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functions in legndr.i -
legndr
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legndr(l,m, x)
return the associated Legendre function Plm(x). The X may
be an array (-1<=x<=1), but L and M (0<=M<=L) must be scalar
values. For m=0, these are the Legendre polynomials Pl(x).
Relation of Plm(x) to Pl(x):
Plm(x) = (-1)^m (1-x^2)^(m/2) d^m/dx^m(Pl(x))
Relation of Plm(x) to spherical harmonics Ylm:
Ylm(theta,phi)= sqrt((2*l+1)(l-m)!/(4*pi*(l+m)!)) *
Plm(cos(theta)) * exp(1i*m*phi)
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SEE ALSO:
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ylm_coef
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ylm_coef
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ylm_coef(l,m)
return sqrt((2*l+1)(l-m)!/(4*pi*(l+m)!)), the normalization
coefficient for spherical harmonic Ylm with respect to the
associated Legendre function Plm. In this implementation,
0<=m<=l; use symmetry for m<0, or use sines and cosines
instead of complex exponentials. Unlike Plm, array L and M
arguments are permissible here.
WARNING: These get combinitorially small with large L and M;
probably Plm is simultaneously blowing up and should be
normalized directly in legndr if what you want is Ylm. But
I don't feel like working all that out -- if you need large
L and M results, you should probably be working with some
sort of asymptotic form anyway...
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SEE ALSO:
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legndr
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