Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | The inventory is drawn on the left side of the screen. |
0 | The inventory is drawn on the right side of the screen. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Enable displaying team fortress related statistics in the scoreboard (flag touches, steals, caps, etc) |
0 | Disable. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Enable displaying team fortress related statistics in the scoreboard (flag touches, steals, caps, etc) |
0 | Disable. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Use the old status bar. |
0 | Use the new transparent HUD. |
Controls whether frag messages should be printed into console and notification area.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Will print frag messages (QW default). |
0 | Will not print frag messages |
Requires cl_loadfragfiles and cl_parsefrags variables to be set to 1.
Displays the amount of damage taken recently on the screen above your armour and health.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | The hud display will be centered. |
0 | Off. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
0 | Compact huds off. |
1 | Will display armour/health/ammo/weapons *very* compactly. |
2 | Will display armour/health/ammo *very* compactly. |
3 | Displays only health/armour. |
4 | Is just like "2" except it also displays your current weapon's ammo in big numbers. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | determine ammo amounts are aligned to the right. |
0 | determine ammo amounts are aligned to the left. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
0 | Turns frag display off. |
1 | Individual frags. |
2 | Teamfrags in teamplay mode. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
0 | Turns frag display off. |
1 | Individual frags. |
2 | Teamfrags in teamplay mode. |
Note: scr_drawVFrags only does something if your console width is >= 512 and < 640.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
0 | Old standard status bar |
1 | New customizable status bar |
2 | First draws old status bar and then renders new status bar on the top of it. |
Turns drawing amount of ammo on/off.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Draw ammo. |
0 | Do not draw ammo. |
This variable applies for old HUD <= 'scr_newhud 0'.
Turns drawing amounts of ammo on/off.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Draw countrs of ammo. |
0 | Do not draw countrs of ammo. |
This variable applies for old HUD <= 'scr_newhud 0'.
Turns drawing of ammo icon on/off.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Draw ammo icon. |
0 | Do not draw ammo icon. |
This variable applies for old HUD <= 'scr_newhud 0'.
Turns drawing of armor count on/off.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Draw armor count. |
0 | Do not draw armor count. |
This variable applies for old HUD <= 'scr_newhud 0'.
Turns drawing of armor icon on/off.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Draw armor icon. |
0 | Do not draw armor icon. |
This variable applies for old HUD <= 'scr_newhud 0'.
Turns drawing of face icon on/off.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Draw face icon. |
0 | Do not draw face icon. |
This variable applies for old HUD <= 'scr_newhud 0'.
Turns drawing of available guns on/off.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Draw avialable guns. |
0 | Do not draw available guns. |
This variable applies for old HUD <= 'scr_newhud 0'.
Turns drawing of health amount on/off.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Draw health amount. |
0 | Do not draw health amount. |
This variable applies for old HUD <= 'scr_newhud 0'.
Turns drawing of items (powerups and keys) in status bar on/off.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Draw items in status bar. |
0 | Do not draw items in status bar. |
This variable applies for old HUD <= 'scr_newhud 0'.
Turns drawing of sigils on/off.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Draw sigils. |
0 | Do not draw sigils. |
This variable applies for old HUD <= 'scr_newhud 0'.
Controls scoreboard border behavior
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | scoreboard border will be displayed |
0 | no scoreboard border will be displayed |
Controls X-position of scoreboard
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Scoreboard will be centered |
0 | Scoreboard will not be centered |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Enable scoreboard title. |
0 | Disable scoreboard title. |
shadowing level, when scoreboard is displayed.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
[0...1] 0=transparent scoreboard 1=black scoreboard
Change scoreboard fillalpha.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0.7
Variable is float.
Modify scoreboard fillcolour.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 2
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | When you overwrite team/enemy color it will use only those colors for skins and scoreboard |
0 | When you overwrite team/enemy color it will use only those colors for skins |
Controls Y-offset of scoreboard headig ("Rankings").
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is integer.
If 0, Rankings will be shown at top of screen, else will be shifted down by given value.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Enable frags on the scoreboard. |
0 | Disable frags on the scoreboard. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Team sort. |
0 | Frag sort. |
Last update: 09.11.2005 02:15 PST, made by JohnNy_cz | ezQDocs