pyui.renderer3d
index
c:\projects\pyuicvs\pyui\renderer3d.py

# PyUI
# Copyright (C) 2001-2002 Sean C. Riley

# This library is free software; you can redistribute it and/or
# modify it under the terms of version 2.1 of the GNU Lesser General Public
# License as published by the Free Software Foundation.

# This library is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
# Lesser General Public License for more details.

# You should have received a copy of the GNU Lesser General Public
# License along with this library; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

 
Classes
            
pyui.rendererBase.RendererBase
Renderer3DBase
 
class Renderer3DBase(pyui.rendererBase.RendererBase)
       
   Methods defined here:
__init__(self, w, h, fullscreen, title)
addGeometryNode(self, objectHandle, bone=0)
addGeometryPiece(self, node, iType, info, offset, ypr, effect='', effectParams={})
addToWorld(self, worldHandle, objectHandle)
attachController(self, objectHandle, controllerType, boneName)
attachObject(self, objectHandle, toObjectHandle, connectionPointName='', toConnectionPointName='')
attachView(self, windowHandle, viewHandle)
attachWindow(self, windowHandle, xoffset, yoffset, objectHandle, viewHandle, nodeName)
createEmptyBody(self, xyz=(0.0, 0.0, 0.0), label='emptyBody')
createFont(self, fontName, size, flag)
createObject(self, model)
createView(self, world)
createWorld(self)
destroyFont(self, fontHandle)
destroyObject(self, handle)
destroyView(self, viewHandle)
destroyWorld(self, worldHandle)
detachController(self, objectHandle, controllerHandle)
detachObject(self, objectHandle, fromObjectHandle)
detachWindow(self, windowHandle)
dumpCache(self)
getCameraDir(self, viewHandle)
getCameraPos(self, viewHandle)
getCameraYPR(self, viewHandle)
getDesktopWindow(self)
getNodeEffect(self, node, num)
getNodeProjectedPos(self, nodeHandle, viewHandle)
getObjectNode(self, objectHandle, nodeName, LODLevel)
getObjectProjectedPos(self, objectHandle, viewHandle)
loadAnimation(self, animation)
loadMusic(self, waveFileName)
loadSound(self, waveFileName)
moveCamera(self, viewHandle, offset)
moveObject(self, objectHandle, delta, moveRate, turnRate=0, onCompleted=None)
moveObjectTo(self, objectHandle, location, moveRate, turnRate=0, onCompleted=None)
pickView(self, viewHandle, xy)
playMusic(self, waveFileName, completionCallback=None)
playSound(self, waveFileName, completionCallback=None)
removeFromWorld(self, worldHandle, objectHandle)
rotateObject(self, objectHandle, delta, turnRate, onCompleted=None)
rotateObjectTo(self, objectHandle, orientation, turnRate, onCompleted=None)
setCameraPos(self, viewHandle, pos)
setCameraYPR(self, viewHandle, YPR)
setController(self, controllerHandle, **parms)
setEffectParameters(self, effect, parms)
setLightParameters(self, viewHandle, YPR)
setObjectAnimation(self, objectHandle, animation, onCompleted=None, blendTime=0.0, loop=1)
setObjectPos(self, objectHandle, pos)
setObjectScale(self, objectHandle, scale)
setObjectYPR(self, objectHandle, YPR)
setViewParameters(self, viewHandle, parameters)
setViewProjectionMode(self, viewHandle, projectionMode)
setWindowEffect(self, windowHandle, effectName)
stopMusic(self, waveFileName)
stopSound(self, waveFileName)
toggleDebugInfo(self)
updateWorld(self, worldHandle)

Data and non-method functions defined here:
__doc__ = None
__module__ = 'pyui.renderer3d'
str(object) -> string
 
Return a nice string representation of the object.
If the argument is a string, the return value is the same object.

Methods inherited from pyui.rendererBase.RendererBase:
addRect(self, rect)
createWindow(self, title)
describeWindow(self, windowHandle, drawList)
destroyWindow(self, windowHandle)
doesDirtyRects(self)
draw(self, windows)
drawGradient(self, rect, c1, c2, c3, c4)
Draws a gradient rectangle
drawImage(self, rect, filename, pieceRect=None)
Draws an image at a position
drawImageRotated(self, rect, filename, rotDegrees, textureEffect)
drawLine(self, x1, y1, x2, y2, color)
Draws a line
drawRect(self, color, rect)
Fills a rectangle with the specified color.
drawText(self, text, pos, color, font=None)
Draws the text on the screen in the specified position
drawView(self, rect, handle)
getImageSize(self, filename)
Return the width and height of the image
getMustFill(self)
getScreenSize(self)
getTextSize(self, text, font=None)
loadImage(self, filename, label=None)
moveToFront(self, windowHandle)
moveWindow(self, windowHandle, x, y)
packColor(self, r, g, b, a=255)
quit(self)
readTimer(self)
run(self, callback=None)
This is a default way of _running_ an application using
the current renderer.
setBackMethod(self, drawBackMethod, *args)
Set the method used to draw the background.
setClipping(self, rect=None)
set the clipping rectangle for the main screen. defaults to clearing the clipping rectangle.
setDrawList(self, drawList)
setMustFill(self)
setWindowTitle(self, title)
sets the title of the OS main window.
setup2D(self)
must be called in background drawing method to do 2D drawing.
teardown2D(self)
must be called in background drawing method to end 2D drawing.
unpackColor(self, color)
update(self)

Data and non-method functions inherited from pyui.rendererBase.RendererBase:
name = 'Base'
str(object) -> string
 
Return a nice string representation of the object.
If the argument is a string, the return value is the same object.
 
Data
             __file__ = r'.\pyui\renderer3d.pyc'
__name__ = 'pyui.renderer3d'