CLightSource() | CLightSource | [inline] |
CLightSource(const CLightSource &) | CLightSource | |
CLightSource(LightSourceType nType) | CLightSource | |
CLightSource(const CV3D &direction, float rfIntensity=1.0) | CLightSource | |
CLightSource(const CP3D &point, float rfIntensity=1.0) | CLightSource | |
CLightSource(const CP3D &point, const CV3D &direction, float rfAngle, float rfIntensity=1.0) | CLightSource | |
CLightSource(const CP3D &point, const CV3D &direction, float rfAngle, float rfExponent=50.0, float rfIntensity=1.0) | CLightSource | |
CONE enum value | CLightSource | |
CONE_DIFFUSE enum value | CLightSource | |
DIRECTIONAL enum value | CLightSource | |
getAngle() const | CLightSource | [inline] |
getColor() const | CLightSource | [inline] |
getConstantAttenuation() const | CLightSource | [inline] |
getDirection(const CP3D &point) const | CLightSource | |
getDirection() const | CLightSource | [inline] |
getDirectionToLight() const | CLightSource | [inline] |
getExponent() const | CLightSource | [inline] |
getIntensity() const | CLightSource | [inline] |
getIntensity(const CP3D &point) const | CLightSource | |
getLinearAttenuation() const | CLightSource | [inline] |
getPosition() const | CLightSource | [inline] |
getQuadraticAttenuation() const | CLightSource | [inline] |
getStatus() const | CLightSource | [inline] |
getType() const | CLightSource | [inline] |
LightSourceType enum name | CLightSource | |
LightStatus enum name | CLightSource | |
m_arfColor | CLightSource | [private] |
m_Direction | CLightSource | [private] |
m_LightSourceType | CLightSource | [private] |
m_LightStatus | CLightSource | [private] |
m_Point | CLightSource | [private] |
m_rfAngle | CLightSource | [private] |
m_rfConstantAttenuation | CLightSource | [private] |
m_rfExponent | CLightSource | [private] |
m_rfIntensity | CLightSource | [private] |
m_rfLinearAttenuation | CLightSource | [private] |
m_rfQuadraticAttenuation | CLightSource | [private] |
OFF enum value | CLightSource | |
ON enum value | CLightSource | |
POINT enum value | CLightSource | |
setAngle(float rfAngle) | CLightSource | |
setColor(float rfRed, float rfGreen, float rfBlue) | CLightSource | |
setConstantAttenuation(float rfValue) | CLightSource | [inline] |
setDirection(const CV3D &direction) | CLightSource | |
setExponent(float rfExponent) | CLightSource | |
setIntensity(float rfIntensity) | CLightSource | |
setLinearAttenuation(float rfValue) | CLightSource | [inline] |
setPosition(const CP3D &point) | CLightSource | |
setQuadraticAttenuation(float rfValue) | CLightSource | [inline] |
setStatus(LightStatus status) | CLightSource | [inline] |
setType(LightSourceType nType) | CLightSource | [inline] |
~CLightSource() | CLightSource | [inline, virtual] |