ezQuake Manual: Multiplayer Variables

Network Settings Variables

cl_c2sImpulseBackup 

Description

Used with cl_c2spps, it controls how many backup copies of packets with non-zero impulses are to be sent to the server. The recommended value is 3, but you can try 2 or even 1 to reduce traffic if you don't have any packet loss.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 3

Variable is float.

cl_c2spps 

Description

Packet filtering (a la Qizmo's .c2spps command). Use this to reduce network traffic if you're playing on a 28800 (or worse) connection and can't set cl_maxfps 72 because it causes lags.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

cl_crypt_rcon 

Description

Encrypts rcon messages sent to server.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

cl_nodelta 

Description

Control the network packet delta compression. When you get blue lines in your netgraph, you should set 'cl_nodelta 1'.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Disable delta compression.
0Enable delta compression.

cl_nopred 

Description

This variable toggles client-side jump prediction. Unless you are having problems this variable should be left at "0".

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Disable jump prediction.
0Enable jump prediction.

cl_oldPL 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Enable the new PL calculation algorithm.
0Disable the new PL calculation algorithm.

cl_predictPlayers 

Description

This toggles the prediction for other players' movement. Unless you are having problems this variable should be left at "1".

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Predict other players' movement.
0Do not predict other players' movement.

cl_solidPlayers 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1When you run into other players they will appear to be solid.
0When you run into other players you will appear to clip in them.

cl_timeout 

Description

This variable defines the timeout value in seconds until the client considers himself to be disconnected from the server.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 60

Variable is float.

cl_useproxy 

Description

This toggles whether Qizmo should be used (if detected) to a server. When enabled the server browser will use an existing connection to a Qizmo when connecting another server by using the ezQuake Server Browser.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1use Qizmo to connect a server chosen in the Server Browser
0do not use Qizmo to connect a server chosen in the Server Browser

pushlatency 

Description

This variable adjusts client side prediction by negating the effects of latency.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
0automatic pushlatency adjusting
-50Default QWCL value.
-999Gives better results.

Some people suggest to use the negative value of your ping to achieve the best results, however in most cases the default value of "-999" should be fine.

Player Settings Variables

bottomcolor 

Description

Sets the pants color.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

b_switch 

Description

This variable allows you to define the highest weapon that the client should switch to upon a backpack pickup. The possible arguments of "b_switch" refer to the impulse that is used to switch to a certain weapon:

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Values

valuedescription
1Axe
2Shotgun
3Double-Barreled Shotgun
4Nailgun
5Super Nailgun
6Grenade Launcher
7Rocket Launcher
8ThunderBolt

msg 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
0Maximum reporting of messages.
1Parsed reporting of messages.
2Limited reporting of messages.
3Minimal reporting of messages.
4No reporting of messages.

name 

Description

Player's name.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: player

Variable is string.

noaim 

Description

This variable toggles whether a server-sided aiming-help should be used when shooting rockets (not possible when the server variable "sv_aim" is set to "0").

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Disable server-side aiming help for rockets.
0Enable server-side aiming help for rockets (if allowed by the server).

rate 

Description

Sets the maximum amount of bytes per second that the server should send to the client.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 5760

Variable is float.

skin 

Description

Sets the skin name for the player.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is float.

spectator 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Values

valuedescription
1Join to server as spectator.
0Join to server as player.

team 

Description

Set the team name.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is float.

topcolor 

Description

Sets the shirt color.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

w_switch 

Description

This variable allows you to define the highest weapon that the client should switch to when picking it up. The possible arguments of "w_switch" refer to the impulse that is used to switch to a certain weapon:

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Values

valuedescription
1Axe
2Shotgun
3Double-Barreled Shotgun
4Nailgun
5Super Nailgun
6Grenade Launcher
7Rocket Launcher
8ThunderBolt

Server Browser Variables

sb_autohide 

Description

This toggles in which cases the server browser should automatically hide itself when connecting to a server.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
0Never hide server browser
1This will cause the server browser to always hide after connecting
2This will cause the server browser to hide after connecting only, if the connected server is not a qizmo proxy, useful if you often connect to Qizmos only for rerouting features (with "useproxy 1")

sb_autoupdate 

Description

Enabled auto-updates (pings & refreshes status) servers from actually marked server sources in Server Browser.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1auto-refresh server list when first entering Server Browser menu
0do not refresh server list automatically

Usefull with sb_starttab 1 and '+cfg_load myconfig +menu_slist' in command-line.

sb_hidedead 

Description

This toggles whether ezQuake should hide dead servers.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1hide dead servers
0don't hide dead servers

sb_hideempty 

Description

This toggles whether ezQuake should hide empty servers.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1hide empty servers
0don't hide empty servers

sb_hidefull 

Description

This toggles whether ezQuake should hide full servers.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1hide full servers
0don't hide full servers

sb_hidenotempty 

Description

This toggles whether ezQuake should hide empty servers.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1hide empty servers
0don't hide empty servers

sb_inforetries 

Description

This determines how often ezQuake should try to retrieve information from a server until it is considered to be not responding.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 3

Variable is float.

sb_infospersec 

Description

This determines how many serverinfos per second ezQuake should retrieve when scanning servers. When setting this value too high you will flood your line, causing you to not receive information from servers or lagging your connect to the server you are currently connected to.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 100

Variable is float.

sb_infotimeout 

Description

This determines how long ezQuake will wait for a reply when trying to retrieve information from a server until the attempt times out.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1000

Variable is float.

sb_liveupdate 

Description

This will determine how often ezQuake should refresh the serverinfo window, the specified value sets the delay in seconds. Setting it to "0" will disable automatic refreshing.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 2

Variable is float.

sb_mastercache 

Description

This toggles whether ezQuake should cache the results of queries to master server (in directory qw/sb/cache). If you restart ezQuake and don't update sources or if a master server is down, ezQuake will use the cache.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1use the cache for master servers when they are down or haven't been refreshed
0don't use cache for master servers

sb_masterretries 

Description

This determines how often ezQuake should try to retrieve information from a master server until it is considered to be not responding.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 3

Variable is float.

sb_mastertimeout 

Description

This determines how long ezQuake will wait for a reply when trying to retrieve information from a master server until the attempt times out.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1000

Variable is float.

sb_maxheight 

Description

This set the maximum height for the server browser menu in pixels.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 480

Variable is float.

sb_maxwidth 

Description

This set the maximum width for the server browser menu in pixels.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 512

Variable is float.

sb_pings 

Description

This determines how many pings ezQuake will send to a server when trying to determine your ping to it. A higher value will cause scanning servers to take longer, but the result may be more exact. A lower value obviously makes scanning faster, but pings may be inaccurate.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 3

Variable is float.

sb_pingspersec 

Description

This determines how many pings per second ezQuake should sent out when scanning servers. If you set this value too high the result will be that the pings will not be accurate because you overloaded your line. If you set it too low scanning servers will take very long especially when you have a large server list.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 150

Variable is float.

sb_pingtimeout 

Description

This determines how long ezQuake will wait for a reply when trying to ping a server until the attempt times out.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1000

Variable is float.

sb_showaddress 

Description

This toggles whether ezQuake should display the server IP column in the server list.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1show the server IP column
0do not show the server IP column

sb_showcounters 

Description

This toggles whether ezQuake should display the number of servers or players in the status line.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1show the server/player counter in the status line
0do not show the server/player counter in the status line

sb_showfraglimit 

Description

This toggles whether ezQuake should display the fraglimit column in the server list.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1show the fraglimit column
0do not show the fraglimit column

sb_showgamedir 

Description

This toggles whether ezQuake should display the gamedir column in the server list, for example to see which mod is being played.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1show the gamedir column
0do not show the gamedir column

sb_showmap 

Description

This toggles whether ezQuake should display the map column in the server list.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1show the map column
0do not show the map column

sb_showping 

Description

This toggles whether ezQuake should display the ping column in the server list.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1show the ping column
0do not show the ping column

sb_showplayers 

Description

This toggles whether ezQuake should display the players column in the server list that shows how many players are on the server as well as how many players are allowed.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1show the players column
0do not show the players column

sb_showtimelimit 

Description

This toggles whether ezQuake should display the timelimit column in the server list.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1show the timelimit column
0do not show the timelimit column

sb_sortplayers 

Description

This determines sort order in the players list. This uses the numbers from the description of the columns. Check "Columns available in servers/players list" above for an explanation of each number. A "-" in front of the value reverses the sort order for that value from ascending to descending. address (ip:port).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 92

Variable is float.

sb_sortservers 

Description

This determines sort order in the servers list. This uses the numbers from the description of the columns. Check "Columns available in servers/players list" above for an explanation of each number. A "-" in front of the value reverses the sort order for that value from ascending to descending. server address (ip:port).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 32

Variable is float.

sb_sortsources 

Description

Ordering instructions for server browser sources list are stored in this variable. You can order source server in Server browser by pressing Ctrl+1, Ctrl+2 and Ctrl+3. Sequence of your desired combination will be stored in this variable, newest keys first.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 3

Variable is string.
E.g.: 3-21 means you've pressed Ctrl+1, Ctrl+2, Ctrl+2 and Ctrl+3 so your sources are now ordered by server count, last update time and source name.

sb_sourcevalidity 

Description

This sets the time of master servers validity in minutes. Master servers that were updated within the specified time will not be refreshed when updating sources with [SPACE].

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 30

Variable is float.

sb_starttab 

Description

Sets default tab in Server Browser. This tab will be displayed when you enter Server Browser for the first time of client instance.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 2

Variable is integer.
Possible values are 1, 2, 3 and 4.

Usefull with sb_autoupdate 1 and '+cfg_load myconfig +menu_slist' in command-line.

sb_status 

Description

This toggles whether the server status should be displayed in the two bottom lines of the server browser.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1display the status
0do not display the status

Skin Settings Variables

baseskin 

Description

Defines what skin u see other people using if you don't have their skin and don't have skin forcing on.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: base

Variable is float.

enemybothskin 

Description

Overrides the enemy quad pent skin so you can define the skin which applies to enemy quads pents.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is float.

enemypentskin 

Description

Overrides the enemy pent skin so you can define the skin which applies to enemy pents.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is float.

enemyquadskin 

Description

Overrides the enemy quad skin so you can define the skin which applies to enemy quads.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is float.

enemyskin 

Description

Overrides the enemies skin so you can define the skin which applies to enemies.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is float.

noskins 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
0Enable skins.
1Disable skins.
2Enable skins but do not download new skins.

r_fullbrightSkins 

Description

Determines the fullbright percentage of skins. Fullbright skins can always be used during demo playback. The f_skins response will indicate the brightness level being used as a percentage.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
0Being 0% fullbright.
0.5Being 50% fullbright.
1Being 100% fullbright.

teambothskin 

Description

Overrides the team quad pent skin so you can define the skin which applies to team quads pents.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is float.

teampentskin 

Description

Overrides the team pent skin so you can define the skin which applies to team pents.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is float.

teamquadskin 

Description

Overrides the team quad skin so you can define the skin which applies to team quads.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is float.

teamskin 

Description

Overrides the team skin so you can define the skin which applies to team mates.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is float.

Spectator Tracking Variables

cl_camera_death 

Description

Camera view above your body after death.Disabled in -ruleset smackdown

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

cl_camera_tpp 

Description

0 = 1st person view 1 = 3rd person view ala Tomb Raider (such a fun!) 2 = 3rd person view ala cl_chasecam 0 (buggy) Disabled in -ruleset smackdown

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

cl_camera_tpp_distance 

Description

Sets distance of 3rd person camera from tracked player.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: -56

Variable is float.
You can use negative values too.

Set cl_camera_tpp 1 first. See cl_camera_tpp_height too.

cl_camera_tpp_height 

Description

Sets vertical position of 3rd person camera.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 24

Variable is float.
You can use negative values too.

Set cl_camera_tpp 1 first.

cl_chasecam 

Description

This variable toggles the spectator mode to eye view (1st person).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

cl_hightrack 

Description

Turns auto-tracking player with most frags ON when spectating or watching a demo.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

Last update: 09.11.2005 02:15 PST, made by JohnNy_cz