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Clock

Clocks are used to track and control the framerate of a game. You create the objects with the time.Clock() function. The clock can be used to limit the framerate of a game, as well as track the time used per frame. Use the pygame.time.Clock() function to create new Clock objects.
get_fps - get the current rate of frames per second
get_rawtime - get number of nondelayed milliseconds between last two calls to tick()
get_time - get number of milliseconds between last two calls to tick()
tick - control timer events

get_fps
Clock.get_fps() -> float

 
get_rawtime
Clock.get_rawtime() -> int

 
get_time
Clock.get_time() -> int

 
tick
Clock.tick([ticks_per_sec_delay]) -> milliseconds