Reference for Processing version 1.0+. If you have a previous version, use the reference included with your software. If you see any errors or have any comments, let us know.

Name

frustum()

Examples
example pic
size(100, 100, P3D);
noFill();
background(204);
frustum(-width/2, width, 0, height, -100, 200.0);
rotateY(PI/6);
box(45);
Description Sets a perspective matrix defined through the parameters. Works like glFrustum, except it wipes out the current perspective matrix rather than muliplying itself with it.
Syntax
frustum(left, right, bottom, top, near, far)
Parameters
left float: left coordinate of the clipping plane
right float: right coordinate of the clipping plane
bottom float: bottom coordinate of the clipping plane
top float: top component of the clipping plane
near float: near component of the clipping plane
far float: far component of the clipping plane
Returns None
Usage Web & Application
Related camera()
endCamera()
perspective()
Updated on November 22, 2008 08:39:25pm PST

Creative Commons License