This widget gives you a native X window. You'll have to write a rendering procedure and an event handler for it to be useful.
This widget is also used internally to hook up user defined primitive widgets.
Symbolic widget type | EZ_WIDGET_RAW_XWINDOW |
Default class name | "RawXWindow" |
Default instance name | "rawXWindow" |
void EZ_SetupRawXWinWidget(EZ_Widget *widget, void (*ComputeSize)( EZ_Widget *widget, int *w, int *h), void (*DrawWidget) (EZ_Widget *widget), void (*FreeData) (EZ_Widget *widget), void (*EventHandle)(EZ_Widget *widget, XEvent *event) );
int EZ_RegisterPrimitiveWidget(
char *iname, char *cname,
void (*Setup) (EZ_Widget *widget),
void (*ComputeSize)( EZ_Widget *widget, int *w, int *h),
void (*DrawWidget) (EZ_Widget *widget),
void (*FreeData) (EZ_Widget *widget),
void (*EventHandle)(EZ_Widget *widget, XEvent *event)) );
Resources
Config_Option ResourceName DefaultValue
EZ_CLASS class "RawXWindow"
EZ_NAME name "rawXWindow"
EZ_X x
EZ_Y y
EZ_WIDTH width
EZ_HEIGHT height
EZ_BORDER_WIDTH borderWidth 0
EZ_BORDER_TYPE borderType none
EZ_FOCUS_PAD focusPad 0
EZ_PADX padx 0
EZ_PADY pady 0
EZ_IPADX iPadx 0
EZ_IPADY iPady 0
EZ_EXPAND expand false
EZ_PROPAGATE propagate true
EZ_CURSOR cursor "XC_left_ptr"
EZ_BUBBLE_STRING bubbleString null
EZ_CALLBACK N/A null null
EZ_DESTROY_CALLBACK N/A null null
EZ_EVENT_HANDLER N/A null null
EZ_DND_DRAG_CURSOR dndDragCursor none
EZ_DND_BUBBLE_STRING dndBubbleString null