NAME
EZ_Perspective - multiply the current matrix by a perspec-
tive projection matrix
SYNOPSIS
#include <EZ.h>
void EZ_Perspective(float foy, float aspect, float near, float far)
ARGUMENTS
foy Specifies the field of angle (in degrees) in the y-
direction.
aspect Specifies the aspect ratio which determines the
field of angle in the x-direction (horizontal). aspect =
width/height.
near ,far Specify the near and far depth clipping planes.
DESCRIPTION
EZ_Perspective generates a perspective projection matrix
and multiplies the current top matrix by this matrix.
SEE ALSO
EZ_Rotate(3), EZ_Translate(3), EZ_LookAt(3), EZ_Frustum(3)
, EZ_MultMatrix(3), EZ_MatrixMode(3), EZ_Ortho(3)