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Class Hierarchy
ExperimentObjects.Experiment
:
An experiment contains a single Flow and at least one Procedure.
ExperimentObjects.LoopInitiator
:
A simple class for inserting into the flow.
ExperimentObjects.LoopTerminator
:
A simple class for inserting into the flow.
object
:
The most base type
dict
:
dict() -> new empty dictionary.
ExperimentObjects.EventBase
:
A general template for event objects
ExperimentObjects.EventKeyboard
:
An event class for checking the keyboard at given times
ExperimentObjects.EventPatch
:
An event class for presenting image-based stimuli
list
:
list() -> new list list(sequence) -> new list initialized from sequence's items
ExperimentObjects.Flow
:
The flow of the experiment is a list of
Procedure
s,
LoopInitiator
s and
LoopTerminator
s, that will define the order in which events occur
ExperimentObjects.LoopHandler
:
A looping experimental control object (e.g.
ExperimentObjects.Procedure
:
A Procedure determines a single sequence of events, such as the presentation of trial.
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