FullyConnectedMesh Class Reference
[FullyConnectedMesh]
#include <FullyConnectedMesh.h>
List of all members.
|
Public Member Functions |
void | Startup (const char *password, int _passwordLength) |
| Set the password to use to connect to the other systems.
|
virtual PluginReceiveResult | OnReceive (Packet *packet) |
Detailed Description
Fully connected mesh plugin. This will connect
RakPeer to all connecting peers, and all peers the connecting peer knows about. Use
FullyConnectedMesh2 - Precondition:
- You must also install the ConnectionGraph plugin. If you want a password, set it there.
Member Function Documentation
PluginReceiveResult FullyConnectedMesh::OnReceive |
( |
Packet * |
packet |
) |
[virtual] |
OnReceive is called for every packet.
- Parameters:
-
[in] | packet | the packet that is being returned to the user |
- Returns:
- True to allow the game and other plugins to get this message, false to absorb it
Reimplemented from PluginInterface2.
The documentation for this class was generated from the following files: