AckTimeout(RakNetTimeNS curTime) | ReliabilityLayer | |
GetStatistics(void) | ReliabilityLayer | |
GetTimeoutTime(void) | ReliabilityLayer | |
HandleSocketReceiveFromConnectedPlayer(const char *buffer, int length, SystemAddress systemAddress, DataStructures::List< PluginInterface * > &messageHandlerList, int MTUSize) | ReliabilityLayer | |
IsCheater(void) const | ReliabilityLayer | |
IsDeadConnection(void) const | ReliabilityLayer | |
IsNetworkSimulatorActive(void) | ReliabilityLayer | |
IsOutgoingDataWaiting(void) | ReliabilityLayer | |
KillConnection(void) | ReliabilityLayer | |
Receive(unsigned char **data) | ReliabilityLayer | |
ReliabilityLayer() | ReliabilityLayer | |
Reset(bool resetVariables) | ReliabilityLayer | |
Send(char *data, int numberOfBitsToSend, PacketPriority priority, PacketReliability reliability, unsigned char orderingChannel, bool makeDataCopy, int MTUSize, RakNetTimeNS currentTime) | ReliabilityLayer | |
SetEncryptionKey(const unsigned char *key) | ReliabilityLayer | |
SetTimeoutTime(RakNetTime time) | ReliabilityLayer | |
Update(SOCKET s, SystemAddress systemAddress, int MTUSize, RakNetTimeNS time, unsigned maxBitsPerSecond, DataStructures::List< PluginInterface * > &messageHandlerList) | ReliabilityLayer | |
~ReliabilityLayer() | ReliabilityLayer | |