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raknet Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
AES128
128-bit Advanced Encryption Standard
cat::AutoArray< T >
cat::Automatic< T >
AutoPatcher
Autopatcher Subsystem
BasicDataStructures::AVLBalancedBinarySearchTree< BinarySearchTreeType >
BasicDataStructures::BinarySearchTree< BinarySearchTreeType >
BasicDataStructures::BinarySearchTree< BinarySearchTreeType >::node
RakNet::BitStream
Packets encoding and decoding facilities
CheckSum
BasicDataStructures::CircularLinkedList< CircularLinkedListType >
BasicDataStructures::CircularLinkedList< CircularLinkedListType >::node
CoderStateWithPlayerIDMapStruct
Maintain association between communicating peer
ConnectionAcceptStruct
Store Accepted Connection
CSHA1
CSHA1::SHA1_WORKSPACE_BLOCK
DataBlockEncryptor
DistributedNetworkObject
Distributed Network Object base class
DistributedNetworkObjectBaseStub
DistributedNetworkObjectManager
Distributed Network Object Manager class
DistributedNetworkObjectManager::DistributedNetworkObjectRegistryNode
Association between a DNO Object and a class Identifier
DistributedNetworkObjectStub< T >
DownloadableFileDescriptor
File information
HuffmanEncodingTree
HuffmanEncodingTree::CharacterEncoding
HuffmanEncodingTreeFactory
HuffmanEncodingTreeNode
big::Int
InternalPacket
Structure of an Internal
Packet
InternalPacketPool
Manage Internal
Packet
using pools
BasicDataStructures::LinkedList< LinkedListType >
BasicDataStructures::List< list_type >
Multiplayer< InterfaceType >
Abstract Multiplayer Class
NetworkObject
NewIncomingConnectionStruct
Incoming Connection Manage incoming connection
cat::NoCopies
ObjectIDNode
Define a node of an Object Tree. Used internally to contain objects in the tree. Ignore this
Packet
Network Packet
PacketPool
Manage memory for packet
PingStruct
Store Ping informations Handle Pinging operations
PlayerID
Player Identifier
BasicDataStructures::Queue< queue_type >
BasicDataStructures::QueueLinkedList< QueueType >
RakClient
Client Peer A client peer is used to contact a server. It can connect to one server a a time. If you need to connect to multiple server at the same time think of using a
RakPeer
instead of a RakClient
RakClient::OtherClientsStruct
RakClientInterface
Define user point of vue of a
RakClient
communication end point
RakNetStatisticsStruct
Network Statisics Usage
RakNetworkFactory
Communication End Point Provider
RakPeer
The lowest communication end point in
RakNet
RakPeer::MemoryBlock
Automatic Variable Synchronization Mechanism
RakPeer::PingAndClockDifferential
Used to unify time
RakPeer::RemoteSystemStruct
Store Remote System Description
RakPeerInterface
Define the user view of a
RakPeer
instance
RakServer
Server Facilities on top of
RakPeer
RakServerInterface
Visible Interface of
RakServer
RakVoice
RakVoice Class declaration
RakVoice::PCMDataStruct
Raw Data to encode or to play
RakVoiceFactory
Create
RakVoice
object
RakVoiceInterface
Define the user interface of the
RakVoice
module
cat::rect< T >
ReliabilityLayer
RequestedConnectionStruct
Connection request handling
RPCNode
Map registered procedure inside of a peer
big::RSACrypt
SetRandomNumberSeedStruct
Synchronized Random Number Timestamp automatically used for this type of packet
SimpleMutex
SocketLayer
StringCompressor
UnconnectedPingStruct
Store Unconnected ping informations
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