 10 Starting Equipment A Rogue begins the game with: a Dagger a Catapult Trap Set some Iron Shots