Tag Name: REGION:x
Variables Used (x): Text (Region Name or None)
What it does:
Example:
REGION:Europa
Character must be from region Europa to apply any kits in the file.
REGION:None
There is no region prerequisite for these kits.
Tag Name: SOURCELONG:x
Variables Used (x): Text (Long source name)
What it does:
The standard format for this is the full company name.
Example:
SOURCELONG:Monkey Madness & Mania
The source's long name.
Tag Name: SOURCESHORT:x
Variables Used (x): Text (Short source name)
What it does:
The standard format for this is the company's initials name.
Example:
SOURCESHORT:MMM
The source's short name.
Tag Name: SOURCEWEB:x
Variables Used (x): Text (Source's web site)
What it does:
The standard format for this is the company's website/URL.
Example:
SOURCEWEB:http://www.monkeymania.com
The source's web site.
All Main Body Tags are fully capable of being limited by the use of PRExxx tags.
Many of these tags grant things to the character only if they can obtain it legally.
This means that if you cannot afford all the gear in the list, that the kit will purchase as much as possible until you run out of money, but if you have previously gone to the inventory screen and set the program to make all purchases cost zero, then that is perfectly fine, the kit will purchase everything for zero.
Or if the kit is set to try to give you a feat which would normally be unavailable to you, but you have set the program options to ignore requirements, then that is fine, the kit will give you the feat.
Tag Name: STARTPACK:x
Variables Used (x): Text (Kit name)
What it does:
Example:
STARTPACK:Bar1
Would create a new available kit called "Bar1".
Tag Name: FEAT:x
Variables Used (x): Text (Feat name)
What it does:
Grants the feat indicated to the character if they can legally attain it.
Examples:
FEAT:Weapon Focus (Greataxe)
Would grant the "Greataxe Weapon Focus".
FEAT:Dodge PRESTAT:1,DEX=13
Would grant the "Dodge" if the character has a Dexterity of at least 13.
Tag Name: GEAR:x
Variables Used (x): Text (Item name)
What it does:
Grants the gear indicated to the character if they can afford to purchase it.
Example:
GEAR:Sack
Would put a "Sack" into the PCs equipment if they can afford it.
Tag Name: PROF:x
Variables Used (x): Text (Proficiency name)
What it does:
Grants the character a weapon proficiency in the indicated weapon if they can legally obtain it.
Example:
PROF:Sword (Long)
Would give a proficiency in the use of "Long Sword" if the PC can afford it.
Tag Name: SKILL:x RANK:y
Variables Used (x): Text (Skill name)
Variables Used (x): Text (TYPE=<Skill type>)
Variables Used (y): Number (Skill rank)
What it does:
Examples:
SKILL:Climb RANK:4
Gives four ranks of "Climb" skill if they can afford it.
SKILL:TYPE=Knowledge RANK:4
Gives four ranks of "Knowledge" type skills if they can afford it.
Tag Name: SPELLS:x|x
Variables Used (x): Text (Spell name)
What it does:
Examples:
SPELLS:Detect Magic|Ghost Sound|Light|Read Magic
Would give the "Detect Magic", "Ghost Sound", "Light" & "Read Magic" spells if the PC has free spells.
SPELLS:LEVEL=0
Grants ALL 0-level spells.
Tag Name: RACIAL:x
Variables Used (x): Boolean (Y or N)
What it does:
Example:
RACIAL:Y
Elves naturally have the ability, during creation, to have a weapon proficiency with either the Longsword OR the rapier.
Tag Name: RANK:x
Variables Used (x): Number (Number of Ranks)
What it does:
Example:
RANK:4
Four ranks are given.
Tag Name: QTY:x
Variables Used (x): Number (Number of items)
What it does:
Example:
QTY:3
Three items are given.