Skill Files

When POINTPOOLNAME trigger tag is present in miscinfo file Summary Tab Will display total points/points remaining (i.e. Development Points 160/135) on the same line as the stat total and stat mod total

Skills Tab - Instead of skill points by class/level requirement to spend skill points, it's just a pool this is also populated by the classes STARTSKILLPTS and miscinfo SKILLMULTIPLIER

Feats Tab - Will show total point pool as reported on the skills tab

The name of the skill must be the first entry on each line.


Tag Name: ACHECK:x

Variables Used (x): Text (YES, NO, PROFICIENT, DOUBLE, WEIGHT)

What it does:

Example:

ACHECK:YES

Armor check penalty applies to this skill.


Tag Name: CHOOSE:Language(x.y,x.y)

Variables Used (x): Text (Language TYPE, i.e. Spoken, Written, or Read)

Variables Used (y): Text (Language name)

What it does:

Example:

CHOOSE:Language(Read.Draconic,Spoken)

Choose between "Spoken" type languages or "Read" and "Draconic" type languages.


*** New 5.3.3

Tag Name: CLASSES:x

Variables Used (x): Text (Class Name)

Variables Used (x): ALL

What it does:

Makes the given skill a class skill for the listed classes.

Example:

CLASSES:Cleric|Paladin

The listed skill is class skill for "Cleric" or "Paladin" characters.

CLASSES:ALL

The listed skill is class skill for all classes.

CLASSES:ALL|!Wizard

The listed skill is a class skill for all classes except for "Wizard" characters.


*** Deprecated 5.11.11 - Remove 6.0

Tag Name: COST:x

Variables Used (x): Number (skill point cost)

What it does:

This is how many skill points the skill costs. A decimal value, as the example below, would mean that it only costs 1/2 a skill point.

Deduct from skills tab (see UI changes) point pool when the miscinfo trigger tag POINTPOOLNAME (See new tag) is present.

Example:

COST:1

Skill costs one skill point.

COST:.5

Skill costs half a skill point.


Tag Name: EXCLUSIVE:x

Variables Used (x): Boolean (YES or NO)

What it does:

Example:

EXCLUSIVE:YES

This skill may only be taken if it is a class skill.


Tag Name: KEYSTAT:x

Variables Used (x): Text (Abbreviated name of stat from statsandchecks.lst)

What it does:

Example:

KEYSTAT:INT

Sets the Key stat for the skill to Intelligence.


*** Deprecated ***

Tag Name: REQ:x


*** New 5.11.4

Tag Name: (SKILLNAME).MOD or .COPY or .CLEAR

Variables Used (x): Text (.MOD or .COPY or .CLEAR)

What it does:

Example:

Light-Duty Vest.COPY=Vest (Concealable/w.Outershell)

Copy the Equipment possesses the "Light-Duty Vest" identifyer to "Vest (Concealable/w.Outershell)" in all aspects.

Climb(class skill).MOD <tab> TYPE:Explorer_Skills.Hunter_Skills.Nomad_Skills.Tribal_Leader_Skills

Modifies the Skill "Climb".

Demolitions.MOD <tab> PRE:.CLEAR

Modifies the Skill "Demolitions" by getting rid of all PRE: tags.

Computer Use.FORGET

Forget the Skill "Computer Use".


*** Deprecated - Use BONUS:SKILL|<skillname>|x|PRESKILL:1,<synergyskillname>=y

Tag Name: SYNERGY:x=y=z


Tag Name: TYPE:x.x

Variables Used (x): Text (Skill type)

What it does:

Example:

TYPE:Charisma.Perform

This skill belongs to the "Charisma" and "Perform" types.

Craft (Electronic - class skill).MOD <tab> TYPE:.CLEAR <tab> TYPE:Scientist_Skills.Terraformer_Skills

This skill is modified to be in the "Scientist_Skills" and "Terraformer_Skills" types.


Tag Name: USEUNTRAINED:x

Variables Used (x): Boolean (YES or NO)

What it does:

Example:

USEUNTRAINED:NO

This skill may not be used if untrained.


*** New 5.7.7

Tag Name: VISIBLE:x|y

Variables Used (x): YES

Variables Used (x): ALWAYS

Variables Used (x): DISPLAY

Variables Used (x): GUI

Variables Used (x): EXPORT

Variables Used (x): CSHEET

Variables Used (y): Optional Property (READONLY)

What it does:

Example:

VISIBLE:YES

Shows the skill name in PCGen and on the Output sheet.

VISIBLE:ALWAYS

Shows the skill name in PCGen and on the Output sheet.

VISIBLE:DISPLAY

Shows the skill name in PCGen but not on the Output sheet.

VISIBLE:GUI

Shows the skill name in PCGen but not on the Output sheet.

VISIBLE:CSHEET

Shows the skill name on the Output sheet but not in PCGen.

VISIBLE:ALWAYS|READONLY

Shows the skill name in PCGen and on the Output sheet but prohibits the user from adding ranks to it.