Switch on/off colour of lighting from glowing items (quad, pent, flags in TF, etc)
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Coloured lighting are on |
0 | Coloured lighting are off |
This implementation does not give a speed increase when gl_colorlights is set to 0, but it does not require a map restart for changes to take effect
Adds coronas to some effects:Explosions - Basically just a bright flash since the default explosions didn't feel powerful enough. Muzzleflashes. Lightning. Fire - Torches have glows. Rocket Lights.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Allows you to turn on/off blue light when spawning.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Spawn coronas on. |
0 | Spawn coronas off. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Enable "fullbright" colors on bsp models (World, health boxes, etc). |
0 | Might give you a couple more fps. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Enable "fullbright" colors on alias models (grenades, player models, etc). |
0 | Might also give you more fps. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Just draw a shaded ball of the color of the light. |
0 | Use proper lighting for light sources (powerups etc.). |
Alias models are effected by coloured lights around them.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Alias models no longer have the same level of light on all sides. This may not work correctly if coloured lighting is disabled.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 2
value | description |
0 | Makes the map lighter, but fulbrights don't look as good. |
2 | Makes the map darker, but makes fullbrights stand out more (looks better). |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Load lit files. |
0 | Disable lit files. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Light shaft. |
0 | Dark shaft. |
This variable controls the amount of ambient lighting on the map. When this variable is increased the map will become brighter and all walls and objects will be rendered in a lighter color. It was removed in QWCL and has been re-introduced in this client, however it can only be used when the server is running with cheats enabled (for example "qwsv -cheats"), because it could be used as a cheat by making it easier to see players in dark corners when no fullbright skins are used.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | Display dynamic lighting. |
0 | Do not display dynamic lighting. |
This variable toggles the use of lights at full brightness on the map. This allows map authors to remove all of the lighting effects from the map.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | The renderer system will render all textures on the map at full brightness. |
0 | Do not fullbright the map. |
This variable was removed in QWCL and has been re-introduced in this client, however it can only be used when the server is running with cheats enabled (for example "qwsv -cheats"), because it could be used as a cheat by making it easier to see players in dark corners when no fullbright skins are used. You also mustn't use any ruleset and use "-noshadows" as command-line option.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Enable light sources on the map. |
0 | Disable light sources on the map. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Display shadows for entities. |
0 | Do not display shadows for entities. |
Last update: 09.11.2005 02:15 PST, made by JohnNy_cz | ezQDocs