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Parts and Terminology


Before proceeding to the rest of the manual please take a moment to familiarize yourself with Understand for C++'s parts and terminology. Doing so will make reading the manual more helpful and also put you on the same sheet of music as the technical support team should you have to email or call.

Parts

Below are the main parts of the Understand for C++ graphical user interface (GUI):

Terminology

Entity -an Understand for C++ "entity" is anything it has information about. In practice this means anything declared or used in your source code and the files that contain the project.

Relationship - a particular way that entities relate to one another. The names of relationships draw from the syntax and semantics of C/C++. For instance entities that are Classes can have "Inherit" relationships or "InheritedBy" relationships.

Project - the set of source code you have analyzed and the settings and parameters chosen. A "project file" contains the list of source files and project settings.

Database - where the results of the source code parsing, as well as project settings, are stored. By default this is a project's ".udc" file.

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