It enables independent physics. This means that you can achieve more FPS in game then the server allows. Amount of FPS used to communicate with server is set by /cl_physfps and amount of graphics FPS is set by /cl_maxfps.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
value | description |
1 | Independent physics enabled. |
0 | Independent physics disabled. |
This variable can be set only using command line switch '+set cl_independentPhysics 1'.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
value | description |
1 | Enable the uknown command messages. |
0 | Disable the unknown command messages. |
Note: Not saved to config with cfg_save command.
Set the enemies top- and bottomcolor
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
value | description |
-1 | The color of enemies depends on theirs /color settings. |
0 | Light-gray color |
If you use one parameter, client will set that color for both top and bottom color. If you use two parameters, first goes for top color and the second for bottom color.
Anisotropic Filtering.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is string.
Check your VGA card desctiption / drivers for supported levels and what number they have.
Describes the position and viewing angles of the p1 cam. x y z rot_x rot_y
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is string.
Describes the position and viewing angles of the p2 cam. x y z rot_x rot_y
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is string.
Describes the position and viewing angles of the p3 cam. x y z rot_x rot_y
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is string.
Describes the position and viewing angles of the q1 cam. x y z rot_x rot_y
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is string.
Describes the position and viewing angles of the q2 cam. x y z rot_x rot_y
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is string.
Describes the position and viewing angles of the q3 cam. x y z rot_x rot_y
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is string.
Sets the powerup camera for viewport 1
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
value | description |
p1 | mvd_pc_pent_1 |
p2 | mvd_pc_pent_2 |
p3 | mvd_pc_pent_3 |
q1 | mvd_pc_quad_1 |
q2 | mvd_pc_quad_2 |
q3 | mvd_pc_quad_3 |
Sets the powerup camera for viewport 2
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
value | description |
p1 | mvd_pc_pent_1 |
p2 | mvd_pc_pent_2 |
p3 | mvd_pc_pent_3 |
q1 | mvd_pc_quad_1 |
q2 | mvd_pc_quad_2 |
q3 | mvd_pc_quad_3 |
Sets the powerup camera for viewport 3
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
value | description |
p1 | mvd_pc_pent_1 |
p2 | mvd_pc_pent_2 |
p3 | mvd_pc_pent_3 |
q1 | mvd_pc_quad_1 |
q2 | mvd_pc_quad_2 |
q3 | mvd_pc_quad_3 |
Sets the powerup camera for viewport 4
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
value | description |
p1 | mvd_pc_pent_1 |
p2 | mvd_pc_pent_2 |
p3 | mvd_pc_pent_3 |
q1 | mvd_pc_quad_1 |
q2 | mvd_pc_quad_2 |
q3 | mvd_pc_quad_3 |
Will enable powerupcams, cams will be enabled on every viewport 5 seconds before the powerup spawns.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
value | description |
1 | Turned ON |
0 | Turn OFF |
For setting up the viewports cams look at mvd_pc_view_1-4 and for setting the locations of the cams look at mvd_pc_quad_1-3 mvd_pc_pent_1-3
This variable should be set to your mouse rate (in Hz). Note: need -m_smooth and -dinput to commandline.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
value | description |
1 | Print current mouse rate |
0 | Disable |
Note: need -m_smooth and -dinput to commandline.
Sets the value for auto-aiming leniency.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is float.
read-only variable that gives you current pause state (condition).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
value | description |
0 | pause is off |
1 | normal pause that can be set by 'pause' command |
2 | auto pause (single player only) when going into menus |
3 | both (normal pause + auto pause) |
This variable has been renamed to s_otherchat_file
You can specify notification sound for other messages (than messagemode, messagemode2 and from spectators).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is float.
Sets sound volume.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is float.
Even higher values than 1 are possible, but sound usually gets faithless with them.
Set the teammates top- and bottomcolor.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
value | description |
-1 | The color pf teammates depends on theirs /color settings. |
0 | Light-gray color |
Sets the amount of time in seconds before a client is considered disconnected if the server does not receive a packet.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is float.
This server-side cvar is mirrored to serverinfo as a hint to clients on whether the server is using the so-called watervised maps.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
value | description |
1 | GLQuake users can see through liquids if they set gl_turbalpha to a value < 1. |
0 | No watervis. |
It's a bad idea to use watervis 1 if the maps the server is using are not watervised. Liquids will appear 'transparent' but you won't be able to see any items/players/etc through it. And it is a bad idea anyway because Quake maps were not designed for transparent water (or other liquids); enabling it changes gameplay, decreases fps and produces more network traffic and puts non-GL players at a disadvantage because the software renderer doesn't support transparent water (yet). Not saved to config with cfg_save command.
The number of minutes that the server will keep the character of a player on the map who seems to have disconnected.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is float.
Last update: 09.11.2005 02:15 PST, made by JohnNy_cz | ezQDocs