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See:
Description
Interface Summary | |
---|---|
ConnectionManager.PingNotifier | |
I2PServerSocket | Defines how to listen for streaming peer connections |
I2PSocket | Minimalistic adapter between the socket api and I2PTunnel's way. |
I2PSocket.SocketErrorListener | Allow notification of underlying errors communicating across I2P without waiting for any sort of cleanup process. |
I2PSocketManager | Centralize the coordination and multiplexing of the local client's streaming. |
I2PSocketManager.DisconnectListener | |
I2PSocketOptions | Define the configuration for streaming and verifying data on the socket. |
MessageOutputStream.DataReceiver | Define a component to receive data flushed from this stream |
MessageOutputStream.WriteStatus | Define a way to detect the status of a write |
TaskScheduler | Coordinates what we do 'next'. |
Class Summary | |
---|---|
ByteCollector | Like a StringBuffer, but for bytes. |
Connection | Maintain the state controlling a streaming connection between two destinations. |
ConnectionDataReceiver | Receive data from the MessageOutputStream, build a packet, and send it through a connection. |
ConnectionHandler | Receive new connection attempts |
ConnectionManager | Coordinate all of the connections for a single local destination. |
ConnectionOptions | Define the current options for the con (and allow custom tweaking midstream) |
ConnectionPacketHandler | Receive a packet for a particular connection - placing the data onto the queue, marking packets as acked, updating various fields, etc. |
I2PServerSocketFull | Bridge to allow accepting new connections |
I2PServerSocketImpl | Server socket implementation, allowing multiple threads to accept I2PSockets and pull from a queue populated by various threads (each of whom have their own timeout) |
I2PSocketFull | Bridge between the full streaming lib and the I2PSocket API |
I2PSocketImpl | Initial stub implementation for the socket |
I2PSocketManagerFactory | Simplify the creation of I2PSession and transient I2P Destination objects if necessary to create a socket manager. |
I2PSocketManagerFull | Centralize the coordination and multiplexing of the local client's streaming. |
I2PSocketManagerImpl | Centralize the coordination and multiplexing of the local client's streaming. |
I2PSocketOptionsImpl | Define the configuration for streaming and verifying data on the socket. |
MessageHandler | Receive raw information from the I2PSession and turn it into Packets, if we can. |
MessageInputStream | Stream that can be given messages out of order yet present them in order. |
MessageOutputStream | A stream that we can shove data into that fires off those bytes on flush or when the buffer is full. |
Packet | Contain a single packet transferred as part of a streaming connection. |
PacketHandler | receive a packet and dispatch it correctly to the connection specified, the server socket, or queue a reply RST packet. |
PacketLocal | coordinate local attributes about a packet - send time, ack time, number of retries, etc. |
PacketQueue | Queue out packets to be sent through the session. |
RetransmissionTimer | |
SchedulerChooser | Examine a connection's state and pick the right scheduler for it. |
SchedulerClosed | Scheduler used for after both sides have had their close packets ACKed, but the final timeout hasn't passed. |
SchedulerClosing | Scheduler used for after both SYNs have been ACKed and both sides have closed the stream, but either we haven't ACKed their close or they haven't ACKed ours. |
SchedulerConnectedBulk | Scheduler used for after our SYN has been sent and ACKed but one (or more) sides haven't closed the stream yet. |
SchedulerConnecting | Scheduler used once we've sent our SYN but it hasn't been ACKed yet. |
SchedulerDead | Scheduler used for after the final timeout has passed or the connection was reset. |
SchedulerHardDisconnected | Scheduler used after we've locally done a hard disconnect, but the final timeout hasn't passed. |
SchedulerImpl | Base scheduler |
SchedulerPreconnect | Scheduler used for locally created connections where we have not yet sent the initial SYN packet. |
SchedulerReceived | Scheduler used after receiving an inbound connection but before we have sent our own SYN. |
StreamSinkClient | Simple streaming lib test app that connects to a given destination and sends it a particular amount of random data, then disconnects. |
StreamSinkSend | Simple streaming lib test app that connects to a given destination and sends the contents of a file, then disconnects. |
StreamSinkServer | Listen to a destination, receiving any sockets and writing anything they send to a new file. |
TestSwarm | Sit around on a destination, receiving lots of data and sending lots of data to whomever talks to us. |
Exception Summary | |
---|---|
TooManyStreamsException | We attempted to have more open streams than we are willing to put up with |
Implements a TCP-like (reliable, authenticated, in order) set of sockets for communicating over the IP-like (unreliable, unauthenticated, unordered) I2P messages.
When an application wants to use streams, it must fetch an I2PSocketManager
from the I2PSocketManagerFactory
, which in turn builds its own
I2PSession
internally. All communication over that
I2PSession
is handled by the I2PSocketManager
, as it imposes its own formatting on
the raw messages sent and received. If an application wants to receive streams
from other clients on the network, it should access the blocking I2PServerSocket.accept()
method, which will provide an
I2PSocket
when a new one is available. If an
application wants to create a new stream to a peer, it should do so with the
appropriate I2PSocketManager.connect(net.i2p.data.Destination, net.i2p.client.streaming.I2PSocketOptions)
call.
There is a simple pair of demo applications available as well - StreamSinkServer
listens to a destination and dumps
the data from all sockets it accepts to individual files, while StreamSinkClient
connects to a particular destination
and sends a specific amount of random data then disconnects.
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