Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
0 | Don't filter dead bodies. |
1 | Filter dead bodies. |
2 | Filter dead bodies instant. |
Smoothes out shaft movement, 0 means no smoothing at all, 1 - 100% smoothing; a value of about 0.5 is recommended for modem players.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Gibs are turned off. |
0 | Gibs on. |
Toggles nails visibility.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Toggles rockets visibility. Variable cl_r2g must be 0 to cl_hiderockets 1 work.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
This variable sets the maximum limit for frames-per-second.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Rotating models bob up and down like in Quake3. |
0 | Off. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
0 | All turned off. |
1 | All turned on. |
2 | Own's flash off, all other on. |
Objects interpolation.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | This causes the game to only display 1 frame per loading of positions, so it loads a positions in, displays a frame then loads positions, displays a frame, etc. |
0 | Normally in a netgame, when you are playing Quake plays for a bit, then check for the other players TCP/IP packets. This causes smooth play with the occasional jerk as it loads positions. |
Sets amount of FPS used to communicate with server. This variable is used when +set cl_independentphysics 1 is set so your current amount of FPS is limited by cl_maxfps while this variable limits amout of FPS sent/received to/from server. When set to zero current cl_maxfps value is used. When cl_maxfps is set to zero too, client displays as much FPS as server and data rate allows.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Converts all rockets to grenades. |
0 | Normal rockets models. |
Smoothes out shaft movement, 0 means no smoothing at all, 1 - 100% smoothing; a value of about 0.5 is recommended for modem players.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is float.
Turns on/off fine detailed textures.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | On (Looks awesome, but you will take a giant FPS hit if you don't have a good video card). |
0 | Off. |
This variable can be used to disable that any object entities are drawn. This command is useful to map authors who wish to take a look at their map without drawing any objects such as lifts, buttons, platforms or items.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Display all entities. |
0 | Display no entities. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Display all flames. |
0 | Display no flames. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
0 | No explosion light. |
0.5 | 50% explosion light. |
1 | 100% explosion light. |
Determines the colour of the explosion light.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
0 | Normal |
1 | Red |
2 | Blue |
3 | Purple |
4 | Green |
5 | White |
6 | Random |
0 = Fire + sparks 1 = Fire only 2 = Teleport 3 = Blood 4 = Big blood 5 = Double gunshot 6 = Blob effect 7 = Big explosion 8 = Fuel Rod Gun Explosion
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
0 | Normal |
1 | Red |
2 | Blue |
3 | Purple |
4 | Green |
5 | White |
Customizable grenade trails 0 = No rocket trail 1 = Normal 2 = Grenade trail 3 = Alt normal trail 4 = Slight blood trail 5 = Big blood trail 6 = Tracer1 trail 7 = Tracer2 trail 8 = Plasma trail 9 = Lavaball trail 10 = Fuel Rod Gun trail 11 = Plasma Rocket Mk II trail
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Works the same way as r_rockettrail, but for grenades.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Enable smoothing (watch people moving in mvd demos with cl_demospeed 0.1). |
0 | Disable smoothing. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Fix for interpolated muzzle flashes. |
0 | No fix for interpolated muzzle flashes. |
Determines the color of the blood (for standard particles). The QW-default value is 225.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 225
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Enable rocket/explosion/flag/powerup light flickering. |
0 | Disable rocket/explosion/flag/powerup light flickering. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
0 | Powerup glow is turned off on all players. |
1 | Powerup glow on. |
2 | Disables the powerup glow from yourself only. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Turn on dynamic lighting of rockets. |
0 | Turn off dynamic lighting of rockets. |
Determines the colour of the rocket light.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
0 | Normal |
1 | Red |
2 | Blue |
3 | Purple |
4 | Green |
5 | White |
0 = No rocket trail 1 = Normal 2 = Grenade trail 3 = Alt normal trail 4 = Slight blood trail 5 = Big blood trail 6 = Tracer1 trail 7 = Tracer2 trail 8 = Plasma trail 9 = Lavaball trail 10 = Fuel Rod Gun trail 11 = Plasma Rocket Mk II trail
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Note that if you use the rocket trails, you will have to change the explosion colours and things like that yourself. And you might want to try hiding the rockets with the new cl_hiderockets cvar for some trails are intended to be "beam" trails.
Shift start of the shaft lights.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Doesn't work with smackdown ruleset. Intended for movies.
Toggles teleport splash effect.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Enable teleport splashes. |
0 | Disable teleport splashes. |
Last update: 09.11.2005 02:15 PST, made by JohnNy_cz