These files specify the bonuses that "enhanced companions", such as familiars and a Paladin's special mount, receive from associating with the character.
Tag Name: COPYMASTERBAB:x
Variables used (x): Number, Variable or Formula (BAB to be granted to the Follower)
Variables used (x): MASTER (The Masters BAB value)
What it does:
Substitutes the Followers normal Base Attack Bonus with the value specified.
MASTER is a special variable which when used in the COPYMASTERBAB tag passes the value of the Masters Base Attack Bonus.
Example:
COPYMASTERBAB:MASTER
Uses the master's BAB
Tag Name: COPYMASTERCHECK:x
Variables used (x): MASTER (The Masters Checks)
What it does:
Gives the creature the same checks as the master.
Example
COPYMASTERCHECK:MASTER
Uses the base master checks
Tag Name: COPYMASTERHP
Variables used (x): Number, Variable or Formula (Hit Points to be granted to the Follower)
Variables used (x): MASTER (The Masters Hit Points)
What it does:
Substitutes the Followers normal Hit Points with the value specified.
MASTER is a special variable which when used in the COPYMASTERHP tag passes the value of the Masters Hit Points.
Example:
COPYMASTERHP:MASTER/2
Gives the creature half the master's hit points
COPYMASTERHP:max(1,MASTER/2)
Gives the creature half the master's hit points or 1, whichever is higher.
Tag Name: FOLLOWER:x,x=y
Variables Used (x): Text (Class name or variable)
Variables Used (y): Number (Class level or variable value)
What it does:
Examples:
FOLLOWER:Paladin=5
True if PC is a Level 5 or greater "Paladin".
FOLLOWER:Sorcerer,Wizard=1
True if PC is a Level 1 or greater "Sorcerer" or "Wizard".
FOLLOWER:CompanionLevel=5
True if the CompanionLevel variable is 5 or greater.
*** New 5.11.0
Tag Name: FOLLOWERADJUSTMENT:x
Variables Used (x): Number (Number the effective master level is adjusted for this (or these) creatures)
What it does:
Adjusts the FOLLOWER variable which changes the effective level of the master for the specific creature.
Where it is used:
In COMPANIONLIST line.
Example:
COMPANIONLIST:Animal Companion|Ape
An Ape companion to a 4th level Druid gains the benefits normally granted to a companion of a 1st level Druid.
Tag Name: HD:x
Variables Used (x): Number (Hit Dice)
What it does:
Gives the companion bonus hit dice of its creature type.
Example:
HD:2
Defines the creature having two Hit Dice.
Tag Name: MASTERBONUSRACE:x
Variables used: (x) text
What it does:
This tag is used if you need to define the advantages that the master gains when having particular race(s) as the given type. MASTERBONUSRACE is used to start a new line, tags which follow this one on the same line are granted to the master. Tags which can be used are BONUS and VFEAT.
Example:
MASTERBONUSRACE:Bat
Specifies what race the master has chosen (Bat) and the tag(s) following it will give the master the familiar bonuses.
*** New 5.9.4
Tag Name: RACETYPE:x
Variables Used (x): Text (Creature Type)
What it does:
Example:
RACETYPE:Undead
The Creature is now of the "Undead" type.
*** Note: soon to be deprecated
Tag Name: SWITCHRACE:x|y
Variables Used (x): Text (Current Race)
Variables Used (y): Text (New Race)
Important:
What it does:
Example:
SWITCHRACE:Animal|Magical Beast
Switches the Race from "Animal" to "Magical Beast".
Tag Name: TYPE:x
Variables Used (x): Text (Class)
What it does:
Used to define what the creature is for purposes of display on the resources tab.
Example:
TYPE:Familiar
Defines the creature as a "Familiar" for resources tab display purposes.
Tag Name: USEMASTERSKILL:x
Variables Used (x): Text (YES or NO)
What it does:
Used to define whether the creature uses the skill ranks of its master.
Example:
USEMASTERSKILL:YES
Defines the creature as using the skill ranks of its master.