CEL

Public API Reference

propclass/linmove.h

00001 /*
00002     Crystal Space Entity Layer
00003     Copyright (C) 2001 PlaneShift Team (info@planeshift.it,
00004     Copyright (C) 2001-2003 by Jorrit Tyberghein
00005 
00006     This library is free software; you can redistribute it and/or
00007     modify it under the terms of the GNU Library General Public
00008     License as published by the Free Software Foundation; either
00009     version 2 of the License, or (at your option) any later version.
00010 
00011     This library is distributed in the hope that it will be useful,
00012     but WITHOUT ANY WARRANTY; without even the implied warranty of
00013     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00014     Library General Public License for more details.
00015 
00016     You should have received a copy of the GNU Library General Public
00017     License along with this library; if not, write to the Free
00018     Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
00019 */
00020 
00021 /*
00022  * This code is heavily based on pslinmove from the PlaneShift project.
00023  * Thanks a lot for making this!
00024  */
00025 
00026 #ifndef __CEL_PF_LINEAR_MOVE__
00027 #define __CEL_PF_LINEAR_MOVE__
00028 
00029 #include "cstypes.h"
00030 #include "csutil/scf.h"
00031 #include "csutil/strhash.h"
00032 
00033 
00034 struct iDataBuffer;
00035 struct iSector;
00036 struct iPath;
00037 struct iPcCollisionDetection;
00038 struct iPcMesh;
00039 struct iMeshWrapper;
00040 
00041 
00050 struct iPcGravityCallback : public virtual iBase
00051 {
00052   SCF_INTERFACE (iPcGravityCallback, 0, 0, 1);
00053 
00054   virtual void Callback () = 0;
00055 };
00056 
00088 struct iPcLinearMovement : public virtual iBase
00089 {
00090   SCF_INTERFACE (iPcLinearMovement, 0, 0, 2);
00091 
00098   virtual void SetAnchor (iPcMesh* pcmesh) = 0;
00099 
00103   virtual iPcMesh* GetAnchor () const = 0;
00104 
00108   virtual void SetAngularVelocity (const csVector3& angle) = 0;
00109 
00115   virtual void SetAngularVelocity (const csVector3& angle,
00116         const csVector3& angle_to_reach) = 0;
00117 
00121   virtual void SetSpeed (float speedZ) = 0;
00122 
00126   virtual void SetVelocity (const csVector3& vel) = 0;
00127 
00132   virtual void AddVelocity (const csVector3& vel) = 0;
00133 
00135   virtual void ClearWorldVelocity () = 0;
00136 
00137 
00141   virtual void GetVelocity (csVector3& v) const = 0;
00142 
00146   virtual void GetAngularVelocity (csVector3& v) const = 0;
00147 
00156   virtual bool InitCD (iMeshWrapper* mesh, float percentage,
00157         iPcCollisionDetection* pc_cd = 0) = 0;
00158 
00167   virtual bool InitCD (const csVector3& body, const csVector3& legs,
00168         const csVector3& shift, iPcCollisionDetection *pc_cd = 0) = 0;
00169 
00173   virtual void GetCDDimensions (csVector3& body, csVector3& legs,
00174         csVector3& shift, iPcCollisionDetection*& pc_cd) = 0;
00175 
00179   virtual bool InitCD (iPcCollisionDetection *pc_cd=0) = 0;
00180 
00185   virtual csTicks TimeDiff (void) = 0;
00186 
00188   virtual void GetDRData (bool& on_ground, float& speed, csVector3& pos,
00189         float& yrot, iSector*& sector, csVector3& vel, csVector3& worldVel,
00190         float& ang_vel) = 0;
00191 
00192 
00194   virtual void SetDRData (bool on_ground,float speed, csVector3& pos,
00195         float yrot, iSector *sector, csVector3& vel, csVector3& worldVel,
00196         float ang_vel) = 0;
00197 
00204   virtual void SetSoftDRData (bool on_ground,float speed, csVector3& pos,
00205         float yrot,iSector *sector, csVector3& vel, csVector3& worldVel,
00206         float ang_vel) = 0;
00207 
00212   virtual void SetFullPosition (const csVector3& pos, float yrot,
00213         const iSector* sector) = 0;
00218   virtual void SetPosition (const csVector3& pos, float yrot,
00219         const iSector* sector) = 0;
00225   virtual void GetLastPosition (csVector3& pos, float& yrot,
00226         iSector*& sector) = 0;
00231   virtual void GetLastFullPosition (csVector3& pos, float& yrot,
00232         iSector*& sector) = 0;
00233 
00235   virtual bool IsPath () const = 0;
00236 
00240   virtual iSector* GetSector () = 0;
00241 
00246   virtual void ExtrapolatePosition (float delta) = 0;
00247 
00254   virtual void UpdateDRDelta (csTicks ticksdelta) = 0;
00255 
00263   virtual void UpdateDR (csTicks ticks) = 0;
00264 
00270   virtual void SetPath (iPath *newpath) = 0;
00271 
00276   virtual void SetPathTime (float timeval) = 0;
00277 
00285   virtual void SetPathSpeed (float speed) = 0;
00286 
00295   virtual void SetPathAction (int which, const char *action) = 0;
00296 
00301   virtual void SetPathSector (const char *sectorname) = 0;
00302 
00303   virtual bool IsOnGround () const = 0;
00304 
00305   virtual void SetOnGround (bool onground) = 0;
00306 
00308   virtual void SetHugGround (bool hugGround) = 0;
00309 
00310   virtual void SetDeltaLimit(float deltaLimit) = 0;
00311 
00312   virtual bool RotateV (float delta) = 0;
00313 
00314   virtual void SetGravity (float grav) = 0;
00315 
00316   virtual float GetGravity () = 0;
00317 
00318   virtual void ResetGravity () = 0;
00319 
00326   virtual void AddGravityCallback (iPcGravityCallback* callback) = 0;
00327 
00331   virtual void RemoveGravityCallback (iPcGravityCallback* callback) = 0;
00332 
00334   virtual csVector3 GetPortalDisplacement () = 0;
00335 
00337   virtual void ClearPortalDisplacement () = 0;
00338 
00344   virtual void SetFullPosition (const char* center_name, float yrot,
00345         iSector* sector) = 0;
00350   virtual void SetPosition (const char* center_name, float yrot,
00351         iSector* sector) = 0;
00352 };
00353 
00354 #endif
00355 

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