[ Maverik Level 1 typedefs ]
MAV_text
Summary
Default object class ``text''.
Syntax
typedef struct {
char *text;
int style;
int justify;
MAV_surfaceParams *sp;
MAV_matrix matrix;
void *userdef;
} MAV_text;
Description
The text object allows 3D text to be rendered in a scene. The text,
text, is defined in the XY plane with the tallest character
being approximately 1 unit along the Y axis. The origin is halfway up the
text and, depending on the value of justify, set to
MAV_LEFT_JUSTIFY, MAV_CENTRE_JUSTIFY or MAV_RIGHT_JUSTIFY, is either at
the left edge of the
text, at its centre or at the right edge respectively. style can take
the value MAV_STROKE_FONT, MAV_OUTLINE_FONT, or MAV_FILLED_FONT.
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