Console chat mode.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 2
value | description |
0 | Text in the console is always treated as a command and in order to chat you have to use messagemode/messagemode2 or use the say/say_team commands. |
1 | Everything you type in the console goes into chat, in order to issue a command, prefix it with a slash (/). |
2 | If the first word in the line is a command, it is executed, otherwise the line is sent as chat. |
Toggles the new console [tab] completion algorithm on when set to 1. It cycles through the available options.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Save console commands history to .ezquake_history. Loads history from this file while starting ezquake.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | save |
0 | don't save |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Messages won't say when you toggle console. |
0 | Messages stay even when you toggle console. |
Orange text, LEDs and special chars with [Ctrl] key - kind of MQWCL behaviour when set to 1
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | MQWCL behaviour - [Ctrl] + [Y] turns on yellow number input |
0 | FuhQuake behaviour - [Ctrl] + key for yellow numbers and LEDs |
Console highlighting mode. Will highlight a line in the console which contains your nickname.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
0 | No highlighting |
1 | Highlighted line will be all white. |
2 | Highlighted line will start with the text given in con_highlight_mark |
3 | Both 1 and 2: highlighted line will be white and start with special text |
See con_highlight_mark.
Specifies the text that will be used to highlight lines with con_highlight 2 and 3.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is string.
This text will be used on the beginning of the highlighted line
This variable sets the number of notify lines (default 4, max 20) to be used at the top of the screen.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 4
value | description |
0 | Use no notify lines at all. |
1 | Use one notify line. |
20 | Use 20 notify lines. |
...
How long console messages stay on screen.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 3
Variable is float.
Adjusts vertical offset of background of the console.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
This variable has been renamed to s_mm1_file
You can specify notification sound for messagemode1 (/messagemode or /say foo) messages.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is float.
This variable has been renamed to s_mm1_volume
You can specify volume of notification sound for messagemode1 (/messagemode or /say foo) messages.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is float.
This variable has been renamed to s_mm2_file
You can specify notification sound for messagemode2 (/messagemode2 or /say_team foo) messages.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is float.
This variable has been renamed to s_mm2_volume
You can specify volume of notification sound for messagemode2 (/messagemode2 or /say_team foo) messages.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is float.
This variable has been renamed to s_other_file
You can specify notification sound for other messages (than messagemode, messagemode2 and from spectators).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is float.
This variable has been renamed to s_otherchat_volume
You can specify volume of notification sound for other messages (than messagemode, messagemode2 and from spectators).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is float.
This variable has been renamed to s_spec_file
You can specify notification sound for spectator messages.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is float.
This variable has been renamed to s_spec_volume
You can specify volume of notification sound for spectator messages.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | will enable timestamps for chat text in console, every chat message will begin with timestamp (hour:minute) followed by a message |
0 | Console timesptamps turned OFF |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Enable word wrapping. |
0 | Disable word wrapping. |
When you type a cvar name into console (like 'gl_gamma' or 'r_rocketlight'), the client will tell you the default value of the cvar.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | On. |
0 | Off. |
Automatically prints manual page when a variable name is typed in the console.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Print help automatically |
0 | Do not print help |
Changes your console font. Put all your charset images in qw/textures/charsets/*.png (and *.tga) and use /gl_loadcharset XXX to load XXX.png (or tga). "/gl_consolefont original" will restore the 8bit font in your gfx.wad (this is default). Note: Loadcharset is an alias for gl_consolefont.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: moondid2
Variable is float.
Smoothens out the font (which = good). But in some cases the font wasn't designed to be smoothened (sometimes the case of custom console fonts etc).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | On. |
0 | Off. |
The logging dir.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Will convert all non printable characters to printable characters in your log. This makes your log readable because all the weird ascii characters that usually occur because of different coloured text in the client (and because of weird symbols - ocrana led's etc) are converted into printable characters. |
0 | Off. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0.8
value | description |
1 | Normal. |
0 | Transparent. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0.75
value | description |
1 | Maximum console height. |
0 | Minimal console height. |
This variable controls the speed at which the console screen scrolls up and down.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1000
Variable is float.
This variable controls how fast the text is displayed at the end of the single player episodes.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 8
Variable is float.
You can specify notification sound for messagemode1 (/messagemode or /say foo) messages.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: misc/talk.wav
Variable is float.
You can specify volume of notification sound for messagemode1 (/messagemode or /say foo) messages.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
You can specify notification sound for messagemode2 (/messagemode2 or /say_team foo) messages.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: misc/talk.wav
Variable is float.
You can specify volume of notification sound for messagemode2 (/messagemode2 or /say_team foo) messages.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
You can specify notification sound for other messages (than messagemode, messagemode2 and from spectators).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: misc/talk.wav
Variable is float.
You can specify volume of notification sound for other messages (than messagemode, messagemode2 and from spectators).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
You can specify notification sound for spectator messages.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: misc/talk.wav
Variable is float.
You can specify volume of notification sound for spectator messages.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Last update: 09.11.2005 02:15 PST, made by JohnNy_cz | ezQDocs