OpenGLRaw-1.1.0.1: A raw binding for the OpenGL graphics systemSource codeContentsIndex
Graphics.Rendering.OpenGL.Raw.NV.VertexProgram
Portabilityportable
Stabilitystable
Maintainersven.panne@aedion.de
Contents
Functions
Tokens
Description
All raw functions and tokens from the NV_vertex_program extension, see http://www.opengl.org/registry/specs/NV/vertex_program.txt.
Synopsis
glBindProgramNV :: GLenum -> GLuint -> IO ()
glDeleteProgramsNV :: GLsizei -> Ptr GLuint -> IO ()
glExecuteProgram :: GLenum -> GLuint -> Ptr GLfloat -> IO ()
glGenProgramsNV :: GLsizei -> Ptr GLuint -> IO ()
glAreProgramsResident :: GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean
glRequestResidentPrograms :: GLsizei -> Ptr GLuint -> IO ()
glGetProgramParameterfv :: GLenum -> GLuint -> GLenum -> Ptr GLfloat -> IO ()
glGetProgramParameterdv :: GLenum -> GLuint -> GLenum -> Ptr GLdouble -> IO ()
glGetProgramivNV :: GLuint -> GLenum -> Ptr GLint -> IO ()
glGetProgramStringNV :: GLuint -> GLenum -> Ptr GLubyte -> IO ()
glGetTrackMatrixiv :: GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ()
glGetVertexAttribdvNV :: GLuint -> GLenum -> Ptr GLdouble -> IO ()
glGetVertexAttribfvNV :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
glGetVertexAttribivNV :: GLuint -> GLenum -> Ptr GLint -> IO ()
glGetVertexAttribPointervNV :: GLuint -> GLenum -> Ptr (Ptr a) -> IO ()
glIsProgramNV :: GLuint -> IO GLboolean
glLoadProgram :: GLenum -> GLuint -> GLsizei -> Ptr GLubyte -> IO ()
glProgramParameter4f :: GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
glProgramParameter4d :: GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
glProgramParameter4dv :: GLenum -> GLuint -> Ptr GLdouble -> IO ()
glProgramParameter4fv :: GLenum -> GLuint -> Ptr GLfloat -> IO ()
glProgramParameters4dv :: GLenum -> GLuint -> GLuint -> Ptr GLdouble -> IO ()
glProgramParameters4fv :: GLenum -> GLuint -> GLuint -> Ptr GLfloat -> IO ()
glTrackMatrix :: GLenum -> GLuint -> GLenum -> GLenum -> IO ()
glVertexAttribPointerNV :: GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
glVertexAttrib1sNV :: GLuint -> GLshort -> IO ()
glVertexAttrib1fNV :: GLuint -> GLfloat -> IO ()
glVertexAttrib1dNV :: GLuint -> GLdouble -> IO ()
glVertexAttrib2sNV :: GLuint -> GLshort -> GLshort -> IO ()
glVertexAttrib2fNV :: GLuint -> GLfloat -> GLfloat -> IO ()
glVertexAttrib2dNV :: GLuint -> GLdouble -> GLdouble -> IO ()
glVertexAttrib3sNV :: GLuint -> GLshort -> GLshort -> GLshort -> IO ()
glVertexAttrib3fNV :: GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()
glVertexAttrib3dNV :: GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()
glVertexAttrib4sNV :: GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
glVertexAttrib4fNV :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
glVertexAttrib4dNV :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
glVertexAttrib4ub :: GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
glVertexAttrib1svNV :: GLuint -> Ptr GLshort -> IO ()
glVertexAttrib1fvNV :: GLuint -> Ptr GLfloat -> IO ()
glVertexAttrib1dvNV :: GLuint -> Ptr GLdouble -> IO ()
glVertexAttrib2svNV :: GLuint -> Ptr GLshort -> IO ()
glVertexAttrib2fvNV :: GLuint -> Ptr GLfloat -> IO ()
glVertexAttrib2dvNV :: GLuint -> Ptr GLdouble -> IO ()
glVertexAttrib3svNV :: GLuint -> Ptr GLshort -> IO ()
glVertexAttrib3fvNV :: GLuint -> Ptr GLfloat -> IO ()
glVertexAttrib3dvNV :: GLuint -> Ptr GLdouble -> IO ()
glVertexAttrib4svNV :: GLuint -> Ptr GLshort -> IO ()
glVertexAttrib4fvNV :: GLuint -> Ptr GLfloat -> IO ()
glVertexAttrib4dvNV :: GLuint -> Ptr GLdouble -> IO ()
glVertexAttrib4ubvNV :: GLuint -> Ptr GLubyte -> IO ()
glVertexAttribs1sv :: GLuint -> GLsizei -> Ptr GLshort -> IO ()
glVertexAttribs1fv :: GLuint -> GLsizei -> Ptr GLfloat -> IO ()
glVertexAttribs1dv :: GLuint -> GLsizei -> Ptr GLdouble -> IO ()
glVertexAttribs2sv :: GLuint -> GLsizei -> Ptr GLshort -> IO ()
glVertexAttribs2fv :: GLuint -> GLsizei -> Ptr GLfloat -> IO ()
glVertexAttribs2dv :: GLuint -> GLsizei -> Ptr GLdouble -> IO ()
glVertexAttribs3sv :: GLuint -> GLsizei -> Ptr GLshort -> IO ()
glVertexAttribs3fv :: GLuint -> GLsizei -> Ptr GLfloat -> IO ()
glVertexAttribs3dv :: GLuint -> GLsizei -> Ptr GLdouble -> IO ()
glVertexAttribs4sv :: GLuint -> GLsizei -> Ptr GLshort -> IO ()
glVertexAttribs4fv :: GLuint -> GLsizei -> Ptr GLfloat -> IO ()
glVertexAttribs4dv :: GLuint -> GLsizei -> Ptr GLdouble -> IO ()
glVertexAttribs4ubv :: GLuint -> GLsizei -> Ptr GLubyte -> IO ()
gl_VERTEX_PROGRAM :: GLenum
gl_VERTEX_PROGRAM_POINT_SIZE :: GLenum
gl_VERTEX_PROGRAM_TWO_SIDE :: GLenum
gl_VERTEX_STATE_PROGRAM :: GLenum
gl_ATTRIB_ARRAY_SIZE :: GLenum
gl_ATTRIB_ARRAY_STRIDE :: GLenum
gl_ATTRIB_ARRAY_TYPE :: GLenum
gl_CURRENT_ATTRIB :: GLenum
gl_PROGRAM_PARAMETER :: GLenum
gl_ATTRIB_ARRAY_POINTER :: GLenum
gl_PROGRAM_TARGET :: GLenum
gl_PROGRAM_LENGTH :: GLenum
gl_PROGRAM_RESIDENT :: GLenum
gl_PROGRAM_STRING :: GLenum
gl_TRACK_MATRIX :: GLenum
gl_TRACK_MATRIX_TRANSFORM :: GLenum
gl_MAX_TRACK_MATRIX_STACK_DEPTH :: GLenum
gl_MAX_TRACK_MATRICES :: GLenum
gl_CURRENT_MATRIX_STACK_DEPTH :: GLenum
gl_CURRENT_MATRIX :: GLenum
gl_VERTEX_PROGRAM_BINDING :: GLenum
gl_PROGRAM_ERROR_POSITION :: GLenum
gl_MODELVIEW_PROJECTION :: GLenum
gl_MATRIX0_NV :: GLenum
gl_MATRIX1_NV :: GLenum
gl_MATRIX2_NV :: GLenum
gl_MATRIX3_NV :: GLenum
gl_MATRIX4_NV :: GLenum
gl_MATRIX5_NV :: GLenum
gl_MATRIX6_NV :: GLenum
gl_MATRIX7_NV :: GLenum
gl_IDENTITY :: GLenum
gl_INVERSE :: GLenum
gl_TRANSPOSE :: GLenum
gl_INVERSE_TRANSPOSE :: GLenum
gl_VERTEX_ATTRIB_ARRAY0 :: GLenum
gl_VERTEX_ATTRIB_ARRAY1 :: GLenum
gl_VERTEX_ATTRIB_ARRAY2 :: GLenum
gl_VERTEX_ATTRIB_ARRAY3 :: GLenum
gl_VERTEX_ATTRIB_ARRAY4 :: GLenum
gl_VERTEX_ATTRIB_ARRAY5 :: GLenum
gl_VERTEX_ATTRIB_ARRAY6 :: GLenum
gl_VERTEX_ATTRIB_ARRAY7 :: GLenum
gl_VERTEX_ATTRIB_ARRAY8 :: GLenum
gl_VERTEX_ATTRIB_ARRAY9 :: GLenum
gl_VERTEX_ATTRIB_ARRAY10 :: GLenum
gl_VERTEX_ATTRIB_ARRAY11 :: GLenum
gl_VERTEX_ATTRIB_ARRAY12 :: GLenum
gl_VERTEX_ATTRIB_ARRAY13 :: GLenum
gl_VERTEX_ATTRIB_ARRAY14 :: GLenum
gl_VERTEX_ATTRIB_ARRAY15 :: GLenum
gl_MAP1_VERTEX_ATTRIB0_4 :: GLenum
gl_MAP1_VERTEX_ATTRIB1_4 :: GLenum
gl_MAP1_VERTEX_ATTRIB2_4 :: GLenum
gl_MAP1_VERTEX_ATTRIB3_4 :: GLenum
gl_MAP1_VERTEX_ATTRIB4_4 :: GLenum
gl_MAP1_VERTEX_ATTRIB5_4 :: GLenum
gl_MAP1_VERTEX_ATTRIB6_4 :: GLenum
gl_MAP1_VERTEX_ATTRIB7_4 :: GLenum
gl_MAP1_VERTEX_ATTRIB8_4 :: GLenum
gl_MAP1_VERTEX_ATTRIB9_4 :: GLenum
gl_MAP1_VERTEX_ATTRIB10_4 :: GLenum
gl_MAP1_VERTEX_ATTRIB11_4 :: GLenum
gl_MAP1_VERTEX_ATTRIB12_4 :: GLenum
gl_MAP1_VERTEX_ATTRIB13_4 :: GLenum
gl_MAP1_VERTEX_ATTRIB14_4 :: GLenum
gl_MAP1_VERTEX_ATTRIB15_4 :: GLenum
gl_MAP2_VERTEX_ATTRIB0_4 :: GLenum
gl_MAP2_VERTEX_ATTRIB1_4 :: GLenum
gl_MAP2_VERTEX_ATTRIB2_4 :: GLenum
gl_MAP2_VERTEX_ATTRIB3_4 :: GLenum
gl_MAP2_VERTEX_ATTRIB4_4 :: GLenum
gl_MAP2_VERTEX_ATTRIB5_4 :: GLenum
gl_MAP2_VERTEX_ATTRIB6_4 :: GLenum
gl_MAP2_VERTEX_ATTRIB7_4 :: GLenum
gl_MAP2_VERTEX_ATTRIB8_4 :: GLenum
gl_MAP2_VERTEX_ATTRIB9_4 :: GLenum
gl_MAP2_VERTEX_ATTRIB10_4 :: GLenum
gl_MAP2_VERTEX_ATTRIB11_4 :: GLenum
gl_MAP2_VERTEX_ATTRIB12_4 :: GLenum
gl_MAP2_VERTEX_ATTRIB13_4 :: GLenum
gl_MAP2_VERTEX_ATTRIB14_4 :: GLenum
gl_MAP2_VERTEX_ATTRIB15_4 :: GLenum
Functions
glBindProgramNV :: GLenum -> GLuint -> IO ()Source
glDeleteProgramsNV :: GLsizei -> Ptr GLuint -> IO ()Source
glExecuteProgram :: GLenum -> GLuint -> Ptr GLfloat -> IO ()Source
glGenProgramsNV :: GLsizei -> Ptr GLuint -> IO ()Source
glAreProgramsResident :: GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLbooleanSource
glRequestResidentPrograms :: GLsizei -> Ptr GLuint -> IO ()Source
glGetProgramParameterfv :: GLenum -> GLuint -> GLenum -> Ptr GLfloat -> IO ()Source
glGetProgramParameterdv :: GLenum -> GLuint -> GLenum -> Ptr GLdouble -> IO ()Source
glGetProgramivNV :: GLuint -> GLenum -> Ptr GLint -> IO ()Source
glGetProgramStringNV :: GLuint -> GLenum -> Ptr GLubyte -> IO ()Source
glGetTrackMatrixiv :: GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ()Source
glGetVertexAttribdvNV :: GLuint -> GLenum -> Ptr GLdouble -> IO ()Source
glGetVertexAttribfvNV :: GLuint -> GLenum -> Ptr GLfloat -> IO ()Source
glGetVertexAttribivNV :: GLuint -> GLenum -> Ptr GLint -> IO ()Source
glGetVertexAttribPointervNV :: GLuint -> GLenum -> Ptr (Ptr a) -> IO ()Source
glIsProgramNV :: GLuint -> IO GLbooleanSource
glLoadProgram :: GLenum -> GLuint -> GLsizei -> Ptr GLubyte -> IO ()Source
glProgramParameter4f :: GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()Source
glProgramParameter4d :: GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()Source
glProgramParameter4dv :: GLenum -> GLuint -> Ptr GLdouble -> IO ()Source
glProgramParameter4fv :: GLenum -> GLuint -> Ptr GLfloat -> IO ()Source
glProgramParameters4dv :: GLenum -> GLuint -> GLuint -> Ptr GLdouble -> IO ()Source
glProgramParameters4fv :: GLenum -> GLuint -> GLuint -> Ptr GLfloat -> IO ()Source
glTrackMatrix :: GLenum -> GLuint -> GLenum -> GLenum -> IO ()Source
glVertexAttribPointerNV :: GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()Source
glVertexAttrib1sNV :: GLuint -> GLshort -> IO ()Source
glVertexAttrib1fNV :: GLuint -> GLfloat -> IO ()Source
glVertexAttrib1dNV :: GLuint -> GLdouble -> IO ()Source
glVertexAttrib2sNV :: GLuint -> GLshort -> GLshort -> IO ()Source
glVertexAttrib2fNV :: GLuint -> GLfloat -> GLfloat -> IO ()Source
glVertexAttrib2dNV :: GLuint -> GLdouble -> GLdouble -> IO ()Source
glVertexAttrib3sNV :: GLuint -> GLshort -> GLshort -> GLshort -> IO ()Source
glVertexAttrib3fNV :: GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()Source
glVertexAttrib3dNV :: GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()Source
glVertexAttrib4sNV :: GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()Source
glVertexAttrib4fNV :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()Source
glVertexAttrib4dNV :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()Source
glVertexAttrib4ub :: GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()Source
glVertexAttrib1svNV :: GLuint -> Ptr GLshort -> IO ()Source
glVertexAttrib1fvNV :: GLuint -> Ptr GLfloat -> IO ()Source
glVertexAttrib1dvNV :: GLuint -> Ptr GLdouble -> IO ()Source
glVertexAttrib2svNV :: GLuint -> Ptr GLshort -> IO ()Source
glVertexAttrib2fvNV :: GLuint -> Ptr GLfloat -> IO ()Source
glVertexAttrib2dvNV :: GLuint -> Ptr GLdouble -> IO ()Source
glVertexAttrib3svNV :: GLuint -> Ptr GLshort -> IO ()Source
glVertexAttrib3fvNV :: GLuint -> Ptr GLfloat -> IO ()Source
glVertexAttrib3dvNV :: GLuint -> Ptr GLdouble -> IO ()Source
glVertexAttrib4svNV :: GLuint -> Ptr GLshort -> IO ()Source
glVertexAttrib4fvNV :: GLuint -> Ptr GLfloat -> IO ()Source
glVertexAttrib4dvNV :: GLuint -> Ptr GLdouble -> IO ()Source
glVertexAttrib4ubvNV :: GLuint -> Ptr GLubyte -> IO ()Source
glVertexAttribs1sv :: GLuint -> GLsizei -> Ptr GLshort -> IO ()Source
glVertexAttribs1fv :: GLuint -> GLsizei -> Ptr GLfloat -> IO ()Source
glVertexAttribs1dv :: GLuint -> GLsizei -> Ptr GLdouble -> IO ()Source
glVertexAttribs2sv :: GLuint -> GLsizei -> Ptr GLshort -> IO ()Source
glVertexAttribs2fv :: GLuint -> GLsizei -> Ptr GLfloat -> IO ()Source
glVertexAttribs2dv :: GLuint -> GLsizei -> Ptr GLdouble -> IO ()Source
glVertexAttribs3sv :: GLuint -> GLsizei -> Ptr GLshort -> IO ()Source
glVertexAttribs3fv :: GLuint -> GLsizei -> Ptr GLfloat -> IO ()Source
glVertexAttribs3dv :: GLuint -> GLsizei -> Ptr GLdouble -> IO ()Source
glVertexAttribs4sv :: GLuint -> GLsizei -> Ptr GLshort -> IO ()Source
glVertexAttribs4fv :: GLuint -> GLsizei -> Ptr GLfloat -> IO ()Source
glVertexAttribs4dv :: GLuint -> GLsizei -> Ptr GLdouble -> IO ()Source
glVertexAttribs4ubv :: GLuint -> GLsizei -> Ptr GLubyte -> IO ()Source
Tokens
gl_VERTEX_PROGRAM :: GLenumSource
gl_VERTEX_PROGRAM_POINT_SIZE :: GLenumSource
gl_VERTEX_PROGRAM_TWO_SIDE :: GLenumSource
gl_VERTEX_STATE_PROGRAM :: GLenumSource
gl_ATTRIB_ARRAY_SIZE :: GLenumSource
gl_ATTRIB_ARRAY_STRIDE :: GLenumSource
gl_ATTRIB_ARRAY_TYPE :: GLenumSource
gl_CURRENT_ATTRIB :: GLenumSource
gl_PROGRAM_PARAMETER :: GLenumSource
gl_ATTRIB_ARRAY_POINTER :: GLenumSource
gl_PROGRAM_TARGET :: GLenumSource
gl_PROGRAM_LENGTH :: GLenumSource
gl_PROGRAM_RESIDENT :: GLenumSource
gl_PROGRAM_STRING :: GLenumSource
gl_TRACK_MATRIX :: GLenumSource
gl_TRACK_MATRIX_TRANSFORM :: GLenumSource
gl_MAX_TRACK_MATRIX_STACK_DEPTH :: GLenumSource
gl_MAX_TRACK_MATRICES :: GLenumSource
gl_CURRENT_MATRIX_STACK_DEPTH :: GLenumSource
gl_CURRENT_MATRIX :: GLenumSource
gl_VERTEX_PROGRAM_BINDING :: GLenumSource
gl_PROGRAM_ERROR_POSITION :: GLenumSource
gl_MODELVIEW_PROJECTION :: GLenumSource
gl_MATRIX0_NV :: GLenumSource
Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.
gl_MATRIX1_NV :: GLenumSource
Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.
gl_MATRIX2_NV :: GLenumSource
Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.
gl_MATRIX3_NV :: GLenumSource
Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.
gl_MATRIX4_NV :: GLenumSource
Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.
gl_MATRIX5_NV :: GLenumSource
Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.
gl_MATRIX6_NV :: GLenumSource
Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.
gl_MATRIX7_NV :: GLenumSource
Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.
gl_IDENTITY :: GLenumSource
gl_INVERSE :: GLenumSource
gl_TRANSPOSE :: GLenumSource
gl_INVERSE_TRANSPOSE :: GLenumSource
gl_VERTEX_ATTRIB_ARRAY0 :: GLenumSource
gl_VERTEX_ATTRIB_ARRAY1 :: GLenumSource
gl_VERTEX_ATTRIB_ARRAY2 :: GLenumSource
gl_VERTEX_ATTRIB_ARRAY3 :: GLenumSource
gl_VERTEX_ATTRIB_ARRAY4 :: GLenumSource
gl_VERTEX_ATTRIB_ARRAY5 :: GLenumSource
gl_VERTEX_ATTRIB_ARRAY6 :: GLenumSource
gl_VERTEX_ATTRIB_ARRAY7 :: GLenumSource
gl_VERTEX_ATTRIB_ARRAY8 :: GLenumSource
gl_VERTEX_ATTRIB_ARRAY9 :: GLenumSource
gl_VERTEX_ATTRIB_ARRAY10 :: GLenumSource
gl_VERTEX_ATTRIB_ARRAY11 :: GLenumSource
gl_VERTEX_ATTRIB_ARRAY12 :: GLenumSource
gl_VERTEX_ATTRIB_ARRAY13 :: GLenumSource
gl_VERTEX_ATTRIB_ARRAY14 :: GLenumSource
gl_VERTEX_ATTRIB_ARRAY15 :: GLenumSource
gl_MAP1_VERTEX_ATTRIB0_4 :: GLenumSource
gl_MAP1_VERTEX_ATTRIB1_4 :: GLenumSource
gl_MAP1_VERTEX_ATTRIB2_4 :: GLenumSource
gl_MAP1_VERTEX_ATTRIB3_4 :: GLenumSource
gl_MAP1_VERTEX_ATTRIB4_4 :: GLenumSource
gl_MAP1_VERTEX_ATTRIB5_4 :: GLenumSource
gl_MAP1_VERTEX_ATTRIB6_4 :: GLenumSource
gl_MAP1_VERTEX_ATTRIB7_4 :: GLenumSource
gl_MAP1_VERTEX_ATTRIB8_4 :: GLenumSource
gl_MAP1_VERTEX_ATTRIB9_4 :: GLenumSource
gl_MAP1_VERTEX_ATTRIB10_4 :: GLenumSource
gl_MAP1_VERTEX_ATTRIB11_4 :: GLenumSource
gl_MAP1_VERTEX_ATTRIB12_4 :: GLenumSource
gl_MAP1_VERTEX_ATTRIB13_4 :: GLenumSource
gl_MAP1_VERTEX_ATTRIB14_4 :: GLenumSource
gl_MAP1_VERTEX_ATTRIB15_4 :: GLenumSource
gl_MAP2_VERTEX_ATTRIB0_4 :: GLenumSource
gl_MAP2_VERTEX_ATTRIB1_4 :: GLenumSource
gl_MAP2_VERTEX_ATTRIB2_4 :: GLenumSource
gl_MAP2_VERTEX_ATTRIB3_4 :: GLenumSource
gl_MAP2_VERTEX_ATTRIB4_4 :: GLenumSource
gl_MAP2_VERTEX_ATTRIB5_4 :: GLenumSource
gl_MAP2_VERTEX_ATTRIB6_4 :: GLenumSource
gl_MAP2_VERTEX_ATTRIB7_4 :: GLenumSource
gl_MAP2_VERTEX_ATTRIB8_4 :: GLenumSource
gl_MAP2_VERTEX_ATTRIB9_4 :: GLenumSource
gl_MAP2_VERTEX_ATTRIB10_4 :: GLenumSource
gl_MAP2_VERTEX_ATTRIB11_4 :: GLenumSource
gl_MAP2_VERTEX_ATTRIB12_4 :: GLenumSource
gl_MAP2_VERTEX_ATTRIB13_4 :: GLenumSource
gl_MAP2_VERTEX_ATTRIB14_4 :: GLenumSource
gl_MAP2_VERTEX_ATTRIB15_4 :: GLenumSource
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