propclass/linmove.h
00001 /* 00002 Crystal Space Entity Layer 00003 Copyright (C) 2001 PlaneShift Team (info@planeshift.it, 00004 Copyright (C) 2001-2003 by Jorrit Tyberghein 00005 00006 This library is free software; you can redistribute it and/or 00007 modify it under the terms of the GNU Library General Public 00008 License as published by the Free Software Foundation; either 00009 version 2 of the License, or (at your option) any later version. 00010 00011 This library is distributed in the hope that it will be useful, 00012 but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00014 Library General Public License for more details. 00015 00016 You should have received a copy of the GNU Library General Public 00017 License along with this library; if not, write to the Free 00018 Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00019 */ 00020 00021 /* 00022 * This code is heavily based on pslinmove from the PlaneShift project. 00023 * Thanks a lot for making this! 00024 */ 00025 00026 #ifndef __CEL_PF_LINEAR_MOVE__ 00027 #define __CEL_PF_LINEAR_MOVE__ 00028 00029 #include "cstypes.h" 00030 #include "csutil/scf.h" 00031 #include "csutil/strhash.h" 00032 00033 00034 struct iDataBuffer; 00035 struct iSector; 00036 struct iPath; 00037 struct iPcCollisionDetection; 00038 struct iPcMesh; 00039 struct iMeshWrapper; 00040 00041 00042 SCF_VERSION (iPcGravityCallback, 0, 0, 1); 00043 00052 struct iPcGravityCallback : public iBase 00053 { 00054 public: 00055 virtual void Callback () = 0; 00056 }; 00057 00058 SCF_VERSION (iPcLinearMovement, 0, 0, 2); 00059 00088 struct iPcLinearMovement : public iBase 00089 { 00096 virtual void SetAnchor (iPcMesh* pcmesh) = 0; 00097 00101 virtual iPcMesh* GetAnchor () const = 0; 00102 00106 virtual void SetAngularVelocity (const csVector3& angle) = 0; 00107 00113 virtual void SetAngularVelocity (const csVector3& angle, 00114 const csVector3& angle_to_reach) = 0; 00115 00119 virtual void SetSpeed (float speedZ) = 0; 00120 00124 virtual void SetVelocity (const csVector3& vel) = 0; 00125 00130 virtual void AddVelocity (const csVector3& vel) = 0; 00131 00133 virtual void ClearWorldVelocity () = 0; 00134 00135 00139 virtual void GetVelocity (csVector3& v) const = 0; 00140 00144 virtual void GetAngularVelocity (csVector3& v) const = 0; 00145 00154 virtual bool InitCD (iMeshWrapper* mesh, float percentage, 00155 iPcCollisionDetection* pc_cd = 0) = 0; 00156 00165 virtual bool InitCD (const csVector3& body, const csVector3& legs, 00166 const csVector3& shift, iPcCollisionDetection *pc_cd = 0) = 0; 00167 00171 virtual void GetCDDimensions (csVector3& body, csVector3& legs, 00172 csVector3& shift, iPcCollisionDetection*& pc_cd) = 0; 00173 00177 virtual bool InitCD (iPcCollisionDetection *pc_cd=0) = 0; 00178 00183 virtual csTicks TimeDiff (void) = 0; 00184 00186 virtual void GetDRData (bool& on_ground, float& speed, csVector3& pos, 00187 float& yrot, iSector*& sector, csVector3& vel, csVector3& worldVel, 00188 float& ang_vel) = 0; 00189 00190 00192 virtual void SetDRData (bool on_ground,float speed, csVector3& pos, 00193 float yrot, iSector *sector, csVector3& vel, csVector3& worldVel, 00194 float ang_vel) = 0; 00195 00202 virtual void SetSoftDRData (bool on_ground,float speed, csVector3& pos, 00203 float yrot,iSector *sector, csVector3& vel, csVector3& worldVel, 00204 float ang_vel) = 0; 00205 00210 virtual void SetFullPosition (const csVector3& pos, float yrot, 00211 const iSector* sector) = 0; 00216 virtual void SetPosition (const csVector3& pos, float yrot, 00217 const iSector* sector) = 0; 00223 virtual void GetLastPosition (csVector3& pos, float& yrot, 00224 iSector*& sector) = 0; 00229 virtual void GetLastFullPosition (csVector3& pos, float& yrot, 00230 iSector*& sector) = 0; 00231 00233 virtual bool IsPath () const = 0; 00234 00238 virtual iSector* GetSector () = 0; 00239 00244 virtual void ExtrapolatePosition (float delta) = 0; 00245 00252 virtual void UpdateDRDelta (csTicks ticksdelta) = 0; 00253 00261 virtual void UpdateDR (csTicks ticks) = 0; 00262 00268 virtual void SetPath (iPath *newpath) = 0; 00269 00274 virtual void SetPathTime (float timeval) = 0; 00275 00283 virtual void SetPathSpeed (float speed) = 0; 00284 00293 virtual void SetPathAction (int which, const char *action) = 0; 00294 00299 virtual void SetPathSector (const char *sectorname) = 0; 00300 00301 virtual bool IsOnGround () const = 0; 00302 00303 virtual void SetOnGround (bool onground) = 0; 00304 00306 virtual void SetHugGround (bool hugGround) = 0; 00307 00308 virtual void SetDeltaLimit(float deltaLimit) = 0; 00309 00310 virtual bool RotateV (float delta) = 0; 00311 00312 virtual void SetGravity (float grav) = 0; 00313 00314 virtual float GetGravity () = 0; 00315 00316 virtual void ResetGravity () = 0; 00317 00324 virtual void AddGravityCallback (iPcGravityCallback* callback) = 0; 00325 00329 virtual void RemoveGravityCallback (iPcGravityCallback* callback) = 0; 00330 00332 virtual csVector3 GetPortalDisplacement () = 0; 00333 00335 virtual void ClearPortalDisplacement () = 0; 00336 00342 virtual void SetFullPosition (const char* center_name, float yrot, 00343 iSector* sector) = 0; 00348 virtual void SetPosition (const char* center_name, float yrot, 00349 iSector* sector) = 0; 00350 }; 00351 00352 #endif 00353
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