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VRMLObject --+ | Material
Material specification for graphics objects
A material defines the color and surface properties of an object.
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__init__(self, **attr) | |||
use(self, file) | |||
writeToFile(self, file) | |||
Inherited from |
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attribute_conversion = {'specular_color': 'specularColor', 'diffuse_color':...
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attribute_names = ['comment', 'ambient_color', 'diffuse_color', 'specu...
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attribute_conversion
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attribute_names
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