#include <GL/gl.h>
#include <GL/glu.h>
#include <GG/glext.h>
#include <boost/signal.hpp>
#include <GG/Enum.h>
#include <GG/Clr.h>
#include <GG/PtRect.h>
#include <GG/SignalsAndSlots.h>
Go to the source code of this file.
Namespaces | |
namespace | GG |
Enumerations | |
enum | GG::WndRegion |
enum | GG::Orientation |
enum | GG::StateButtonStyle { GG::SBSTYLE_3D_XBOX, GG::SBSTYLE_3D_CHECKBOX, GG::SBSTYLE_3D_RADIO, GG::SBSTYLE_3D_BUTTON, GG::SBSTYLE_3D_ROUND_BUTTON, GG::SBSTYLE_3D_TOP_ATTACHED_TAB, GG::SBSTYLE_3D_TOP_DETACHED_TAB } |
enum | GG::SliderLineStyle |
enum | GG::TabBarStyle { GG::TAB_BAR_ATTACHED, GG::TAB_BAR_DETACHED } |
enum | GG::Key { , GG::GGK_WORLD_0 = 160 , GG::GGK_WORLD_95 = 255 , GG::GGK_LSUPER = 311, GG::GGK_RSUPER = 312, GG::GGK_MODE = 313, GG::GGK_COMPOSE = 314 , GG::GGK_POWER = 320, GG::GGK_EURO = 321, GG::GGK_UNDO = 322 } |
Functions | |
void | GG::KeypadKeyToPrintable (Key &key, Flags< ModKey > mod_keys) |
Definition in file Base.h.