=== Sorcerors === Description Sorcerors are to magic what Unbelievers are to melee. They are the all- around best magicians, being able to cast spells from any school using only a single skill. They cannot comfortably use any weapon but a Mage Staff, and even with a Mage Staff, they will be unable to achieve anything remotely resembling battle effectiveness. The energies used for learning Sorcery also sap the life force of a Sorceror, penalising them with the loss of a percentage of their hit points equal to their Sorcery skill score and penalising their combat ability even more strongly. For more information on magic schools and spell effects see the Magic help file. Starting Stat Modifiers Strength -5 Intelligence +3 Wisdom +0 Dexterity +1 Constitution -2 Charisma +1 Bonus Blows 0 Hit Die +d0 Exp Penalty 30% Starting Skills: Skill Start Level Skill Point Gains Sneakiness 1.000 [0.900] Stealth 0.000 [0.400] Magic 1.000 [1.000] Magic-Device 1.000 [1.000] Spell-power 0.000 [0.600] Sorcery 1.000 [0.700] Mana 0.000 [0.900] Geomancy Fire 0.000 [1.000] Water 0.000 [1.000] Air 0.000 [1.000] Earth 0.000 [1.000] Meta 0.000 [1.000] Conveyance 0.000 [1.000] Divination 0.000 [1.000] Temporal 0.000 [1.000] Mind 0.000 [1.000] Nature 0.000 [1.000] Necromancy 0.000 [1.000] Runecraft 0.000 [0.900] Thaumaturgy 0.000 [0.900] Spirituality 1.000 [0.550] Prayer 0.000 [0.500] Monster-lore 0.000 [0.500] *A Sorceror cannot learn the Geomancy skill, but it is shown in his skill screen because the elemental schools are sub-skills of it. Innate Abilities: Ability Character level Perfect casting 1 Starting Equipment A Sorceror begins the game with: a Book of Beginner Cantrips a Robe