OpenGLRaw-1.1.0.1: A raw binding for the OpenGL graphics system
Source code
Contents
Index
Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor
Portability
portable
Stability
stable
Maintainer
sven.panne@aedion.de
Contents
Functions
Tokens
Description
All raw functions and tokens from the EXT_secondary_color extension, see
http://www.opengl.org/registry/specs/EXT/secondary_color.txt
.
Synopsis
glSecondaryColor3b
::
GLbyte
->
GLbyte
->
GLbyte
->
IO
()
glSecondaryColor3s
::
GLshort
->
GLshort
->
GLshort
->
IO
()
glSecondaryColor3i
::
GLint
->
GLint
->
GLint
->
IO
()
glSecondaryColor3f
::
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
glSecondaryColor3d
::
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
glSecondaryColor3ub
::
GLubyte
->
GLubyte
->
GLubyte
->
IO
()
glSecondaryColor3us
::
GLushort
->
GLushort
->
GLushort
->
IO
()
glSecondaryColor3ui
::
GLuint
->
GLuint
->
GLuint
->
IO
()
glSecondaryColor3bv
::
Ptr
GLbyte
->
IO
()
glSecondaryColor3sv
::
Ptr
GLshort
->
IO
()
glSecondaryColor3iv
::
Ptr
GLint
->
IO
()
glSecondaryColor3fv
::
Ptr
GLfloat
->
IO
()
glSecondaryColor3dv
::
Ptr
GLdouble
->
IO
()
glSecondaryColor3ubv
::
Ptr
GLubyte
->
IO
()
glSecondaryColor3usv
::
Ptr
GLushort
->
IO
()
glSecondaryColor3uiv
::
Ptr
GLuint
->
IO
()
glSecondaryColorPointer
::
GLint
->
GLenum
->
GLsizei
->
Ptr
a ->
IO
()
gl_COLOR_SUM
::
GLenum
gl_CURRENT_SECONDARY_COLOR
::
GLenum
gl_SECONDARY_COLOR_ARRAY_SIZE
::
GLenum
gl_SECONDARY_COLOR_ARRAY_TYPE
::
GLenum
gl_SECONDARY_COLOR_ARRAY_STRIDE
::
GLenum
gl_SECONDARY_COLOR_ARRAY_POINTER
::
GLenum
gl_SECONDARY_COLOR_ARRAY
::
GLenum
Functions
glSecondaryColor3b
::
GLbyte
->
GLbyte
->
GLbyte
->
IO
()
Source
glSecondaryColor3s
::
GLshort
->
GLshort
->
GLshort
->
IO
()
Source
glSecondaryColor3i
::
GLint
->
GLint
->
GLint
->
IO
()
Source
glSecondaryColor3f
::
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
Source
glSecondaryColor3d
::
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
Source
glSecondaryColor3ub
::
GLubyte
->
GLubyte
->
GLubyte
->
IO
()
Source
glSecondaryColor3us
::
GLushort
->
GLushort
->
GLushort
->
IO
()
Source
glSecondaryColor3ui
::
GLuint
->
GLuint
->
GLuint
->
IO
()
Source
glSecondaryColor3bv
::
Ptr
GLbyte
->
IO
()
Source
glSecondaryColor3sv
::
Ptr
GLshort
->
IO
()
Source
glSecondaryColor3iv
::
Ptr
GLint
->
IO
()
Source
glSecondaryColor3fv
::
Ptr
GLfloat
->
IO
()
Source
glSecondaryColor3dv
::
Ptr
GLdouble
->
IO
()
Source
glSecondaryColor3ubv
::
Ptr
GLubyte
->
IO
()
Source
glSecondaryColor3usv
::
Ptr
GLushort
->
IO
()
Source
glSecondaryColor3uiv
::
Ptr
GLuint
->
IO
()
Source
glSecondaryColorPointer
::
GLint
->
GLenum
->
GLsizei
->
Ptr
a ->
IO
()
Source
Tokens
gl_COLOR_SUM
::
GLenum
Source
gl_CURRENT_SECONDARY_COLOR
::
GLenum
Source
gl_SECONDARY_COLOR_ARRAY_SIZE
::
GLenum
Source
gl_SECONDARY_COLOR_ARRAY_TYPE
::
GLenum
Source
gl_SECONDARY_COLOR_ARRAY_STRIDE
::
GLenum
Source
gl_SECONDARY_COLOR_ARRAY_POINTER
::
GLenum
Source
gl_SECONDARY_COLOR_ARRAY
::
GLenum
Source
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Haddock
version 2.4.2