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xmemory - game of memory for several players
xmemory <options>
XMemory is a multi player memory game. It is played simultaenously
on several X Displays, which have to be listed on the command-line. To run
properly, the access to the selected X Displays must be allowed. This can
be achieved in the usual manner by running xhost on the desired displays.
Like in the traditional memory game, the players have to find similar
tiles on the table to get the tiles. The main change in this version is,
that the players play simultaenously and therefor the whole game gets some
kind of an action game.
Opening a tile leads to a lock of the tile for
about 3 seconds when opening the first tile. 1 second after opening the
second tile, both tiles flip back and therefor are accessable again for
all other players. (In synchronous mode the 1st tile remains opened until
the second tile is selected)
Winner is the player who collected the most
matching tiles.
- -pictures
- The tiles are switched from
the default Smileys to the default set of picture tiles. Use -help to check,
if there are any picture packages installed on your system.
- -file name
- Use
the picture file name for creating the tiles
- -letter
- The tiles are switched
from the default Smileys to a normal letter mode.
- -small
- small
amount of tiles
- -normal
- normal amount of tiles (default)
- -big
- large amount
of tiles
- -remain
- leave tiles on screen after match. Tiles will only remain
on the screen of the player who found the match.
- -sync
- play the traditional
game where only one player can select at a time.
- -tile <w>x<h>
- set number of
tiles explicitly, which overrides the other size selection options. The
total amount of tiles has to be even.
- -lock <n>
- locks the size of picture images
to n perecent of the original size. This might be usefull for better results,
since the images are stored in an pre-dithered format and are scaled in
the most primitive way, so that there might be undesired effects, when
scaling to odd amounts.
- -font name
- Override the default pattern '-adobe-courier-bold-r-normal-*'
to search for a different set of fonts in letter or smiley game. The program
tries to use scalable fonts on the displays, when bitmap fonts in the necessary
size can't be found. If the fonts don't look pretty, check out if the fontserver
fs (or xfs) is running on the display.
- <display>
- Each name
of a display (containing a colon) activates a player on that screen. The
total amount of players is internally limited to 10.
- <display>/<color>
- A display
name can be extended by a color specification. Otherwise, a default color
is selected for that player.
- -color<n> <name>
- The color for player n can be set
explicitly to name even so previous option is the easier way to achive
this.
xmemory -big / barcley:0.0/ genesis:0.0/green
xhost(1)
xfs(1)
X(1)
Copyright 1993,1995,1996, Helmut Hoenig, Heiligenhaus
- email (for any comments):Helmut.Hoenig@hub.desmail (for gifts): Helmut
Hoenig Hopfenstrasse 8a 65520 Bad Camberg GERMANY********************************************************By
the way, I am collecting banknotes! If you want to join into my collection,
get any bill of yourcountry, sign it on the backside and send it to meso
I will pin it on my world map.(Don't forget the exact location for the pin
:-)But you can also just send me a picture postcard ...********************************************************Permission
to use, copy, modify, and distribute this
- software for any purpose and
without fee is hereby granted, provided that the above copyright notice
appear in all copies.
xcol (1990) - color selector for editing text-files
flying (94/95) - pool billard simulation
xdefmap (1995) - enhanced tool for setting up standard colormaps
xjig (1996) - jigsaw puzzle with texture mapping animations
available at ftp.x.org and its mirrors
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