ezQuake Manual: FPS and EyeCandy Settings Variables

cl_deadbodyFilter 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
0Don't filter dead bodies.
1Filter dead bodies.
2Filter dead bodies instant.

cl_fakeshaft 

Description

Smoothes out shaft movement, 0 means no smoothing at all, 1 - 100% smoothing; a value of about 0.5 is recommended for modem players.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

cl_gibFilter 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Gibs are turned off.
0Gibs on.

cl_hidenails 

Description

Toggles nails visibility.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

cl_hiderockets 

Description

Toggles rockets visibility. Variable cl_r2g must be 0 to cl_hiderockets 1 work.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

cl_maxfps 

Description

This variable sets the maximum limit for frames-per-second.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

cl_model_bobbing 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Rotating models bob up and down like in Quake3.
0Off.

cl_muzzleflash 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
0All turned off.
1All turned on.
2Own's flash off, all other on.

cl_nolerp 

Description

Objects interpolation.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1This causes the game to only display 1 frame per loading of positions, so it loads a positions in, displays a frame then loads positions, displays a frame, etc.
0Normally in a netgame, when you are playing Quake plays for a bit, then check for the other players TCP/IP packets. This causes smooth play with the occasional jerk as it loads positions.

cl_physfps 

Description

Sets amount of FPS used to communicate with server. This variable is used when +set cl_independentphysics 1 is set so your current amount of FPS is limited by cl_maxfps while this variable limits amout of FPS sent/received to/from server. When set to zero current cl_maxfps value is used. When cl_maxfps is set to zero too, client displays as much FPS as server and data rate allows.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

cl_r2g 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Converts all rockets to grenades.
0Normal rockets models.

cl_trueLightning 

This variable has been updated

Description

Old name for the cl_fakeshaft cvar. Smoothes out shaft movement, 0 means no smoothing at all, 1 - 100% smoothing; a value of about 0.5 is recommended for modem players.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is float.

gl_detail 

Description

Turns on/off fine detailed textures.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1On (Looks awesome, but you will take a giant FPS hit if you don't have a good video card).
0Off.

r_chaticons_alpha 

Description

Opacity of chaticons.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0.8

Variable is float.
0 mean no icons at all, 0.5 mean half opacity and 1 is opaque.

r_drawentities 

Description

This variable can be used to disable that any object entities are drawn. This command is useful to map authors who wish to take a look at their map without drawing any objects such as lifts, buttons, platforms or items.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Display all entities.
0Display no entities.

r_drawflame 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Display all flames.
0Display no flames.

r_explosionLight 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
0No explosion light.
0.550% explosion light.
1100% explosion light.

r_explosionLightColor 

Description

Determines the colour of the explosion light.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
0Normal
1Red
2Blue
3Purple
4Green
5White
6Random

r_explosionType 

Description

0 = Fire + sparks 1 = Fire only 2 = Teleport 3 = Blood 4 = Big blood 5 = Double gunshot 6 = Blob effect 7 = Big explosion 8 = Fuel Rod Gun Explosion

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

r_flagColor 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
0Normal
1Red
2Blue
3Purple
4Green
5White

r_grenadeTrail 

Description

Customizable grenade trails 0 = No rocket trail 1 = Normal 2 = Grenade trail 3 = Alt normal trail 4 = Slight blood trail 5 = Big blood trail 6 = Tracer1 trail 7 = Tracer2 trail 8 = Plasma trail 9 = Lavaball trail 10 = Fuel Rod Gun trail 11 = Plasma Rocket Mk II trail

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

Works the same way as r_rockettrail, but for grenades.

r_lerpframes 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Enable smoothing (watch people moving in mvd demos with cl_demospeed 0.1).
0Disable smoothing.

r_lerpmuzzlehack 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Fix for interpolated muzzle flashes.
0No fix for interpolated muzzle flashes.

r_lgbloodColor 

Description

Determines the color of the blood (for standard particles). The QW-default value is 225.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 225

Variable is float.

r_lightflicker 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Enable rocket/explosion/flag/powerup light flickering.
0Disable rocket/explosion/flag/powerup light flickering.

r_powerupGlow 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
0Powerup glow is turned off on all players.
1Powerup glow on.
2Disables the powerup glow from yourself only.

r_rocketLight 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Turn on dynamic lighting of rockets.
0Turn off dynamic lighting of rockets.

r_rocketLightColor 

Description

Determines the colour of the rocket light.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
0Normal
1Red
2Blue
3Purple
4Green
5White

r_rocketTrail 

Description

0 = No rocket trail 1 = Normal 2 = Grenade trail 3 = Alt normal trail 4 = Slight blood trail 5 = Big blood trail 6 = Tracer1 trail 7 = Tracer2 trail 8 = Plasma trail 9 = Lavaball trail 10 = Fuel Rod Gun trail 11 = Plasma Rocket Mk II trail

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

Note that if you use the rocket trails, you will have to change the explosion colours and things like that yourself. And you might want to try hiding the rockets with the new cl_hiderockets cvar for some trails are intended to be "beam" trails.

r_shiftbeam 

Description

Shift start of the shaft lights.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

Doesn't work with smackdown ruleset. Intended for movies.

r_telesplash 

Description

Toggles teleport splash effect.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Enable teleport splashes.
0Disable teleport splashes.

Last update: 09.11.2005 02:15 PST, made by JohnNy_cz | ezQDocs