=== Monks === Description The Monk character class is very different from all other classes. Although they can use weapons and armour just like any other class, their training in martial arts makes them much more powerful with no armour nor weapons. As the Monk's skill level rises, new and more powerful forms of attack become available. It is also rumoured that the monastic training makes experienced monks faster than any other character class! A Monk might need to wear some kind of armour to gain the resistances necessary for survival at higher levels, but if that armour is too heavy, it will severely disturb his/her martial arts maneuvers. If skill points are invested in Dodging, a Monk's defensive capabilities (blocking and dodging) will also increase. However, if armour is being worn, dodging is much less effective. Fortunately, a Monk can increase his/her ability to fight while still wearing armor by increasing his/her Barehanded-combat skill. Monks also have access to the schools of Meta, Temporal and Mind magic. Starting Stat Modifiers Strength +1 Intelligence -2 Wisdom +1 Dexterity +1 Constitution +0 Charisma +1 Bonus Blows 0 Hit Die +d8 Exp Penalty 40% Starting Skills: Skill Start Level Skill Point Gains Combat 0.000 [0.900] Weaponmastery 0.000 [0.300] Archery 0.000 [0.400] Barehand-combat 1.000 [0.900] Sneakiness 1.000 [0.900] Stealth 1.000 [0.900] Disarming 1.000 [0.900] Dodging 0.000 [0.700] Magic 0.000 [0.600] Magic-Device 1.000 [1.000] Meta 0.000 [0.500] Temporal 0.000 [0.500] Mind 0.000 [0.500] Spirituality 1.000 [0.900] Prayer 0.000 [0.500] Music 0.000 [0.300] Monster-lore 1.000 [1.100] Corpse-preservation 1.000 [0.500] Possession 0.000 [0.100] Starting Equipment A Monk begins the game with: a Potion of Healing a Soft Leather Armour Monk Attacks Attack Name Min.lvl Damage Stun Notes ----------------------------------------------------------------------------- Punch 1 1d4 - Kick 2 1d6 - Strike 3 1d7 - Knee 5 2d3 * Painful to males; likely to stun them Elbow 7 1d8 - Butt 9 2d5 - Ankle Kick 11 3d4 - May slow down the opponent Uppercut 13 4d4 6 Double-kick 16 5d4 8 Cat's Claw 20 5d5 - Jump Kick 25 5d6 10 Eagle's Claw 29 6d6 - Circle Kick 33 6d8 10 Iron Fist 37 8d8 10 Flying Kick 41 8d10 12 Dragon Fist 45 10d10 16 Crushing Blow 48 10d12 18