Camera view above your body after death.Disabled in -ruleset smackdown
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
0 = 1st person view 1 = 3rd person view ala Tomb Raider (such a fun!) 2 = 3rd person view ala cl_chasecam 0 (buggy) Disabled in -ruleset smackdown
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Sets distance of 3rd person camera from tracked player.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: -56
Variable is float.
You can use negative values too.
Set cl_camera_tpp 1 first. See cl_camera_tpp_height too.
Sets vertical position of 3rd person camera.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 24
Variable is float.
You can use negative values too.
Set cl_camera_tpp 1 first.
This variable toggles the spectator mode to eye view (1st person).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Turns auto-tracking player with most frags ON when spectating or watching a demo.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Last update: 09.11.2005 02:15 PST, made by JohnNy_cz