propclass/linmove.h
00001 /* 00002 Crystal Space Entity Layer 00003 Copyright (C) 2001 PlaneShift Team (info@planeshift.it, 00004 Copyright (C) 2001-2003 by Jorrit Tyberghein 00005 00006 This library is free software; you can redistribute it and/or 00007 modify it under the terms of the GNU Library General Public 00008 License as published by the Free Software Foundation; either 00009 version 2 of the License, or (at your option) any later version. 00010 00011 This library is distributed in the hope that it will be useful, 00012 but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00014 Library General Public License for more details. 00015 00016 You should have received a copy of the GNU Library General Public 00017 License along with this library; if not, write to the Free 00018 Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00019 */ 00020 00021 /* 00022 * This code is heavily based on pslinmove from the PlaneShift project. 00023 * Thanks a lot for making this! 00024 */ 00025 00026 #ifndef __CEL_PF_LINEAR_MOVE__ 00027 #define __CEL_PF_LINEAR_MOVE__ 00028 00029 #include "cstypes.h" 00030 #include "csutil/scf.h" 00031 #include "csutil/strhash.h" 00032 00033 00034 struct iDataBuffer; 00035 struct iSector; 00036 struct iPath; 00037 struct iPcCollisionDetection; 00038 struct iPcMesh; 00039 struct iMeshWrapper; 00040 00041 00050 struct iPcGravityCallback : public virtual iBase 00051 { 00052 SCF_INTERFACE (iPcGravityCallback, 0, 0, 1); 00053 00054 virtual void Callback () = 0; 00055 }; 00056 00088 struct iPcLinearMovement : public virtual iBase 00089 { 00090 SCF_INTERFACE (iPcLinearMovement, 0, 0, 2); 00091 00098 virtual void SetAnchor (iPcMesh* pcmesh) = 0; 00099 00103 virtual iPcMesh* GetAnchor () const = 0; 00104 00108 virtual void SetAngularVelocity (const csVector3& angle) = 0; 00109 00115 virtual void SetAngularVelocity (const csVector3& angle, 00116 const csVector3& angle_to_reach) = 0; 00117 00121 virtual void SetSpeed (float speedZ) = 0; 00122 00126 virtual void SetVelocity (const csVector3& vel) = 0; 00127 00132 virtual void AddVelocity (const csVector3& vel) = 0; 00133 00135 virtual void ClearWorldVelocity () = 0; 00136 00137 00141 virtual void GetVelocity (csVector3& v) const = 0; 00142 00146 virtual void GetAngularVelocity (csVector3& v) const = 0; 00147 00156 virtual bool InitCD (iMeshWrapper* mesh, float percentage, 00157 iPcCollisionDetection* pc_cd = 0) = 0; 00158 00167 virtual bool InitCD (const csVector3& body, const csVector3& legs, 00168 const csVector3& shift, iPcCollisionDetection *pc_cd = 0) = 0; 00169 00173 virtual void GetCDDimensions (csVector3& body, csVector3& legs, 00174 csVector3& shift, iPcCollisionDetection*& pc_cd) = 0; 00175 00179 virtual bool InitCD (iPcCollisionDetection *pc_cd=0) = 0; 00180 00185 virtual csTicks TimeDiff (void) = 0; 00186 00188 virtual void GetDRData (bool& on_ground, float& speed, csVector3& pos, 00189 float& yrot, iSector*& sector, csVector3& vel, csVector3& worldVel, 00190 float& ang_vel) = 0; 00191 00192 00194 virtual void SetDRData (bool on_ground,float speed, csVector3& pos, 00195 float yrot, iSector *sector, csVector3& vel, csVector3& worldVel, 00196 float ang_vel) = 0; 00197 00204 virtual void SetSoftDRData (bool on_ground,float speed, csVector3& pos, 00205 float yrot,iSector *sector, csVector3& vel, csVector3& worldVel, 00206 float ang_vel) = 0; 00207 00212 virtual void SetFullPosition (const csVector3& pos, float yrot, 00213 const iSector* sector) = 0; 00218 virtual void SetPosition (const csVector3& pos, float yrot, 00219 const iSector* sector) = 0; 00225 virtual void GetLastPosition (csVector3& pos, float& yrot, 00226 iSector*& sector) = 0; 00231 virtual void GetLastFullPosition (csVector3& pos, float& yrot, 00232 iSector*& sector) = 0; 00233 00235 virtual bool IsPath () const = 0; 00236 00240 virtual iSector* GetSector () = 0; 00241 00246 virtual void ExtrapolatePosition (float delta) = 0; 00247 00254 virtual void UpdateDRDelta (csTicks ticksdelta) = 0; 00255 00263 virtual void UpdateDR (csTicks ticks) = 0; 00264 00270 virtual void SetPath (iPath *newpath) = 0; 00271 00276 virtual void SetPathTime (float timeval) = 0; 00277 00285 virtual void SetPathSpeed (float speed) = 0; 00286 00295 virtual void SetPathAction (int which, const char *action) = 0; 00296 00301 virtual void SetPathSector (const char *sectorname) = 0; 00302 00303 virtual bool IsOnGround () const = 0; 00304 00305 virtual void SetOnGround (bool onground) = 0; 00306 00308 virtual void SetHugGround (bool hugGround) = 0; 00309 00310 virtual void SetDeltaLimit(float deltaLimit) = 0; 00311 00312 virtual bool RotateV (float delta) = 0; 00313 00314 virtual void SetGravity (float grav) = 0; 00315 00316 virtual float GetGravity () = 0; 00317 00318 virtual void ResetGravity () = 0; 00319 00326 virtual void AddGravityCallback (iPcGravityCallback* callback) = 0; 00327 00331 virtual void RemoveGravityCallback (iPcGravityCallback* callback) = 0; 00332 00334 virtual csVector3 GetPortalDisplacement () = 0; 00335 00337 virtual void ClearPortalDisplacement () = 0; 00338 00344 virtual void SetFullPosition (const char* center_name, float yrot, 00345 iSector* sector) = 0; 00350 virtual void SetPosition (const char* center_name, float yrot, 00351 iSector* sector) = 0; 00352 }; 00353 00354 #endif 00355
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